EXCELLENT QUESTION! R.N.G. = Random Number Generator. It essentially dictates the odds of what occurs and most players in most games deal with it with loot. If you've ever had a really rough time getting a piece of gear in a game you like playing... the same principle is the foundation of Koumei's playstyle.
99% OF GAMBLERS QUIT BEFORE THEY HIT BIG!! Seriously tho koumei is extremely fun and her ability to just rack up tons of elemental damage while slowly growing stronger is perfect for long-running missions. She's a great solo frame that can just not die if you play right, scales your damage as long as you keep doing silly quests, and is super easy to build! Literally throw about anything on her and she'll feel good because so much of her kit isn't THAT dependent on mods. Slap some aim-glide mods and stuff on her and the quests become free. Not getting good decrees is just a skill issue honestly, build for gambling to get better ones, that easy. If you're playing koumei, and actually attempting to build around her decrees, which you should definitely keep in mind, build your weapons around it. Not crazy complicated. You get the cold decree? Make your gun work with that. Primary frostbite for example. It's okay to not do the same thing every mission, that's why she's fun. Don't run her in a 5 minute mission, bring her to the long ones and watch the decrees stack up. She will feel decent even with bad decrees due to the element damage, cc, and survivability. Just be a better gambler. It's okay to not have a consistent experience. Look at duviri. Is it consistent every time? Do you get the same decrees every run? No. I've never heard people cry about non-consistent duviri runs. It's part of the experience. Koumei has the duviri thing in her kit, so she's also going to be random every run. There's entire games built around not having the same run every time, and that's the replayability factor. Yeah I like using my consistent frames that I know will get the job done every mission I bring them to, but Koumei is different. Koumei is simply fun to play. Gambling is awesome.
I disagree. Koumei's RNG works in a way that everything is helpful (with special note on her 3): Her 1 is fixed range and duration, modified by ability stats, with elemental damage varying from 125 elemental damage to 750 elemental damage. It's cheap to recast, making it good for CO or outright killing weak enemies for those too new to have CO effects. Her 2... if you don't like Duviri, it's a free helminth slot. Smoldering Strike (the melee heat decree) was previously the only decree to change weighting, everything else was an extra hit, and now it does unmodified heat anyway. Finishers can be pretty easily done, too. Everything else is just a bonus unless the roll to reload breaks a gimmick because you use rolling guard. Her 3 sucks if you don't have a survivability stat mod. Steel Fiber is plenty, and will scale with certain decrees. If you do that, it becomes pretty reliable even without decrees for even early Steel Path. Else, this is another option for the free helminth slot. Slap on Null Star or something with more reliable survivability. Her 4 is 99% RNG-Free. Strength, range and duration all work as you'd expect. RNG determines status procs on hit, between 5 and 30.
I think she is quite a fun frame. I don't understand the complains about inconsistency when that's quite literally the point of her design it's a gamble. just because you don't sit there and spam the same thing over and over like a typical warframe don't make her bad. she has so many things to her. she buffs weapons every min, and if you get 3 6's its crazy how much she can do. it's fun
@braxtonyarborough8448 but you do know they literally told us in stream that she's an endurance gambler frame, right? Idk why yall that she was early game lvl when her kit is made to getter better the longer she gambles and wins big lmao
@OmniEtcetera what'd you expect her to do? Nuke everything? She's stronger in her long game, with omamori and decrees, but her CC also does good damage and locks enemies down. I have her built, so I know how she works.
I like playing her over Valkyr, Frost and Ember, so she might have the RNG gimmick, but still a strong frame. It would be great if the Duviri decree upgrades transferred to her ability decrees.
I disagree with Koumei being antithetically designed purely by virtue of interacting with RNG. Your argument hinges on what her abilities do when you roll them being uncertain, this is just wrong, they all do something at base theyre just enhanced when landing a lucky roll, her 1 will always throw out strings and as long as this is a non zero number (so every time) you can expect said strings to apply a status, its incredibly cheap and spammable, her 2 will always give you a decree mission or when lucky rolled a decree without a mission, Knightmareframe's and Brozimes biggest criticisms of her decrees were the elemental buffs rendering arcane enhancements inert which of the latest patch is now a problem that doesnt even exist but even prior to this patch was extremely easy to navigate when leveraging into her passive. Her 3 will always give you Omamori Charms and if you roll low you get a free reroll, if you roll high you get Mesmer Skin on crack, her 4 will always CC. On a macro design note as well, this is a looter shooter, whether you're paying attention to it or not youre always interacting with RNG, you kill a guy he might drop something, the likelihood of that guy dropping a thing and what he drops are RNG dependant, Secondary Encumber considered the best priming arcane in the game is RNG based, saying that Koumei doesnt work because she interacts with RNG just makes no sense to me.
It's not that Koumei merely interacts with RNG. It's that every ability has RNG embedded. If it doesn't significantly impact gameplay it's a cheap nonsensical gimmick. If it significantly impacts gameplay it makes it a frustration to deal with for the players who consistently roll poorly. When I build a kit on a frame I expect the same outcomes everytime I go into a mission is all I'm saying. What I've seen of Koumei's decree system it is nothing like Duviri's. By being forced to pick up whatever automatically generates as a opposed to picking from a list of decrees (like in Duviri) makes her more of a subject of fate and less a mistress of it imo.
Except if you actually test how her abilities work you realise that there is RNG on top of the RNG and even the non-triple-six rolls can't be relied upon to do what they are supposed to do with the exception of her 2. But then her 2 lacks the most important feature that makes decrees good.
@@OmniEtceteraWhere's the fun in expecting the same thing over and over again? Just get a nuker if you use your twisted logic and even if you roll poorly, you're a freaking space ninja with 3 other space ninjas! Quit whinnin
@@OmniEtcetera She has no bad Decrees though... They all categorize into either weapon buff or ability buff, it doesn't matter what you get you will eventually have a density of Decrees that are buffing you significantly via passive benefits when there's no downside what's the criticism? That you can't dictate which buff category you receive? Her kit is geared to be low to ground and spam heavy, modding in Warframe doesn't change the function of a build simply enhances what you were intending on doing with said build anyway, when you have a build intent you augment your mod selection to facilitate that intent however your frame selection provides the foundation first, which she has, I would go so far as to say modding Koumei is more flexible than the majority because how low maintenance her kit is in its function and how many benefits she can give herself. The build I run with her is focused around completing Decree missions, a theming and platform no other frame can facilitate, there's intent there, there's a design focus, not only being unable to appreciate that focus but unwilling to even attempt to understand it isn't a criticism of Koumei it's a perspective born out of laziness and idle complacency.
@@noughtic8204 except there ARE bad decrees based on what you are running. Again, you are missing what makes decrees good, which is the ability to buff and tailor a build based on what you have in your loadout and what options you receive. Koumei's 2 does not have this feature and it is ESSENTIAL to decrees being worth having at all, let alone investing the resources of Energy, time-in-mission, and completion of challenges to get. If you run a Melee Influence build and get forced, combined Heat damage from a decree and can no longer proc the arcane, that is VERY BAD. If you run a bow and get free reload on roll, or double magazine capacity and +1 electric damage per shot reloaded that is BAD. Now you can argue these things are avoidable and that is correct. It's avoidable by limiting your kit to things you might enjoy playing less, or which perform worse than what you might otherwise run. This is also BAD. And here is the real crux of the design issue - it does not have to be this way. The skill already has the function of hold-cast to reject. All it needs is for this to have two seperate, distinct cooldowns for acceptance or rejection with the latter being fixed and comparatively short (say 20secs, or better yet 60secs but scaling with Efficiency) and to SELECT AND SHOW THE DECREE before you accept. That is still RNG but it gives you the ability to decide if it fits your loadout, with an acceptable amount of penalty for rolling again.
@@deuxdrone5459 Nah he is spewing garbage unredeemable gsrbage. Give a unmodded Koumei the corrosive Archonshards, the second last helminth perk and the poison archon mod and she destroys in steelpath. If thats not enough her miniquest are a fun new mechanic for boring missions
Koumei is bad? Tell that to the people who can Toxin everything to death regardless of roles. All jokes aside, Koumei is stupid powerful if you have a decent build in mind. I suggest you try exploring other builds or concepts, as I've seen plenty of examples from Koumei that prove your argument against her wrong.
@@braxtonyarborough8448 MrWarframe guy did an build on Koumei using subsumed abilities and murdered everything. I've personally played with people using the EXACT same build and they've cleared out 190's like they're nothing. So no, I'd say she's pretty good if you know what you're doing.
@@vlanson6529 if we're talking about a frame's kit being good or not then yes, being a "purist" is literally the basis of how we see if their kit is good or not. any frame can be good if i slap fucking roar on them and make them literally unkillable. that doesnt mean every frame is good, it means that ability is good. if i have to get rid of half her kit to make her feel useful, her kit wasnt good to begin with.
I would try to use every Archon Mod except Archon Intensify with her as what is unique to her is her 1 ability (Kumihimo) has the potential to have every status effect proc triggering all of the mods' effects. I'd probably do away with her decree ability altogether as it's the biggest letdown and hit the Helminth for Sickening Pulse to synergize with her first ability.
@OmniEtcetera using more than 3 is 2 much. It's not a terrible idea to get rid of her 2 if you running short mission but for survival is probably the most fun you gonna have. Anyways what other mods would you put in her ?
i dont think she is insane but koumei is by far the easiest warframe to build go into steal path and succeed just maker a bit of a heath tank put flow and and ability efficiency and for any mission that isn't endurance use the charms then spam 4 then spam 1 for things like bosses that cant be picked up and for some easy millions of damage use the harmony doesn't even need to be a good build just use her for heavy attack easy 600k-172 million the decreases do suck but every other part of her kit is perfectly fine not to mention she pretty much any mission where enemies can contest a point a joke just user her 4 then bam they are 3 inches off the ground and cant contest she isnt top 5 but to say she is anywhere close to bottom five is more incorrect
While I agree that some of her missions (namely sliding and wall latching) are annoying she's really string even ignoring all rng elements and even the decrees. We are kinda just setting the standard as her rolling 3 6s and anything else is just a degraded skill. Even rolling all 1s is still a decent skill and I've never got that
It more's that the decrees on Koumei were an after thought. This is easily visible in the way that they have the same art style as Duviri's while lacking the 4 selection interface to pick one that will actually work for the player's chosen playstyle.
what is rng?
EXCELLENT QUESTION!
R.N.G. = Random Number Generator.
It essentially dictates the odds of what occurs and most players in most games deal with it with loot. If you've ever had a really rough time getting a piece of gear in a game you like playing... the same principle is the foundation of Koumei's playstyle.
@@OmniEtcetera ty !
Now I know what it stands for, thanks.
They said She was a gambling frame, she is not! gambling requires stakes, this frame is all random
99% OF GAMBLERS QUIT BEFORE THEY HIT BIG!!
Seriously tho koumei is extremely fun and her ability to just rack up tons of elemental damage while slowly growing stronger is perfect for long-running missions. She's a great solo frame that can just not die if you play right, scales your damage as long as you keep doing silly quests, and is super easy to build! Literally throw about anything on her and she'll feel good because so much of her kit isn't THAT dependent on mods. Slap some aim-glide mods and stuff on her and the quests become free.
Not getting good decrees is just a skill issue honestly, build for gambling to get better ones, that easy. If you're playing koumei, and actually attempting to build around her decrees, which you should definitely keep in mind, build your weapons around it. Not crazy complicated. You get the cold decree? Make your gun work with that. Primary frostbite for example. It's okay to not do the same thing every mission, that's why she's fun. Don't run her in a 5 minute mission, bring her to the long ones and watch the decrees stack up. She will feel decent even with bad decrees due to the element damage, cc, and survivability.
Just be a better gambler. It's okay to not have a consistent experience. Look at duviri. Is it consistent every time? Do you get the same decrees every run? No. I've never heard people cry about non-consistent duviri runs. It's part of the experience. Koumei has the duviri thing in her kit, so she's also going to be random every run. There's entire games built around not having the same run every time, and that's the replayability factor. Yeah I like using my consistent frames that I know will get the job done every mission I bring them to, but Koumei is different.
Koumei is simply fun to play. Gambling is awesome.
I can respect this perspective.
I disagree. Koumei's RNG works in a way that everything is helpful (with special note on her 3):
Her 1 is fixed range and duration, modified by ability stats, with elemental damage varying from 125 elemental damage to 750 elemental damage. It's cheap to recast, making it good for CO or outright killing weak enemies for those too new to have CO effects.
Her 2... if you don't like Duviri, it's a free helminth slot. Smoldering Strike (the melee heat decree) was previously the only decree to change weighting, everything else was an extra hit, and now it does unmodified heat anyway. Finishers can be pretty easily done, too. Everything else is just a bonus unless the roll to reload breaks a gimmick because you use rolling guard.
Her 3 sucks if you don't have a survivability stat mod. Steel Fiber is plenty, and will scale with certain decrees. If you do that, it becomes pretty reliable even without decrees for even early Steel Path. Else, this is another option for the free helminth slot. Slap on Null Star or something with more reliable survivability.
Her 4 is 99% RNG-Free. Strength, range and duration all work as you'd expect. RNG determines status procs on hit, between 5 and 30.
I think she is quite a fun frame. I don't understand the complains about inconsistency when that's quite literally the point of her design it's a gamble. just because you don't sit there and spam the same thing over and over like a typical warframe don't make her bad. she has so many things to her. she buffs weapons every min, and if you get 3 6's its crazy how much she can do. it's fun
People don't like her because she's consistently bad but never consistently good unless, of course, you go in an hour long survival mission
@@braxtonyarborough8448 well then what is your idea of "constantly bad" because I simply disagree. I can think of way more worse or situational.
@braxtonyarborough8448 but you do know they literally told us in stream that she's an endurance gambler frame, right? Idk why yall that she was early game lvl when her kit is made to getter better the longer she gambles and wins big lmao
Komei is amazing (in circuit) where you can pick what you want
UNDERRATED COMMENT!!!
Warframe moment of calling a frame bad when havent even touched it for 0.1 milliseconds 👍
Fr koumei is quite good
Played alongside quite a few lately and I wasn't impressed.
@OmniEtcetera what'd you expect her to do? Nuke everything? She's stronger in her long game, with omamori and decrees, but her CC also does good damage and locks enemies down. I have her built, so I know how she works.
@@OmniEtcetera most people who play alongside Limbo would say the same thing but he can solo level cap with 0 mods so what's your point?
@@noughtic8204 I don't have to try meth to know its bad.
They just need to add the decree selection screen from Duviri to make the decrees better
Yeah and if they really wanted to balance it they could either reduce the selection to 3 OR remove the ability to reroll.
THIS EXACT THING MEEPMEEP!!!!
1:34 ...and there's nothing compelling me to keep watching...
Your buck 34 of watch time and comment are appreciated as it helps the algorithm push out the video on some level so thank you for your contribution.
00:20 Oberon raises an eyebrow
oberon is perfectly fine, just needs a touch up like how frost and ember did.
"Tree Father enterrs the chat..." 😂😂😂
I like playing her over Valkyr, Frost and Ember, so she might have the RNG gimmick, but still a strong frame. It would be great if the Duviri decree upgrades transferred to her ability decrees.
I disagree with Koumei being antithetically designed purely by virtue of interacting with RNG.
Your argument hinges on what her abilities do when you roll them being uncertain, this is just wrong, they all do something at base theyre just enhanced when landing a lucky roll, her 1 will always throw out strings and as long as this is a non zero number (so every time) you can expect said strings to apply a status, its incredibly cheap and spammable, her 2 will always give you a decree mission or when lucky rolled a decree without a mission, Knightmareframe's and Brozimes biggest criticisms of her decrees were the elemental buffs rendering arcane enhancements inert which of the latest patch is now a problem that doesnt even exist but even prior to this patch was extremely easy to navigate when leveraging into her passive. Her 3 will always give you Omamori Charms and if you roll low you get a free reroll, if you roll high you get Mesmer Skin on crack, her 4 will always CC.
On a macro design note as well, this is a looter shooter, whether you're paying attention to it or not youre always interacting with RNG, you kill a guy he might drop something, the likelihood of that guy dropping a thing and what he drops are RNG dependant, Secondary Encumber considered the best priming arcane in the game is RNG based, saying that Koumei doesnt work because she interacts with RNG just makes no sense to me.
It's not that Koumei merely interacts with RNG. It's that every ability has RNG embedded.
If it doesn't significantly impact gameplay it's a cheap nonsensical gimmick.
If it significantly impacts gameplay it makes it a frustration to deal with for the players who consistently roll poorly.
When I build a kit on a frame I expect the same outcomes everytime I go into a mission is all I'm saying.
What I've seen of Koumei's decree system it is nothing like Duviri's. By being forced to pick up whatever automatically generates as a opposed to picking from a list of decrees (like in Duviri) makes her more of a subject of fate and less a mistress of it imo.
Except if you actually test how her abilities work you realise that there is RNG on top of the RNG and even the non-triple-six rolls can't be relied upon to do what they are supposed to do with the exception of her 2. But then her 2 lacks the most important feature that makes decrees good.
@@OmniEtceteraWhere's the fun in expecting the same thing over and over again? Just get a nuker if you use your twisted logic and even if you roll poorly, you're a freaking space ninja with 3 other space ninjas! Quit whinnin
@@OmniEtcetera She has no bad Decrees though... They all categorize into either weapon buff or ability buff, it doesn't matter what you get you will eventually have a density of Decrees that are buffing you significantly via passive benefits when there's no downside what's the criticism? That you can't dictate which buff category you receive?
Her kit is geared to be low to ground and spam heavy, modding in Warframe doesn't change the function of a build simply enhances what you were intending on doing with said build anyway, when you have a build intent you augment your mod selection to facilitate that intent however your frame selection provides the foundation first, which she has, I would go so far as to say modding Koumei is more flexible than the majority because how low maintenance her kit is in its function and how many benefits she can give herself.
The build I run with her is focused around completing Decree missions, a theming and platform no other frame can facilitate, there's intent there, there's a design focus, not only being unable to appreciate that focus but unwilling to even attempt to understand it isn't a criticism of Koumei it's a perspective born out of laziness and idle complacency.
@@noughtic8204 except there ARE bad decrees based on what you are running. Again, you are missing what makes decrees good, which is the ability to buff and tailor a build based on what you have in your loadout and what options you receive. Koumei's 2 does not have this feature and it is ESSENTIAL to decrees being worth having at all, let alone investing the resources of Energy, time-in-mission, and completion of challenges to get.
If you run a Melee Influence build and get forced, combined Heat damage from a decree and can no longer proc the arcane, that is VERY BAD. If you run a bow and get free reload on roll, or double magazine capacity and +1 electric damage per shot reloaded that is BAD.
Now you can argue these things are avoidable and that is correct. It's avoidable by limiting your kit to things you might enjoy playing less, or which perform worse than what you might otherwise run. This is also BAD.
And here is the real crux of the design issue - it does not have to be this way. The skill already has the function of hold-cast to reject. All it needs is for this to have two seperate, distinct cooldowns for acceptance or rejection with the latter being fixed and comparatively short (say 20secs, or better yet 60secs but scaling with Efficiency) and to SELECT AND SHOW THE DECREE before you accept. That is still RNG but it gives you the ability to decide if it fits your loadout, with an acceptable amount of penalty for rolling again.
Look man I agree she’s bad but talking all this shit without even trying her it’s insane tbh
People like you make me question if the Warframe community is that great
Because great communities are monolithic lol
He's allowed to have an opinion. I really like Koumei, but that doesn't make me hate everyone that doesn't share my personal view.
@@deuxdrone5459 Nah he is spewing garbage unredeemable gsrbage.
Give a unmodded Koumei the corrosive Archonshards, the second last helminth perk and the poison archon mod and she destroys in steelpath.
If thats not enough her miniquest are a fun new mechanic for boring missions
nigga lemme tell you what. You sound cool that voice and the music is smooth
I helminthed koumei to make Oberuuk
You aren't a gambler that's all you quit before hitting big.
Koumei is bad? Tell that to the people who can Toxin everything to death regardless of roles. All jokes aside, Koumei is stupid powerful if you have a decent build in mind. I suggest you try exploring other builds or concepts, as I've seen plenty of examples from Koumei that prove your argument against her wrong.
Most of those examples are in an hour long survival mission, or the person was extremely lucky
@@braxtonyarborough8448 MrWarframe guy did an build on Koumei using subsumed abilities and murdered everything. I've personally played with people using the EXACT same build and they've cleared out 190's like they're nothing. So no, I'd say she's pretty good if you know what you're doing.
@@vlanson6529you lost your argument the moment you brought up subsuming. Any frame can be god tier with subsuming.
@@kittypie2012 Lost he argument? Didn't know where a "Frame Purist".
@@vlanson6529 if we're talking about a frame's kit being good or not then yes, being a "purist" is literally the basis of how we see if their kit is good or not. any frame can be good if i slap fucking roar on them and make them literally unkillable. that doesnt mean every frame is good, it means that ability is good. if i have to get rid of half her kit to make her feel useful, her kit wasnt good to begin with.
I like her style. I think she’s fun but it is hard to run her 2 in public lobbies. Stuff dies before I can do any challenges
If you dont mind me asking how would you mod her?
bro didn't even crafted her
@fnafcat-hurhurhurhur I think i skipped that part, so the creator of the video is taking out of his ass.
I would try to use every Archon Mod except Archon Intensify with her as what is unique to her is her 1 ability (Kumihimo) has the potential to have every status effect proc triggering all of the mods' effects.
I'd probably do away with her decree ability altogether as it's the biggest letdown and hit the Helminth for Sickening Pulse to synergize with her first ability.
@OmniEtcetera using more than 3 is 2 much. It's not a terrible idea to get rid of her 2 if you running short mission but for survival is probably the most fun you gonna have. Anyways what other mods would you put in her ?
i dont think she is insane but koumei is by far the easiest warframe to build go into steal path and succeed just maker a bit of a heath tank put flow and and ability efficiency and for any mission that isn't endurance use the charms then spam 4 then spam 1 for things like bosses that cant be picked up and for some easy millions of damage use the harmony doesn't even need to be a good build just use her for heavy attack easy 600k-172 million the decreases do suck but every other part of her kit is perfectly fine not to mention she pretty much any mission where enemies can contest a point a joke just user her 4 then bam they are 3 inches off the ground and cant contest she isnt top 5 but to say she is anywhere close to bottom five is more incorrect
Please use punctuation
I don't know about koumei, i haven't played her yet. I collect all of them so i don't care if they are shiet, i found my main already anyway.
noob tactics for trash like yourself
L take but i respect the grind fr keep it up
@@TheKaoticbros respect 🫡
While I agree that some of her missions (namely sliding and wall latching) are annoying she's really string even ignoring all rng elements and even the decrees. We are kinda just setting the standard as her rolling 3 6s and anything else is just a degraded skill. Even rolling all 1s is still a decent skill and I've never got that
It more's that the decrees on Koumei were an after thought.
This is easily visible in the way that they have the same art style as Duviri's while lacking the 4 selection interface to pick one that will actually work for the player's chosen playstyle.