It tracks that Yahtzee would be a fan of Game Maker's Toolkit, since Mark Brown is basically the Mario to Yahtzee's Wario. I thought Mind Over Magnet was brilliant for the extremely short amount of time it took to play, my only issues were the length and the dryness that Yahtzee mentioned, the art style is brilliant and it has great polish but it's also sort of generically cute and feels like it lacks a certain something to make it memorable.
Yeah, honestly i think Mark could have done with some work on his plot - maybe hire a writer to help come up with more of a plot. It did feel just very.... placeholder-y, perhaps? sparse? I was excited to see what would happen when we got to the top of the factory...
@@Wrincewind. i guess i can sympathise that the idea was just to get enough plot to make the game flow start to end but man when sandwiched between the extremely standard "Appealing Indie Game" graphics and story thats designed to be as exactly serviceable as it needs to be it really feels like the game just needs some pizzazz, a bit of swag, some style, a hook. we've got enough indie puzzlers with a cute but unremarkable simple artstyle and barebones story to fill a lifetime. it feels hard to imagine how i would recommend this to someone in 5 years when all its really got is being an extremely tight and well made puzzle game in a sea of pretty tight and decently made puzzle games that make up not being completely mechanically tight by having more going for them but i'm certainly biased and the game, importantly, does exactly what it set out to do so it's worth congratulating for that. i just hope next time mark makes a game he could do it in collaboration with someone who's got a unique artistic or narrative vision
Wasn't super surprised that Mind Over Magnet was so by-the-numbers. GMTK's come far in his discussion and understanding of games but I think there are limits on what you'll do in the game space if your priority is theorycraft and education.
This is the problem I have with a lot of game design theorycrafting and education videos in general. Or really, any theorycrafting and education related thing in regards to art. Sure, you can learn the conventional structure and rhythms of a video game or movie or tv show, and you can make something that’s impressive on a technical level if you try hard enough. But that’s not anything close to a formula for definitive success. Art is subjective, and when you release your art into the world, they either like it or they don’t, and the factors as to why are literally impossible to predict. It’s always interesting to me whenever I see this. Art educators/critics going out into the art world themselves to make their own perfect piece using the knowledge they’ve accumulated, only to have any and all speculation about “objective art standards” instantly fall apart at the reality that people have opinions about their art.
I think a part of this is it's also his first game. I think his specific background helps the game really smooth and flow well, but he may need a bit more experience in actually making games before he can do something a bit more experimental and interesting
@@hunterjorgensen1145 Yeah, ultimately I think it just feels too "safe". It's well-polished and clearly takes advantage of the relevant lessons he's learned and shared, but it's in a space where none of that knowledge really shines and a genre that requires pushing boundaries to be notable.
@@user-xsn5ozskwg It also very short, which is the main negative point in the user reviews. Yet it also took him years longer than he originally anticipated, despite trimming the scope repeatedly. Granted, he's still first and foremost a youtuber moonlighting as game creator
@@hunterjorgensen1145 I know this is gonna sound kinda harsh, but I also think it’s partially because he made a game purely for the sake of making a game. He didn’t want to push the boundaries of the medium or get a crazy idea he had out into the world, it was purely for the sake of making a game and saying “I did it!”. Not to say that’s an inherently bad approach when it comes to learning, I’m not even really criticizing Mark for it, I actually think it’s really good practice on his end. I just think it’s also why it’s so hard to get attached to it as the actual consumer who’s supposed to buy and play it.
I played Dungeon Clawler back when the demo first came out during Steam Next Fest. The gameplay and mechanics get surprisingly deep, and I couldn’t stop playing it. Now I’m even more excited to give it another go since it looks like they’ve added a bunch of new stuff since then-I definitely recommend checking this one out for anyone curious!
Having already put 10 hours into dungeon clawler I do agree - the core gameplay is a ton of fun and every idea so far seems to work well, but it needs a bit more at this point if they want to achieve long term success. But if they can keep this level of quality up on the way there it could definitely be great.
It is still honestly surprising to me to see so many games take UI straight out of Slay The Spire and don't even change it. The health bars and attack icons in Dungeon Clawler are basically identical.
I feel like there's something I just dont "get" about Ratshaker. To me its not very funny and its not scary at all. But people on Tiktok/RUclips are going nuts on it
Unfortunately I suspect that it's because "LOL random!" is still a Thing that is sufficient to gain traction on its own. Hey, here's an idea, why don't you make a game where the player character has a wisecracking giraffe's head growing from his crotch? Doesn't matter what else is in it, or even what genre it is, you have a hit right there because "LOL random!"
Yahtzee jonesin' for Indian cuisine on Thanksgiving while simultaneously ignorant of Indian-American tandoori turkey and turkey curries is peak British ex-pat.
If you didn't get the Andrew Wyeth reference, you can still probably piece it together from context. You've definitely seen that painting a million times before.
Can you guys take a look at this one game potionomics, it’s got a very nice look to it, but the gameplay is reminiscent of like the social aspects of persona, where what you do with the npc’s can improve the other aspects, better the relationship better the assistance, but the focus on resource management and crafting potions that you then sell and try to get better prices with customers. No combat elements, but a deck you use to haggle for better deals. Feels like a game that Yahtzee might like.
Right on target with that X factor comment about puzzles. I'm a puzzle enthusiast, the kind who has 5 different sudoku games installed on their phone, with different rules. I like abstract puzzles, is what I'm saying. But if you are going out of your way to make animated characters, music, a tiny plot, then go all the way! make it interesting!
Yeah, but those someones are just out there to prove a point. Good turkey takes work, time, and experimentation. Good ham just requires a bit of sugar.
I've always seen turkey as being for people who like chicken but wish it was more like carpet. Turkey mince is great though, provided it's not breast mince.
I've had home cooked smoked, deep fried, and traditionally roasted turkey, and I've also had mid-range restaurant turkey. Maybe none of those people knew what they were doing, but I think some did. More relevantly, chicken made by pretty low quality restaurants, and home cooks who I know aren't great (myself included) is better than any turkey I've ever had.
I bought Dungeon Clawler after and have put in about 10 hours so far. I don't know why I like it, but I feel much less frustrated when the claw messes up than when a card roguelike gives me a bad hand or a bad draw.
Agreed with turkey being bottom tier. I do roasted lamb instead of either turkey or ham. Mostly similar sides. Devilled eggs and cranberry sauce etc. But a curry fest does sound delightful.
Hey - sorry if this has been mentioned in the past - would be great if in these videos there was a label on the screen with what game is being shown at the time (maybe top left?) - keep up the great content!
Well not like, *words*. It needs like transitions between the different areas so there's a new energy. You can barely distinguish the 20 floors from one another currently. The areas don't *have* to look like they do. It needs a feeling that you are getting closer to the final guy. Maybe like a single piece of artwork where the bunnies get their paws back at the end. Something of that scope.
Yeah I was a bit surprised when I learned that Mark was going to sell his game. After all the videos of making it as a way for him to learn more about game development, I was expecting him to just release it for the viewers to enjoy. Far be it from most RUclipsrs to turn down a potential profit I suppose. Just go play C.A.R.L. instead.
This is my team. I want cups. Sell now and be willing to take picks from future drafts because this has proven to be a solid foundation much faster than o could have hoped. But god damn do they make me wish we could hit a bomb this upcoming deadline and swap a second and a lower end NHL/AHL prospect for G back from the stinky sens.
@@Mortified_Penguin Yahtzee Tries always look like that to me at least. From seeing the streams it seems that the editors use a capture of the stream instead of the original sources (cams+game), I don't know how easy it would be to get Yahtzee recording the sources instead. I understand why they use an overlay but since the output will always be at 1080p it means that the actual gameplay will appear at a lower resolution and that's a bit anoying, the zoom-in edits are heavily penalized.
On your review of Dungeon Clawler, how can you say a game whose core strength is its primary gameplay loop despite lacking in other strengths is ....well, lacking? You like BPM for the same thing
You know Yahtzee is a true Brit (even a Briton in exile), when he gets misty-eyed about Biriyani. As a nation, we took "going out for an Indian" a bit too seriously. Hence our empire.
Not surprised that GMTK's game is so dry tbh. The dude basically only focuses on design theory and nothing else. It's a big reason I don't like his content lol
That's why I like it. We've got the entire rest of the internet for takes like "This game is good/bad/underrated". Mark just talks about mechanics and how they do/don't support each other
There are a million and one RUclips channels that gush over video games with the most top layer discussion of design theory, aimed at making you feel special for having played it before. We don't need more of them.
Some people seem to have a sore spot for games from long enough ago that they aren't easily available anymore (and in SH2's case had horrid remasters) getting a remake just because they were good the first time. Game companies may make loads of bad decisions, but I don't see the average gamer put in the same position of choice doing any better.
Turkey is not "bottom-tier" meat; chicken is. Don't get me wrong, I am good with chicken (especially if it is fried), but be honest with yourself; chicken is the most bland, tasteless (by itself) meat that is overwhelmingly ubiquitous.
Apologies for the re-upload. I have flu brain and uploaded last week's video on accident. Enjoy! - Nick
Feel better soon, Nick!
No probs, Mate. Appreciate it, even if it was a mistake!
Get well soon, Nick! We've all done this when suffering with flu.
Telling someone to 'go shake rats' sounds like some kinda old timey 50s insult. 'Ey ya square, go shake rats, see.'
This week’s definitely themed around “promising, even fun, but it just needs that one thing”.
"You don't want a fish that does chip damage." Dammit Yahtzee, that was a great pun.
It tracks that Yahtzee would be a fan of Game Maker's Toolkit, since Mark Brown is basically the Mario to Yahtzee's Wario. I thought Mind Over Magnet was brilliant for the extremely short amount of time it took to play, my only issues were the length and the dryness that Yahtzee mentioned, the art style is brilliant and it has great polish but it's also sort of generically cute and feels like it lacks a certain something to make it memorable.
Mark being Mario to Yahtz’s Wario is a perfect analogy, and hilariously ironic considering Yahtzee came first.
@snakeson9246 also, yhatzee's original color scheme was yellow. Now it's red
Yeah, honestly i think Mark could have done with some work on his plot - maybe hire a writer to help come up with more of a plot. It did feel just very.... placeholder-y, perhaps? sparse? I was excited to see what would happen when we got to the top of the factory...
@@Wrincewind. i guess i can sympathise that the idea was just to get enough plot to make the game flow start to end but man when sandwiched between the extremely standard "Appealing Indie Game" graphics and story thats designed to be as exactly serviceable as it needs to be it really feels like the game just needs some pizzazz, a bit of swag, some style, a hook.
we've got enough indie puzzlers with a cute but unremarkable simple artstyle and barebones story to fill a lifetime. it feels hard to imagine how i would recommend this to someone in 5 years when all its really got is being an extremely tight and well made puzzle game in a sea of pretty tight and decently made puzzle games that make up not being completely mechanically tight by having more going for them
but i'm certainly biased and the game, importantly, does exactly what it set out to do so it's worth congratulating for that. i just hope next time mark makes a game he could do it in collaboration with someone who's got a unique artistic or narrative vision
Wasn't super surprised that Mind Over Magnet was so by-the-numbers. GMTK's come far in his discussion and understanding of games but I think there are limits on what you'll do in the game space if your priority is theorycraft and education.
This is the problem I have with a lot of game design theorycrafting and education videos in general. Or really, any theorycrafting and education related thing in regards to art. Sure, you can learn the conventional structure and rhythms of a video game or movie or tv show, and you can make something that’s impressive on a technical level if you try hard enough. But that’s not anything close to a formula for definitive success. Art is subjective, and when you release your art into the world, they either like it or they don’t, and the factors as to why are literally impossible to predict.
It’s always interesting to me whenever I see this. Art educators/critics going out into the art world themselves to make their own perfect piece using the knowledge they’ve accumulated, only to have any and all speculation about “objective art standards” instantly fall apart at the reality that people have opinions about their art.
I think a part of this is it's also his first game. I think his specific background helps the game really smooth and flow well, but he may need a bit more experience in actually making games before he can do something a bit more experimental and interesting
@@hunterjorgensen1145 Yeah, ultimately I think it just feels too "safe". It's well-polished and clearly takes advantage of the relevant lessons he's learned and shared, but it's in a space where none of that knowledge really shines and a genre that requires pushing boundaries to be notable.
@@user-xsn5ozskwg It also very short, which is the main negative point in the user reviews. Yet it also took him years longer than he originally anticipated, despite trimming the scope repeatedly. Granted, he's still first and foremost a youtuber moonlighting as game creator
@@hunterjorgensen1145 I know this is gonna sound kinda harsh, but I also think it’s partially because he made a game purely for the sake of making a game. He didn’t want to push the boundaries of the medium or get a crazy idea he had out into the world, it was purely for the sake of making a game and saying “I did it!”. Not to say that’s an inherently bad approach when it comes to learning, I’m not even really criticizing Mark for it, I actually think it’s really good practice on his end. I just think it’s also why it’s so hard to get attached to it as the actual consumer who’s supposed to buy and play it.
So glad to see GMTK's game getting some love! I've been following them (and the game's development) for ages now.
I played Dungeon Clawler back when the demo first came out during Steam Next Fest. The gameplay and mechanics get surprisingly deep, and I couldn’t stop playing it. Now I’m even more excited to give it another go since it looks like they’ve added a bunch of new stuff since then-I definitely recommend checking this one out for anyone curious!
Having already put 10 hours into dungeon clawler I do agree - the core gameplay is a ton of fun and every idea so far seems to work well, but it needs a bit more at this point if they want to achieve long term success. But if they can keep this level of quality up on the way there it could definitely be great.
It is still honestly surprising to me to see so many games take UI straight out of Slay The Spire and don't even change it. The health bars and attack icons in Dungeon Clawler are basically identical.
shhh it's early access wink wink
The sounds that rat makes when you shake it are so bizarrely funny.
"You don't want a fish, that only does chip damage."
Was that intentional? That was too perfect.
It was very intentional.
I feel like there's something I just dont "get" about Ratshaker. To me its not very funny and its not scary at all. But people on Tiktok/RUclips are going nuts on it
Unfortunately I suspect that it's because "LOL random!" is still a Thing that is sufficient to gain traction on its own. Hey, here's an idea, why don't you make a game where the player character has a wisecracking giraffe's head growing from his crotch? Doesn't matter what else is in it, or even what genre it is, you have a hit right there because "LOL random!"
@4:53 See, that's how you can tell a true classic - 52 years later and people STILL reference Monty Python's "Gumby Brain Surgery". :)
Yahtzee jonesin' for Indian cuisine on Thanksgiving while simultaneously ignorant of Indian-American tandoori turkey and turkey curries is peak British ex-pat.
If you didn't get the Andrew Wyeth reference, you can still probably piece it together from context. You've definitely seen that painting a million times before.
Can you guys take a look at this one game potionomics, it’s got a very nice look to it, but the gameplay is reminiscent of like the social aspects of persona, where what you do with the npc’s can improve the other aspects, better the relationship better the assistance, but the focus on resource management and crafting potions that you then sell and try to get better prices with customers. No combat elements, but a deck you use to haggle for better deals. Feels like a game that Yahtzee might like.
I read "Dungeon Clawler" as "Dungeon Lawyer" and now I'm excited about the potential of a non-existent genre.
The professor Layton/Ace attorney crossover is the closest real thing to that I can think of offhand.
Right on target with that X factor comment about puzzles. I'm a puzzle enthusiast, the kind who has 5 different sudoku games installed on their phone, with different rules. I like abstract puzzles, is what I'm saying. But if you are going out of your way to make animated characters, music, a tiny plot, then go all the way! make it interesting!
Bought Dungeon Clawler off Yahtzee tries. It's not too bad.
I keep hearing people say Turkey is mid/low tier, and I keep thinking "y'all just never had someone who knows how to make good turkey"
Yeah, but those someones are just out there to prove a point. Good turkey takes work, time, and experimentation. Good ham just requires a bit of sugar.
I've always seen turkey as being for people who like chicken but wish it was more like carpet.
Turkey mince is great though, provided it's not breast mince.
I've had home cooked smoked, deep fried, and traditionally roasted turkey, and I've also had mid-range restaurant turkey. Maybe none of those people knew what they were doing, but I think some did. More relevantly, chicken made by pretty low quality restaurants, and home cooks who I know aren't great (myself included) is better than any turkey I've ever had.
Turkey is dry af because of the fat content. Regardless of the skill of the cook it won't be as moist and flavourful as duck.
Drying describing the magnet game as dry is peak
I like how the farm in ratshaker looks like the farm from Courage the Cowardly Dog
I bought Dungeon Clawler after and have put in about 10 hours so far. I don't know why I like it, but I feel much less frustrated when the claw messes up than when a card roguelike gives me a bad hand or a bad draw.
Andrew Wyeth joke was appreciated.
Agreed with turkey being bottom tier. I do roasted lamb instead of either turkey or ham. Mostly similar sides. Devilled eggs and cranberry sauce etc. But a curry fest does sound delightful.
9:30 Christina’s World. I see you, Yahtz.
Second time lucky, guys!
oh, this is where Yahtzee went, i did wonder
Hey - sorry if this has been mentioned in the past - would be great if in these videos there was a label on the screen with what game is being shown at the time (maybe top left?) - keep up the great content!
4:55 I think Yahtzee needs a Brrain, Speshulisht! :P
Welcome back to Flathzee Yies, I mean Spatzee Whiles, I mean...
Also, love Yatzh going full colonizer mode at the end 🤣
Buttzee Buys
LBA is such a throwback.
Hi guys love your work :)
Only real ones remember the original version of the video.
Why the re-upload? 🙃
I have flu brain and uploaded last week's video. Ooops. - Nick
i did not find the hidden Marty… time stamp pls
Ill give you a hint, its in the third game segment :)
The last thing Dungeon Clawler needs is a story tbh
yeah, that is a strange suggestion
Well not like, *words*. It needs like transitions between the different areas so there's a new energy. You can barely distinguish the 20 floors from one another currently. The areas don't *have* to look like they do. It needs a feeling that you are getting closer to the final guy. Maybe like a single piece of artwork where the bunnies get their paws back at the end. Something of that scope.
Now I want to go to an Indian buffet 🤤
please, try playing Enigma of Fear
Only real ones were here before the reupload
I was only interested in mind over magnet and was confused where it was
@@HazmatPyro SAME
If think turkeys bad not cooked it right
...what Ratitude.
Yeah I was a bit surprised when I learned that Mark was going to sell his game. After all the videos of making it as a way for him to learn more about game development, I was expecting him to just release it for the viewers to enjoy. Far be it from most RUclipsrs to turn down a potential profit I suppose. Just go play C.A.R.L. instead.
I think Marl should revoew Hatfall instead, it’s funny in a way
This is my team. I want cups. Sell now and be willing to take picks from future drafts because this has proven to be a solid foundation much faster than o could have hoped. But god damn do they make me wish we could hit a bomb this upcoming deadline and swap a second and a lower end NHL/AHL prospect for G back from the stinky sens.
I can't actually stand jasmine rice. Give me garlic naan instead
Why is the footage so low quality?
@@isaactfa Wait for RUclips to fully process the video 👍
@@Mortified_Penguin Yahtzee Tries always look like that to me at least. From seeing the streams it seems that the editors use a capture of the stream instead of the original sources (cams+game), I don't know how easy it would be to get Yahtzee recording the sources instead.
I understand why they use an overlay but since the output will always be at 1080p it means that the actual gameplay will appear at a lower resolution and that's a bit anoying, the zoom-in edits are heavily penalized.
On your review of Dungeon Clawler, how can you say a game whose core strength is its primary gameplay loop despite lacking in other strengths is ....well, lacking? You like BPM for the same thing
0:34, please note, despite their appearance the elephant is not the secret marty of the episode 😂
Version 2.0
Nice
You know Yahtzee is a true Brit (even a Briton in exile), when he gets misty-eyed about Biriyani.
As a nation, we took "going out for an Indian" a bit too seriously. Hence our empire.
Yahtzee has a bad habit spoiling the endings, isn't he?
Not surprised that GMTK's game is so dry tbh. The dude basically only focuses on design theory and nothing else. It's a big reason I don't like his content lol
That's why I like it. We've got the entire rest of the internet for takes like "This game is good/bad/underrated". Mark just talks about mechanics and how they do/don't support each other
There are a million and one RUclips channels that gush over video games with the most top layer discussion of design theory, aimed at making you feel special for having played it before. We don't need more of them.
LBA never sucked shit.
If you listen carefully you can actually hear Mark Brown pooing his pants.
Some people seem to have a sore spot for games from long enough ago that they aren't easily available anymore (and in SH2's case had horrid remasters) getting a remake just because they were good the first time.
Game companies may make loads of bad decisions, but I don't see the average gamer put in the same position of choice doing any better.
Turkey is not "bottom-tier" meat; chicken is.
Don't get me wrong, I am good with chicken (especially if it is fried), but be honest with yourself; chicken is the most bland, tasteless (by itself) meat that is overwhelmingly ubiquitous.