Why I DON'T optimize my combos

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  • Опубликовано: 24 янв 2025

Комментарии • 152

  • @zyxwvutsrqponmlkjihgfedcba0
    @zyxwvutsrqponmlkjihgfedcba0 4 года назад +282

    This was a very long winded way of saying damage scaling and depends on the situation. Plz stay out of feed. Thx.

    • @Brian_F
      @Brian_F  4 года назад +179

      Sure thing zyxwvutsrqponmkjihgfedcba

    • @anonfalco7880
      @anonfalco7880 4 года назад +79

      Jokes or not, 'depends on the situation' is literally always the answer in the fighting games. If we say that there is basically no point ever making guides, coaching, etc.

    • @ignaciocorto
      @ignaciocorto 4 года назад +8

      with that long winded nickname it sounds like a joke

    • @En.GergerRacc
      @En.GergerRacc 4 года назад +7

      @@anonfalco7880
      Haha, option select go brrrrrrrrr

    • @Flowrelli
      @Flowrelli 4 года назад +6

      He says it within the first min of the video you’re an idiot

  • @easygoingdude9990
    @easygoingdude9990 4 года назад +226

    This makes a lot of sense. Seen it in high level tekken too. They deliberately drop their combo when the opponent is just short of rage if they know it's not going to kill.

    • @MaccusFNS
      @MaccusFNS 4 года назад +8

      Ruperto vs Book Collision 2019 is an example of this... last round of the second game. if I remember correctly. Also in tekken people use easier combos if it will kill.

    • @easygoingdude9990
      @easygoingdude9990 4 года назад +1

      @@MaccusFNS I do too lol

    • @Kenlac92
      @Kenlac92 4 года назад +5

      @@MaccusFNS or sometimes, leads to a better oki situation and greater potential damage. Kazuyas df1,2 gives guarentees ff4 after, which flips them over on the ground. Now you have a hellsweep/wavedash into ff3 mixup. Or wavedash into wr2 if theyve been tech rolling

    • @MarcusDobson916
      @MarcusDobson916 4 года назад +1

      @@Kenlac92 only on a standing opponent....
      If your doing combos that end with df1,2 and your getting a free ff4 that's means your opponent is not holding back to get up. But trust, ff4 is not free at all....

    • @JPROP-vb7sv
      @JPROP-vb7sv 4 года назад +2

      It's called a reset it exist in all fighting games

  • @takeshii
    @takeshii 4 года назад +234

    Why I Season My Cutting Board, NOT My Steak
    .

    • @Brian_F
      @Brian_F  4 года назад +58

      The GOAT

    • @doublevendetta
      @doublevendetta 4 года назад +12

      It is really weird knowing that FGCTube watches Adam Ragusea and I'm not alone in my extremely weird and specific confluence of interests. Lol

    • @soulstrendingmusic7531
      @soulstrendingmusic7531 4 года назад

      Werid example you dont eat you're cutting board

    • @brandonroque2226
      @brandonroque2226 4 года назад

      @@soulstrendingmusic7531 You are the cutting board?

    • @mellowboar9160
      @mellowboar9160 4 года назад

      I honestly thought I was going insane for a second

  • @SopraninoBravado
    @SopraninoBravado 4 года назад +362

    Gonna save everyone a watch and spill the beans right here in the comments section: You do the combo that looks coolest. Every time.

    • @AtlasNYC_
      @AtlasNYC_ 4 года назад +6

      Because of who Brian F is... I believed this comment lol

  • @galacticspecter4364
    @galacticspecter4364 4 года назад +90

    It's very important to learn how to manage your stonks in SFV

  • @spaghettioverlord3247
    @spaghettioverlord3247 4 года назад +206

    This dude basically said “ don’t spend the bar so that you still have the bar” ok thanks bro

  • @ultralowspekken
    @ultralowspekken 4 года назад +107

    But he _did_ optimize his combo. Optimizing doesn't mean getting max damage, it means getting the highest possible damage while staying in an advantageous position and out of trouble.

    • @tjl4688
      @tjl4688 4 года назад

      Nope. Optimizing means max damage. Always has.

    • @ultralowspekken
      @ultralowspekken 4 года назад +5

      @@tjl4688 Show me when and where it meant that. You don't only do max damage in matches, you do whatever fits the situation. That's optimizing. Wasting bar is not optimizing.
      Think of the real life meaning of optimizing. You don't optimize something by wasting all of its resources in the minimum possible time.

    • @Zenbon111
      @Zenbon111 4 года назад

      @@ultralowspekken youre wrong get over it.

    • @ultralowspekken
      @ultralowspekken 4 года назад +3

      @@Zenbon111 lmao nice try, mr. Speech 100. I won't change my point unless valid reasoning (or proof, for the matter) is given

    • @Sakaki98
      @Sakaki98 4 года назад +4

      Destroyer Dotjaypeg
      You’re both wrong. The word optimization itself doesn’t necessarily specify either situation. It’s less “optimizing means THIS” and more “I’m optimizing the combo FOR this,” which is arbitrary. What is optimal for corner-carry is not necessarily optimal for damage is not necessarily optimal for oki and so on. While the *general assumption* is damage when the specification is absent, that is because damage is the easiest to conceptualize for the greatest amount of people when it comes to FGs, not because optimization can only be applied in that way.
      Let’s just move on now.

  • @GorillaGodking
    @GorillaGodking 4 года назад +44

    Not sure why I got recommended this, I'm an avid Tekken fan but glad I could hear your insight on this. Also I SEE YOU WITH THAT TEKKEN MUSIC 👀👀

    • @guestguest9051
      @guestguest9051 4 года назад

      I think the Tekken equivalent, unless you're using the meters chars, would be if you have a high damage combo with bad wall carry or mid damage with good wall carry and they still have enough lifebar for 2 mixups anyway, might as well just go for mid damage with wall carry. In the recent updates, this gets almost meaningless since a lot of char's best damage is best wall carry or put you into the best situation anyway.

  • @rodbod1564
    @rodbod1564 4 года назад +32

    The F stands for fundamentals

  • @gekc_3618
    @gekc_3618 4 года назад +70

    droptimized

  • @anthonyramirez6312
    @anthonyramirez6312 4 года назад +6

    I like that you put timestamps for the content and the matches. Awesome video, keep it up!

  • @zangana3052
    @zangana3052 4 года назад +17

    That OST is bold of you, sire. Tekken gamer here. Good video.

  • @AfroSnackey
    @AfroSnackey 4 года назад +7

    Zero said it himself in Tatsunoko vs Capcom:
    You've got the moves...but you move too much!

  • @Th3Razz0r
    @Th3Razz0r 4 года назад +54

    I wonder though brian, do you think that the pixel health does more mental damage. Even if its one interaction for that 40 health vs 2 health. I wonder if the mental damage makes it worth it, get them to panic more.

    • @HiterLit
      @HiterLit 4 года назад +29

      You shouldn't rely on your opponent being bad or unstable.

    • @MarcusDobson916
      @MarcusDobson916 4 года назад +9

      If anything it gets me to panic if I see I didn't kill them. And I Kno they put this feature in the game on purpose to happen randomly....like when a "fumble" happens in Madden at a very clutch moment. It makes for more entertaining rounds....
      There is even a way to turn it on and off in Madden....NBA games too.
      Even God of War he can upgrade a "luck" ability where certain enhancements give him more "luck" .... So maybe you threw the axe close to his head, but with you having a enhancement with more "luck" now it's a head shot....

    • @uhhjustin
      @uhhjustin 4 года назад +9

      DirigibleQuixote i think he means increasing pressure (mentally). Interesting point imo. Nothing to do w being bad/unstable, even great players can fold under pressure.

    • @chrissmith9167
      @chrissmith9167 4 года назад

      Kind of something similar in MK11 due to Fatal Blows being tied to health. Some characters can play around 31% (threshold before you get the Fatal Blow) of health due to their high damage or unbreakable combos and rob their opponent of the chance of getting their super off.

    • @zestyasfuck
      @zestyasfuck 4 года назад +1

      this I find that my cross ups tend to have a better chance of not being blocked given my opponent having a pixel

  • @ShinkuGouki
    @ShinkuGouki 4 года назад +3

    One bar before scaling does way more damage than after a 5 hit combo. You're absolutely right, it's sometimes best to save a meter. I also don't spend meter if I'm pretty sure I lost the round. Best to save it for the next round.

  • @900miko
    @900miko 4 года назад +15

    I dont optimize my combos cause I'm dumb as hell

  • @slaytheskullkid7538
    @slaytheskullkid7538 4 года назад +13

    I've been saying this crap for years. I'm so glad this is being addressed.

  • @ChristianPencz
    @ChristianPencz 4 года назад +2

    Same thing in MK11, you want to do damage where they aren't in range for Fatal Blow or you save a krushing blow until it will kill them and you can avoid the fatal blow access. In FEXL a certain gougi (Hades) activate after a certain amount of knockdowns and you intentional don't knock them down to avoid them having a tool later on or you just make sure you do enough damage so it's rare that they are down.

  • @therealbahamut
    @therealbahamut 4 года назад +2

    People rehearse their max damage combo so much that doing it becomes reflex every time they get the chance, even when it means using more meter than they need to leave the opponent in kill range. Especially important in games where the enemy gets an advantage from losing health or being at critical health, like ultras, rage, or what have you, NOT doing max damage can take away something from the enemy, but it can also prevent that "redzone" mentality that some players have where they experience a boost in reaction times when they know defeat is near. If you avoid getting them low enough to set them off, you can kill them in one combo without giving them that moment.

  • @30yovegan34
    @30yovegan34 4 года назад +20

    that boi smug been optimizing that flat top. aerodynamics the new meta

  • @shaboygin8861
    @shaboygin8861 4 года назад +3

    I know I'm dumb and I know this is simple, but this is the most profound bit of fighting game knowledge I've ever seen.

  • @Hersi310
    @Hersi310 4 года назад +21

    I see you with that "random stream matches to bump up that video runtime" tech. I don't mind, though. Get that bag.

  • @MansMan42069
    @MansMan42069 4 года назад

    Reminds me why Fantasy Strike has such a condensed combo-lifebar structure. Every section is literally how many hits you need to win.

  • @jinpachichulo7561
    @jinpachichulo7561 4 года назад

    As a Tekken player, I agree 100%. Sometimes I'll sacrifice damage to leave them face down ass up and stalk them down. They usually wake up kick and I'm waiting to punish it. That's just one example. Obviously dropping the juggle to not let them get rage is another. Sometimes it's done as a mind game. They get up guns blazing and you're ready for it. Great vid.

  • @littoy
    @littoy 4 года назад +4

    That was a great insight. Lesson learned.

  • @cutcc
    @cutcc 4 года назад

    I never looked at it this way before. Logically this makes a lot of sense.

  • @mody3312
    @mody3312 4 года назад +1

    A good lesson in resource management! If you spend everything you have in stock and it doesn't kill...you just put yourself at risk! Considering some characters need meter to defend themselves, you expose yourself to a comeback if your opponent knows what he's doing!

  • @theasianviking86
    @theasianviking86 4 года назад +5

    I just picked up boxer, Im guilty of "dumping" resources.. EX as as pressure.. but will watch your content a bit more brian_f to see how you start the match before using the resources.

  • @mrmysterycake
    @mrmysterycake 4 года назад +3

    You know, I play FighterZ all the time. Never play Street Fighter. But I think this translates well for any fighting game especially the ones that don't have chip damage like FighterZ. It's better to simply reset your opponent than go for the optimal combo that will only land like 2% more damage and it's usually harder to land especially in online.

    • @LloydTheZephyrian
      @LloydTheZephyrian 4 года назад

      Chip damage does exist in FighterZ, but it can't kill.

  • @defianthound407
    @defianthound407 4 года назад

    Thanks I just realized I do spend my bar an resources unnecessarily and end up in the same situations but with less options.

  • @GimmyYourTorta1
    @GimmyYourTorta1 4 года назад

    Awsome vid. Never thought of looking at the last part of the match that way. I will definitely implement this into my gameplay. Keep 'em coming man!!

  • @sokenkuso439
    @sokenkuso439 4 года назад

    I like how this vid is just how to better optimize your combos and not actually not optimizing your combos

  • @brandonnunez6566
    @brandonnunez6566 4 года назад

    You've explained something that I couldn't explain ty.

  • @abdirazakelmi6993
    @abdirazakelmi6993 4 года назад

    Spending meter and leaving your opponent at pixel health is more advantageous because you leave your opponent one jab from death, so now their situation becomes more threatening and leaves the attacker with more options.
    You can go for a frametrap/pressure with the hope that one hit (that may not even be confirmable/comboable) will lead to their death.
    But if you only have one bar of meter and you have a move like ex dash punch keeping your meter is clearly the better choice.

  • @Rudero3
    @Rudero3 4 года назад

    An optimal combo/punish to me, is one that maximizes damage potential, resource conservation, ease of landing said combo, and position. Some characters you want to throw them into the corner. Like, Bison's corner game is really strong, even if his punish left damage on the table, if he corners you, he now has an advantage of position. Like in SF4, if you corner Zangief, big deal, he fights out of the corner well. I'm also a fan of "do the combo you are most comfortable with" because, how many times do people fuck up their punish, because they didn't expect their opponent to hand them such a huge opportunity, and the dude just drops his long combo and now the opponent is ready.
    Like with Ryu, I like to do light Tatsu at the end of my combos, to force the opponent closer to the corner. It's not optimal in damage, it forces the positioning to change in my favor.

  • @ignaciocorto
    @ignaciocorto 4 года назад

    3:02 i got the idea 4:29 a more tragic example
    5:32 "it's not always optimal to be more optimal"
    9:13 footsies!

  • @monkeyidiot949
    @monkeyidiot949 4 года назад +1

    i love these short talks!

  • @trashpigeon1164
    @trashpigeon1164 4 года назад

    This was actually really helpful. I never thought of or heard about this thought process. Thanks a lot.

  • @sewrtyuiop997
    @sewrtyuiop997 4 года назад

    That tekken 6 mystical forest. Good vibes

  • @gaetondavis3741
    @gaetondavis3741 4 года назад +4

    should be "WHEN I don't optimize my combos"

  • @josephhuffman2757
    @josephhuffman2757 4 года назад +1

    I feel like not being able to get chip wins (without super) helps increase the value of not always maximizing combos.

  • @PhuNguyen-ph6lx
    @PhuNguyen-ph6lx 4 года назад +6

    My man just put a timestamp of just "Content"

  • @mangomane420
    @mangomane420 4 года назад

    Music in the videos is always fire

  • @Castrovalva9
    @Castrovalva9 4 года назад +1

    It’s so obvious once you say it, but I’d have never thought of it. Thanks!

  • @BullC6
    @BullC6 4 года назад

    I have moved away from SF and mostly play tekken now. But this is better to know when I do play some Sf. I kinda figured it to be the case where my v-trigger combo with a bar spent on ex demon flip was barely giving me 5 more damage than if I hadn't spent the bar. I was thinking...was it worth it? you just answered that concern. thank you.

  • @texteel
    @texteel 4 года назад +2

    Why focus on the number of interactions, and not on the type of interaction? 1 hp remaining when you burn both bars, or 10 hp remaining when you spend none. Yes, one interaction can kill in both situations. But your low poke is 7 DMG, you know it, he knows it, and if you optimize the number of interactions, he won't worry about that low. Making the guess easier.

  • @SLK540000
    @SLK540000 4 года назад +1

    Hey Brian, do you think it would be better if the minimum damage was 20%? I personally do not agree with 7-10% damage scaling because matches get drawn out and good combo's can get short-changed on damage. In the KOF series (KOF XIII), minimum damage is 20%. I do not see the point of doing 5 points of damage per hit on a great combo ~ I think Capcom should go over the current system.

  • @HMNNO
    @HMNNO 4 года назад

    Thanks for explaining this Brian, never really thought about that

  • @darthmagavader9722
    @darthmagavader9722 4 года назад

    Just chimed in for mystical forest thank brian

  • @goonizumi6571
    @goonizumi6571 4 года назад

    What songs were you playing ? Please shot me the links

  • @toxiknao8826
    @toxiknao8826 4 года назад +2

    Why I marinate my frames not my meat.

  • @noticeme6412
    @noticeme6412 4 года назад

    this is some big brain info

  • @GoonCommander
    @GoonCommander 4 года назад

    Basically, If your bar only gives you 42 damage and nothing else don't spend it?

  • @Regdren
    @Regdren 4 года назад

    Jump attack -> grounded attack -> special move. It was good enough in 1992, it's good enough today. Why yes, my win record in Killer Instinct is 0-2500, thanks for asking. I think it's because I keep falling for frame traps.

  • @kevint1655
    @kevint1655 4 года назад

    So it’s better to have the ex move option as last hit rather then not having it. Makes sense.

  • @marcopolo2028
    @marcopolo2028 4 года назад

    Thank u Brian F

  • @tizianoxu
    @tizianoxu 4 года назад

    I disagree with this , i also distinguish throw damage life and jab damage life.
    If i put oppo with a pixel of life , it needs only 1 jab to die , lets say he guess the mixup right , we back to neutral , having oppo with 1 pixel or throw damage life make him and you play totally differently , u dont even need to get close to kill.

  • @Its-DeiTy
    @Its-DeiTy 4 года назад

    Soundtrack?

  • @oopsiexistnow
    @oopsiexistnow 4 года назад

    Why I optimize my combos, NOT my steak

  • @sadketchupg
    @sadketchupg 4 года назад

    but how am i gonna be *S T Y L I S H*

  • @M4RCK5
    @M4RCK5 4 года назад

    That isn't damage reduction per hit (or something called like that)?? Almost every fg has that, but from what i see in the video in SFV is a lot easier to see it, the reason: short combos=big diference in damage, equals, more damage per hit (perfect for footsies) and that protection is to prevent 1 combo kills, i guess...
    More hits in the combo= less damage per hit over time

    • @Blittsplitt5
      @Blittsplitt5 4 года назад

      No. It's because of V Trigger and Crush Counter damage scaling. He says it in the video.

  • @PEAKTYMEZBLUD
    @PEAKTYMEZBLUD 4 года назад

    damn I really wanted to find out why idom would not play elena if she came back and was top tier but the video ended (talking about the stream chat)

  • @zetadroid
    @zetadroid 4 года назад

    Anybody else
    has the audio very desynched?

  • @DEATHRAGE157
    @DEATHRAGE157 4 года назад

    Soul calibur players abuse the hell outta the dmg scaling, but heavy characters have bigger scaling, like on soul calibur 5 some oki options on nightmare can deal up to 20% dmg, so the game plan with him is landing a knockdown and then oking the enemy to death, if you miss the oki, you Just go to for a knockdown, and gg, if you go for combos or brave edges you Just want to style on your opponent and show some combos off.

  • @JameboHayabusa
    @JameboHayabusa 4 года назад

    RESOURCE MANAGEMENT!!!!!!!!!11!!1

  • @Flow_425
    @Flow_425 4 года назад

    But if not being optimal is the best play, then wouldn’t that make it optimal?

  • @0ff_13lvck4
    @0ff_13lvck4 4 года назад

    Why do people whiff moves on stun?

  • @SalemMccain
    @SalemMccain 4 года назад

    Proceeds to play Tekken 5 arcade music

  • @deadlysword1000
    @deadlysword1000 4 года назад

    This is kinda how I think in a way.

  • @SaigaTenshi
    @SaigaTenshi 4 года назад

    I think Smug should watch this

  • @static_gmedina
    @static_gmedina 4 года назад

    Says don't always optimize. Proceeds to optimize!!!
    But I understand. I do this with Laura's mp elbow and fake the follow up into command grab.

  • @kriscollins2437
    @kriscollins2437 4 года назад

    Tekken Music

  • @bena5150
    @bena5150 4 года назад +1

    WOW! i learned so much from this! So, in some ways, Not optimizing IS optimizing. That's so meta :)

  • @Hotobu
    @Hotobu 4 года назад +1

    You *are* optimizing.
    You aren't *maximizing*

  • @Marthroy9000
    @Marthroy9000 4 года назад +1

    Shout out to P4U2 players!

  • @KCakex3
    @KCakex3 4 года назад

    Ohhhhhh. So I can save my meter for something better. Like using an EX shoryuken on wakeup.

  • @LordOfTrolls
    @LordOfTrolls 4 года назад

    TLDR
    Don't waste your bar if your opponent don't die from it but dies from 1 50/50

  • @inyalgaico1563
    @inyalgaico1563 4 года назад

    footsies the game 5 is not about damage but about placement why i personally cant play it giving i dont have that kind of patcience and i dont have seth or gil yet and dudley isnt in the game
    Nice video

  • @hyamz2085
    @hyamz2085 4 года назад

    Ah yes, quite simple actually 5head

  • @alutzlft
    @alutzlft 4 года назад

    Fucking Brian F, hottest hair in the whole FGC, period.

  • @semja
    @semja 4 года назад

    Great argument

  • @mukymakazuki2218
    @mukymakazuki2218 4 года назад

    Aaaaand then there is the magic Pixel and you wished you had used your ex.

  • @landoncore92
    @landoncore92 4 года назад

    Dammit, I wanna know why idom won't play Elena even if she's top tier!!!

  • @corereject5796
    @corereject5796 4 года назад

    iam not even playing fighting games help

  • @verycoolbravestongguy
    @verycoolbravestongguy 2 года назад

    isnt this still optomising

  • @Gitohandro
    @Gitohandro 4 года назад +1

    This is not tekken :(

  • @rykeng7923
    @rykeng7923 4 года назад +1

    Balrog really is the most braindead character in the world

  • @Snooopysniper12
    @Snooopysniper12 4 года назад +1

    To everyone that might be interest in fighting games this might be the most pointless a fighting game guide could get. When your whole video is know when you can kill but you stretch it to 10 mins is kinda bad.

  • @dragonic22
    @dragonic22 4 года назад

    I just do combos that look cooler

  • @andrewgrime8389
    @andrewgrime8389 4 года назад

    Because it's SFV. What combos? Wtf are you talking about?

  • @JPROP-vb7sv
    @JPROP-vb7sv 4 года назад +3

    Sf5 so bad he had Tekken music playing

    • @Brian_F
      @Brian_F  4 года назад +7

      Damn you guys are REACHING lmao

    • @Edz519
      @Edz519 4 года назад

      Sf5 has one of the best soundtracks ever so that negates your point in itself lol

    • @JPROP-vb7sv
      @JPROP-vb7sv 4 года назад

      @@Edz519 SF5 has good music your right. But the game is 2 steps behind SF4. Brought sf5 back the same day I bought it. And the netcode is trash also.

  • @danielwappner1035
    @danielwappner1035 4 года назад

    Title is misleading af. 10 minute video to remind people not to spend resources when they dont have to

  • @Usuarillo1412
    @Usuarillo1412 4 года назад

    Does this guy really think he's good when he uses one of the most no-skill OP meta character in the game? lmao

  • @yamiyo6050
    @yamiyo6050 4 года назад

    Kill is kinda harsh word my dude 🙄 more like knock out

  • @worthyrival7185
    @worthyrival7185 4 года назад

    You dare put tekken music to this trash game?