The root cause of 9/10 of your losses will be lack of communication. If there is no grouping meta at the start of the game - try and be that person that reinforces that idea. I know a lot of people aren't going to like this video, because encouraging people to /afk out of games isn't exactly helpful towards winning. But in my experience the majority of the games that I have advised you should leave are VERY rarely redeemable. I used to really dislike AV when there were so many 1 hour + hopeless games, so I removed those from the equation, and it become a lot more enjoyable. This is coming from a standpoint of i want rep and im done - which like it or not, is the reason many people are in AV. Also, when I say /afk. I dont mean literally go afk, or go fishing. Typing /afk will instantly port you out of the BG and give you a 15min desert debuff. The goal is to leave games that are likely losses to play more competitive games.
It's interesting the different experiences people have in AV, coming from OCE alliance I have won and lost games through a variety of different strategies, success usually revolves around if either side has premades. The aggressive lot that we Aussies are, there's a big focus on offence on both sides. You can win games going right, they tend to be slightly slower. For me there's never enough horde around to cause a wipe on galv. The meta revolves around what baits a defence. It is possible to cap IBGY and the first two towers at the same time, you don't always need to wait until the gy is capped. It comes down to if there are any stubborn premades or high ranking horde defending for honour farm, they can push your objectives and wipe you if you get too spread out. After this first phase my successful games tend to rush RH and skip FWGY regardless of the hordes current position. FWGY acts as a early warning for horde defenders and a good delay point to allow more recalls. Cap this without RH and you end up in a pushing match in the keep that's in the hordes favour. A strong push into the keep will allow you to wipe recalling defenders and be in a good position for a win. Depending on which towers and bunkers are active and the number of defenders your can very quickly get in to drek. In the last two weeks I've had wins in 8-9 minutes, 15 minutes and 47 minutes. Just because something goes wrong doesn't make a game irredeemable, and sticking out and winning is very rewarding. You'll probably end up with more rep per hour thanks to HKs and no 15 minute downtime. (If you win) Anyway good luck to all in the valley and hope you have some fun.
You literally missed the most important one, queue in a group of 5 with as many healers as possible. A tank 2-3 healers and like 1 mage, can swing games to your favor
Great Vid, you are not wrong about how the Ally can win, unfortunately I feel like its completely dependent on hoard allowing IBGY to be hard capped. With the 20 person respawns so close to IBGY Horde can zerg over and over into a soft capped IBGY with the goal of just killing as many Ally as possible, sending them all back to SHGY or worse SPGY. The only way this can be countered is Ally needs to have abundant and competent healers WHO REZ PEOPLE between the zergs. If that doesnt happen, eventually all Ally on offense will be overwhelmed and sent back to Defense for the rest of the game. So the entire battle is determined at IBGY and if Ally have the heals to sustain to a hard cap. Thats what it boils down to.
@@user-jc3vy6tc1n Those "commando" teams don't do much tbh, maybe get one tower down or captured when we are alredy on Vanndar but generally once one of them is spotted I will try and convince people on /bg to come back with me to take them out. Even if they get through the chokehold at IWB it's generally too late and hordies will typically respond to a coordinated group of allies moving past the chokehold.
@@gishathosaurus6828 disagreed. No, you need to take charge and raid lead. You're not a commando, the healers are so you can swing fights. If you manage to bunch up the alliance raid, and engage horde in the field and wipe them. Horde usually crumbles and starts behaving like Ally usually does. Having 3 extra healers healing in an engagement will swing a fight
@@Christopher-gx2rd yeah I am at around 70% revered trying to get exalted with frostwolf recently and haven't lost a single match in weeks (although queues make it to where you can only fit in 2 or 3 a day if you are lucky for the time. Last night my wait was 2hrs 8 mins.)
Won a lot with premades before but only won very few times with pugs. Just need to try and get people to follow and rush drek and then you need someone that knows how to pull drek. And also hope that noone pulls all the warmasters. Just 15 people that know what to do can carry the game unless a lot of horde is defending.
meh, ally wins rarely, i got 4 wins before i hit exalted by the beginning of this month on my druid, 3 out of 4 of those games were between 1hr 30min-3hr-30min, which between the hordes team being bad, our team actually not afking at all, and the hordes moral going down for not being able to push past aid station, we slowly won with a war of attrition. also the 1 game that was 1hr 30min, we got IBGY so theres that.
@@robertp457 thats not accurate, got 3k rep off those games that lasted hrs if our team can actually constantly get kills on horde, and dont grab corpse before they release. also you get 1 rep if your near a opposing faction member dying to someone on your team so the turtles there also give some minor rep. id prefer winning though in all honesty, but i got exalted so i aint gotta heal that shit anymore, but i will if i get my pally to 60 before tbc, and i gotta deal with it still on my hunter, but i just viper sting spam casters since im only lvl 56 atm on my hunter lol, might as well be a pain in the ass for the horde while they do AV, since they win all the time lol.
This is excellent information. After watching I won two in a row after weeks of losses! Just getting Alliance to listen and play smart is the challenge. I wish you had a video on Ashran, could really use some help with that one. Thank you!
@@andreasjensen5033 horde player here, the fact ally lose so many game is mostly due to their lack of combatitivity , having no queue time comapre to our 1h , most of you don't care about winning each game like us, and in addition of that, now you can't premade, fortunalty, most of ally don't know how to play the BG, it's also fun to watch ally trying to hide on one side at the oppening when there are often shaman using far see to scout you ( i do it each time ) . the map in the nerf version is i think pretty balance, it was totally alliance favor pre nerf , i played on private and we had like 10% win , sometimes 5 in one year of private, so teach your boy how to pvp, that would be great because most bg where ally are not in premade are really boring, it's a 80/90% win
Alliance instead of going right--GO LEFT and cap Iceblood graveyard and get towers before going to last boss Drek. 100% running mount wait for slower 60% mounts and stay together.
I’ve been doing AV regularly for the past 2 months, and I only remember losing one game (out of maybe 50 games). I zoned into a losing game where the alliance spawned their boss and were already pushing past IBGY and holding that choke. It was like the opposite of what usually happens. I was in the twilight zone that day.
There's plenty of good advice in here but it leaves out really important facts. 1) Alliance must get a graveyard south of SH before SH is lost. This is damn near impossible to do, but somehow alliance must do it. The horde literally have a 5m advantage because all they need to do is cap SH before you get one flipped, and they'll win. If you're trying to hold position without SH, the best I can tell you is to revive using the spell since no one can run back. If you're reviving at SP... you're already lost because you can't reinforce the front from this far a distance, and it's with the enemy raid in the way. SF can provide a safety net but it too is attached to a 5m flip timer. 2) If you somehow get IB blue, you're making progress, but now you must duplicate your success because you need to do the same thing again. You need another graveyard further south before losing IB. If you lose IB before this point, your offense is over unless you can recap IB under 5m, probably by charging it from SF. One way or the other, holding IB is your lifeline, and horde will hammer it for the rest of the match to take it away. You should always have several people standing right here until a new graveyard further south is blue. 3) FW you should probably just skip because it's right outside the horde cave. That's the worst place to be. The horde base is also awfully designed and allows you to simply run past most NPCs... so do exactly that and go right for RH. Horde base is basically undefendable once RH is tagged and recall spot is camped. Hold the last graveyard until it's blue, clear the towers, then you're ready to start war masters/drek. It's very important NOT to lose IB until you have a 2nd graveyard blue. If you lose IB while waiting for one of these... your entire offense is sent back up the map and you'll probably never get another opportunity to win.
@@billwill4966 Their starting point is closer to the other side than the alliance, their GY's are easier to defend, and their towers actually defend the final boss.
I've won several games where we rallied enough people up to actually want to try and work together. The main thing that gets in the way of that is pessimistic people not wanting to put in effort, rep farmers who are only there for a quick loss and some rep, and AFKers… It's very discouraging but it's fun when Alliance actually tries to win.
It is definitely different than the old days, I remember AV was difficult for the Horde to win because the bunkers are better defended that the towers and that damn bridge at the end meant that if the Horde did win it took us forever to get across the bridge.
Another well done video WillE! Unfortunately for the Alliance, it seems like most Alliance teams I meet, believe going for Galv and and then trying to honor farm at IB GY is the best outcome and they just stay there and drag the game out. As pointed out in your video this is just a terrible idea since Horde normally keeps them locked at IB GY, sometimes without them even capping IBT or TP, while we zoom up and take the whole base. I play Horde myself so of course I am happy with what resembles close to a 90 % win rate after a 45 minute queue, but good lord it must be infuriating queuing up and having the whole game go sideways and the next, and the next, and the 10 or so after that... Hope to see you on the battlefield some day :-)
I have always said Iceblood GY is the key to Alliance victories. Even when Alliance charges to Galv, I try to go and take Iceblood GY. I will stay and Shadowmeld on the hill behind it to protect it at all costs until we cap Frostwolf GY.
Prior to rerolling horde I thought surely there must be some mastermind strategists leading the horde AV team - having played many games as horde now, there is literally zero communication in chat, they just seem to understand you cap GYs and defend points as opposed to alliance who tend to try to solo the whole BG.
Well horde had the last 3 months to learn av solo gameolay. Also most av players on horde side are rankers so we all play that shit 24/7. Good alliance Players always are doing premade stuff
The map is not balanced...horde got much advantages here. It´s so hard for the alliance to take and hold ibgy, cause the spawncave of the horde is to close to it. While horde can hold the shgy with ez when they captured it.
Since many don't seem to know this... One solo Rogue can remove the archers in FW from both towers... the left one just sealth up cap and restealth, archers will despawn. the right one you run up vanish, cap and restealth and the same, they will despan. Only thing that needs to be true for this to work is that none of the arechest can be agro on anything, so send a solo rogue up there asap to remove the archers, that's one headache gone from the push. The same can be done with the other towers but is much harder since they have an officer guarding, the officer needs to get sapped before the cap for this to work there.
A few points to add: 1. You can reset archers by capping the tower and running out of aggro range. If there are no targets for the archers they will despawn. 2. Cap hut before Frostwolf GY. The entire path to Hut from FW is a massive choke and horde north will be waiting on FW to be capped before recalling back. Get a 5 man squard down to Hut when you only have 1 min left on IB tower or TP tower. 3. If you are not being farmed, always cap/softcap snowfall. 4. Always prio capping Graveyards over towers. Otherwise you risk the game and further honor for usually 198 honor. Edit: Added nr. 4
The big problem with alliance is they are more timid than horde and aren't using brute force to beat the horde. In their mind they believe they can't win a fight against the horde. Once you start man handling the horde and not just try to win the game it gets easier.
@@12733s There is more horde rankers afk in av, because the ques are so damn long. When I play on my horde there all afk nearby to leech honor, and the alliance are just turtling trying to hold a guy. You don't know what your talking about.
@@ajsajs7451 bro listen to what youre saying. You sound dumb. YOu think theres more horde afkers when they have 1hr que? So they wait a hour to just afk? No. As far as this assumption that alliance players are scared lmao ok. I camp horde daily guess im the odd man out.
@@36louieboy Yup your the odd man out, trust me, it sucks waiting an hour. People who rank don't even want to play it's boring as hell waiting. Only horde that really play are the ones doing av for fun and not for ranking.
Win Av? Have 10 players do the objectives. How Av on Alliance side feels: 12 afk in the starting cave 5 in the harpycave farming exp and leeching 7 fishing around 10 getting farmed at SH 4 grinding in the middle 1 desperatly spaming tactics with no one willing to follow And you. Its better than in January where you always started games with 3- 10 people max and sometimes never even had 40 people when vandar died. Still think everyone should have a queue of at least 5 mins so that afk people at least aren't as frequently.
Heres why there is a horde bias: back in 05 etc was the time of lord of the rings etc. Alliance were dominant on most servers, everyone wanted to be a legolas or a gimley, Blizzard willfully made the horde pvp racials insanely overpowered. Will of the forsaken used to have a 30 sec duration, orc stun resist is just the most broken thing ever play a stun class on alliance. You could put the garbage troll racials on alliance and most tryhards on ally would pick them cause thats how nutty the horde racials are. Still alliance were dominant for numbers. Im curious to see what happens for classic Burning crusade cause the same stuff happens there. Draenei are flat out terrible in terms of lore, aesthetics, pvp viability and the horde get fking bloodelf chads with an aoe interrupt on classes that dont even get them. BE Pallies get seal of blood which is 20% better than command for dmg, it would be like alliance space goat shaman getting some chainlightning that didnt lose dmg on jumps. But were playing a game whose balance choices were to fix the game population. Something to think about.
Idk man; horde player here. IF we lose AV; its mostly bc our communication breaks down after a surge of panic. Of the like 7 losses Ive experienced overall; 5 started with alliance rushing SF. Once we feel flanked while attacking sh; the forces start to split up and scatter. If you manage to have some handful at sh just deffing as valorous as they can; while the rest rushes SF and rains down hell from above....the horde will become a crazed chicken swarm. The second your defending pals to the east report either a) were holding them back successfully or b) there are 30 rushing in You abandon SF; and carve your way diagonally through FoS to IB. After that; its gonna be either a grind; or a rush to kill General, depending on horde deciding to either defend or rush (if they try both without IB theyll fail) Idk...this may not be helpful; but my advice is: surprise them. If you manage to get SF and hold it at the very start; you have already evened out the starting disadvantages imo.
I need to get another account and roll a Horde if only to see WTF the Horde are doing in AV. I swear to god, it's like they are using teleportation Hacks or something. For example, we attack Frostwolf and we can kill literally 20 horde in seconds... yet there is no lul (from them having to run from the closet graveyard in back) and there always 40 horde there Horde there no matter how many we kill. We eventually die and res our closest graveyard. And as they retake FWGY , there are already 40 Horde already attacking our GY. I mean WTF.
It is funny, back when I did the AV grind I always told people to cap Ice Blood GY, and no one did. They all wanted to either cap the IceBlood tower first or do the rush strategy. It's nice to see that alliance have a some what good chance to wins games now.
If we followed the advice here... would be spending all day afking in AV after they take SHGY within 10 minutes on the BG and requeueing to see the exact same thing, over and over again, and getting shit for rep
As a horde player. I haven’t lost a game since they made the alliance premade patch. So it’s been awhile... don’t understand why alliance even ques for AV. Even with the afk’ers getting banned it’s not hard to stomp alliance out.
As alliance I am still winning many 7-15 minutes games where we rush/push properly. When I lose it's usually a 25 mins 3k + game with many HKs so it's worth the time really.
on EU servers the win rate for alliance is around 30% overall. I can see WillE's win rate being positive if he doesn't count /afking out of hopeless games as a loss.
On NA servers IB pushes have only succeeded when the Horde had SF GY, otherwise they just ress at their cave over and over again and whittle us down, while our guys pull LTs in to ensure that healers will OOM.
I get your warlock advice, but feel like you should at least dot up any rogues, druids, or hunters you see. Rogues mostly to negate vanish, druids so they can't run out of combat and stealth without retreating far enough that they won't contribute to the team, and hunters because they're going to try and run and kite you anyway. BTW, did you track your AV wins/losses with an addon?
That's why winning as Alliance is more difficult. Specially with full 40man pug. Alliance need to think in order to win. Horde on the other hand just zug zug for sh and just push straight forward
As an horde i win every single av i play. The only time the alliance have a chance, is when they capturate IBGY. When they have that one, if the horde dont have a good defense, the alliance with a good push should win. There is when is a race for the horde and we go all north with a few stay in base defending. The horde have so many moments to win AV, and the alliance make so many mistakes also. Sorry my english sucks :p
I have 3 60 alliance toons all exalted with AV. I have not once fought or even got to see the warmasters let alone Drek and I'm starting to fear I will never get to see Classic Drek and that really bums me out plz Bliz fix this!
I still lost a match every now and then as horde, but only during the AV weekends. That's when more of the good alliance come in to fight. But they usually never go in there so alliance raids are full of scrubs looking to rep up for a mace or something. AV isn't worth it for honor/ranks as either side but it's much worse as alliance since it's not even fun to play. The top players have shown that it's far more tempting to wait 1h 45m to plow a cheap hooker than to wait 5m to be used as the bottom bitch. Personally I still would have worked a 2nd char on alliance, but since the ranking system is still complete garbage thanks to "nochanges"; there was no way I was going to rank another char. By leaving the rank system in the same garbage state it was back in 1.12; they ensured practically no horde would flip sides to balance out queues or win rates. Thanks to Blizzard players are just stuck waiting for BC to see PVP improve.
here is a good exampel of what 99% of all PUG avs as alliance go first: noone takes lead second: raid splits before balinda on the left: people get wiped at sh bunker by horde on right: 50% get wiped before sf and the rest at galv lts SH gy already lost everyone spawns SP and starts to turtle first at chockepoint before sh and then at sp after 1hr, and about 200 kill honor, horde gets into base and idiots realize they should have killed a few lts but its already too late profit
The biggest disadvantage alliance have is their own moral... so the map might favour horde but its not a insurmountable advantage I won 3 or 4 AV's in a row when getting my rep when alliance actually tried and stayed tight together, alliance don't seem to understand the whole over extending and getting picked off one by one meta of large number pvp
the most efficient strat to win is pray to RNGesus you will be matched up against Russians and then you rush straight to hut just as they rush straight to aid station - sometimes you win, sometimes you don't, still a 10m game
I dont think its anything to do with horde Being better pvpers.. im winning 60-70% ABS as alliance.. its just horde are better at listening in large groups and zugzug down
@@absolutefolly2011 yeah id say most alliance just Call it quits after 30 minutes. But horde Always says they are so much better. Im just saying with AB its proven thats not so at all. Maybe even the opposite
@@AlrikMelania "eah id say most alliance just Call it quits after 30 minutes" Based on what? SH is biased toward Horde and it's very easy to defend once the horde has it it's very difficult to take back. And everything after SH is impossible to defend due to the defenders having the low ground.
@@absolutefolly2011 That might be a small part of it, you are assuming you know the mentality of ALL horde players in every AV game. I think more measurable and clear is the map imbalances due to non symmetry. IBGY is where the game is won and lost, if Ally are not allowed to take IBGY, they almost certainly wont win. For horde IBGY is easy to defend, spawn 20 at a time in the nearby cave and repeatedly kill as many Ally as possible, rinse and repeat until all Ally are sent back to further spawns. SHGY is almost impossible for Alliance to take, especially as a pug. Funny thing, when we had Premades rolling, the game was not a stomp, it was actually an even fight! 40 coordinated alliance vs the horde and the map handicap made for close games.
I play both Horde and Alliances. I would say Horde win 85% of the time, but that's okay because they got 1-2hours queues. But I remember when AV just came out. It was like the other way around alliance won 85% of the time. But AB/WSG is won 99% of the time by premades on alliance side.
i tried to win ONLY one game as alliance 51 lvl pally (for the polearm).Did everything i could,healing,cleansing,using nades to protect the stronger healers(the only 2 we avrg had for 40 people) etc.6 hrs later i gave up. To be honest i will not bother with AV again even when 60.I play pvp to win not farm rep for the rewards like pve heroes do...Probably joined the wrong faction lol (again).
How to win av as a horde rogue. >simply afk and enjoy the free honor Advanced tech afk by the battle and end up with the highest hks with like 400+ hks
Yo Wille normally big fan of your videos but I think this is just plain bad advice for alliance players. The ugly truth is that Alliance are simply going to lose a LARGE majority of their games. If people take your advice and /afk out of every game that goes wrong from the start... SF GY lost to horde, wiped at SHGY, etc... then they will be caught in the endless loop of queue, /afk, repeat. To be honest, Alliance have it BETTER than horde right now thanks to the 2 hour + queue times. Losing games in 20-45min is FAR better marks per hour than the horde get. Best advice is to stop expecting to win, try to farm HKs and do your turn ins, but most importantly DONT leave games looking for the perfect scenario for a win. Grind it out and exalted will happen.
That's just a reality in any game if there is a way to just leave and not have any penalty (15 mins wait is not really a substantial penalty) then everyone will do it. It's all about reward vs effort/time.
@@viermidebutura I've never had a single one of those game once we get choked at SH the game is basically over and it's going to cost me 45 minutes and I'll only get at most 200 rep and honor out of it.
@@robertp457 exactly the same scenario but a few of us snuck back and go kill their general. Dono why it works 70% of times maybe because alliance thinks they're going to farm some extra honor and slow down their push...
When alliance win AV i wanna off myself, waiting 2 hours in a q for the only bg that isnt an instant brutal loss to an alli premade is really demoralizing.
Well maybe that's the reason alliance doesnt join AV and you keep having longer and longer queues, its massively unbalanced towards the Horde and NOT FUN. Even if you manage to get all players to listen to the calls and play(with no afks), you still lose after 2 hours of turtling, because the map design strongly favors horde. Alliance gets IB GY= Horde spawns right near it and simply take it back Horde gets SH GY= Alliance spawns in China and then get choked at Icewing with no counterplay. Horde is retarded as well, after the recent changes I've had so many games where our base was free for the taking, noone defending it and towers destroyed, all horde kept staying at Icewing choke and griefing us while we just tried to get past and get Galv at least or some lieutenants, keep doing that and your queues will go from 2 hours to 4 hours.
Video is a bit dated for the current AV Meta. Alliance players should currently be looking to stall and farm kills+turn ins at Stonehearth GY. Holding the horde there and collecting turn ins is the best rep/hr. You'll need at least one person holding druids to allow crystal turn ins to be available for the whole match. Don't extend to IBGY or SFGY, and don't try to win. I know that sucks to hear, but the map is so stacked against alliance currently that it just isn't worth it without a premade. 3-4k rep/match is easily possible if you just farm turns in and don't get greedy.
It is also possible to transition a Stonehearth GY Stall into a push for win if communication is on point and the horde team is getting pushed back hard. It's often too risky though, as its easy to lose SHGY, get wiped at IBGY (or SFGY) and respawn aall the way back at Stormpike GY.
"horde weren't playing at the same level" you mean they didnt have a way to use a class to cheese the final boss, the wins flipped when that got taken out
Its incredible how alliance will sing about all the factors horde have to their advantage on the map but will refuse to acknowledge their own strengths like they don't exist. For those who were not there the first month of AV, alliance won 99% because of that trick alone...
@@boristheamerican2938 I play a hunter, so I just play it out to see how many aimed shot crits I can get against priests, or how many warriors I can slow down with Frost Trap.
does anyone know how to bug arch druid Renferal , i know u have to keep the dialouge open part, but when people come and do the turn-ins shes rides off , i cant seem to hold her in place
The root cause of 9/10 of your losses will be lack of communication. If there is no grouping meta at the start of the game - try and be that person that reinforces that idea.
I know a lot of people aren't going to like this video, because encouraging people to /afk out of games isn't exactly helpful towards winning. But in my experience the majority of the games that I have advised you should leave are VERY rarely redeemable.
I used to really dislike AV when there were so many 1 hour + hopeless games, so I removed those from the equation, and it become a lot more enjoyable.
This is coming from a standpoint of i want rep and im done - which like it or not, is the reason many people are in AV.
Also, when I say /afk. I dont mean literally go afk, or go fishing. Typing /afk will instantly port you out of the BG and give you a 15min desert debuff.
The goal is to leave games that are likely losses to play more competitive games.
It's interesting the different experiences people have in AV, coming from OCE alliance I have won and lost games through a variety of different strategies, success usually revolves around if either side has premades.
The aggressive lot that we Aussies are, there's a big focus on offence on both sides. You can win games going right, they tend to be slightly slower. For me there's never enough horde around to cause a wipe on galv. The meta revolves around what baits a defence.
It is possible to cap IBGY and the first two towers at the same time, you don't always need to wait until the gy is capped. It comes down to if there are any stubborn premades or high ranking horde defending for honour farm, they can push your objectives and wipe you if you get too spread out.
After this first phase my successful games tend to rush RH and skip FWGY regardless of the hordes current position. FWGY acts as a early warning for horde defenders and a good delay point to allow more recalls. Cap this without RH and you end up in a pushing match in the keep that's in the hordes favour. A strong push into the keep will allow you to wipe recalling defenders and be in a good position for a win. Depending on which towers and bunkers are active and the number of defenders your can very quickly get in to drek.
In the last two weeks I've had wins in 8-9 minutes, 15 minutes and 47 minutes. Just because something goes wrong doesn't make a game irredeemable, and sticking out and winning is very rewarding. You'll probably end up with more rep per hour thanks to HKs and no 15 minute downtime. (If you win)
Anyway good luck to all in the valley and hope you have some fun.
You literally missed the most important one, queue in a group of 5 with as many healers as possible.
A tank 2-3 healers and like 1 mage, can swing games to your favor
Great Vid, you are not wrong about how the Ally can win, unfortunately I feel like its completely dependent on hoard allowing IBGY to be hard capped. With the 20 person respawns so close to IBGY Horde can zerg over and over into a soft capped IBGY with the goal of just killing as many Ally as possible, sending them all back to SHGY or worse SPGY. The only way this can be countered is Ally needs to have abundant and competent healers WHO REZ PEOPLE between the zergs. If that doesnt happen, eventually all Ally on offense will be overwhelmed and sent back to Defense for the rest of the game.
So the entire battle is determined at IBGY and if Ally have the heals to sustain to a hard cap. Thats what it boils down to.
@@user-jc3vy6tc1n Those "commando" teams don't do much tbh, maybe get one tower down or captured when we are alredy on Vanndar but generally once one of them is spotted I will try and convince people on /bg to come back with me to take them out. Even if they get through the chokehold at IWB it's generally too late and hordies will typically respond to a coordinated group of allies moving past the chokehold.
@@gishathosaurus6828 disagreed.
No, you need to take charge and raid lead.
You're not a commando, the healers are so you can swing fights.
If you manage to bunch up the alliance raid, and engage horde in the field and wipe them. Horde usually crumbles and starts behaving like Ally usually does.
Having 3 extra healers healing in an engagement will swing a fight
This video is waaaay outdated as of June 2020. Horde stomps alliance 100% of games now.
This is still true in November
still true in tbc
imagine thinking alliance winning AV
Sometimes they do
if you didnt know, alliance premades rolled the horde early AV
@@christopherallan9966 Suppose u didn't pick up on the word choice of present and not past.
@@Christopher-gx2rd yeah I am at around 70% revered trying to get exalted with frostwolf recently and haven't lost a single match in weeks (although queues make it to where you can only fit in 2 or 3 a day if you are lucky for the time. Last night my wait was 2hrs 8 mins.)
Shinn18 to farm the rep faster?
I love how "I have a positive win rate" turns into "I afk drop losing games" in 5 minutes.
"how I got a positive win rate as Alliance in AV"...." I leave all the bad ones before we lose ". TY WillE
This really is the only way huh lol
I've made it up to exalted and literally have never seen the alliance win a single AV
Won a lot with premades before but only won very few times with pugs. Just need to try and get people to follow and rush drek and then you need someone that knows how to pull drek. And also hope that noone pulls all the warmasters. Just 15 people that know what to do can carry the game unless a lot of horde is defending.
meh, ally wins rarely, i got 4 wins before i hit exalted by the beginning of this month on my druid, 3 out of 4 of those games were between 1hr 30min-3hr-30min, which between the hordes team being bad, our team actually not afking at all, and the hordes moral going down for not being able to push past aid station, we slowly won with a war of attrition. also the 1 game that was 1hr 30min, we got IBGY so theres that.
feels hopeless for the most part, should make a video how to maximize reputation while losing to be honest
He basically did. If Alliance is choked at SH there is no significant honor or rep to be had, it's best to /afk and leave
@@robertp457 thats not accurate, got 3k rep off those games that lasted hrs if our team can actually constantly get kills on horde, and dont grab corpse before they release.
also you get 1 rep if your near a opposing faction member dying to someone on your team so the turtles there also give some minor rep.
id prefer winning though in all honesty, but i got exalted so i aint gotta heal that shit anymore, but i will if i get my pally to 60 before tbc, and i gotta deal with it still on my hunter, but i just viper sting spam casters since im only lvl 56 atm on my hunter lol, might as well be a pain in the ass for the horde while they do AV, since they win all the time lol.
This is excellent information. After watching I won two in a row after weeks of losses! Just getting Alliance to listen and play smart is the challenge. I wish you had a video on Ashran, could really use some help with that one. Thank you!
Since January, ive kept track.
1-221. I have won 1 match in 2020. (I stopped counting after 221)
1. Fucking. Match. Won
I personally have won atleast a third of my matches
@@andreasjensen5033 horde player here, the fact ally lose so many game is mostly due to their lack of combatitivity , having no queue time comapre to our 1h , most of you don't care about winning each game like us, and in addition of that, now you can't premade, fortunalty, most of ally don't know how to play the BG, it's also fun to watch ally trying to hide on one side at the oppening when there are often shaman using far see to scout you ( i do it each time ) . the map in the nerf version is i think pretty balance, it was totally alliance favor pre nerf , i played on private and we had like 10% win , sometimes 5 in one year of private, so teach your boy how to pvp, that would be great because most bg where ally are not in premade are really boring, it's a 80/90% win
Andreas Jensen as Alliance? Lies
@@TheFufu6969 so like ... Horde players all over the world are at PvP than Alliance. Rules of big numbers and all ... Dense
Alliance instead of going right--GO LEFT and cap Iceblood graveyard and get towers before going to last boss Drek. 100% running mount wait for slower 60% mounts and stay together.
""100% running mount wait for slower 60% mounts and stay together." If everyone did this Alliance could go straight to the hut, cap it, and win.
Yeah don’t die alone.
If only.
That's easy, first find 39 other players that want to play to win then group up and play.
except premade AV is not allowed anymore, and group queuing limit is 5 or 10
I'm on the Alliance an I haven't won a single av since a week after av launched.
I’ve been doing AV regularly for the past 2 months, and I only remember losing one game (out of maybe 50 games). I zoned into a losing game where the alliance spawned their boss and were already pushing past IBGY and holding that choke. It was like the opposite of what usually happens. I was in the twilight zone that day.
RP Servers doesn't count :D
There's plenty of good advice in here but it leaves out really important facts.
1) Alliance must get a graveyard south of SH before SH is lost. This is damn near impossible to do, but somehow alliance must do it. The horde literally have a 5m advantage because all they need to do is cap SH before you get one flipped, and they'll win. If you're trying to hold position without SH, the best I can tell you is to revive using the spell since no one can run back. If you're reviving at SP... you're already lost because you can't reinforce the front from this far a distance, and it's with the enemy raid in the way. SF can provide a safety net but it too is attached to a 5m flip timer.
2) If you somehow get IB blue, you're making progress, but now you must duplicate your success because you need to do the same thing again. You need another graveyard further south before losing IB. If you lose IB before this point, your offense is over unless you can recap IB under 5m, probably by charging it from SF. One way or the other, holding IB is your lifeline, and horde will hammer it for the rest of the match to take it away. You should always have several people standing right here until a new graveyard further south is blue.
3) FW you should probably just skip because it's right outside the horde cave. That's the worst place to be. The horde base is also awfully designed and allows you to simply run past most NPCs... so do exactly that and go right for RH. Horde base is basically undefendable once RH is tagged and recall spot is camped. Hold the last graveyard until it's blue, clear the towers, then you're ready to start war masters/drek. It's very important NOT to lose IB until you have a 2nd graveyard blue. If you lose IB while waiting for one of these... your entire offense is sent back up the map and you'll probably never get another opportunity to win.
Horde has such an advantage on this map unfortunately.
How?
@@billwill4966 Backdoor on Aid Station, skipping the bridge and SP gy
being able to spawn in their cave after failing their push at the beginning.. 2 to 1 respawns
Didn't Av got nerfed for the horde in the retail?
@@billwill4966 Their starting point is closer to the other side than the alliance, their GY's are easier to defend, and their towers actually defend the final boss.
I've won several games where we rallied enough people up to actually want to try and work together. The main thing that gets in the way of that is pessimistic people not wanting to put in effort, rep farmers who are only there for a quick loss and some rep, and AFKers… It's very discouraging but it's fun when Alliance actually tries to win.
I didn't realize ally had so many options. As horde you wait 1h 45min in que, and do not EVER AFK.
It is definitely different than the old days, I remember AV was difficult for the Horde to win because the bunkers are better defended that the towers and that damn bridge at the end meant that if the Horde did win it took us forever to get across the bridge.
Blizzard: lets place Horde cave half the way from mid so they are faster then the alliance...
In Bc or Wotlk,Blizzard put that Horde cave more to the south...still we lost 90% of all games
Another well done video WillE! Unfortunately for the Alliance, it seems like most Alliance teams I meet, believe going for Galv and and then trying to honor farm at IB GY is the best outcome and they just stay there and drag the game out. As pointed out in your video this is just a terrible idea since Horde normally keeps them locked at IB GY, sometimes without them even capping IBT or TP, while we zoom up and take the whole base. I play Horde myself so of course I am happy with what resembles close to a 90 % win rate after a 45 minute queue, but good lord it must be infuriating queuing up and having the whole game go sideways and the next, and the next, and the 10 or so after that... Hope to see you on the battlefield some day :-)
I have always said Iceblood GY is the key to Alliance victories. Even when Alliance charges to Galv, I try to go and take Iceblood GY. I will stay and Shadowmeld on the hill behind it to protect it at all costs until we cap Frostwolf GY.
Prior to rerolling horde I thought surely there must be some mastermind strategists leading the horde AV team - having played many games as horde now, there is literally zero communication in chat, they just seem to understand you cap GYs and defend points as opposed to alliance who tend to try to solo the whole BG.
Well horde had the last 3 months to learn av solo gameolay. Also most av players on horde side are rankers so we all play that shit 24/7. Good alliance Players always are doing premade stuff
@@xesstruto Also, you know the map is not symmetrical in any way, and as it turns out, seems to favor Horde.
The map is not balanced...horde got much advantages here. It´s so hard for the alliance to take and hold ibgy, cause the spawncave of the horde is to close to it. While horde can hold the shgy with ez when they captured it.
@@wkndwarrior3532 wrong, it favours alliance. the towers, the GY's and especially the last part
Oh. So that might be why my queue (Horde, USA East Coast server) was over 2 hr wait.
Thanks.
Since many don't seem to know this... One solo Rogue can remove the archers in FW from both towers...
the left one just sealth up cap and restealth, archers will despawn.
the right one you run up vanish, cap and restealth and the same, they will despan.
Only thing that needs to be true for this to work is that none of the arechest can be agro on anything, so send a solo rogue up there asap to remove the archers, that's one headache gone from the push.
The same can be done with the other towers but is much harder since they have an officer guarding, the officer needs to get sapped before the cap for this to work there.
Was looking for this kind of video, thank you !
If the game is lost you might wanna consider waiting until the druids are up then /afk out.
Faction Change is easier and a sure thing.
PLEASE can we have ALL alliance see this video?? god im about to lose my mind in my second way to AV exalted.
A few points to add:
1. You can reset archers by capping the tower and running out of aggro range. If there are no targets for the archers they will despawn.
2. Cap hut before Frostwolf GY. The entire path to Hut from FW is a massive choke and horde north will be waiting on FW to be capped before recalling back. Get a 5 man squard down to Hut when you only have 1 min left on IB tower or TP tower.
3. If you are not being farmed, always cap/softcap snowfall.
4. Always prio capping Graveyards over towers. Otherwise you risk the game and further honor for usually 198 honor.
Edit: Added nr. 4
The big problem with alliance is they are more timid than horde and aren't using brute force to beat the horde. In their mind they believe they can't win a fight against the horde. Once you start man handling the horde and not just try to win the game it gets easier.
this is nonsense, its literally alliance have more botters/afkers because the que is instant no one cares if they lose
@@12733s There is more horde rankers afk in av, because the ques are so damn long. When I play on my horde there all afk nearby to leech honor, and the alliance are just turtling trying to hold a guy. You don't know what your talking about.
@@ajsajs7451 bro listen to what youre saying. You sound dumb. YOu think theres more horde afkers when they have 1hr que? So they wait a hour to just afk? No.
As far as this assumption that alliance players are scared lmao ok. I camp horde daily guess im the odd man out.
@@36louieboy Yup your the odd man out, trust me, it sucks waiting an hour. People who rank don't even want to play it's boring as hell waiting. Only horde that really play are the ones doing av for fun and not for ranking.
Win Av? Have 10 players do the objectives.
How Av on Alliance side feels:
12 afk in the starting cave
5 in the harpycave farming exp and leeching
7 fishing
around 10 getting farmed at SH
4 grinding in the middle
1 desperatly spaming tactics with no one willing to follow
And you.
Its better than in January where you always started games with 3- 10 people max and sometimes never even had 40 people when vandar died. Still think everyone should have a queue of at least 5 mins so that afk people at least aren't as frequently.
Heres why there is a horde bias: back in 05 etc was the time of lord of the rings etc. Alliance were dominant on most servers, everyone wanted to be a legolas or a gimley, Blizzard willfully made the horde pvp racials insanely overpowered. Will of the forsaken used to have a 30 sec duration, orc stun resist is just the most broken thing ever play a stun class on alliance. You could put the garbage troll racials on alliance and most tryhards on ally would pick them cause thats how nutty the horde racials are. Still alliance were dominant for numbers. Im curious to see what happens for classic Burning crusade cause the same stuff happens there. Draenei are flat out terrible in terms of lore, aesthetics, pvp viability and the horde get fking bloodelf chads with an aoe interrupt on classes that dont even get them. BE Pallies get seal of blood which is 20% better than command for dmg, it would be like alliance space goat shaman getting some chainlightning that didnt lose dmg on jumps. But were playing a game whose balance choices were to fix the game population. Something to think about.
Truth. Also the south park episode was all alliance characters
this comment made my night thank you
*Gimli
Idk man; horde player here. IF we lose AV; its mostly bc our communication breaks down after a surge of panic. Of the like 7 losses Ive experienced overall; 5 started with alliance rushing SF. Once we feel flanked while attacking sh; the forces start to split up and scatter. If you manage to have some handful at sh just deffing as valorous as they can; while the rest rushes SF and rains down hell from above....the horde will become a crazed chicken swarm. The second your defending pals to the east report either a) were holding them back successfully or b) there are 30 rushing in
You abandon SF; and carve your way diagonally through FoS to IB. After that; its gonna be either a grind; or a rush to kill General, depending on horde deciding to either defend or rush (if they try both without IB theyll fail)
Idk...this may not be helpful; but my advice is: surprise them. If you manage to get SF and hold it at the very start; you have already evened out the starting disadvantages imo.
Hats off for the Bitcoin reference, mate! A true gem!
I need to get another account and roll a Horde if only to see WTF the Horde are doing in AV.
I swear to god, it's like they are using teleportation Hacks or something. For example, we attack Frostwolf and we can kill literally 20 horde in seconds... yet there is no lul (from them having to run from the closet graveyard in back) and there always 40 horde there Horde there no matter how many we kill. We eventually die and res our closest graveyard. And as they retake FWGY , there are already 40 Horde already attacking our GY. I mean WTF.
It is funny, back when I did the AV grind I always told people to cap Ice Blood GY, and no one did. They all wanted to either cap the IceBlood tower first or do the rush strategy. It's nice to see that alliance have a some what good chance to wins games now.
They still don't have a chance and won't until people understand how to work together.
July 2020, Alliance pretty much has a 3% win rate at this point in AV, its just embarrassing.
If we followed the advice here... would be spending all day afking in AV after they take SHGY within 10 minutes on the BG and requeueing to see the exact same thing, over and over again, and getting shit for rep
I pretty much never lose AV as Horde. The hard part are the 2 hour queues.
As a horde player. I haven’t lost a game since they made the alliance premade patch. So it’s been awhile... don’t understand why alliance even ques for AV. Even with the afk’ers getting banned it’s not hard to stomp alliance out.
according to master willie, it's 60/40 .. lolz
@Sneezymilk i thought the same thing but as an alliance player (oceania server) i have been winning a ton of pugs compared to the last patch.
As alliance I am still winning many 7-15 minutes games where we rush/push properly. When I lose it's usually a 25 mins 3k + game with many HKs so it's worth the time really.
on EU servers the win rate for alliance is around 30% overall. I can see WillE's win rate being positive if he doesn't count /afking out of hopeless games as a loss.
Need rep for BiS items
On NA servers IB pushes have only succeeded when the Horde had SF GY, otherwise they just ress at their cave over and over again and whittle us down, while our guys pull LTs in to ensure that healers will OOM.
I get your warlock advice, but feel like you should at least dot up any rogues, druids, or hunters you see. Rogues mostly to negate vanish, druids so they can't run out of combat and stealth without retreating far enough that they won't contribute to the team, and hunters because they're going to try and run and kite you anyway.
BTW, did you track your AV wins/losses with an addon?
That's why winning as Alliance is more difficult. Specially with full 40man pug. Alliance need to think in order to win. Horde on the other hand just zug zug for sh and just push straight forward
god the PTSD, I solo ranked to 12 only via AV on alliance
I haven't won yet in 2020. I'd say AT LEAST 30 straight losses, probably more.
Maybe this tells more about you than about Alliance in general 😋
I’ve heard of three games Alliance has won. Heard of because it was notable enough for someone to say it in guild chat.
Steven Jackson same here! About 20+ AV games and havnt had a single win. All I want is the wand from the quest reward :(
@@richardshade7052 I lost 15 straight, got mad, dumped the quests, got bored in SW, joined and won 3 out of the next five 😂🤣😅
As an horde i win every single av i play. The only time the alliance have a chance, is when they capturate IBGY. When they have that one, if the horde dont have a good defense, the alliance with a good push should win. There is when is a race for the horde and we go all north with a few stay in base defending. The horde have so many moments to win AV, and the alliance make so many mistakes also.
Sorry my english sucks :p
Does anyone have a link to the map he mentions?
I have 3 60 alliance toons all exalted with AV. I have not once fought or even got to see the warmasters let alone Drek and I'm starting to fear I will never get to see Classic Drek and that really bums me out plz Bliz fix this!
reroll horde!
The dogs respawn every even time Drek is pulled regardless of whether they're looted or not.
honored with av on alliance from just trying to win games not looting shit, havent won a single game
The only way Alliance can "win" AV, is to never queue in the first place.
I still lost a match every now and then as horde, but only during the AV weekends. That's when more of the good alliance come in to fight. But they usually never go in there so alliance raids are full of scrubs looking to rep up for a mace or something. AV isn't worth it for honor/ranks as either side but it's much worse as alliance since it's not even fun to play. The top players have shown that it's far more tempting to wait 1h 45m to plow a cheap hooker than to wait 5m to be used as the bottom bitch.
Personally I still would have worked a 2nd char on alliance, but since the ranking system is still complete garbage thanks to "nochanges"; there was no way I was going to rank another char. By leaving the rank system in the same garbage state it was back in 1.12; they ensured practically no horde would flip sides to balance out queues or win rates. Thanks to Blizzard players are just stuck waiting for BC to see PVP improve.
Mages should never blink IN, they can blink OUT tho!
whats the addon for the raid unit frames? :o
TY for vid wish NA would learn this
here is a good exampel of what 99% of all PUG avs as alliance go
first: noone takes lead
second: raid splits before balinda
on the left: people get wiped at sh bunker by horde
on right: 50% get wiped before sf and the rest at galv lts
SH gy already lost
everyone spawns SP and starts to turtle
first at chockepoint before sh and then at sp
after 1hr, and about 200 kill honor, horde gets into base and idiots realize they should have killed a few lts but its already too late
profit
"How to win Alterac Valley as Alliance
Play as Horde"
Good video^^
I don't even know what capping means
WillE for president !
A good healer backing up a good warrior is as close to god mode as vanilla ever got.
They should change the horde spawn area to the tbc one already. Its a joke 100% horde win bg
The biggest disadvantage alliance have is their own moral... so the map might favour horde but its not a insurmountable advantage I won 3 or 4 AV's in a row when getting my rep when alliance actually tried and stayed tight together, alliance don't seem to understand the whole over extending and getting picked off one by one meta of large number pvp
What is hut?
I love 4 hour AV why leave?
This is why alliance need premades.
Give them back premades.
I am more than happy with group ques into premade for av.
the most efficient strat to win is pray to RNGesus you will be matched up against Russians and then you rush straight to hut just as they rush straight to aid station - sometimes you win, sometimes you don't, still a 10m game
I dont think its anything to do with horde Being better pvpers.. im winning 60-70% ABS as alliance.. its just horde are better at listening in large groups and zugzug down
@@absolutefolly2011 yeah id say most alliance just Call it quits after 30 minutes. But horde Always says they are so much better. Im just saying with AB its proven thats not so at all. Maybe even the opposite
@@AlrikMelania "eah id say most alliance just Call it quits after 30 minutes" Based on what? SH is biased toward Horde and it's very easy to defend once the horde has it it's very difficult to take back. And everything after SH is impossible to defend due to the defenders having the low ground.
@@absolutefolly2011 That might be a small part of it, you are assuming you know the mentality of ALL horde players in every AV game. I think more measurable and clear is the map imbalances due to non symmetry. IBGY is where the game is won and lost, if Ally are not allowed to take IBGY, they almost certainly wont win. For horde IBGY is easy to defend, spawn 20 at a time in the nearby cave and repeatedly kill as many Ally as possible, rinse and repeat until all Ally are sent back to further spawns. SHGY is almost impossible for Alliance to take, especially as a pug. Funny thing, when we had Premades rolling, the game was not a stomp, it was actually an even fight! 40 coordinated alliance vs the horde and the map handicap made for close games.
How to make use of /afk? I've seen that mentioned a couple of times
I have lost 2 AV games in the 5-6 weeks I have been running AV. I run AV all weekend and get in 1 or 2 games every weekday. I'm Horde.
Lol yesterday we already had it won in like 20mins but waited til exactly 30 mins to kill Van for max rep
I play both Horde and Alliances. I would say Horde win 85% of the time, but that's okay because they got 1-2hours queues. But I remember when AV just came out. It was like the other way around alliance won 85% of the time. But AB/WSG is won 99% of the time by premades on alliance side.
Video outdated. This doesn´t work. Horde knows and there´s no way for alliance scrub to push through. Meme faction sadly atleast in AV/AB
i tried to win ONLY one game as alliance 51 lvl pally (for the polearm).Did everything i could,healing,cleansing,using nades to protect the stronger healers(the only 2 we avrg had for 40 people) etc.6 hrs later i gave up. To be honest i will not bother with AV again even when 60.I play pvp to win not farm rep for the rewards like pve heroes do...Probably joined the wrong faction lol (again).
How to win av as a horde rogue.
>simply afk and enjoy the free honor
Advanced tech afk by the battle and end up with the highest hks with like 400+ hks
you jst gotta press w thats how u win u press w
Yo Wille normally big fan of your videos but I think this is just plain bad advice for alliance players. The ugly truth is that Alliance are simply going to lose a LARGE majority of their games. If people take your advice and /afk out of every game that goes wrong from the start... SF GY lost to horde, wiped at SHGY, etc... then they will be caught in the endless loop of queue, /afk, repeat.
To be honest, Alliance have it BETTER than horde right now thanks to the 2 hour + queue times. Losing games in 20-45min is FAR better marks per hour than the horde get. Best advice is to stop expecting to win, try to farm HKs and do your turn ins, but most importantly DONT leave games looking for the perfect scenario for a win. Grind it out and exalted will happen.
I think... I’ll play AB instead.
Anyways the real question WillE is... are you on EU or US servers?
EU
Obviously he's on EU servers.
in two month playing
i won 1 lost 27.
10 years ago was the same
So if the game is looking like a loss, "just afk". Thats the reason alliance is losing, because people are just giving up and going afk
That's just a reality in any game if there is a way to just leave and not have any penalty (15 mins wait is not really a substantial penalty) then everyone will do it. It's all about reward vs effort/time.
@@KawaMalawa1 i had so may games that were obvious looses that turned into wins
@@viermidebutura I've never had a single one of those game once we get choked at SH the game is basically over and it's going to cost me 45 minutes and I'll only get at most 200 rep and honor out of it.
@@robertp457 exactly the same scenario but a few of us snuck back and go kill their general.
Dono why it works 70% of times maybe because alliance thinks they're going to farm some extra honor and slow down their push...
It seems OP misunderstood what willie meant. He meant leaving a losing game, not going afk
When alliance win AV i wanna off myself, waiting 2 hours in a q for the only bg that isnt an instant brutal loss to an alli premade is really demoralizing.
Well maybe that's the reason alliance doesnt join AV and you keep having longer and longer queues, its massively unbalanced towards the Horde and NOT FUN. Even if you manage to get all players to listen to the calls and play(with no afks), you still lose after 2 hours of turtling, because the map design strongly favors horde.
Alliance gets IB GY= Horde spawns right near it and simply take it back
Horde gets SH GY= Alliance spawns in China and then get choked at Icewing with no counterplay.
Horde is retarded as well, after the recent changes I've had so many games where our base was free for the taking, noone defending it and towers destroyed, all horde kept staying at Icewing choke and griefing us while we just tried to get past and get Galv at least or some lieutenants, keep doing that and your queues will go from 2 hours to 4 hours.
Cry me a fucking river
Next has to be how to get exalted with wsg :P
play a druid, otherwise its not gunna happen
Video is a bit dated for the current AV Meta.
Alliance players should currently be looking to stall and farm kills+turn ins at Stonehearth GY. Holding the horde there and collecting turn ins is the best rep/hr. You'll need at least one person holding druids to allow crystal turn ins to be available for the whole match.
Don't extend to IBGY or SFGY, and don't try to win. I know that sucks to hear, but the map is so stacked against alliance currently that it just isn't worth it without a premade.
3-4k rep/match is easily possible if you just farm turns in and don't get greedy.
This strat also has the hidden passive of wasting horde's time. 2hr queues to get turtled for an hour is awful for them compared to our ~5min queues.
It is also possible to transition a Stonehearth GY Stall into a push for win if communication is on point and the horde team is getting pushed back hard. It's often too risky though, as its easy to lose SHGY, get wiped at IBGY (or SFGY) and respawn aall the way back at Stormpike GY.
wtb heals on US realms....
Willie How you Stay always shape ond your bald is always on Point what is you Secret
What?
@@robertp457 Willie How you Stay always shape ond your bald is always on Point what is you Secret
Go left, take ibgy, keep like 20-25 there, and horde will race to van
They don't need to win AV anymore, they have AB now to premade in.
"horde weren't playing at the same level" you mean they didnt have a way to use a class to cheese the final boss, the wins flipped when that got taken out
Its incredible how alliance will sing about all the factors horde have to their advantage on the map but will refuse to acknowledge their own strengths like they don't exist. For those who were not there the first month of AV, alliance won 99% because of that trick alone...
@@thepunished8042 That was not part of the map design, and purely a result of short queues.
people by default dont attack they just stand a the the choke drooling on their key board
If you are on a side with 10 players against 20 horde standing at the head of a choke point what are you supposed to do?
Wait ... do WHAT in Alterac ? Allianz knows meaning of the word ? MUHAHAHAHA ... For the Horde bitchez :P
On OCE, we have a guild called Blade of Kill and the camp the Horde all the way into their cave.
Zerg to the end? Lol
Plz do this
Im just farming rep for a dagger. Once I go south I kill and skin 25 wolves, go die, corse run to gy near ram pen rez, hand in and leave.
How much rep do you get for that?
Do you stay in for the ram riders to show up? You get rep every time a Hordie dies too.
@@robertp457 50
For the riders to show up there would have to be ppl that collect 25 rams, sadly by the time I have the skins Im lucky to rez at base. lol
@@boristheamerican2938 I play a hunter, so I just play it out to see how many aimed shot crits I can get against priests, or how many warriors I can slow down with Frost Trap.
That’s easy, switch to horde.
legend
Alliance is the PvE faction
I wonder if he counts the games that he quits as a loss in his winrate.
does anyone know how to bug arch druid Renferal , i know u have to keep the dialouge open part, but when people come and do the turn-ins shes rides off , i cant seem to hold her in place
TL;DR you don’t win as alliance
I hate the selfish folk that /afk out. You screw over the next person that takes that slot.
It’s you or another person, what difference does that make?
Just fight in the middle