I'd say I like his tk5dr or his t7 version, his 3+4 not being a launch on CH being a big part of it. I do like that his snake edge was a good tech roll catch in tag 2.
T7 Bryan is so much more fun. So many flashy combos and an execution that you can slowly work towards. Seeing this retrospective really tells you just how far Bryan has come.
Ngl damage in this game is absurd no matter with tag assault. Bruce, Eddy, Heihachi with rage still make me rethink my life when i play ttt2 with friends.
2:33 both of them are kickboxers, mainly Dutch Kickboxing for Bryan (afaik) and Muay Thai for Bruce Unfun fact (but many would know): Bruce was replaced three times, Bryan in T4 (correct me if I'm wrong cause I'm not sure) then in T7, crybaby Josie and buff Bruce, Fahkumram
One of the things T7 did that I highly appreciate is the combo freedom. What Bryan, Paul, Kazuya, Jin, Drag and others lacked before(I mean solo). Using something stupid like ws1 after ff4 as a Paul or having to put these damn jabs everywhere to do something different is so annoying. Yes, it's easier, everyone can do bnbs now but I think having harder routes as an option is for better than making it "do or put billion jabs and lose 20-25 dmg". In some cases it's not even worth trying if you can't do it consistently like Kaz df2 -> pewgf. If you fail you go for also very hard b2,3 -> dash df1,2/4 or just for another ewgf.
Combo accessibility actually. Nobody is talking about this yet it's an important trend in the series that partially made T7 so popular. Since T5 Namcops were trying to design Tekken so that every player will be able to optimise any character with avarage combo damage, execution, low parry damage and now (in T8) wall combo damage being equal. Not every character had to dash jab and not every character even could do that effectively. Now hitboxes are so fat you can do that with any character if you want and at the same time no bnb combo requires you to dash jab. It's pretty interesting how everything will play out.
Bry/Bru wallcombo sugestion: bound with Bruce then B2,1~u f4,1 or B2,1~u ws3>4 with Bryan, then f3 db214 with Bruce. Ws3>4 filler does more damage but is harder.
When you tag assault you are giving the opponent rage and it’s all recoverable health the second you do the tag assault. Instead you want tag switch combos that switch your partner in and combo like he does at the 3:50 mark. These take away red health also. Giving your opponent rage is extremely bad in this game because it’s so powerful so really you only wanna tag assault when you know the combo will kill.
bro, you got counter hit turned on for all the hits. Next time, i think it's better to just ki charge before doing the combo to show the actual real dmg ( in the first combo )
Like that u turned off rage right before tagging back to show the true dmg
thanks bro
Even with the minor flaws, this is one of my fav Bryan iterations, watching Mr Naps made me main him
I'd say I like his tk5dr or his t7 version, his 3+4 not being a launch on CH being a big part of it.
I do like that his snake edge was a good tech roll catch in tag 2.
T7 Bryan is so much more fun. So many flashy combos and an execution that you can slowly work towards. Seeing this retrospective really tells you just how far Bryan has come.
I will upload tag 1 and tekken 4 bryan as well
Согласен, особенно instant full crouch
Ngl damage in this game is absurd no matter with tag assault. Bruce, Eddy, Heihachi with rage still make me rethink my life when i play ttt2 with friends.
so true
That throw with Bruce was so cool never seen it before! Awesome vid man 👍
0:40 hurts to watch
2:33 both of them are kickboxers, mainly Dutch Kickboxing for Bryan (afaik) and Muay Thai for Bruce
Unfun fact (but many would know): Bruce was replaced three times, Bryan in T4 (correct me if I'm wrong cause I'm not sure) then in T7, crybaby Josie and buff Bruce, Fahkumram
By the way, qcb 2 4 is the most powerful bound in Bryan's move list.
I think B1 is the most reliable
One of the things T7 did that I highly appreciate is the combo freedom. What Bryan, Paul, Kazuya, Jin, Drag and others lacked before(I mean solo). Using something stupid like ws1 after ff4 as a Paul or having to put these damn jabs everywhere to do something different is so annoying.
Yes, it's easier, everyone can do bnbs now but I think having harder routes as an option is for better than making it "do or put billion jabs and lose 20-25 dmg". In some cases it's not even worth trying if you can't do it consistently like Kaz df2 -> pewgf. If you fail you go for also very hard b2,3 -> dash df1,2/4 or just for another ewgf.
Combo accessibility actually. Nobody is talking about this yet it's an important trend in the series that partially made T7 so popular. Since T5 Namcops were trying to design Tekken so that every player will be able to optimise any character with avarage combo damage, execution, low parry damage and now (in T8) wall combo damage being equal. Not every character had to dash jab and not every character even could do that effectively. Now hitboxes are so fat you can do that with any character if you want and at the same time no bnb combo requires you to dash jab. It's pretty interesting how everything will play out.
Bryan looks so satisfying in this game
Bryan's ws+3,4 not being able to connect with the certain moves had something to do with the aerial hit property than the move's recovery time.
I see
Bry/Bru wallcombo sugestion: bound with Bruce then B2,1~u f4,1 or B2,1~u ws3>4 with Bryan, then f3 db214 with Bruce. Ws3>4 filler does more damage but is harder.
Burger
Через какой эмулятор играешь бро?
Didn't play tag 2. Shouldn't you always tag assault for the damage? Is there a reason you wouldn't do it?
tag assault allows you to get more damage
@@mwkan772 So you should always tag assault?
@@Mountain_Chicken1not if you have rage and ur char has good solo dmg
When you tag assault you are giving the opponent rage and it’s all recoverable health the second you do the tag assault.
Instead you want tag switch combos that switch your partner in and combo like he does at the 3:50 mark. These take away red health also.
Giving your opponent rage is extremely bad in this game because it’s so powerful so really you only wanna tag assault when you know the combo will kill.
@@mclacex1 thanks
Bryan/Drag grab tag is way cooler
I see^^
bro, you got counter hit turned on for all the hits. Next time, i think it's better to just ki charge before doing the combo to show the actual real dmg ( in the first combo )
Kiss ll makers wife