The gold mine death they're talking about isn't exhaustion. The footnote mentioned that the gold deposits were only exploited in modern times so they will replace gold with something else.
"langue d'oil" / "langue d'oc" is a grouping of old dialects of French according to what word they used for "yes" - either "oil" in the North (I think it would usually have been pronounced something like English "wall" - this eventually became "oui" in modern French) or "oc" in the South (and I believe that's where "Occitan" comes from).
Happy Friday! The two islands of Jersey and Guernsey are the two little red island blobs just to the west of Normandy and north of Brittany. Used to be Norman lands when the entire region was controlled by the UK, and when the Brits lost control of the lands they owned in what is now mainland France, the islands remained loyal to the Crown, which is why they're still a Crown dependency to this day.
I think that a lot of PDX creators have stopped covering Tinto after the initial huge coverage, and I also do one shot no edit uploads on the news stuff to try and be faster about it.
@@generalistgamingalso, I wonder what would be the way to annex subject It can be an autonomy system like in hoi4 Or a diplomatic action like in vic3 However, it don't look like it would be an system similar to eu4 because there is no mana generation What do you think of it ?
@generalistgaming sorry thank for replying! Yeah why would they make Serbia playable at all !! It's freaking hard! I was wondering if Yugoslavia can be made by them!!!!!
Really disliking the political map mode for this and pretty much all the graphics to be honest, really reminds me of ck3 and I find it so hard to navigate
@@generalistgaming for me its that a lot of these games are using very simular art styles and coulour palattes ,none of them really have there own character i have the same issue with pretty much all the 4x games that have come out since civ 6 they all look for the lack of a better term like facebook games ,cartoony ,plastic , imperitor was largely a welcome releif from this although i cant really understand the mechanics for it
The one thing I fear the most about the upcoming EU5/PC is the possibility of a total micromanaging hell. I really and wholeheartedly welcome all the political and economic intricacies - especially economic, in Victoria style - but at the same time, I also hope for a mechanic that would de-incentivize micromananaging and incentivize delegating. That is; somehow the player should be able to micromanage "for free" only a small part of a larger empire (CK almost emulates this, as the player is almost always at least heavily preoccupied in developing the character's own demesne and not other places), and for the rest of the empire, one would _have_ to delegate the governance to AI characters (or maybe even other players in a co-operative multiplayer), and those characters could only be controlled through more coarse/vague directions (just like in real life.). Or optionally, one could choose not to delegate, and continue the universal micromanagement, but with a cost of some in-game resource that really hurts. Stellaris-like "planet automation" doesn't qualify as a solution to me. That is because total micromanagement in Stellaris is still possible and at the same time not penalized in any way in-game. For a player like me, if micromaging is free, it is obligatory, and player sanity doesn't count as a cost. OCDs will always micromanage everything if it's "free", for however marginal benefit assuming there is one, and regardless of whether the game is still fun or not. If the not-fun-experience is repeated in several playthroughs, that player will stop playing the game, considering the game as broken on almost a philosophical level. Here I am calling for a fix for that state of brokenness in that next big PDX title.
Absolutely. Intricate systems are a boon and I'm super excited for all of them. Hitting that sweet spot in the competency and 'cost' of delegated tasks is imo the biggest hurdle in making a 'next gen' grand strategy game.
To make myself clear: I don't want simply "automation" as a free option to make life (possibly) easier, like in Stellaris. I want delegation (better call it that rather than automation) as an integral part of the game mechanic. Something which would apply to players and country-level AIs alike, and which could't even normally be avoided. The degree of delegation could depend on a game rule, so that if someone really wanted to micromanage everything, they could still do it - but at that point they would be playing essentially a different game with different rules. Speaking of Victoria 3, autonomous investment makes good enough sense to me already in the current version of the game, and I trust that mods and further revisions will make it even better. The fact that individual investors (simulated by the autonomous investment mechanic) don't always or even very often invest exactly and right off the bat in a way that I'd ideally "want" them to is absolutely no problem. It's the opposite: The investors *aren't even supposed* to automatically share the strategic vision of the player (or country-level AI), or to function from the standpoint of the perfect information that I have as the player. To me it feels way more interesting and immersive and fulfilling to steer - and be obliged to steer - my country's economy largely in indirect ways; by affecting supply and demand through industries that I invest in myself or through trade deals, etc, and then over time getting to see the investors begin to flock in the "right" direction (i.e. the direction that's in accordance of my strategic vision for the country). I have never once considered playing Vicky 3 without the autonomous investment game rule. Not only because of my aversion to overt micromanagement, but equally so because I wouldn't see total control being as realistic or as immersive. I have also been content enough with the war system in Vicky 3. (Maybe it's easier also for the fact that I never played Vicky 2). As a player - and albeit an abstract country-spirit like entity as I am - I regardless feel that I am not even *supposed* to be able to control all my troops perfectly and in real time, but instead have to rely on my commanders who try to carry out my general orders. The only change I acutely wish for Vicky 3 right now (affecting both immersion and micromanagement) concerns production methods. I, as a player, should't be able to command the country's industries to use this or that production method unless I the country indeed had command economy as a law of the land. Otherwise I should only be able to affect the choice of production methods indirectly, through actions like tax benefits or subsidising certain raw materials or wages, etc. The fact that I now *have* to tell every last coal mine whether to use pickaxes or dynamite or whatever in their operations is not only tedious, but also constitutes a heavy immersion break.
The gold mine death they're talking about isn't exhaustion. The footnote mentioned that the gold deposits were only exploited in modern times so they will replace gold with something else.
9:35 You say "historically accurate", but since every EU playthrough is an alternqte history, I'd rather say "historically believable".
"langue d'oil" / "langue d'oc" is a grouping of old dialects of French according to what word they used for "yes" - either "oil" in the North (I think it would usually have been pronounced something like English "wall" - this eventually became "oui" in modern French) or "oc" in the South (and I believe that's where "Occitan" comes from).
Great vid as always!
Glad you enjoyed!
Happy Friday! The two islands of Jersey and Guernsey are the two little red island blobs just to the west of Normandy and north of Brittany. Used to be Norman lands when the entire region was controlled by the UK, and when the Brits lost control of the lands they owned in what is now mainland France, the islands remained loyal to the Crown, which is why they're still a Crown dependency to this day.
5:40 finally he drops the mask - Generalist Gaming (GG) finally reveals that he's secretly been Felonious Feline (FF)
I wonder if potatoes will replace other commodities or will be considered a subsistence crop.
e of the biggest differences between the religion maps is there is no more confucian
i wish they showed the amount of pops per resource in each map in a easier way like a list
you are fast to release compared to other paradox content creators
I think that a lot of PDX creators have stopped covering Tinto after the initial huge coverage, and I also do one shot no edit uploads on the news stuff to try and be faster about it.
@@generalistgamingalso, I wonder what would be the way to annex subject
It can be an autonomy system like in hoi4
Or a diplomatic action like in vic3
However, it don't look like it would be an system similar to eu4 because there is no mana generation
What do you think of it ?
@@ANCalias there might be buildings that help it - it might even be like embassies so it costs goods or something.
Hi! You have a Serbia video?
I don't think so? I had a Wallachia run a while ago. Somewhere there's like a start of me playing Serbia for like 2 hrs on stream
@generalistgaming sorry thank for replying! Yeah why would they make Serbia playable at all !! It's freaking hard! I was wondering if Yugoslavia can be made by them!!!!!
The empty spaces in the religion map are not uncolonized provinces, they are wasteland that can never be colonized.
I mean I feel like some of that land won't be wasteland, it just isn't inhabited at game start. But yeah, I think it is including wastelands.
I wish that if France gets revolutionary- they would add state atheism or something
Or Cult of Reason. Or just "none" as state religion. Depending on what faction wins the struggle for the French Revolution
Yeah since they are adding a more complex religious system i hope they add deism and atheism for after the enlightenment
@@hankjaffe9542 exactly
@@truedarklander right!! cult of reason that what I was trying to remember
Like The Cult of the Supreme Being vs The Cult of Reason vs Roman Catholicism (deism vs atheism vs theism) ?
Really disliking the political map mode for this and pretty much all the graphics to be honest, really reminds me of ck3 and I find it so hard to navigate
I think looking at something before you can interact w/ it vs after is always a super different experience.
@@generalistgaming for me its that a lot of these games are using very simular art styles and coulour palattes ,none of them really have there own character i have the same issue with pretty much all the 4x games that have come out since civ 6 they all look for the lack of a better term like facebook games ,cartoony ,plastic , imperitor was largely a welcome releif from this although i cant really understand the mechanics for it
Developing doesnt exist though so i doubt having cities on farmlanda will mater unless it reduces construction cost
They were showing still positive modifiers from terrain and I imagine farmlands will have the best modifiers
The one thing I fear the most about the upcoming EU5/PC is the possibility of a total micromanaging hell. I really and wholeheartedly welcome all the political and economic intricacies - especially economic, in Victoria style - but at the same time, I also hope for a mechanic that would de-incentivize micromananaging and incentivize delegating. That is; somehow the player should be able to micromanage "for free" only a small part of a larger empire (CK almost emulates this, as the player is almost always at least heavily preoccupied in developing the character's own demesne and not other places), and for the rest of the empire, one would _have_ to delegate the governance to AI characters (or maybe even other players in a co-operative multiplayer), and those characters could only be controlled through more coarse/vague directions (just like in real life.). Or optionally, one could choose not to delegate, and continue the universal micromanagement, but with a cost of some in-game resource that really hurts.
Stellaris-like "planet automation" doesn't qualify as a solution to me. That is because total micromanagement in Stellaris is still possible and at the same time not penalized in any way in-game. For a player like me, if micromaging is free, it is obligatory, and player sanity doesn't count as a cost. OCDs will always micromanage everything if it's "free", for however marginal benefit assuming there is one, and regardless of whether the game is still fun or not. If the not-fun-experience is repeated in several playthroughs, that player will stop playing the game, considering the game as broken on almost a philosophical level. Here I am calling for a fix for that state of brokenness in that next big PDX title.
Hear hear
Absolutely. Intricate systems are a boon and I'm super excited for all of them. Hitting that sweet spot in the competency and 'cost' of delegated tasks is imo the biggest hurdle in making a 'next gen' grand strategy game.
Multiple dev diaries have mentioned the ability to automate systems if you want, it seems that they have this in mind.
Looking st how the Victoria 3 AI works the economy of that game...I don't think we want automation.
To make myself clear: I don't want simply "automation" as a free option to make life (possibly) easier, like in Stellaris. I want delegation (better call it that rather than automation) as an integral part of the game mechanic. Something which would apply to players and country-level AIs alike, and which could't even normally be avoided. The degree of delegation could depend on a game rule, so that if someone really wanted to micromanage everything, they could still do it - but at that point they would be playing essentially a different game with different rules.
Speaking of Victoria 3, autonomous investment makes good enough sense to me already in the current version of the game, and I trust that mods and further revisions will make it even better. The fact that individual investors (simulated by the autonomous investment mechanic) don't always or even very often invest exactly and right off the bat in a way that I'd ideally "want" them to is absolutely no problem. It's the opposite: The investors *aren't even supposed* to automatically share the strategic vision of the player (or country-level AI), or to function from the standpoint of the perfect information that I have as the player. To me it feels way more interesting and immersive and fulfilling to steer - and be obliged to steer - my country's economy largely in indirect ways; by affecting supply and demand through industries that I invest in myself or through trade deals, etc, and then over time getting to see the investors begin to flock in the "right" direction (i.e. the direction that's in accordance of my strategic vision for the country). I have never once considered playing Vicky 3 without the autonomous investment game rule. Not only because of my aversion to overt micromanagement, but equally so because I wouldn't see total control being as realistic or as immersive.
I have also been content enough with the war system in Vicky 3. (Maybe it's easier also for the fact that I never played Vicky 2). As a player - and albeit an abstract country-spirit like entity as I am - I regardless feel that I am not even *supposed* to be able to control all my troops perfectly and in real time, but instead have to rely on my commanders who try to carry out my general orders.
The only change I acutely wish for Vicky 3 right now (affecting both immersion and micromanagement) concerns production methods. I, as a player, should't be able to command the country's industries to use this or that production method unless I the country indeed had command economy as a law of the land. Otherwise I should only be able to affect the choice of production methods indirectly, through actions like tax benefits or subsidising certain raw materials or wages, etc. The fact that I now *have* to tell every last coal mine whether to use pickaxes or dynamite or whatever in their operations is not only tedious, but also constitutes a heavy immersion break.
It's hilarious seeing Muricans root around in old world maps😂 it's like watching a monkey try to read Shakespeare.