3ds Max Shaders for Stingray - Part 4 - Custom Shader

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  • Опубликовано: 5 фев 2017
  • In this movie, take a look at creating a custom DirectX Shader from scratch. This means that you will be creating a complete shader tree yourself without relying on the preset that 3ds Max has to offer. This gives you full flexibility over the shader definition and what’s more, the end-result is guaranteed to be 100% compatible with Stingray.
    Level: Intermediate
    Recorded in: 3ds Max 2017.1 & Stingray 1.6
    Files Used: areadownloads.a...
    This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
    ► For additional learning content visit AREA by Autodesk | autode.sk/AREA3... ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodes...

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