As someone who did the insane move of going for Golden Route, Hard Mode, 1st Playthrough, I can say pretty comfortably that there were very few characters I basically never used on at least 1 main story map (not counting the spoiler thing that happens on Golden Route). I actually think Hughette on Hard was one of my best units. Shadowstitch Arrow locking down units from range is super invaluable. You need time to be able to secure kills early on a map and Hughette is the best unit in the game at preventing your units from getting overrun. I also still really like Anna even in Hard Mode. People honestly aren't using her right if they just run her into the backline and attack twice. You need to be waiting for opportunities to pop out of cover, throw poison at a unit and then pop into cover again for her to be most effective. I also find putting a unit to sleep and then taking cover to create a lot of utility. It is also completely valid to just sit in cover with Anna and do nothing for a turn if you need to get her TP back up to the point where she can do these hit and run strats. I'm also pretty high on Corentin for his terrain control and ability to stall and set of choke points, Julio because not only is he a TP Battery, he also buffs units, and has solid damage output, which even includes the ability to do pretty solid magical damage to tanky units like Shieldbearers, and surprisingly enough Giovanna because her movement, Trekking for TP, and use of certain high range attacks was pretty useful on a couple of maps.
@@matthewholmes2332 No, not Hossabara. Hossabara was honestly one of the units that performed poorly for me as other units just did what she does better. Erador and Roland are better units at pushing enemies around and between Geela, Medina, and potentially Cordelia, her healing feels underwhelming. Giovanna on the other hand has a few maps where she is legit crazy good on them. When she can make use of her entire kit, she's an extremely versatile and powerful unit. It's just that she is pretty map specific.
Piccoletta's playstyle is essentially being a good item user/debuffer that really uses 0 TP outside of decoy (and maybe some really good copycat abilities). The main thing holding her back is Medina and Lionel stealing all your money. Personally I think Corentin is very underrated on this list. Ice floors are amazing, and glacial moon is a great weapon skill. It's pretty easy to keep him on ice by himself. Or just have someone use an ice stone on an off-turn. And if you use correntin more, Groma automatically shines more. If you can position her well (facing towards enemies on ice) she can be downright immortal. If you can TP battery her for an early skyward strike to delete an archer or mage on the high ground (very clutch), you immediately enable her evade on K.O as well. Personally I still think Giovanna is still overrated. Her heal is the weakest in the game, requires specific tiles and costs 2 TP. Her damage skills outside of ivy beam cost 3 TP. Their damage/TP ratio is inefficient, and she can't use them every turn even with trekking for TP... and require a character to set up tiles for her. Also, even the slightest bit of elevation messes her up. She's a worse Narve, imo. And I agree with everything you said on Narve.
Additionally, while I also don’t like Piccoletta, I think you may be unaware like I was my entire play through of the game that she can THROW items such as fire, ice, electric, wind damage items at opponents. And heal items at allies from like half way across the map. Basically making her a mage that could potentially do a lot of damage depending on how much money you have to invest in those items. Similar to Medina in cost. She still not good in first play throughs as a lack of items and money is a problem, but can be good in new game+
Picoletta is a must in hard mode. Granted I never unlocked the time guy but having decoy pulls enemies away from your army and decoy takes 1 to 2 turns away from the enemy by having them attack you. Paired with Picolettas crazy range with throw items and increased damage, means she can clean up any enemies that haven't been finished off yet. She is also a tank with her evasion, have her block enemies
You don’t really need to use Decoy though and the TP would be better spent on damage. Erador can tank like 4+ enemies at once and Milo or Lionel can tempt a bunch of enemies too. Those things you can actively control whereas you can’t control who attacks the decoy. Medina and Anna are also better at using items.
@@quickpawmaud You can control who attacks the decoy, when you place her. You can afford to lose the decoy so you can place her in bad positions as well. The decoy can also be healed
@@smith-marsette2721 yeah but why not just use any of the characters I just mentioned instead? Maxwell gets a free revive and can kill things. Rudolph for example as a low tier is better for removing enemy turns with his traps which cost less TP. You can’t control which units decide to attack her like you can with all these other characters who have aoe direct turn denial commands. Decoy can be useful but it is not even in the top 5 abilities in the game and all these other characters can do way more.
I disagree with Rudolph, Anna, Corentin, Picoletta, Narve, Ezana, Hossabara, Benedict and Travis. Rudolph has amazing synergy with Jens, being able to set up traps together to just completely disengage enemies from attacking you. High B+ tier for sure. Anna has absolutely amazing utility early game and still decent utility late game. She can heal 2 people. Get into amazing positions due to Take Cover, she can spam powerful items and attack at the same time. She has decent mobility. Now I will not say she is top tier or anything (Nothing can really top our time boi), but I certainly think she should be atleast A tier. Coretin is just wrong here. A tier easily. Has good utility with Ice Wall and decent power on top of being able to just dunk on other mages or healers with Silence. Picoletta can save people outright with Decoy. I'm not saying she is amazing, but she is certainly better than Groma and Giovanna. Travis is outclassed by other tanks, I will admit. Erador basically just makes him irrelevant.. HOWEVER being able to force a pincer attack by tossing someone behind him is great. Plus luring people to cliffs and throwing them off it is hilarious. He is definitely not low tier. I'd say maybe near Flannagan. Ezana is a nuclear warhead and on maps with water, she is almost a necessity. Yeah she is a bit frail, but her power should be enough to push her into A tier. Plus her paralysis chance is a game changer on water maps. Maybe swap her with Decimal or Roland. Narve is proof that no mages in the game are bad. Even though he doesn't hit as hard as the other mages, he is consistently able to fill roles. If you don't get Cordelia, she is a solid ranged healer in a pinch and again Spark is great. B+ tier Hossabara has a fun niche with throwing people forward but honestly she is pretty underwhelming. Maybe if her heal did her as well or if she was just a smidge tankier she would be there, but I'd say put her in B tier. Benedict: Now.
For me, majority of the cast is viable. Piccoletta saved me in chapter 7 vs General Avlora. That fight was hard for me. Not using traps was a challenge. Piccoletta became an off tank and she can dish out damage with her offensive item throws, the throws reminded me of the Ninja class in FF tactics which is very useful. The Decoy being an off tank help me a lot because Piccoletta having high evasion, second I think in the entire class, was dodging a lot of physical damage. So when majority of the Aesfrost army bundled around the decoy. I just hit them with AOE damage with mage and items. Great list btw, keep it up.
Ezana above Narve is kinda crazy to me considering he does so much more than her. Ezana rite of thunderstorms is ok if you wanna turtle with puddles? And I guess if you want to spend extra TP to do slightly more damage than Narve’s Spark, though it will still have less range. Most units in this game with weather condition buffs want clear weather so it’s anti-synergistic. Rite of Tempests is just bad, it only reduces enemy archer accuracy by 10%. Rite of Luck is bad because Luck is kinda random, reducing enemy luck is bad for the same reasons. Her wind attack is a worse version of Narve’s since his gets a big boost with his “extending range” passive. And of course her weapon skill is just a massive waste of TP, dependent on Quahog to do things when he can be doing better things. The only thing she has over Narve is the 60% chance to paralyze over his 30% chance. Otherwise he does more damage, has more utility, has more range etc… all of which I feel are more valuable than a 30% increased chance to paralyze on one skill.
Corentin is best mage in the game. Slightly ahead of Freddie. Hughette is best archer slight ahead of Archie IMO. Julio is always good. Even better in combination with Medina. Narve + Ezana should be higher. Flanagan is tanky enough to not care about archers. Those Roland memes were S tier though haha.
Im not a fan of Coretin people seem to love him but im just not a fan maybe i dont know how to use him right. Hughette is the best solo archer because she can hop on highground but Archie can be alot better with certain pairs
@@thrash208 Corentin is better if for no other reason than the fact that he generates TP while standing on ice. Having TP available is a big deal in this game, especially to mages, and he generates his own more consistently than any other mage. His skills are also great for utility. Ice Wall can delay/redirect enemies, Frosty Fetters can completely negate other mages by casting silence, and shield of Ice gives someone a free hit of invincibility WITH a counter attack. Not only that but Glacial Moon doesn't require charge time and puts ice on a huge patch of land. This can also be the difference between melee units being in range, and not being able to hit you due to ice's added movement cost. Ice also decreases accuracy, so it may save you from taking enemy hits. Also it gives him a big patch of land to walk on so he can generate TP, AND it gives him the Icy Tomb follow up so any enemies standing on ice in range take big damage.
I feel that the key with Roland is making sure he doesn't die, not making sure he avoids damage. The more a player learns how to absorb inconsequential damage, the more enemeis Roland will either cripple or defeat. Even if the guy is at one hp, he can still fight back and when you manage to defeat enemeis rather quickly, he can earn a permanent slot on a team. Easily my favorite physical unit
gotta diagree with this rolands big thing is that hes a melee unit that can hit things in an aoe or far off targets but the tradeoff is he's squishy so why not just include a mage which will do the same thing as him aoe dmg and hitting far targets without the need to expose themselves like roland i did hard mode on my first playthrough and it was never worth the trouble of trying to keep him alive i benched him early in favor of corentin and never regretted it actually imo hes one of the worst units in the game he needs way more dodge chance and mobility to justify how squishy he is with how he is now you need to play very conservatively with him which means he often cant take advantage of situations he would like to like a big blob of melee units or a lone mage that stepped too far forward cause whenever he throws himself into the thick of it he just dies and whenever he does get some big damage off on a melee blob and manage to live you realize a mage woulda done more damage anyway cause rolands a physical unit and with the exception of mages everything in the game has higher physical defense than magical when is he ever a good choice id love to know
People will probably complain about Anna and Hughette's ranking. Early game carry that drops off midgame. Also hossabara is generally considered bottom tier. Surprised to see her at A.
Hossabara deals decent damage. Can heal during combos (not a game changer but it can be a life saver at times) Has Trekking for TP and great mobility. Sometimes you do end up not really using her TP that much, she is very general; but she has great uses for almost every team. You have to change your playstyle a bit optimize her, you have to huddle your units preemptively in cross formations so that she can heal more effectively.
Nice list and thanks for the shout. Corentin is the one character I've warmed most on. He's just so much more clutch that Frederica. Silence can destroy an enemy mage, Ice makes all the evasion characters way better, ice wall can win certain maps, and his ultimate is fairly easy spammable/doesn't require the investment of a second character like Frederica.
Aside from that this is one of those many confusing tier lists that seems a bit gunshy and only talks trash in guarded ways, I agree with most of the actual sentiments. Maybe Maxwell is a bit overhyped but the assessment isn’t exactly wrong. With Groma I know her HP feels scary, but she actually has the 4th highest defense in the game, and her magic def is well above average as well, not Milo levels but on par with the mages. If everyone is upgraded evenly she eats 3 physical hits easy, if she even gets hit. 90% 1 TP taunt lets her mix it up with mages she can’t nuke.
Ezana Narve Frederica heavily underleveled literally 3 turned Idore in my first blind normal run despite him being cured every turn from 2 healers (just tried to see the map, didn't even think that would work) Mages comp for the win here
I've only done one NG run on hard now, but I got a fair amount of mileage out of Piccoletta. The value of wasting several enemy turns with Decoy is already pretty good, but I found her item throwing stuff providing me with a lot of utility. Especially on maps where terrain was a big factor. I'm getting the feeling this kind of stuff might not be relevant in future NG+ cycles, though.
Picco is great on NG but yeah doesn't really scale well to NG+ She's great in NG because you just don't have that many tools to deal with the heavy hitters, and her decoy can survive 2-3 hits, and sometimes is even worth buffing/healing, it loves to trigger follow ups, and more. Problem is by NG+ and beyond, you have so many more tools to deal with heavy hitters, dragon shield, king shield, above and beyond. Traps, delaying moves, res earrings, passive defense bonuses and revives, bracelets and other accessories. Status ailments like stop, sleep, silence, instant death, blindness, shadowstiching, tempt, fury. Quietuses... These tools have less TP, or work longer, or are guaranteed, the range of your unit's abilities in general are longer, your batteries are more effective (on benedicts battle archibald with a battery can kill every mage before they even reach you). Along with that her decoy doesn't scale well either, at NG+ you're lucky to see it last a 2nd hit, for 3 TP to deny 1 enemy combined with her horrible speed it's no wonder... Her copycat does have some useful synergy with certain bosses or units that have truly insane abilities, like exharme's charisma, exharme's rouse troops, Elite Hyzantian Healer's refresh II, Clarus's coin toss (that for some reason does like 400+ damage) lyla's abilities... Problem is that's specific, and her range on copycat is only like 6... if it was infinite or at least like 12 like archibald she'd be better, and if she just had better stats, she could absolutely use the melee abilities better, like crippling blow, delaying thrust etc... But the fact she needs to get into range of a boss to copy their abilities combined with her longing stats is eh... I can see why you put her that low, I do think her abilities in NG hard especially deathless are clear as day and warrant at least a C or B, and her copycat synergies do have some use. Her intensive items, and item launcher passives are good.
Anna B+ tier really? She has so much utility. She can even use items twice. She is definitely A tier. She is the best unit for flanking with. Just go invisible for the enemy to pass by her then back attack with two follow ups. She could also setup the battlefield really easily with items since Medina is better used for TP. It is like you rated her based entirely on just attacking twice every turn which is not using her full potential. As well Ezana perfectly sets up Archibald for more damage so I think they should be together. I wouldn’t recommend using one without the other. I think Archibald could be moved down or Ezana moved up doesn’t really matter. Lionel and Milo should also be God. Lionel is guaranteed tempt not chance to tempt. Now I would never actually use Lionel because I don’t want to waste my money but if you use him to his potential he is God. Julio I think should be higher as well since he contributes whether you use Medina or not. I think he is like B+ tier. I agree with pretty much everything else though. Except maybe Decimal since I think he is just terrible to use whether he is actually useful or not. I hate inconsistency.
I agree with your tier list, but I would rate corentin higher. he is good at area denial and silence, plus he can maintain his TP on his own by freezing the ground where he is stepping on.
Maybe it's because I'm bad or don't try until I'm losing (I'm on my first playthrough and I chose Hard difficulty), but Piccoletta + Jens has earned my so many defensive wins by clogging up choke points and pushing enemies off cliffs. Given this, I find it a little confusing why she's bottom tier, perhaps it's because you're gauging them at lv50 and/or NG+. I think the tier guides will be based a lot on, as you said in the video, player imagination and play style. Slow, steady, and defensive I'd say my favorites so far are Hughette, Jens, Piccoletta, and Corentin. Wall + Decoy gives plenty of time for Jens to setup traps and Hughette to rain down arrows while traversing the map and keeping enemies on their toes.
Don't sleep on Anna's slumber stab - sneaking behind enemy ranks and sleeping multiple mages/healers is a winner. Also if you just use Rudolph to trap with Jens or deal out some ranged crowd control with slumber shot, he's def quite good. I actually found Trish to be a very useful finisher a lot of the time if you can get off an Act Again at the right moment. Any units that you managed to get low but failed to finish off you can rely on Trish to deal the killing blow. She's fast and crits pretty reliably, and Flaming Arrow deals decent enough damage.
The most confusing character in this game for me was Ezana. It seemed like they thought of a unique utility for her to have, then decided to design the rest of the game in a way that punishes the player for using her utility. SO many units want clear skies, even core teammates that everyone will use, like Frederica. And who would she be buffing besides herself? Narve only? Maybe that old archer guy in Tempest?
Anna can solo any battle that isn't timed if you have the patience. She can also use 2 items per turn acting as a backup healer or setting up oil/fire. She's a broken S tier character.
Hey i love your videos keep up the good work! Can you make a video going over difficulty settings? Like what they’re like and in what order to play the game for people who care?
Contain definitely A might be low S tier just the ability to spam glacier moon with just standing on ice plus just giving him a battery 🔋 support you will nuke most of the hard mode also agree with pikaletta placement the ability to waste enemy turns is great and to throw stones really far for chip is great plus she also set up the decoy to trigger combos
Mostly agree except with hughette. Even in hard ng+ the utility of her kit is just so useful. Even on flatter maps she is still great. On some the mental mock battles and main story battles she is just flat out broken with her kiting ability. And if the enemy catches up to u, blind them and keep running. Blind is also so huge in the game. It might as well be a stun with the amount of times the blinded enemy misses. It has such a high apply rate also. I may just be bad at the game tho maybe? It just feels wrong being able to solo win with hughette on a few maps/missions.
I definitely concede that I might've not showcased her full utility, she's probably the best archer but I personally prefer Archie over her in most cases for DPS.
@@LC356 nahhh when I replied I had a good amount of time in, but after putting in more hours yea, hughette is not that good. Maybe A tier... B still feels low but not crazy.
_____is good if you know how to use them is probably the most lazy argument there is. We know how to use them, we also know how to use the other characters that's why they're better.
Wait... So Stealing isn't that important in this game? I haven't tried it yet, but I ALWAYS tend to lean towards Thieves in most games as I find it saves you a LOT of money & you can get some great exclusive stuff that way. Is that not the case in this game?
Piccoleta save me in the fight agains the gustadolph brothers, the decoy tanks a lot of important damage that gives me tine to kill the bastards mages and get the advantage i need in that fight
Can't do a tier list for these units. Their usefulness changes based on map, enemy type, win conditions, and group synergy. For example, TP-hungry units do a lot better with Medina on the map. Milo and Lionel do better on maps with a lot of enemies to tempt. Hughette suffers on maps without elevation. Jens suffers on maps that can't make use of his spring traps. Maps with houses that are inaccessible make units like Hughette or Archibald (if Hoss flings him up there) functionally immortal.
Dude has got the mages backwards. I'd say Narve, Corentin and, Ezana are all A tier with Frederica being a B or B+. Sure she does the best damage out of all of them but she brings none of their utility or crowd control. She does one thing and thats nuke stuff. The flexibility and on demand elemental synergy of Narve, Controlling effects of Corentin and, mass stuns from Ezana are all worth far more than the bit of extra damage Frederica can squeeze out. Especially on hard mode. Also every other mage has excellent synergy with a few units. Narve pairs well with every other mage because he can throw out the appropriate element to capitalize on what they're doing. Corentin is excellent with Jens and Rudolph because he can force enemies to path into their traps. Ezana either gives old man Archie a dmg boost or puts out a ton of puddles for her and Narve to shock. Frederica literally has no synergies. In fact she has anti-synergies because putting her on a team with Ezana will lower her dmg as soon as home girl starts messing with the weather.
Narve is OP! He landed the final blow in 3 of the 4 final Boses in my play through. He’s so strong and the ability to do damage and heal from far away makes him so good! A tier for me
I think some people forget the fact that he can actually act as a secondary healer if you absolutely need to keep someone alive, and on maps where you have to split the party in two, he can be the 2nd group's sustain
I'm just out here weeping for the Giovanna that could have been. Why oh why did they have to make her an offensive mage? Imagine a dedicated terrain setter, someone who could just set the ground on fire regardless of whether or not it's flammable, or create huge puddles for Ezana and Narve's lightning.
@@LC356 I've spent downright too much time theorycrafting an alternate cool version of her. Her stats are the same, except magic attack and accuracy are lowered in favor of speed. Skills: 1) Stone Pillar: Basically a smaller but sturdier Ice Wall. It only blocks one square, but lasts much longer and has much higher durability. (Range 1-4) (2 TP) 2) Icy Breath: This gives her some damage potential while still keeping her focused on terrain manipulation by freezing the ground 3) Trekking for TP: This should remain. Giovanna should be running around setting different terrains all over the map 4) Incinerate: Scorch but 40% less powerful and it sets the ground on fire regardless of terrain (Range 1-4) (3 TP) 5) Endurance Ablaze: Raises P.Def and M.Def and grants Regen on flaming tiles 6) Evasion on Ice: Raises Evasion on frozen tiles 7) Shocking Wellspring: Creates a 2x2 diamond shaped puddle and has a ~35% chance to paralyze all enemies within the AoE (Range 1-4) (3 TP) Weapon Skill-Gaia's Love: Heals all allies standing on stone, flatlands, or grasslands that is not frozen, ablaze, or has a puddle. (All TP, effect increases with more TP)
Personally I think travis is by far the worst unit in the game. He provides nothing compared to every other unit and personally I found defensive strategies to be the best and most consistent for most maps on ng++ hard so having one range only can be really bad if your other skills provide little to nothing
This is quite on the mark. Personally my biggest disagreements are that I find frederica the worst mage and corentin at least A tier as freezing the whole map is insanely good most of the time. Then for minor things i'd put serenoa over maxwell, i'd put narve a bit higher because he has the best aoe dps potential, julio a bit higher and hossabara a bit lower. The rest is spot on!
@@kidkouga92 Corentin gets tp while being on ice, so thats even easier and more guaranteed. A good part of bringing a mage is also because of utility. She does good damage but I don't see value in flame shield stuff. The rest can silence, place walls and create ice tiles, heal, paralyze or do weather effects. Additionally narve does the most aoe dps as wind costs 2 tp and covers half the battlefield, and ezana the most single target dps (if set up) so this is why id say frederica is the worst out of the 4 (though she isnt a bad unit by any means).
I like Hossabara and she wound up being on my final team for my 1st run, but I still don't really know how to use her. Like she's good at tanking, has kind of a heal, and she seems to wanna be repositioning allies and setting up for pincer attacks, but she also wants to move a lot. If anyone has any tips I'd love to know how to play her.
I would say that is the general idea and being a meat shield. Her having Desperate Defense allows her to soak up damage so other allies don't have to take it. Keep her mobile for TP recovery also.
@@LC356 thanks, I need to work on my mobility. Roland is great but I do have a tough time positioning him as has been pointed out. I’ve yet to get into NG+ but I imagine it’s a map by map basis. Most of the time I’ve bunched up and slowly taken out units until I have the bigger army.
Why they gave Groma an immobilize instead of a blind make no sense. Why is Huette the only one with a blind all other status effects are on multiple characters.
Anna only in B+???? My man, she breaks the game basically the same way as Medina or the time child. You can literally solo entire maps with her if theres no healers (anymore)
Lol for what you said about Anna, anyone who actually hates a tactical playstyle, is probably playing the wrong game. Go play Final Fantasy 7 or something then & leave the games for smart ppl to the actual smart ppl.
Anna B+ are you juke ! ? hhhhhhhhh 😂😂😂😂😂😂😂😂😂😂 ? This is one of the strongest characters in the game if played correctly i won battles because of her power. She must also be granted a ring when killing any enemy that increases HP
Anna makes me sad. Even setting her up for success, she never shines on hard mode. She just does not ever do enough damage. I imagine on normal mode she sneaks behind mages and executes them, but on hard mode she sneaks behind them, takes away half their HP and sits like a duck. The only time she shines is by relying on others, such as setting up two combo attacks with Serenoa. Not exactly assassin style play. Her last ability is a debuffer? And notice in the story she teleports behind enemies .. but doesn't actually have this ability? They should have given her an assassinate ability to one shot (non-boss) enemies from behind.
You can just use take cover again behind the mages. Her cover doesn't break when she's adjacent to enemies but when adjacent to enemies AND they are facing her. If you aren't under some turn limit constraint, it is perfectly fine to attack, take cover, wait, wait, attack, take cover. Most of the time, the enemy AI isn't smart enough to wander around into her
@@Tragic_Idiot Yes, I have done this. The end result is everyone is dead and she is still there, attacking and hiding for 10-20% HP damage each of her turns. However even this isn't sustainable as the AI wanders around when there are no targets, typically covering their back from back attacks but more importantly liable to "bump" into her by accident. My point is on normal mode she can use stealth to get behind a target, then use double attack to kill it. No enemies nearby = no need to go back into hiding. But on hard mode she cannot dream of killing a target in most cases. Therefore ranged can perform the same role while doing much more damage, outclassing her. She is only useful when setting up perfect counter attacks or when Surmount allows her to get to an elevated target that ranged are unable to reach. These are way too niche to justify her over chars with much more utility. If slumber stab was 100% she would be more useful, similar to Hughette for disabling targets. But as explained in the video Hugh has degrading usefulness as well.
You have to show the entire tier list at the end bro.. otherwise there's no point. I'm just scrolling through the vid and I can't find it anywhere... What's the point of making a teir list if you don't show the tier list for more than half a second? You might as well just call it a discussion.
Corentin is A+ Tier
B-
If his skills were TP free
C tier
Frosty fetters and icy tomb are some of the most broken moves in the game he is the best spellcaster
@@Numero80 once you get TP on Ice his skills are free
As someone who did the insane move of going for Golden Route, Hard Mode, 1st Playthrough, I can say pretty comfortably that there were very few characters I basically never used on at least 1 main story map (not counting the spoiler thing that happens on Golden Route).
I actually think Hughette on Hard was one of my best units. Shadowstitch Arrow locking down units from range is super invaluable. You need time to be able to secure kills early on a map and Hughette is the best unit in the game at preventing your units from getting overrun.
I also still really like Anna even in Hard Mode. People honestly aren't using her right if they just run her into the backline and attack twice. You need to be waiting for opportunities to pop out of cover, throw poison at a unit and then pop into cover again for her to be most effective. I also find putting a unit to sleep and then taking cover to create a lot of utility. It is also completely valid to just sit in cover with Anna and do nothing for a turn if you need to get her TP back up to the point where she can do these hit and run strats.
I'm also pretty high on Corentin for his terrain control and ability to stall and set of choke points, Julio because not only is he a TP Battery, he also buffs units, and has solid damage output, which even includes the ability to do pretty solid magical damage to tanky units like Shieldbearers, and surprisingly enough Giovanna because her movement, Trekking for TP, and use of certain high range attacks was pretty useful on a couple of maps.
Is believe you mean Hossabarra, not Giovanna.
@@matthewholmes2332 No, not Hossabara. Hossabara was honestly one of the units that performed poorly for me as other units just did what she does better. Erador and Roland are better units at pushing enemies around and between Geela, Medina, and potentially Cordelia, her healing feels underwhelming. Giovanna on the other hand has a few maps where she is legit crazy good on them. When she can make use of her entire kit, she's an extremely versatile and powerful unit. It's just that she is pretty map specific.
anna is s tier in all playthrough
Piccoletta's playstyle is essentially being a good item user/debuffer that really uses 0 TP outside of decoy (and maybe some really good copycat abilities). The main thing holding her back is Medina and Lionel stealing all your money.
Personally I think Corentin is very underrated on this list. Ice floors are amazing, and glacial moon is a great weapon skill. It's pretty easy to keep him on ice by himself. Or just have someone use an ice stone on an off-turn.
And if you use correntin more, Groma automatically shines more. If you can position her well (facing towards enemies on ice) she can be downright immortal. If you can TP battery her for an early skyward strike to delete an archer or mage on the high ground (very clutch), you immediately enable her evade on K.O as well.
Personally I still think Giovanna is still overrated. Her heal is the weakest in the game, requires specific tiles and costs 2 TP. Her damage skills outside of ivy beam cost 3 TP. Their damage/TP ratio is inefficient, and she can't use them every turn even with trekking for TP... and require a character to set up tiles for her. Also, even the slightest bit of elevation messes her up. She's a worse Narve, imo. And I agree with everything you said on Narve.
Additionally, while I also don’t like Piccoletta, I think you may be unaware like I was my entire play through of the game that she can THROW items such as fire, ice, electric, wind damage items at opponents. And heal items at allies from like half way across the map. Basically making her a mage that could potentially do a lot of damage depending on how much money you have to invest in those items. Similar to Medina in cost. She still not good in first play throughs as a lack of items and money is a problem, but can be good in new game+
Pico was clutch for me in the new game+ golden route as part of Benedict’s squad because of her item throwing range
Does she do a lot of damage with those items? I find it comparatively weak. Her items only get more range and not more damage, right?
@@sympathism she gets a damage boost for items, however those items do have capped damage, so in late game it might become crappy
Picoletta is a must in hard mode. Granted I never unlocked the time guy but having decoy pulls enemies away from your army and decoy takes 1 to 2 turns away from the enemy by having them attack you. Paired with Picolettas crazy range with throw items and increased damage, means she can clean up any enemies that haven't been finished off yet. She is also a tank with her evasion, have her block enemies
You don’t really need to use Decoy though and the TP would be better spent on damage. Erador can tank like 4+ enemies at once and Milo or Lionel can tempt a bunch of enemies too. Those things you can actively control whereas you can’t control who attacks the decoy. Medina and Anna are also better at using items.
@@quickpawmaud You can control who attacks the decoy, when you place her. You can afford to lose the decoy so you can place her in bad positions as well. The decoy can also be healed
@@smith-marsette2721 yeah but why not just use any of the characters I just mentioned instead? Maxwell gets a free revive and can kill things. Rudolph for example as a low tier is better for removing enemy turns with his traps which cost less TP. You can’t control which units decide to attack her like you can with all these other characters who have aoe direct turn denial commands. Decoy can be useful but it is not even in the top 5 abilities in the game and all these other characters can do way more.
Cap! Picoletta is TRASH. Medina is the only true MUST for hard mode
@@gooddayz8347 Medina is not even a must. Nobody is.
I disagree with Rudolph, Anna, Corentin, Picoletta, Narve, Ezana, Hossabara, Benedict and Travis.
Rudolph has amazing synergy with Jens, being able to set up traps together to just completely disengage enemies from attacking you. High B+ tier for sure.
Anna has absolutely amazing utility early game and still decent utility late game. She can heal 2 people. Get into amazing positions due to Take Cover, she can spam powerful items and attack at the same time. She has decent mobility. Now I will not say she is top tier or anything (Nothing can really top our time boi), but I certainly think she should be atleast A tier.
Coretin is just wrong here. A tier easily. Has good utility with Ice Wall and decent power on top of being able to just dunk on other mages or healers with Silence.
Picoletta can save people outright with Decoy. I'm not saying she is amazing, but she is certainly better than Groma and Giovanna.
Travis is outclassed by other tanks, I will admit. Erador basically just makes him irrelevant.. HOWEVER being able to force a pincer attack by tossing someone behind him is great. Plus luring people to cliffs and throwing them off it is hilarious. He is definitely not low tier. I'd say maybe near Flannagan.
Ezana is a nuclear warhead and on maps with water, she is almost a necessity. Yeah she is a bit frail, but her power should be enough to push her into A tier. Plus her paralysis chance is a game changer on water maps. Maybe swap her with Decimal or Roland.
Narve is proof that no mages in the game are bad. Even though he doesn't hit as hard as the other mages, he is consistently able to fill roles. If you don't get Cordelia, she is a solid ranged healer in a pinch and again Spark is great. B+ tier
Hossabara has a fun niche with throwing people forward but honestly she is pretty underwhelming. Maybe if her heal did her as well or if she was just a smidge tankier she would be there, but I'd say put her in B tier.
Benedict: Now.
Narves a boy bro
Hassabara is a beast once she gets desperate defense.
For me, majority of the cast is viable. Piccoletta saved me in chapter 7 vs General Avlora. That fight was hard for me. Not using traps was a challenge. Piccoletta became an off tank and she can dish out damage with her offensive item throws, the throws reminded me of the Ninja class in FF tactics which is very useful. The Decoy being an off tank help me a lot because Piccoletta having high evasion, second I think in the entire class, was dodging a lot of physical damage. So when majority of the Aesfrost army bundled around the decoy. I just hit them with AOE damage with mage and items. Great list btw, keep it up.
Ezana above Narve is kinda crazy to me considering he does so much more than her.
Ezana rite of thunderstorms is ok if you wanna turtle with puddles? And I guess if you want to spend extra TP to do slightly more damage than Narve’s Spark, though it will still have less range. Most units in this game with weather condition buffs want clear weather so it’s anti-synergistic. Rite of Tempests is just bad, it only reduces enemy archer accuracy by 10%. Rite of Luck is bad because Luck is kinda random, reducing enemy luck is bad for the same reasons. Her wind attack is a worse version of Narve’s since his gets a big boost with his “extending range” passive. And of course her weapon skill is just a massive waste of TP, dependent on Quahog to do things when he can be doing better things. The only thing she has over Narve is the 60% chance to paralyze over his 30% chance. Otherwise he does more damage, has more utility, has more range etc… all of which I feel are more valuable than a 30% increased chance to paralyze on one skill.
Corentin is best mage in the game. Slightly ahead of Freddie. Hughette is best archer slight ahead of Archie IMO. Julio is always good. Even better in combination with Medina. Narve + Ezana should be higher. Flanagan is tanky enough to not care about archers. Those Roland memes were S tier though haha.
People forget that Flanagan has a perk that lowers damage inflicted head-on, which is where most enemy archers remain in most playthroughs.
Im not a fan of Coretin people seem to love him but im just not a fan maybe i dont know how to use him right. Hughette is the best solo archer because she can hop on highground but Archie can be alot better with certain pairs
@@thrash208 Corentin is better if for no other reason than the fact that he generates TP while standing on ice. Having TP available is a big deal in this game, especially to mages, and he generates his own more consistently than any other mage.
His skills are also great for utility. Ice Wall can delay/redirect enemies, Frosty Fetters can completely negate other mages by casting silence, and shield of Ice gives someone a free hit of invincibility WITH a counter attack. Not only that but Glacial Moon doesn't require charge time and puts ice on a huge patch of land. This can also be the difference between melee units being in range, and not being able to hit you due to ice's added movement cost. Ice also decreases accuracy, so it may save you from taking enemy hits. Also it gives him a big patch of land to walk on so he can generate TP, AND it gives him the Icy Tomb follow up so any enemies standing on ice in range take big damage.
I feel that the key with Roland is making sure he doesn't die, not making sure he avoids damage. The more a player learns how to absorb inconsequential damage, the more enemeis Roland will either cripple or defeat. Even if the guy is at one hp, he can still fight back and when you manage to defeat enemeis rather quickly, he can earn a permanent slot on a team. Easily my favorite physical unit
gotta diagree with this rolands big thing is that hes a melee unit that can hit things in an aoe or far off targets but the tradeoff is he's squishy so why not just include a mage which will do the same thing as him aoe dmg and hitting far targets without the need to expose themselves like roland i did hard mode on my first playthrough and it was never worth the trouble of trying to keep him alive i benched him early in favor of corentin and never regretted it actually imo hes one of the worst units in the game he needs way more dodge chance and mobility to justify how squishy he is with how he is now you need to play very conservatively with him which means he often cant take advantage of situations he would like to like a big blob of melee units or a lone mage that stepped too far forward cause whenever he throws himself into the thick of it he just dies and whenever he does get some big damage off on a melee blob and manage to live you realize a mage woulda done more damage anyway cause rolands a physical unit and with the exception of mages everything in the game has higher physical defense than magical when is he ever a good choice id love to know
People will probably complain about Anna and Hughette's ranking. Early game carry that drops off midgame.
Also hossabara is generally considered bottom tier. Surprised to see her at A.
Hossabara deals decent damage. Can heal during combos (not a game changer but it can be a life saver at times)
Has Trekking for TP and great mobility. Sometimes you do end up not really using her TP that much, she is very general; but she has great uses for almost every team.
You have to change your playstyle a bit optimize her, you have to huddle your units preemptively in cross formations so that she can heal more effectively.
anna is good at end-game, for four flanking attack combo with some heavy hitter. making hard-mode easy. It's a tactic game.
Nice list and thanks for the shout. Corentin is the one character I've warmed most on. He's just so much more clutch that Frederica. Silence can destroy an enemy mage, Ice makes all the evasion characters way better, ice wall can win certain maps, and his ultimate is fairly easy spammable/doesn't require the investment of a second character like Frederica.
Tier list is very subjective, depends on each player playstyle. So im not gonna disagree with your tier list, good job for making this tho!
Aside from that this is one of those many confusing tier lists that seems a bit gunshy and only talks trash in guarded ways, I agree with most of the actual sentiments. Maybe Maxwell is a bit overhyped but the assessment isn’t exactly wrong.
With Groma I know her HP feels scary, but she actually has the 4th highest defense in the game, and her magic def is well above average as well, not Milo levels but on par with the mages. If everyone is upgraded evenly she eats 3 physical hits easy, if she even gets hit. 90% 1 TP taunt lets her mix it up with mages she can’t nuke.
Not to mention if you just give her two evasion bracelets so she's at like 82 Invasion with desperate evasion she's not getting hit
I never seen a game with such varied tier lists. Great balancing
They did brilliantly with this gane
Ezana Narve Frederica heavily underleveled literally 3 turned Idore in my first blind normal run despite him being cured every turn from 2 healers (just tried to see the map, didn't even think that would work)
Mages comp for the win here
I've only done one NG run on hard now, but I got a fair amount of mileage out of Piccoletta. The value of wasting several enemy turns with Decoy is already pretty good, but I found her item throwing stuff providing me with a lot of utility. Especially on maps where terrain was a big factor.
I'm getting the feeling this kind of stuff might not be relevant in future NG+ cycles, though.
No it is, Piccoletta is a solid tank, she is just misunderstood/not used optimally. You use items on her and spam decoys, that's the idea :)
Picco is great on NG but yeah doesn't really scale well to NG+
She's great in NG because you just don't have that many tools to deal with the heavy hitters, and her decoy can survive 2-3 hits, and sometimes is even worth buffing/healing, it loves to trigger follow ups, and more.
Problem is by NG+ and beyond, you have so many more tools to deal with heavy hitters, dragon shield, king shield, above and beyond. Traps, delaying moves, res earrings, passive defense bonuses and revives, bracelets and other accessories. Status ailments like stop, sleep, silence, instant death, blindness, shadowstiching, tempt, fury. Quietuses... These tools have less TP, or work longer, or are guaranteed, the range of your unit's abilities in general are longer, your batteries are more effective (on benedicts battle archibald with a battery can kill every mage before they even reach you). Along with that her decoy doesn't scale well either, at NG+ you're lucky to see it last a 2nd hit, for 3 TP to deny 1 enemy combined with her horrible speed it's no wonder...
Her copycat does have some useful synergy with certain bosses or units that have truly insane abilities, like exharme's charisma, exharme's rouse troops, Elite Hyzantian Healer's refresh II, Clarus's coin toss (that for some reason does like 400+ damage) lyla's abilities... Problem is that's specific, and her range on copycat is only like 6... if it was infinite or at least like 12 like archibald she'd be better, and if she just had better stats, she could absolutely use the melee abilities better, like crippling blow, delaying thrust etc... But the fact she needs to get into range of a boss to copy their abilities combined with her longing stats is eh... I can see why you put her that low, I do think her abilities in NG hard especially deathless are clear as day and warrant at least a C or B, and her copycat synergies do have some use.
Her intensive items, and item launcher passives are good.
Anna B+ tier really? She has so much utility. She can even use items twice. She is definitely A tier. She is the best unit for flanking with. Just go invisible for the enemy to pass by her then back attack with two follow ups. She could also setup the battlefield really easily with items since Medina is better used for TP. It is like you rated her based entirely on just attacking twice every turn which is not using her full potential. As well Ezana perfectly sets up Archibald for more damage so I think they should be together. I wouldn’t recommend using one without the other. I think Archibald could be moved down or Ezana moved up doesn’t really matter. Lionel and Milo should also be God. Lionel is guaranteed tempt not chance to tempt. Now I would never actually use Lionel because I don’t want to waste my money but if you use him to his potential he is God. Julio I think should be higher as well since he contributes whether you use Medina or not. I think he is like B+ tier. I agree with pretty much everything else though. Except maybe Decimal since I think he is just terrible to use whether he is actually useful or not. I hate inconsistency.
I agree with your tier list, but I would rate corentin higher. he is good at area denial and silence, plus he can maintain his TP on his own by freezing the ground where he is stepping on.
Maybe it's because I'm bad or don't try until I'm losing (I'm on my first playthrough and I chose Hard difficulty), but Piccoletta + Jens has earned my so many defensive wins by clogging up choke points and pushing enemies off cliffs. Given this, I find it a little confusing why she's bottom tier, perhaps it's because you're gauging them at lv50 and/or NG+.
I think the tier guides will be based a lot on, as you said in the video, player imagination and play style. Slow, steady, and defensive I'd say my favorites so far are Hughette, Jens, Piccoletta, and Corentin. Wall + Decoy gives plenty of time for Jens to setup traps and Hughette to rain down arrows while traversing the map and keeping enemies on their toes.
Don't sleep on Anna's slumber stab - sneaking behind enemy ranks and sleeping multiple mages/healers is a winner. Also if you just use Rudolph to trap with Jens or deal out some ranged crowd control with slumber shot, he's def quite good.
I actually found Trish to be a very useful finisher a lot of the time if you can get off an Act Again at the right moment. Any units that you managed to get low but failed to finish off you can rely on Trish to deal the killing blow. She's fast and crits pretty reliably, and Flaming Arrow deals decent enough damage.
Agreed on all fronts. There are some different tactics that you can employ to make certain units shine.
I did an Avlora solo run which turned out to be easier than all of my other playthroughs
5:20 I spit out my drink god damn
The most confusing character in this game for me was Ezana. It seemed like they thought of a unique utility for her to have, then decided to design the rest of the game in a way that punishes the player for using her utility. SO many units want clear skies, even core teammates that everyone will use, like Frederica. And who would she be buffing besides herself? Narve only? Maybe that old archer guy in Tempest?
Agreed she is definitely Anti-Team base for some of the stronger units.
Anna can solo any battle that isn't timed if you have the patience. She can also use 2 items per turn acting as a backup healer or setting up oil/fire. She's a broken S tier character.
that take far to tedious amount of time to do that it hardly feels worth it, this isnt a splinter cell game
Ezana's power is insane. A+ Tiers.
True. But she is slow and has no TP recovery. Major issues.
Rudolph is the most underrated character in this whole game
Hey i love your videos keep up the good work! Can you make a video going over difficulty settings? Like what they’re like and in what order to play the game for people who care?
I can look into that yes. Thanks for checking it out 🤙🏿
Contain definitely A might be low S tier just the ability to spam glacier moon with just standing on ice plus just giving him a battery 🔋 support you will nuke most of the hard mode also agree with pikaletta placement the ability to waste enemy turns is great and to throw stones really far for chip is great plus she also set up the decoy to trigger combos
Mostly agree except with hughette. Even in hard ng+ the utility of her kit is just so useful. Even on flatter maps she is still great. On some the mental mock battles and main story battles she is just flat out broken with her kiting ability. And if the enemy catches up to u, blind them and keep running. Blind is also so huge in the game. It might as well be a stun with the amount of times the blinded enemy misses. It has such a high apply rate also. I may just be bad at the game tho maybe? It just feels wrong being able to solo win with hughette on a few maps/missions.
I definitely concede that I might've not showcased her full utility, she's probably the best archer but I personally prefer Archie over her in most cases for DPS.
@@LC356 nahhh when I replied I had a good amount of time in, but after putting in more hours yea, hughette is not that good. Maybe A tier... B still feels low but not crazy.
picoletta is good if you know how to use her
_____is good if you know how to use them is probably the most lazy argument there is. We know how to use them, we also know how to use the other characters that's why they're better.
Really solid tier list could not say it better myself
i love this vid! need more tier lists
erador explination had me dying of laughter
Wait... So Stealing isn't that important in this game? I haven't tried it yet, but I ALWAYS tend to lean towards Thieves in most games as I find it saves you a LOT of money & you can get some great exclusive stuff that way. Is that not the case in this game?
Piccoleta save me in the fight agains the gustadolph brothers, the decoy tanks a lot of important damage that gives me tine to kill the bastards mages and get the advantage i need in that fight
I underrated her here. She’s gooood
Can't do a tier list for these units. Their usefulness changes based on map, enemy type, win conditions, and group synergy.
For example, TP-hungry units do a lot better with Medina on the map. Milo and Lionel do better on maps with a lot of enemies to tempt. Hughette suffers on maps without elevation. Jens suffers on maps that can't make use of his spring traps. Maps with houses that are inaccessible make units like Hughette or Archibald (if Hoss flings him up there) functionally immortal.
Ezana B tier when she debuffs enemies with attacks and has my favorite weapon skill :o
Dude has got the mages backwards. I'd say Narve, Corentin and, Ezana are all A tier with Frederica being a B or B+. Sure she does the best damage out of all of them but she brings none of their utility or crowd control. She does one thing and thats nuke stuff. The flexibility and on demand elemental synergy of Narve, Controlling effects of Corentin and, mass stuns from Ezana are all worth far more than the bit of extra damage Frederica can squeeze out. Especially on hard mode. Also every other mage has excellent synergy with a few units. Narve pairs well with every other mage because he can throw out the appropriate element to capitalize on what they're doing. Corentin is excellent with Jens and Rudolph because he can force enemies to path into their traps. Ezana either gives old man Archie a dmg boost or puts out a ton of puddles for her and Narve to shock. Frederica literally has no synergies. In fact she has anti-synergies because putting her on a team with Ezana will lower her dmg as soon as home girl starts messing with the weather.
Remember the seeing Benedict at Seranoa's mother's grave? You maybe right.
I will die on this hill lol
omg Narve was my MVP and did so much work whatttt
Narve is OP! He landed the final blow in 3 of the 4 final Boses in my play through. He’s so strong and the ability to do damage and heal from far away makes him so good! A tier for me
I think some people forget the fact that he can actually act as a secondary healer if you absolutely need to keep someone alive, and on maps where you have to split the party in two, he can be the 2nd group's sustain
@@letmetryscience4535 exactly! That’s what I did many times
I'm just out here weeping for the Giovanna that could have been. Why oh why did they have to make her an offensive mage? Imagine a dedicated terrain setter, someone who could just set the ground on fire regardless of whether or not it's flammable, or create huge puddles for Ezana and Narve's lightning.
She 100% needs Corentin or another support character to work properly which is a huge shame
@@LC356 I've spent downright too much time theorycrafting an alternate cool version of her. Her stats are the same, except magic attack and accuracy are lowered in favor of speed. Skills:
1) Stone Pillar: Basically a smaller but sturdier Ice Wall. It only blocks one square, but lasts much longer and has much higher durability. (Range 1-4) (2 TP)
2) Icy Breath: This gives her some damage potential while still keeping her focused on terrain manipulation by freezing the ground
3) Trekking for TP: This should remain. Giovanna should be running around setting different terrains all over the map
4) Incinerate: Scorch but 40% less powerful and it sets the ground on fire regardless of terrain (Range 1-4) (3 TP)
5) Endurance Ablaze: Raises P.Def and M.Def and grants Regen on flaming tiles
6) Evasion on Ice: Raises Evasion on frozen tiles
7) Shocking Wellspring: Creates a 2x2 diamond shaped puddle and has a ~35% chance to paralyze all enemies within the AoE (Range 1-4) (3 TP)
Weapon Skill-Gaia's Love: Heals all allies standing on stone, flatlands, or grasslands that is not frozen, ablaze, or has a puddle. (All TP, effect increases with more TP)
Fenton has a ability when he on ice tiles he get tp he’s broken because he should be higher
Great video man
Much appreciated
Personally I think travis is by far the worst unit in the game. He provides nothing compared to every other unit and personally I found defensive strategies to be the best and most consistent for most maps on ng++ hard so having one range only can be really bad if your other skills provide little to nothing
Corentin is so S tier
Very solid tier list. 💖
I like the man that rides the owl
I like him also just not in battle lol
This is quite on the mark.
Personally my biggest disagreements are that I find frederica the worst mage and corentin at least A tier as freezing the whole map is insanely good most of the time. Then for minor things i'd put serenoa over maxwell, i'd put narve a bit higher because he has the best aoe dps potential, julio a bit higher and hossabara a bit lower. The rest is spot on!
Frederica is my favorite mage as she doesn't need TP as long as she can kill
@@kidkouga92 Corentin gets tp while being on ice, so thats even easier and more guaranteed.
A good part of bringing a mage is also because of utility. She does good damage but I don't see value in flame shield stuff. The rest can silence, place walls and create ice tiles, heal, paralyze or do weather effects. Additionally narve does the most aoe dps as wind costs 2 tp and covers half the battlefield, and ezana the most single target dps (if set up) so this is why id say frederica is the worst out of the 4 (though she isnt a bad unit by any means).
Can you make a video focusing on difficulty settings? Like when to switch to hard mode, normal ng+, hard ng+, etc?
Possibly yes
He said big poppa pump big poppa dump Scott Steiner
I just wanna say that my Roland Did like 500 damage to an 800 HP Indore to cap off my first Hard Mode.
He's def good if you can keep him alive.
I like Hossabara and she wound up being on my final team for my 1st run, but I still don't really know how to use her. Like she's good at tanking, has kind of a heal, and she seems to wanna be repositioning allies and setting up for pincer attacks, but she also wants to move a lot. If anyone has any tips I'd love to know how to play her.
I would say that is the general idea and being a meat shield. Her having Desperate Defense allows her to soak up damage so other allies don't have to take it. Keep her mobile for TP recovery also.
@@LC356 thanks, I need to work on my mobility. Roland is great but I do have a tough time positioning him as has been pointed out. I’ve yet to get into NG+ but I imagine it’s a map by map basis. Most of the time I’ve bunched up and slowly taken out units until I have the bigger army.
Anna can solo entire fights in any difficulty by resetting
I dont like hossabara , she is pretty weird sup not so much utility wise.
Why they gave Groma an immobilize instead of a blind make no sense. Why is Huette the only one with a blind all other status effects are on multiple characters.
True. Seems like a bit of an oversight imo
On my 2 playthroughs on hard Anna was easily my most effective player. If you know how to use her she god tier
Everyone is viable except Quahog and Medina, both of them break the game fundamentally.
Does Flanagan has the Best Character Portrait in game? Fck Yasssss 🥵🥵🥵
Based
Anna only in B+???? My man, she breaks the game basically the same way as Medina or the time child. You can literally solo entire maps with her if theres no healers (anymore)
On the latest one she's in S-Tier
Lol for what you said about Anna, anyone who actually hates a tactical playstyle, is probably playing the wrong game. Go play Final Fantasy 7 or something then & leave the games for smart ppl to the actual smart ppl.
Did you say homeboys duck is just long for Erador? Lmao I cried
Lmaooo
anna sitting that low? it's tactical game bro not just a "move-your-unit-and-hit-game.
I'm glad to see more people realizing that Picoletta is one of the worst characters. Every time I've argued this on reddit I get ruthlessly downvoted.
Anna is the most useful character
lol!
Anna B+ are you juke ! ? hhhhhhhhh 😂😂😂😂😂😂😂😂😂😂 ?
This is one of the strongest characters in the game if played correctly
i won battles because of her power. She must also be granted a ring when killing any enemy that increases HP
Anna makes me sad. Even setting her up for success, she never shines on hard mode. She just does not ever do enough damage. I imagine on normal mode she sneaks behind mages and executes them, but on hard mode she sneaks behind them, takes away half their HP and sits like a duck. The only time she shines is by relying on others, such as setting up two combo attacks with Serenoa. Not exactly assassin style play. Her last ability is a debuffer? And notice in the story she teleports behind enemies .. but doesn't actually have this ability? They should have given her an assassinate ability to one shot (non-boss) enemies from behind.
You can just use take cover again behind the mages. Her cover doesn't break when she's adjacent to enemies but when adjacent to enemies AND they are facing her. If you aren't under some turn limit constraint, it is perfectly fine to attack, take cover, wait, wait, attack, take cover. Most of the time, the enemy AI isn't smart enough to wander around into her
@@Tragic_Idiot Yes, I have done this. The end result is everyone is dead and she is still there, attacking and hiding for 10-20% HP damage each of her turns. However even this isn't sustainable as the AI wanders around when there are no targets, typically covering their back from back attacks but more importantly liable to "bump" into her by accident. My point is on normal mode she can use stealth to get behind a target, then use double attack to kill it. No enemies nearby = no need to go back into hiding. But on hard mode she cannot dream of killing a target in most cases. Therefore ranged can perform the same role while doing much more damage, outclassing her. She is only useful when setting up perfect counter attacks or when Surmount allows her to get to an elevated target that ranged are unable to reach. These are way too niche to justify her over chars with much more utility. If slumber stab was 100% she would be more useful, similar to Hughette for disabling targets. But as explained in the video Hugh has degrading usefulness as well.
What does DPS mean in a turn based game? lol
More of a generic universal phrasing than a verbatim in this case.
Anna is the only character than can solo maps, even on hard.
I already disagree.
You must not be talking about NewGame+
You have to show the entire tier list at the end bro.. otherwise there's no point. I'm just scrolling through the vid and I can't find it anywhere...
What's the point of making a teir list if you don't show the tier list for more than half a second? You might as well just call it a discussion.
18:50. I'm unsure how you missed it dude lol
How are you this incompetent?