honestly, i think one of the best examples for "breaking the anatomy" and the scaling part is from anime. Specifically Jojo's bizarre adventure, things are pushed beyond what is humanly possible but it works in terms of story and style.
@@dr.funnybones My brother once joked "I want to buy a Koichi body pillow," and my friend said with a completely straight face "Wouldn't that just be a regular pillow"
Lavender has such a "cool big sister" vibe. Like- "Hey, hey you yes you! Here are some mistakes I see a lot/made, learn from me and these other people :')"
The line art thing is actually something I should try, cause for me I always like my lineart when I do a drawing traditionally but I don't feel too happy with how it looks digitally.
Something I’ve been doing is sketching a really really rough sketch and then making another cleaner sketch and then coloring it and adjusting the cleaner sketch slightly for me it’s added more life when I do simple character drawing so I dunno it might help
@@SaintShion it depends on your art program, however she has the setting scatter (or maybe another name) on for the brush. you can turn that on in your brush settings depending on your program
I hope you do try it, it makes a huge difference! When I was a beginner artist, I always preferred my sketches to my final lineart. I eventually realized it was because it was losing that sketchy and loose quality in favor of more uniform lines. Not only has varied line weights helped me create much more interesting and dynamic art, but it’s also significantly sped up my process and helped me have much more fun with my art. Couldn’t recommend it more - just make sure you know what you’re doing Darker/thicker lines help in areas of emphasis or shadowy areas. Gaps in lineart/patterns also help simplify a busy design and allow your attention to go elsewhere. Generally, if done right, varied line weight really helps clarify what you’re looking at while moving the eye throughout the entire piece. Sorry for the massive wall of text, I just think this was such a great tip and wanted to share how it helped me, and some advice on how to execute it. Once you get the hand of it, you’ll never want to go back
this is really what stylization is about ! knowing the “correct” way and changing it for the better. great video, i think it will help me try to be more stylized and push my art more 😁
Thats why I have a little problem with those tipps. Every "this is a mistake" is actually just stylization and the lineart tip isnt even about clean lines but about thicken the lines of the shadow parts and have a lighter parts for where the line hits or the details are at. the execution is right, but the explanation is flawed
My brother keeps calling out how I draw necks really long and I didn't have a problem with it until he mentioned it now it bothers me bc it either looks to long or too short >_
@@ivythealiencat just practice what makes you happy. I had an issue for the longest time with the same thing. Now i have several styles that I like using, but my newest style dips back into the style that I used to love. Long necks and impossible body shapes, simply because they look doll-like and fun. It's all in how you feel and how you perceive your art. You've got this!
The good kind of artistic mistakes are not meant to be seen as bad. From what I know having drawing experience for a few years, despite the errors you’ll make, it doesn’t mean you can’t make something. You’ll eventually get it done and it’ll be something nice to look back on, or to even remember. As always, your artistic videos are a wonder to watch, and I thank you for that LavenderTowne
When I first started drawing, my characters all had very big eyes. And at some point someone i knew irl told me that the eyes were too big and I immediately changed my style to have more realistic proportions (i was like 13 and impressionable). Now I'm letting my character's eyes slowly grow back into a size I like and am comfortable with. Looking back on it, the big eyes were probably the best part of my art at the time lol.
@a.starribunni I feel the last part of your comment so much. I used to know an artist with a style very influenced by strip comics such as peanuts as well as very shape driven cartoons like Craig McCracken’s work. He drew a lot of fanart of animes he liked in this style and was so hated by people who only liked typical anime art, even though he stylized the characters so wonderfully according to their personality and seeing anime fanart in such a style was so fresh and fun.
As someone who struggles with overdetailing and having clinically clean lines, I've recently changed my art style to do the exact opposite... And frankly, I've never been happier with my art. I've been skipping the sketching process altogether and just diving straight into Lineart, adding thicker lines in some places and lots of hatching. It has the best of both worlds in terms of traditional vs digital art for me, (which I do both), and makes me feel much more intune with myself as an artist. The rougher feel it gives allows me to be much looser and less hard on myself. Which I think is honestly really important, and prevents burnout from coming so quickly.
@@ameliarose2655 make her watch encanto and see if she relates to Isabella 🤣 really though, have you shown her lavendertowne? Maybe just suggest her to watch her videos ☺️
BRO FINALLY dude i feel like enough people don’t talk about how these “errors” can actually be quite useful and interesting I agree with everything you said in this video
I'm currently working on a comic where one character is really tall, and the other short. When I put their heights into one of those online height comparison models, I was kinda disappointed the difference was not as dramatic as I expected. I don't know if I will end up exaggerating it, but this video did give me something to think about.
@@fallenflame1940 I think the name I've settled on is Guilts of Tundai, but I've only posted pages on my patreon so far. I'm trying to build up a backlog before I even think of posting it anywhere else.
For the stretch of the bodies I think the more cartoonish anatomy is "better" (all opinion) - due to it having more personality it shows more of what the character is like rather than just focusing on the fact that's how your body would ACTUALLY bend. Not to mention nobody is gonna notice that the proportions are off unless you say something- Especially non-artist! Maybe if an artist looks at it they might notice it but they'd be more intrigued with the story line rather than trying to criticize another artist comic/drawing that has a backstory behind it.
@@Clover573 Felt that- I used to have a strictly anime/realist style which would go in between but I've been experimenting with cartoon and chibi style and I'm always way more proud and comfy with them.
I think the only real issue is balance, which can easily break cartoonish anatomy. In lavendertowne's example, the legs are just uneven in size, which just makes it a little uncomfortable to look at after a while (ignoring the fact that the right pose is doable, albeit pretty uncomfortably, without breaking anatomy). It really doesn't make a difference as long as the artist knows what they're doing and conveys it properly to the audience, at the end of the day it's preference.
That one about people’s sizes reminded me of Wreck it Ralph. I mean, Ralph and Vanellope are meant to be from different worlds, but their characters don’t look like they don’t make sense when they’re together. Even though their sizes are wildly different, neither of their sizes or proportions make sense in reality, and both of them divert from reality in their own ways. I suppose that’s evidence for what you were saying throughout. After all, if Disney or Pixar characters look so good because of their unrealism, then why would any of our characters need to be perfectly realistic to look good
I really appreciate Lavender putting effort into the "don't do this" (for a lack of better words) instead of focusing on the "do this" like other artists, it just illustrates her point so much better
Omg true, it's so annoying especially in those short "do vs don't" type of videos They do the "bad" drawing like with 0 effort, in a way a complete beginner or a kid would draw, completely exaggerated and then do the "correct/hack" side with effort. Not only it's unrealistic, it doesen't show what mistakes the person tryna do the "correct/hack" could be making before
Also when animating, you don't have to use super clean line art, in fact some anime do use the scribbly manga-like art. A good example of this I can think off the top of my head is One Punch Man. Also Okami, a video game, looks like it is drawn with colorful inks despite being 3D (CGI). So don't feel like you have to ditch these cool traits if you wanna animate your art! You just wanna make sure that you color on a separate layer than your line art and on your coloring layer, you first apply a line of the color around the area you wanna fill before you bucket fill any base colors so you don't bucket fill the whole canvas. From there, you can apply shading on either the same layer or a different layer (different layer is easier to work with.)
The problem I have with animating scribbly lineart is the drawing looks sorta uneven/different each frame, idk how to explain really lmao Maybe I just scribble way too much but yeah
Im VERY guilty of overly-perfecting lineart. I've been trying to shy away a little bit, but I still do it mostly since scrabbly lineart is a bloody hell to color in! Properly connected lines+bucket tool is just ten times easier ;-;
This is so interesting to watch cuz in an earlier "do this not that" video of Lavendertownes, she expressly says to carry the line through as far as you can rather than do the scratchy style and now she's saying basically the opposite. It's such an interesting case of how your skills and opinions grow as you get older and hone your craft. It's also a great reminder that all artists, even ones you look up to, are still learning and growing and all their "tips and tricks" aren't hard facts, they're simply what that artist has learned at the time and it could change at any point in the future. I'd love to see Lavendertowne go back and redo some of her old "do this not that" videos based on what she believes and how she does art now, I think it could be a great way to see her growth! Regardless of that, great video as always!!
I think what she meant by carrying the line through is that most beginner artists will do the chicken scratch line work, which is not a good way of building confidence with the lines you draw. in this video, she means that having a sketchy or not super precise line style can be just as good as a clean one. just trying to clear it up, i don't think she was contradicting herself in that case
THIS!! THIS IS AN EXTREMELY IMPORTANT AND WELL PUT VIDEO!! When I was starting digital art and wanting to improve, I tried my best to make everything 100% perfect and any "mistake" would immediately ruin it all. I thought to "win" at art I had to scrub away at any imperfection. There was a point when I realized I was very unhappy with the art I was making, even if it was everything I thought I wanted. I'm still working to this day to get out of some bad habits that I used to have, but I've improved so much more than I ever could if I hadn't started to let myself make these "mistakes", and I'm happier than ever with my art now!! My advice to beginning artists (and everyone else who may need it): Let yourself be imperfect! Not everything needs to be 100% clean, detailed, anatomically correct, etc! Don't take everything you see from a youtube "art things that are cringe" video to heart, especially if you're just starting out! I know that's oddly specific but that's what got me into so many bad habits lol
I like to use pencil/crayon pens for sketch and lineart because it makes the art piece look homemade and full without going overboard with shading and details
i like to shade over the lineart. it creates a slightly messy look on the shading with occasional black bits popping out from the lineart, but its a unique style (hopefully)
Yes!!! I often use a pencil or sort of rough ink brush for this stuff, I should try using crayon brushes especially for shading bc I like having a gritty/grungy look to my art (I mostly draw fantasy stuff in "ye times of olde" so I like an aged and handcrafted look to my art)
@@aquabluerose7734 I couldn't find a good crayon brush in my program so I ended up making my own for lineart, it's really nice and also I recommend making your own brushes when you can't find one you like!!
This was really helpful. I've used to make this "mistakes" until I saw other pro artists that inspired me we're doing it. Also I want to say that I love your videos! Your videos really helped me to improve my art. I've been watching you for a long time but I didn't commented on any of your videos so you probably didn't even know that I existed Lol.. But yeah I just wanted to say that I *love* your channel and comics! :D
9:30 Richard Williams said that, in animation, perfectly realistic walks don't look right. They're too floaty. They have to make the ups and downs more extreme for it to feel convincing. This reminds me of that.
A good tip that I’ve learned regarding the 1st ‘mistake’ that’s good (Its a bit strange but it works). After doing your sketch, do your line art in a colorful color, this will trick your mind into thinking that it’s still “sketching” because it’s not black and will help you achieve that rough-clean look that she’s talking about. Then when your done you just go to hue, saturation, brightness and change the line art layer to be whatever color you want your finished line art to be and your done!
I agree 100% with hter and "incorrect anatomy". Ive started to draw miuch thinner, lenkier creatures nowerdays beacause it gives off a nicer vibe then realistic proportions.
The first tip is my life. I started liking my art a lot more when i started to master my hand shake and sketchy line art rather than trying to change it!
Your tip on scale reminds me alot of how in Kill La Kill they change Gamagori's size to make him more imposing, when he's the focus, like in his introduction, but occasionally shrink him down depending on more slower scenes, like the beginning of the car scene
Tbh I laughed SO hard when you mentioned the detailed teeth. I have an OC with an unusually large mouth and one time I drew him with "proper" teeth and he looked _horrifying_ it was funny tbh. Made me come up with an AU with a more horrific look of the characters in his world.
THE LINE ART THING!!!! oH MY GOD!!!! i have been struggling so much with that and you just opened my eyes THANK YOUUU!!!!! i always wondered why i couldn't get my final drawing to look as good as the sketch but i was missing that "sketch" look THANK YOU SO MUCH!!!!!!!!!!!!!!!!
there's this quote that bob ross said that i always remember and look up to, because of how simple it is yet hard to accept _"we don't make mistakes, only happy little accidents"_
This was so helpful! I love your tutorials! The first 'good mistake' about allowing messier line art is the *exact* problem that I had with my last drawing. I couldn't figure out why I didn't like the line art even though I had done it carefully. It really is too clean and has zero visual interest. The rest of the mistakes seem to be focusing on 'readability' in art. Exaggerating anatomy or sizes or simplifying details results in something that is easier to understand. It's okay to stretch the truth or simplify the truth of a character or object to sell the idea of whatever it is. For poses and proportions they become more dynamic and sell the 'idea' better. For detailed objects they become less dynamic and less busy to sell the 'gist' of the complex object.
a good example of pushing the size of things I think is the game Smile For Me, the main antagonist is around 7'4 and when you finally see him he towers over your character
I've kind of noticed the "too-clean" lineart in my art lately, so this video help me realize that I should try and give it a bit more life and fluidity ^-^ I think it'll help my art be a lot more dynamic
I usually make my drawings really clear and digitalized and just mess it up after so it looks better. Guess ill just let myself roam free through my drawing, thanks for the tips!!
You're videos always help me with my art, especially this one. I'm such a perfectionist when it comes to making art like when it comes to making smooth lineart and perfect body proportions. Thank you so much for this video; it really calmed my art nerves. Lots of love from Saskatchewan, Canada!
This is incredibly helpful and easily explains some topics that I think people outside the artist community don't understand and sometimes even complain about when viewing highly stylized works. Thankyou!
The rule still stands "learn the rules so you know how to break them." "Mistakes" can have their own uses and beauty in style, if the artist knows how to do it properly. It's just another tool in the toolbox, in a way, and how amazing art is made!
hey haley! love your videos *i love how she's sharing her advice* she's really talented and she is really inspirational for sharing all her advice, despite being told certain things at art school, to the younger generation, and showing them her experiences and how to make them better at art a lot of people ask me how to draw and i always direct them to haley!
I've always wanted the sort of loose, sketch like lineart look, but with everyone telling me to do the lineart perfectly and straight I wasn't able to let myskef go with the style I wanted, ill try to do so now knowing that it's an actual thing
5:24 while this segment is true and I don’t disagree, the non- exaggerated pose isn’t as boring/inferior as you think it is. The pose on the right is very close in terms of being the more clear action/silhouette, but it stands out as incorrect because neck and back mistakes are common in drawing. 🦕
For the first one, if anyone has ever read Welcome To Demon School Iruma-Kun, you’ll see exactly what she meant- the art in the manga conveys so much emotion and delicate-ness that the anime doesn’t!
I love watching these videos of yours because I’m trying to learn how to become a better artist and whenever I ask someone else or show them my art they all just tell me stuff like: “her eyes are to big.” Or; “why’s her neck so small?” Because that’s my style. Every bit of advice I get is to just make it more realistic which really annoys me.
I love these tips, I already use them a bit in my personal art, and I think it’s really important to know that no matter what stage your in with your art there is no such thing as a bad piece of art.🤗
I've found that very strict rigid adherence to anatomically correct artwork ended up setting me back quite a bit and I've had to unlearn a lot of ingrained stuff because of it. So much of illustration and character design is based on the artists interpretation of reality, not the perfect replication of it. So in my case I might have improved my anatomy skills but because thats all I focused on it meant my ability to express things became stagnant, perfectly life-like anatomy is often very stiff and not nearly as emotive as when you push things stylistically.
7:00 I find it interesting that you specifically use drawing every tooth as your example. Because youve pointed it out, I've realized how I subconsciously do that - fewer tooth details in drawings/designs not intended for spooks. I won't specifically outline any if its just a slight smile, but I'll show every sharp tooth when it's of my favorite monster species I've designed, just because I love their cute-creepy look. Thank you :)
I remember long ago making line art that was more sketchy looking and thinking my drawings looked good but I still felt bad, I felt like I was lazy because all the tutorials by pro artists said the only good lineart is the super smooth one stroke lines.
What a great video on the importance of stylization and what it can do for your art! So many newer artists (myself included) are looking for a why to develop their art style without realizing that a lot of things that you do naturally, even the things that you think are "mistakes," can actually contribute to you developing that style. Art can be done for many purposes but a big one is to express yourself! If you're struggling with your art right now, just know that you'll make it through this tough time! Stay hydrated artists! ♥
5:28 the drawing on the left gives me a feeling that the girl is being chased and looks at the window in despair. while the one on the right shows more curiosity in the girl xd
10:51 "A good rule to follow is to push the exaggeration level until it actually becomes too much, and then wind it back until you're satisfied with it. This way you see the whole range beforehand, instead of shooting in the dark." - Alan Becker, Principles of Animation #10
I think the best piece of advice I got when I started practicing art is that every piece of art advice has a time and place where it does and doesn't work, and you need to figure out when it does in order to use it right.
I really struggle with allowing myself to be "messier" with my art. I feel like such a perfectionist in that way; but it also inhibits me. It's not good for chronic hand pain either (trying to be "perfect" and smooth.)
My style allows me to really break the rules of reality, since I've developed a sort of anime-like way of drawing my characters and also since my characters are monsters, not humans. Their necks look like they've got a boomerang for the top of their spine, and their skull, eyes, hands and feet always are exaggerated a bit more to push the proportions. Having said boomerang neck characteristic also balances them a bit more visually and, in my stories, allows them to swivel their heads around almost the full 180 degrees. Their fingers and toes also have wider ranges of motion, lending to the unreal and inhuman energy that my characters have. These features are official and aren't just part of my style. If I drew humans, they wouldn't have the whole Pixar lamp neck because it'd obviously look pretty messed up on a human being.
Your art advice is so helpful that I cannot sum it up of how much it has opened my eyes with my own art. For me, I keep trying to go with more “realistic” anatomy with my characters than just go with the flow and exaggerate it a bit and to remember my drawings don’t have to be perfect (not that mine are lol).
The second is so true honestly I tried to teach myself stylized art with perfect anatomy and it just didn’t look as good with my natural art style. Plus I found it much less fun
All these tips are excellent! The thread between them is how much intention goes into a piece when breaking the “rules” for specific effects. What I’m focusing on right now is having more control over linework. The sketchy look gives a lot of movement and life, but you can tell if the line is done with intention vs done thru chaotic indecision… a useful stage of learning, but a major difference between “professional” work and practice.
I was literally just thinking about the line art one like an hour ago. I was watching Tokyo Ghoul and remembered one of the manga volumes I’d seen in a bookstore the other day, and how the manga art just looked so much more alive and interesting. I figured it was because of the more sketch-like style. It’s too bad you can’t really animate stuff like that.
Can we just hold on and appreciate how much you improved? I mean it's not like your art was ever bad, it has always been good but now it's like fantastical! I just noticed how you really just got it another level up and it is so lovely to watch you make that improvement. Keep the good work! I can't wait to see where it will get you :3
the first “mistake” is something i actually like to do i usually like to keep my art more rough When i make it more clean it looks kinda weird and the sketch usually seems better
A year ago, when I started drawing, you were my inspiration and incentive ear I started art with you and progressed. Now, I'm suffering artblock hits because of how much I started to change my style and I somehow came back to the person who taught me the few basics. Love your art and the way you teach! Thank you for everything!
Thank you for this first point on lineart! I used to get so stressed over lines because I wanted them to be "perfect" and I would agonize over lining my works. I made an effort to stop worrying over it so much and start doing it the "sketchy" way you show here and not only does my art look morr lively, I'm less stressed and I've gotten so much better at it!
Omg, how did I just recognize your art style?! I've been following you because I liked your videos but I just realized that you write Unfamiliar. You are an incredible person. Thank you so much for making your art. It is incredible and helps me through my weeks.
You won't believer how much this helped me! After watching this I made a drawing, and I was so happy with it at the end! My biggest thing was not being able to have messy lineart, I always made it stupidly clean. After this, I tried it out and I lived the result. Thanks for this video so much 💖
I have been a huge "clean" line art person. However in the last couple months I have started going over lines to thicken them up or using an eraser to shrink them instead of using system tools to keep them clean. I have liked the results honestly.
One thing that’s awesome about art is how subjective it can be. Like while I’m not the biggest fan of the scratchy look, some people really are, and that’s perfectly good.
Exactly! The way to properly make stylised proportions is to first know how it’s actually supposed to look and then knowing what you can do to make it look good
0:56 haha I’ve watched this video so many times and I never cared for this specific example till now!! Yup, I really like the art style because of it’s hand drawn technique like you said, it makes it a lot more expressive in my opinion!
I think oftentimes we put sooo much stress on ourselves by trying to be like our favorite artists or trying to have certain things mastered - I've really enjoyed just letting go, letting the imperfections and sketch lines show through, and experimenting with color, texture, and lines. We're all working hard to be the kind of artist we want to be, and I think playing with 'mistakes' can help us find our styles and what we love to do. Great video as always! :)
I do mistakes a lot and sometimes don’t even care about them heh I do erase them but I mostly go over it, If it looks too think and scruffy then I’ll erase it
Years ago in a video of his, Mark Crilley had said something along the lines of "don't let reality get in the way of a good pose." Sometimes you gotta stretch, twist, and contort your character in order to get an interesting pose, and if that means letting a bit of the anatomy go by the wayside, then so be it. (of course, don't use it as an excuse to not learn proper anatomy)
To me, art mistakes don't really exist/are true, it mostly depends on who's view it is. Just like how artworks aren't good but aren't bad either. Depends on who's looking at it. Everyone has different tastes and views on art.
I definitely agree on simplifying things. I had a couple of Characters who had more kibbly parts on their designs and wound up simplifying them for my comic to make them easier and faster to draw. It's really easy to want to do detailed designs but unless you're someone who's really good at always incorporating those, it's best to simplify and make it easier to draw.
this was incredible....super informative, and the way you conveyed each concept was so well done. have you considered doing masterclasses?? really enjoyed this, and i feel like my art will definitely improve!!
I completely agree with you on the line art! I usually try to make my line art perfect but when I'm done I'm usually not very happy with it. I like that you mentioned this, I started realizing why I didn't like it recently and I think this just speaks to me, lol. Glad I found this video, I love your advise!
honestly, i think one of the best examples for "breaking the anatomy" and the scaling part is from anime. Specifically Jojo's bizarre adventure, things are pushed beyond what is humanly possible but it works in terms of story and style.
I wanted to comment about JoJo’s Bizarre Adventure, but I knew in my heart that someone already did
Also soul eater does this, there's so much of a "camera lens distortion effect" and extreme perspective and squash and stretch.
Hell yeah! I love the stupid anatomy in Jojo so much
koichi compared to yukako
@@dr.funnybones My brother once joked "I want to buy a Koichi body pillow," and my friend said with a completely straight face "Wouldn't that just be a regular pillow"
Lavender has such a "cool big sister" vibe. Like- "Hey, hey you yes you! Here are some mistakes I see a lot/made, learn from me and these other people :')"
"Learn from me to fix your mistakes but don't get rid of your artistic charm!!!!"
As someone with an older sister who got me into art and helps me a lot, she really does
Omg you're right!
or just a good person
Bruh wdym having a big sister sucks its not "cool" trust me my big sister is annoying why do people thinks their heros or something
Love how Lavendertowne is sharing what she's learned over the years to younger artists
thats what the video is about bruh i
non-artists as well... or in my case non-drawers; I do 3D modelling, not drawing.
When you're about the same age as her and still need these tips..
I'm 29 so not younger but definitely less experienced. *_*
Younger? 😞 Sitting here at 32...
As Bob Ross once said, “There are no mistakes, just happy accidents”
🌚👊💕
And he didn’t just say that once… but every time he did make an happy accident
The Funny thing is I got a ad with Bob Ross in it right after I read this comment
_once_ ?? 🤔
but if there is a sad mistake you know you fd up
The line art thing is actually something I should try, cause for me I always like my lineart when I do a drawing traditionally but I don't feel too happy with how it looks digitally.
Something I’ve been doing is sketching a really really rough sketch and then making another cleaner sketch and then coloring it and adjusting the cleaner sketch slightly for me it’s added more life when I do simple character drawing so I dunno it might help
I really want to get better at line art. Does anyone know what brush she's using?
@@SaintShion it depends on your art program, however she has the setting scatter (or maybe another name) on for the brush. you can turn that on in your brush settings depending on your program
I hope you do try it, it makes a huge difference!
When I was a beginner artist, I always preferred my sketches to my final lineart. I eventually realized it was because it was losing that sketchy and loose quality in favor of more uniform lines. Not only has varied line weights helped me create much more interesting and dynamic art, but it’s also significantly sped up my process and helped me have much more fun with my art. Couldn’t recommend it more - just make sure you know what you’re doing
Darker/thicker lines help in areas of emphasis or shadowy areas. Gaps in lineart/patterns also help simplify a busy design and allow your attention to go elsewhere. Generally, if done right, varied line weight really helps clarify what you’re looking at while moving the eye throughout the entire piece.
Sorry for the massive wall of text, I just think this was such a great tip and wanted to share how it helped me, and some advice on how to execute it. Once you get the hand of it, you’ll never want to go back
@@SaintShion
You can make good line art with any brush (though I wouldn’t use a calligraphy brush unless you really know how to use it)
this is really what stylization is about ! knowing the “correct” way and changing it for the better. great video, i think it will help me try to be more stylized and push my art more 😁
Please stop giving me mean comments. My mother reads the comments I get and she cries a lot because of it. Please be nice, dear kav
????
@@AxxLAfriku ur smelly
@@kavyntar2194 he does this everywhere
Thats why I have a little problem with those tipps. Every "this is a mistake" is actually just stylization and the lineart tip isnt even about clean lines but about thicken the lines of the shadow parts and have a lighter parts for where the line hits or the details are at. the execution is right, but the explanation is flawed
*every mistake is just a style you aren’t going for*
So true-
You didn’t need to call me out like that bro 😭😭😭😭😭
My brother keeps calling out how I draw necks really long and I didn't have a problem with it until he mentioned it now it bothers me bc it either looks to long or too short >_
Correct.
@@ivythealiencat just practice what makes you happy. I had an issue for the longest time with the same thing. Now i have several styles that I like using, but my newest style dips back into the style that I used to love. Long necks and impossible body shapes, simply because they look doll-like and fun. It's all in how you feel and how you perceive your art. You've got this!
The good kind of artistic mistakes are not meant to be seen as bad. From what I know having drawing experience for a few years, despite the errors you’ll make, it doesn’t mean you can’t make something. You’ll eventually get it done and it’ll be something nice to look back on, or to even remember. As always, your artistic videos are a wonder to watch, and I thank you for that LavenderTowne
When I first started drawing, my characters all had very big eyes. And at some point someone i knew irl told me that the eyes were too big and I immediately changed my style to have more realistic proportions (i was like 13 and impressionable). Now I'm letting my character's eyes slowly grow back into a size I like and am comfortable with. Looking back on it, the big eyes were probably the best part of my art at the time lol.
@a.starribunni I feel the last part of your comment so much. I used to know an artist with a style very influenced by strip comics such as peanuts as well as very shape driven cartoons like Craig McCracken’s work. He drew a lot of fanart of animes he liked in this style and was so hated by people who only liked typical anime art, even though he stylized the characters so wonderfully according to their personality and seeing anime fanart in such a style was so fresh and fun.
As someone who struggles with overdetailing and having clinically clean lines, I've recently changed my art style to do the exact opposite... And frankly, I've never been happier with my art. I've been skipping the sketching process altogether and just diving straight into Lineart, adding thicker lines in some places and lots of hatching.
It has the best of both worlds in terms of traditional vs digital art for me, (which I do both), and makes me feel much more intune with myself as an artist. The rougher feel it gives allows me to be much looser and less hard on myself. Which I think is honestly really important, and prevents burnout from coming so quickly.
that is so cool and inspiring. glad you're happy, and hope you continue to be so.
I’d love to see your art! Is there a place you post it?
Yass! I started doing this too - just letting go and allowing the imperfections to show. It's so freeing! :) So glad you're happy with your art!
how do I show this to my perfection sister without actually showing it to her T-T
@@ameliarose2655 make her watch encanto and see if she relates to Isabella 🤣 really though, have you shown her lavendertowne? Maybe just suggest her to watch her videos ☺️
BRO FINALLY
dude i feel like enough people don’t talk about how these “errors” can actually be quite useful and interesting
I agree with everything you said in this video
I'm currently working on a comic where one character is really tall, and the other short. When I put their heights into one of those online height comparison models, I was kinda disappointed the difference was not as dramatic as I expected. I don't know if I will end up exaggerating it, but this video did give me something to think about.
Whats the comic called? It sounds quite interesting xd
@@fallenflame1940 I think the name I've settled on is Guilts of Tundai, but I've only posted pages on my patreon so far. I'm trying to build up a backlog before I even think of posting it anywhere else.
@@galtenoble I can tell thats gonna become a real comic book one day, and it’s gonna be famous 😃
@@shampooeater4111 wow, what a compliment!
@@galtenoble That’s such an intriguing name! I already wanna learn more haha
For the stretch of the bodies I think the more cartoonish anatomy is "better" (all opinion) - due to it having more personality it shows more of what the character is like rather than just focusing on the fact that's how your body would ACTUALLY bend. Not to mention nobody is gonna notice that the proportions are off unless you say something- Especially non-artist! Maybe if an artist looks at it they might notice it but they'd be more intrigued with the story line rather than trying to criticize another artist comic/drawing that has a backstory behind it.
Agreed
XD
it works unless the style is really really realistic but that's not the video's about so idk why everyone's about that
As a person with rather cartoony art style I agree. I don't make shoulders broad like I was told to. One head and a half is enough for me.
@@Clover573 Felt that- I used to have a strictly anime/realist style which would go in between but I've been experimenting with cartoon and chibi style and I'm always way more proud and comfy with them.
I think the only real issue is balance, which can easily break cartoonish anatomy. In lavendertowne's example, the legs are just uneven in size, which just makes it a little uncomfortable to look at after a while (ignoring the fact that the right pose is doable, albeit pretty uncomfortably, without breaking anatomy). It really doesn't make a difference as long as the artist knows what they're doing and conveys it properly to the audience, at the end of the day it's preference.
That one about people’s sizes reminded me of Wreck it Ralph.
I mean, Ralph and Vanellope are meant to be from different worlds, but their characters don’t look like they don’t make sense when they’re together. Even though their sizes are wildly different, neither of their sizes or proportions make sense in reality, and both of them divert from reality in their own ways.
I suppose that’s evidence for what you were saying throughout.
After all, if Disney or Pixar characters look so good because of their unrealism, then why would any of our characters need to be perfectly realistic to look good
Same
I really appreciate Lavender putting effort into the "don't do this" (for a lack of better words) instead of focusing on the "do this" like other artists, it just illustrates her point so much better
Omg true, it's so annoying especially in those short "do vs don't" type of videos
They do the "bad" drawing like with 0 effort, in a way a complete beginner or a kid would draw, completely exaggerated and then do the "correct/hack" side with effort. Not only it's unrealistic, it doesen't show what mistakes the person tryna do the "correct/hack" could be making before
Also when animating, you don't have to use super clean line art, in fact some anime do use the scribbly manga-like art. A good example of this I can think off the top of my head is One Punch Man. Also Okami, a video game, looks like it is drawn with colorful inks despite being 3D (CGI). So don't feel like you have to ditch these cool traits if you wanna animate your art! You just wanna make sure that you color on a separate layer than your line art and on your coloring layer, you first apply a line of the color around the area you wanna fill before you bucket fill any base colors so you don't bucket fill the whole canvas. From there, you can apply shading on either the same layer or a different layer (different layer is easier to work with.)
The problem I have with animating scribbly lineart is the drawing looks sorta uneven/different each frame, idk how to explain really lmao
Maybe I just scribble way too much but yeah
Im VERY guilty of overly-perfecting lineart. I've been trying to shy away a little bit, but I still do it mostly since scrabbly lineart is a bloody hell to color in! Properly connected lines+bucket tool is just ten times easier ;-;
Same
Probably why I rarely ever color crap
use the fill in select tool! it’s much faster and easier than closing up your lineart to fill it in
This is so interesting to watch cuz in an earlier "do this not that" video of Lavendertownes, she expressly says to carry the line through as far as you can rather than do the scratchy style and now she's saying basically the opposite. It's such an interesting case of how your skills and opinions grow as you get older and hone your craft. It's also a great reminder that all artists, even ones you look up to, are still learning and growing and all their "tips and tricks" aren't hard facts, they're simply what that artist has learned at the time and it could change at any point in the future.
I'd love to see Lavendertowne go back and redo some of her old "do this not that" videos based on what she believes and how she does art now, I think it could be a great way to see her growth!
Regardless of that, great video as always!!
I think what she meant by carrying the line through is that most beginner artists will do the chicken scratch line work, which is not a good way of building confidence with the lines you draw. in this video, she means that having a sketchy or not super precise line style can be just as good as a clean one. just trying to clear it up, i don't think she was contradicting herself in that case
Also, Incorrect anatomy can be super effective when done Intentionally and with purpose. The exaggerated Muscles of Grappler Baki for example.
Exactly!
THIS!! THIS IS AN EXTREMELY IMPORTANT AND WELL PUT VIDEO!!
When I was starting digital art and wanting to improve, I tried my best to make everything 100% perfect and any "mistake" would immediately ruin it all. I thought to "win" at art I had to scrub away at any imperfection. There was a point when I realized I was very unhappy with the art I was making, even if it was everything I thought I wanted. I'm still working to this day to get out of some bad habits that I used to have, but I've improved so much more than I ever could if I hadn't started to let myself make these "mistakes", and I'm happier than ever with my art now!!
My advice to beginning artists (and everyone else who may need it): Let yourself be imperfect! Not everything needs to be 100% clean, detailed, anatomically correct, etc! Don't take everything you see from a youtube "art things that are cringe" video to heart, especially if you're just starting out! I know that's oddly specific but that's what got me into so many bad habits lol
K nice
I like to use pencil/crayon pens for sketch and lineart because it makes the art piece look homemade and full without going overboard with shading and details
AYO 54 SECONDS AGO
i like to shade over the lineart. it creates a slightly messy look on the shading with occasional black bits popping out from the lineart, but its a unique style (hopefully)
Yes!!! I often use a pencil or sort of rough ink brush for this stuff, I should try using crayon brushes especially for shading bc I like having a gritty/grungy look to my art (I mostly draw fantasy stuff in "ye times of olde" so I like an aged and handcrafted look to my art)
@@aquabluerose7734 I couldn't find a good crayon brush in my program so I ended up making my own for lineart, it's really nice and also I recommend making your own brushes when you can't find one you like!!
Ur art Vids literally have helped me improve so much in the past few years and I cannot explain how thankful I am that I found ur channel
This was really helpful. I've used to make this "mistakes" until I saw other pro artists that inspired me we're doing it. Also I want to say that I love your videos! Your videos really helped me to improve my art. I've been watching you for a long time but I didn't commented on any of your videos so you probably didn't even know that I existed Lol.. But yeah I just wanted to say that I *love* your channel and comics! :D
@Gay Potato Oh I didn't saw your reply- So this is how you found my channel huh. Well yeah I drew it, thank you!
9:30 Richard Williams said that, in animation, perfectly realistic walks don't look right. They're too floaty. They have to make the ups and downs more extreme for it to feel convincing. This reminds me of that.
A good tip that I’ve learned regarding the 1st ‘mistake’ that’s good (Its a bit strange but it works). After doing your sketch, do your line art in a colorful color, this will trick your mind into thinking that it’s still “sketching” because it’s not black and will help you achieve that rough-clean look that she’s talking about. Then when your done you just go to hue, saturation, brightness and change the line art layer to be whatever color you want your finished line art to be and your done!
Genius
I agree 100% with hter and "incorrect anatomy". Ive started to draw miuch thinner, lenkier creatures nowerdays beacause it gives off a nicer vibe then realistic proportions.
Can we just talk about how Lavender's art has grown so much
The first tip is my life. I started liking my art a lot more when i started to master my hand shake and sketchy line art rather than trying to change it!
Your tip on scale reminds me alot of how in Kill La Kill they change Gamagori's size to make him more imposing, when he's the focus, like in his introduction, but occasionally shrink him down depending on more slower scenes, like the beginning of the car scene
Mistakes in general are good. You learn from them :3
@[content deleted] That was…depressing
Idk but when she said “Ah it’s Jamal” her voice sounded super exited and it was adorable
1:06
Honestly, I think that’s why I love Arcane so much. So many shots out of it seem so hand drawn and full of character imo.
YES YES THANK YOU I'M SO GLAD PEOPLE SEE SKETCHY/NOT SMOOTH LINEART AS A GOOD THING.
Tbh I laughed SO hard when you mentioned the detailed teeth.
I have an OC with an unusually large mouth and one time I drew him with "proper" teeth and he looked _horrifying_ it was funny tbh. Made me come up with an AU with a more horrific look of the characters in his world.
THE LINE ART THING!!!! oH MY GOD!!!! i have been struggling so much with that and you just opened my eyes THANK YOUUU!!!!! i always wondered why i couldn't get my final drawing to look as good as the sketch but i was missing that "sketch" look
THANK YOU SO MUCH!!!!!!!!!!!!!!!!
there's this quote that bob ross said that i always remember and look up to, because of how simple it is yet hard to accept
_"we don't make mistakes, only happy little accidents"_
This was so helpful! I love your tutorials!
The first 'good mistake' about allowing messier line art is the *exact* problem that I had with my last drawing. I couldn't figure out why I didn't like the line art even though I had done it carefully. It really is too clean and has zero visual interest.
The rest of the mistakes seem to be focusing on 'readability' in art. Exaggerating anatomy or sizes or simplifying details results in something that is easier to understand. It's okay to stretch the truth or simplify the truth of a character or object to sell the idea of whatever it is. For poses and proportions they become more dynamic and sell the 'idea' better. For detailed objects they become less dynamic and less busy to sell the 'gist' of the complex object.
a good example of pushing the size of things I think is the game Smile For Me, the main antagonist is around 7'4 and when you finally see him he towers over your character
I've kind of noticed the "too-clean" lineart in my art lately, so this video help me realize that I should try and give it a bit more life and fluidity ^-^ I think it'll help my art be a lot more dynamic
I needed that first one! I've been trying and failing to make my lineart perfectly, and have loved my sketchwork so much more!
When I watch your videos my art block magically disappears you inspire me to work my hardest and get better at drawing your awesome ❤️
I usually make my drawings really clear and digitalized and just mess it up after so it looks better. Guess ill just let myself roam free through my drawing, thanks for the tips!!
this is great! i’m a beginner digital artist and the one about “messy” lineart is especially helpful!!
You're videos always help me with my art, especially this one. I'm such a perfectionist when it comes to making art like when it comes to making smooth lineart and perfect body proportions. Thank you so much for this video; it really calmed my art nerves.
Lots of love from Saskatchewan, Canada!
I love how lavendertowne is sharing everything she learned like that really cool big sister
This is incredibly helpful and easily explains some topics that I think people outside the artist community don't understand and sometimes even complain about when viewing highly stylized works. Thankyou!
The rule still stands "learn the rules so you know how to break them."
"Mistakes" can have their own uses and beauty in style, if the artist knows how to do it properly. It's just another tool in the toolbox, in a way, and how amazing art is made!
I adore drawing teeth, I see so much of a person’s likeness and personality in their teeth 🥰🥰
hey haley! love your videos
*i love how she's sharing her advice*
she's really talented and she is really inspirational for sharing all her advice, despite being told certain things at art school, to the younger generation, and showing them her experiences and how to make them better at art
a lot of people ask me how to draw and i always direct them to haley!
That size one is going to help me, as I get back into drawing humans after like a year of drawing only dragons, and cats.
I've always wanted the sort of loose, sketch like lineart look, but with everyone telling me to do the lineart perfectly and straight I wasn't able to let myskef go with the style I wanted, ill try to do so now knowing that it's an actual thing
Over about 14-15 years of drawing, that was honestly the most helpful advice I've gotten. Thank you :)
9:24 I'm in love with the burly washer woman
5:24 while this segment is true and I don’t disagree, the non- exaggerated pose isn’t as boring/inferior as you think it is. The pose on the right is very close in terms of being the more clear action/silhouette, but it stands out as incorrect because neck and back mistakes are common in drawing. 🦕
For the first one, if anyone has ever read Welcome To Demon School Iruma-Kun, you’ll see exactly what she meant- the art in the manga conveys so much emotion and delicate-ness that the anime doesn’t!
I love watching these videos of yours because I’m trying to learn how to become a better artist and whenever I ask someone else or show them my art they all just tell me stuff like: “her eyes are to big.” Or; “why’s her neck so small?” Because that’s my style. Every bit of advice I get is to just make it more realistic which really annoys me.
I really appreciate her channel, she is helping so many young artists!!💙
I love these tips, I already use them a bit in my personal art, and I think it’s really important to know that no matter what stage your in with your art there is no such thing as a bad piece of art.🤗
I've found that very strict rigid adherence to anatomically correct artwork ended up setting me back quite a bit and I've had to unlearn a lot of ingrained stuff because of it. So much of illustration and character design is based on the artists interpretation of reality, not the perfect replication of it. So in my case I might have improved my anatomy skills but because thats all I focused on it meant my ability to express things became stagnant, perfectly life-like anatomy is often very stiff and not nearly as emotive as when you push things stylistically.
7:00 I find it interesting that you specifically use drawing every tooth as your example. Because youve pointed it out, I've realized how I subconsciously do that - fewer tooth details in drawings/designs not intended for spooks. I won't specifically outline any if its just a slight smile, but I'll show every sharp tooth when it's of my favorite monster species I've designed, just because I love their cute-creepy look.
Thank you :)
I remember long ago making line art that was more sketchy looking and thinking my drawings looked good but I still felt bad, I felt like I was lazy because all the tutorials by pro artists said the only good lineart is the super smooth one stroke lines.
What a great video on the importance of stylization and what it can do for your art! So many newer artists (myself included) are looking for a why to develop their art style without realizing that a lot of things that you do naturally, even the things that you think are "mistakes," can actually contribute to you developing that style. Art can be done for many purposes but a big one is to express yourself! If you're struggling with your art right now, just know that you'll make it through this tough time! Stay hydrated artists! ♥
5:28 the drawing on the left gives me a feeling that the girl is being chased and looks at the window in despair. while the one on the right shows more curiosity in the girl
xd
10:51
"A good rule to follow is to push the exaggeration level until it actually becomes too much, and then wind it back until you're satisfied with it. This way you see the whole range beforehand, instead of shooting in the dark."
- Alan Becker, Principles of Animation #10
this helps me so much, i've had trouble with making my characters more expressive, thanks !
I think the best piece of advice I got when I started practicing art is that every piece of art advice has a time and place where it does and doesn't work, and you need to figure out when it does in order to use it right.
I really struggle with allowing myself to be "messier" with my art. I feel like such a perfectionist in that way; but it also inhibits me. It's not good for chronic hand pain either (trying to be "perfect" and smooth.)
OH MY GOD I LITERALLY STOPPED MY SCRATCHY ARTSTYLE CUZ I THOUGHT IT WASNT PROFESSIONAL TYSM GOING BACK TO IT AND PERFECTINGM IT
My style allows me to really break the rules of reality, since I've developed a sort of anime-like way of drawing my characters and also since my characters are monsters, not humans. Their necks look like they've got a boomerang for the top of their spine, and their skull, eyes, hands and feet always are exaggerated a bit more to push the proportions. Having said boomerang neck characteristic also balances them a bit more visually and, in my stories, allows them to swivel their heads around almost the full 180 degrees. Their fingers and toes also have wider ranges of motion, lending to the unreal and inhuman energy that my characters have.
These features are official and aren't just part of my style. If I drew humans, they wouldn't have the whole Pixar lamp neck because it'd obviously look pretty messed up on a human being.
Your art advice is so helpful that I cannot sum it up of how much it has opened my eyes with my own art. For me, I keep trying to go with more “realistic” anatomy with my characters than just go with the flow and exaggerate it a bit and to remember my drawings don’t have to be perfect (not that mine are lol).
The second is so true honestly I tried to teach myself stylized art with perfect anatomy and it just didn’t look as good with my natural art style. Plus I found it much less fun
All these tips are excellent! The thread between them is how much intention goes into a piece when breaking the “rules” for specific effects. What I’m focusing on right now is having more control over linework. The sketchy look gives a lot of movement and life, but you can tell if the line is done with intention vs done thru chaotic indecision… a useful stage of learning, but a major difference between “professional” work and practice.
I was literally just thinking about the line art one like an hour ago.
I was watching Tokyo Ghoul and remembered one of the manga volumes I’d seen in a bookstore the other day, and how the manga art just looked so much more alive and interesting. I figured it was because of the more sketch-like style. It’s too bad you can’t really animate stuff like that.
Can we just hold on and appreciate how much you improved?
I mean it's not like your art was ever bad, it has always been good but now it's like fantastical! I just noticed how you really just got it another level up and it is so lovely to watch you make that improvement.
Keep the good work! I can't wait to see where it will get you :3
the first “mistake” is something i actually like to do
i usually like to keep my art more rough
When i make it more clean it looks kinda weird and the sketch usually seems better
A year ago, when I started drawing, you were my inspiration and incentive ear
I started art with you and progressed.
Now, I'm suffering artblock hits because of how much I started to change my style and I somehow came back to the person who taught me the few basics.
Love your art and the way you teach! Thank you for everything!
I've learned more about art (and my art) from this channel than any other art channel, thank you Lavender ❤️
Thank you for this first point on lineart! I used to get so stressed over lines because I wanted them to be "perfect" and I would agonize over lining my works. I made an effort to stop worrying over it so much and start doing it the "sketchy" way you show here and not only does my art look morr lively, I'm less stressed and I've gotten so much better at it!
💖💖 You've inspired me so much to draw my ocs! You're an amazing content creator and artist! :>
Omg, how did I just recognize your art style?! I've been following you because I liked your videos but I just realized that you write Unfamiliar. You are an incredible person. Thank you so much for making your art. It is incredible and helps me through my weeks.
I really ,Ike your art and these videos really help, and inspire me!
for some reason when I sometimes see unfinished art or like art that has small mistakes I somehow learn from them
bro even if u make even a small 1 min doodle it looks so much better than something I have
spent on for 3hours :'3
You won't believer how much this helped me! After watching this I made a drawing, and I was so happy with it at the end! My biggest thing was not being able to have messy lineart, I always made it stupidly clean. After this, I tried it out and I lived the result. Thanks for this video so much 💖
If art mistakes are actually good, I guess my art is a masterpiece 🧍
I bet it is ❤️
this is hard to tell if you're self burning or self compliment
@@moussetache I refuse to say witch one it is
I have been a huge "clean" line art person. However in the last couple months I have started going over lines to thicken them up or using an eraser to shrink them instead of using system tools to keep them clean. I have liked the results honestly.
One thing that’s awesome about art is how subjective it can be. Like while I’m not the biggest fan of the scratchy look, some people really are, and that’s perfectly good.
i feel like the one where you put the girl looking through the blinds, if you put those two drawings together as frames it could be like a animation!!
Exactly! The way to properly make stylised proportions is to first know how it’s actually supposed to look and then knowing what you can do to make it look good
I loved the new unfamiliar episode btw!!
0:56 haha I’ve watched this video so many times and I never cared for this specific example till now!! Yup, I really like the art style because of it’s hand drawn technique like you said, it makes it a lot more expressive in my opinion!
2:40 heh, on the right it looks like a hand drawn on paper drawing
on the left it looks like something that would be in a coloring book
I think oftentimes we put sooo much stress on ourselves by trying to be like our favorite artists or trying to have certain things mastered - I've really enjoyed just letting go, letting the imperfections and sketch lines show through, and experimenting with color, texture, and lines. We're all working hard to be the kind of artist we want to be, and I think playing with 'mistakes' can help us find our styles and what we love to do. Great video as always! :)
I do mistakes a lot and sometimes don’t even care about them heh
I do erase them but I mostly go over it,
If it looks too think and scruffy then I’ll erase it
Yesss finally someone who sees that anime doesn’t always have the same sketchiness as Manga!!^^
I NEEDED THIS
ahem im sorry i just needed this
Years ago in a video of his, Mark Crilley had said something along the lines of "don't let reality get in the way of a good pose." Sometimes you gotta stretch, twist, and contort your character in order to get an interesting pose, and if that means letting a bit of the anatomy go by the wayside, then so be it. (of course, don't use it as an excuse to not learn proper anatomy)
To me, art mistakes don't really exist/are true, it mostly depends on who's view it is. Just like how artworks aren't good but aren't bad either. Depends on who's looking at it. Everyone has different tastes and views on art.
I definitely agree on simplifying things. I had a couple of Characters who had more kibbly parts on their designs and wound up simplifying them for my comic to make them easier and faster to draw. It's really easy to want to do detailed designs but unless you're someone who's really good at always incorporating those, it's best to simplify and make it easier to draw.
this was incredible....super informative, and the way you conveyed each concept was so well done. have you considered doing masterclasses?? really enjoyed this, and i feel like my art will definitely improve!!
I completely agree with you on the line art! I usually try to make my line art perfect but when I'm done I'm usually not very happy with it. I like that you mentioned this, I started realizing why I didn't like it recently and I think this just speaks to me, lol. Glad I found this video, I love your advise!