How to MASK POINTS on Faces in Blender - Geometry Nodes

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  • Опубликовано: 2 авг 2024

Комментарии • 11

  • @Xan3D
    @Xan3D  2 месяца назад

    ⬇ Download all my projects on my Patreon www.patreon.com/Xan3D

  • @vizdotlife
    @vizdotlife 2 месяца назад

    Thank you

  • @rayleixx
    @rayleixx Месяц назад

    Thanks

  • @petedejager
    @petedejager 2 месяца назад +1

    Very useful. Thanks for these tutorials.

  • @wadeeliason969
    @wadeeliason969 2 месяца назад

    Thank you for the tutorial I believe you caned use a named attribute node and plug it into the selection socket.

    • @Xan3D
      @Xan3D  2 месяца назад +1

      You are right, both options are great 😃

  • @zergidrom4572
    @zergidrom4572 3 дня назад

    Yeah but there is any way to control density by weight paint? because its obv density does not care that vertices has 1.0 weight or 0.01

  • @1k.studio.official
    @1k.studio.official 2 месяца назад

    my class starts @ 4pm 😍✌

    • @Xan3D
      @Xan3D  2 месяца назад +1

      Haha, Where are you from? I'm from Spain and here I upload the videos at 12:00 pm (midday).

    • @1k.studio.official
      @1k.studio.official 2 месяца назад

      @@Xan3D opps apricate thank you so much . me from india and u do post the video normally this time...

  • @Timey
    @Timey 2 месяца назад

    With a mesh that doesn't have many subdivisions is there a way to distribute the points closer to where the weight paint is on a single face, because right now if a face has any weight whatsoever it will randomly distribute them all over that face, I would ideally like to distribute them around where the actual weight is without having to subdivide