Bryan had Illegal Combo Damage in Tekken Tag 2..

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  • Опубликовано: 6 янв 2025

Комментарии • 32

  • @TheMainManJr
    @TheMainManJr Год назад +43

    Like that u turned off rage right before tagging back to show the true dmg

  • @CarlosPerez-jv2fz
    @CarlosPerez-jv2fz Год назад +19

    Even with the minor flaws, this is one of my fav Bryan iterations, watching Mr Naps made me main him

    • @BilalKhan-ng3ex
      @BilalKhan-ng3ex Год назад +1

      I'd say I like his tk5dr or his t7 version, his 3+4 not being a launch on CH being a big part of it.
      I do like that his snake edge was a good tech roll catch in tag 2.

  • @CB66941
    @CB66941 Год назад +9

    T7 Bryan is so much more fun. So many flashy combos and an execution that you can slowly work towards. Seeing this retrospective really tells you just how far Bryan has come.

    • @mwkan772
      @mwkan772  Год назад +3

      I will upload tag 1 and tekken 4 bryan as well

    • @stephencurry8078
      @stephencurry8078 Год назад

      Согласен, особенно instant full crouch

  • @w3b3r33
    @w3b3r33 Год назад +5

    Ngl damage in this game is absurd no matter with tag assault. Bruce, Eddy, Heihachi with rage still make me rethink my life when i play ttt2 with friends.

  • @GEORGIOSMGEORGIADIS4
    @GEORGIOSMGEORGIADIS4 Год назад +2

    That throw with Bruce was so cool never seen it before! Awesome vid man 👍

  • @toro2812
    @toro2812 Год назад +7

    0:40 hurts to watch

  • @lesleyguevarra5374
    @lesleyguevarra5374 3 месяца назад

    2:33 both of them are kickboxers, mainly Dutch Kickboxing for Bryan (afaik) and Muay Thai for Bruce
    Unfun fact (but many would know): Bruce was replaced three times, Bryan in T4 (correct me if I'm wrong cause I'm not sure) then in T7, crybaby Josie and buff Bruce, Fahkumram

  • @ДмитрийКрасиков-щ6д

    By the way, qcb 2 4 is the most powerful bound in Bryan's move list.

    • @mwkan772
      @mwkan772  Год назад +1

      I think B1 is the most reliable

  • @ametozukumazu6073
    @ametozukumazu6073 Год назад +5

    One of the things T7 did that I highly appreciate is the combo freedom. What Bryan, Paul, Kazuya, Jin, Drag and others lacked before(I mean solo). Using something stupid like ws1 after ff4 as a Paul or having to put these damn jabs everywhere to do something different is so annoying.
    Yes, it's easier, everyone can do bnbs now but I think having harder routes as an option is for better than making it "do or put billion jabs and lose 20-25 dmg". In some cases it's not even worth trying if you can't do it consistently like Kaz df2 -> pewgf. If you fail you go for also very hard b2,3 -> dash df1,2/4 or just for another ewgf.

    • @Mr440c
      @Mr440c Год назад +1

      Combo accessibility actually. Nobody is talking about this yet it's an important trend in the series that partially made T7 so popular. Since T5 Namcops were trying to design Tekken so that every player will be able to optimise any character with avarage combo damage, execution, low parry damage and now (in T8) wall combo damage being equal. Not every character had to dash jab and not every character even could do that effectively. Now hitboxes are so fat you can do that with any character if you want and at the same time no bnb combo requires you to dash jab. It's pretty interesting how everything will play out.

  • @foreveruseless1292
    @foreveruseless1292 Год назад

    Bryan looks so satisfying in this game

  • @XiaoGege
    @XiaoGege Год назад

    Bryan's ws+3,4 not being able to connect with the certain moves had something to do with the aerial hit property than the move's recovery time.

  • @leandroa.foloni3559
    @leandroa.foloni3559 Год назад

    Bry/Bru wallcombo sugestion: bound with Bruce then B2,1~u f4,1 or B2,1~u ws3>4 with Bryan, then f3 db214 with Bruce. Ws3>4 filler does more damage but is harder.

  • @dubeisstomedy7169
    @dubeisstomedy7169 Год назад +1

    Burger

  • @stephencurry8078
    @stephencurry8078 Год назад

    Через какой эмулятор играешь бро?

  • @Mountain_Chicken1
    @Mountain_Chicken1 Год назад

    Didn't play tag 2. Shouldn't you always tag assault for the damage? Is there a reason you wouldn't do it?

    • @mwkan772
      @mwkan772  Год назад

      tag assault allows you to get more damage

    • @Mountain_Chicken1
      @Mountain_Chicken1 Год назад

      @@mwkan772 So you should always tag assault?

    • @rbp2001
      @rbp2001 Год назад

      ​@@Mountain_Chicken1not if you have rage and ur char has good solo dmg

    • @mclacex1
      @mclacex1 Год назад +1

      When you tag assault you are giving the opponent rage and it’s all recoverable health the second you do the tag assault.
      Instead you want tag switch combos that switch your partner in and combo like he does at the 3:50 mark. These take away red health also.
      Giving your opponent rage is extremely bad in this game because it’s so powerful so really you only wanna tag assault when you know the combo will kill.

    • @Mountain_Chicken1
      @Mountain_Chicken1 Год назад

      @@mclacex1 thanks

  • @mtp379
    @mtp379 Год назад

    Bryan/Drag grab tag is way cooler

  • @Maloki175
    @Maloki175 Год назад

    bro, you got counter hit turned on for all the hits. Next time, i think it's better to just ki charge before doing the combo to show the actual real dmg ( in the first combo )

  • @MuhammadAli-444
    @MuhammadAli-444 Год назад

    Kiss ll makers wife