Half-Life: Alpha in DOOM Engine - C1A1 with HL Alpha Textures

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  • Опубликовано: 24 июл 2023
  • #halflife #halflife1 #doom #doommod
    Finally i finished porting and apply all of the textures to the map.
    Web Site:
    www.moddb.com/mods/half-life-...
    Other Web Site:
    My Website: sites.google.com/site/quakerc...
    My moddb mod page: www.moddb.com/members/quaker-...
  • ИгрыИгры

Комментарии • 73

  • @QuakerCraft
    @QuakerCraft  11 месяцев назад +3

    NEW UPDATE JUST DROPPED IN MODDB!
    Link for Download: www.moddb.com/mods/half-life-alpha-in-doom-engine/downloads/half-life-alpha-in-doom-engine-v-011
    Enjoy! ;)

  • @Aes80s
    @Aes80s 11 месяцев назад +29

    these 3d enemy models in doom engine are crazy

    • @Science_team165
      @Science_team165 2 месяца назад +1

      No it would be crazy if 3d models were in orginal doom engine

    • @darvin33mk
      @darvin33mk 2 месяца назад

      ​@@Science_team165and this is GZdoom, right?

    • @Science_team165
      @Science_team165 2 месяца назад

      Yes

    • @fungo6631
      @fungo6631 Месяц назад +2

      That's not Doom engine anymore.
      Maybe Quake 3 engine.

    • @Science_team165
      @Science_team165 Месяц назад +2

      No its gzdoom

  • @Johannes00
    @Johannes00 11 месяцев назад +7

    So now it's not "Can it run DOOM?" but rather "Can DOOM run it?" Hahah!

  • @AlyphRat
    @AlyphRat 19 дней назад +3

    Ah yes, Quiver! A classic from 1997.

  • @lyokianhitchhiker
    @lyokianhitchhiker 9 месяцев назад +5

    I can’t wait to see how you do Office Warrens

  • @ChipBG2003
    @ChipBG2003 11 месяцев назад +1

    Nice

  • @dustis8927
    @dustis8927 11 месяцев назад +1

    It looks great so far, great work. Do you plan to create a whole campaign or what is your plan in general?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад +1

      Yes, i want to recreate all of the maps from the Alpha 0.52 and maybe some extra more.

    • @dustis8927
      @dustis8927 11 месяцев назад +1

      ​@@QuakerCraftIt will def be a pleasure to play the whole thing once you finish it.

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад +1

    For the hanging crate, movable 3d floors are possible, but would need a bit of coding. There’s also the option to make them with crate models.

  • @nickappsofficial7238
    @nickappsofficial7238 4 месяца назад +1

    Можешь ли ты портировать эти модели в формат HL1 или Quake 1? Я пытался найти похожиеbbэто единственное что я нашел.

  • @malingou
    @malingou 11 месяцев назад

    pogger

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Do you take suggestions for future updates? Because I did have 1 idea for the canal network after you open the blast door.

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      Yes, i am. What do you have in mind?

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft Well, you know how it’s been altered to be more like the actual 0.61 version of that map in terms of layout? Are you going to add the crate height puzzle that was supposed to be there? Assuming GZDoom can replicate it, of course.

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      @@lyokianhitchhiker I see what i can do.

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft Cool. If anything, Hexen did have floating platforms.

  • @ChipBG2003
    @ChipBG2003 11 месяцев назад

    Quiver Doom

  • @sherrifdeputyfordaboys
    @sherrifdeputyfordaboys 6 месяцев назад +1

    Hey,make more HL Alpha maps being playable in Doom

  • @lyokianhitchhiker
    @lyokianhitchhiker 10 месяцев назад

    Given that a lot of it is gonna be redone to resemble the map layout of the actual alpha, I’m curious if any elements from screenshots of the 0.61 build are going to be incorporated into Office Warrens, Alien Research Lab, Communications Center, or Reactor Lab?

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      Probably, time will only tell in the future.

    • @lyokianhitchhiker
      @lyokianhitchhiker 10 месяцев назад

      @@QuakerCraft Cool. Now that I think about it, was the first map in the Reactor Lab chapter in the final HL1 to any degree?

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      @@lyokianhitchhiker I don't know actually.

    • @lyokianhitchhiker
      @lyokianhitchhiker 10 месяцев назад

      @@QuakerCraft Kay. I did realize that the Portal Device might work as an offshoot of the Sector C section of Unforeseen Consequences

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Sorry for bugging you with questions. Are any of the secrets that haven’t been carried over from the GoldSrc version (like the outdoor area with Marines at the beginning) going to be eventually?

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      The only secret that i kept from the old project is the mp5 secret behind a blue panel, the marine outdoor secret is replaced by normal small room with some loot inside to get.

    • @lyokianhitchhiker
      @lyokianhitchhiker 10 месяцев назад

      @@QuakerCraft Where’s that small room?

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      @@lyokianhitchhiker Can be access by pressing a hidden button in the vent room, that will open the secret door.

    • @lyokianhitchhiker
      @lyokianhitchhiker 10 месяцев назад

      @@QuakerCraft cool. You know, I’ve been thinking about how to add the Portal Device chapter into the retail game without screwing everything up.

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      @@lyokianhitchhiker How?

  • @SteinerArts
    @SteinerArts Месяц назад

    Noe all it lacks is that alpha shotgun and we're set

  • @Ted-1993
    @Ted-1993 8 месяцев назад

    Hello! What happened with HALF-LIFE ALPHA IN GOLDSOURCE?)

  • @happyemoji474
    @happyemoji474 11 месяцев назад

    I remeber this

  • @LeonidPolivoda
    @LeonidPolivoda 5 месяцев назад

    When will there be a new glova HL Alpha In Doom

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Are the doors going to be made horizontal?

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Out of curiosity, how come the page still has the older version? Do the HL Alpha texture doom conversions need some ironing out before being released?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      It requires a lot of time converting all the textures and converting all the doors in polyobjects swing and slide doors.

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft fair enough. I was thinking if you finished porting the textures at least, you could release the ported texture pack

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Stupid question: are the blocks of the map gonna be merged at the silent teleport areas so those can be redone with actual doors?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      No, because certain zone are impossible to merge for their placement.

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft Because of intersect overlap or because of room-over-room?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      @@lyokianhitchhiker Sometime overlap and sometime room-over-room.

  • @aremisfitcher3470
    @aremisfitcher3470 29 дней назад

    bro no es doom engine es el quake engine o me equivoco?

  • @moonTerfixx.
    @moonTerfixx. 2 месяца назад +1

    now make crysis in doom

  • @user-on7ed4bc5z
    @user-on7ed4bc5z 9 месяцев назад +1

    gzdoom engine?

  • @lyokianhitchhiker
    @lyokianhitchhiker 11 месяцев назад

    Out of curiosity, what Doom map format variant are the levels in?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      UDMF format.

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft huh. Because UDMF format usually doesn’t have all those nodes like the vanilla & Hexen format do. Yes, I opened it up in an editor to try & implement the 3d floors. Please don’t kill me. Anyway, in UDMF, the crate height puzzle is doable in 1 of 2 ways:
      * the crates as 3d models
      * the crates as 3d floor elevators
      In both cases, some coding in ACS &/or Zscript is involved.

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      ​@@lyokianhitchhiker I don't think that is the problem. The thing is, i didn't want to implemented the crate moving, just because i don't want to. I prefer them to be static and if you fall down, you just need to get back up from the ladder to try again.

    • @lyokianhitchhiker
      @lyokianhitchhiker 11 месяцев назад

      @@QuakerCraft Oh. I was thinking that you were just having difficulty implementing it. Actually, remember you said that the RPG/Marine Room at the end of the Portal Device was cut due to being part of Blast Pit? What are your plans for the other demo map elements the original GoldSrc mod incorporated?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад

      @@lyokianhitchhiker For now i don't know, you just need to wait for future content.

  • @linkfreeman1998
    @linkfreeman1998 11 месяцев назад

    ... How did u change the hud style?

    • @QuakerCraft
      @QuakerCraft  11 месяцев назад +1

      It depends on the keyboard layout that you are using, mine is the Italian one and to switch hud style the " ' " & "ì" keys are the one. In the American one are the "+" & "-" keys or you can go to the Hud option and change the screen size.

  • @user-bn4vq8lt9t
    @user-bn4vq8lt9t 2 месяца назад

    Half-Doom?

  • @megaepicsupergamerplayinggames
    @megaepicsupergamerplayinggames 10 месяцев назад

    how do i enable weapon bobbing like in the video

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      Open the console and type "movebob 1" or go to HUD Option in the full options menu and change the value with the weapon bob bar.

  • @lyokianhitchhiker
    @lyokianhitchhiker 10 месяцев назад

    I’m sorry if a lot of my questions are annoying or dumb.

    • @QuakerCraft
      @QuakerCraft  10 месяцев назад

      Don't worry, is not a problem.

  • @jayasrees5977
    @jayasrees5977 23 дня назад

    Can you update the mod

    • @QuakerCraft
      @QuakerCraft  23 дня назад

      Yeah, i know about the problems that right now it has and that I promised more stuff to it, but right now, work has slowed down because I don't have the time for it. So sorry for the wait on new content.

  • @mr_casualuser
    @mr_casualuser 2 месяца назад +1

    i think they just made them 2d with a lot of frames, and when dead they change to 3d and play an animation. really genius

    • @duncanzkid7674
      @duncanzkid7674 Месяц назад

      if thats the case then how come the weapons have lighting like actual 3d models? if you look closely you can see it

    • @xanshark
      @xanshark 27 дней назад +1

      no, its the gzdoom engine, which allows for much more advanced stuff than the original can support. at this point its glorified quake