Technically rendering at 960p and scaling up to 1440p, rather than "playing at 1440p". Many define it with the output, but if 2 people said they "play a game at 4k", just to find out one upscales from 720p using FSR performance, vs another upscaling from 1440 using FSR quality, are they both playing at 4k? Is it really the same? I think when saying what resolution you are playing at, you should say the resolution you are actually playing at and using an upscaler to output to your display. Still for a 7900xt, 80fps at 960p with RT looks pretty good and respectable.
I did an updated benchmark run on the game using DirectX 11 full 1440p, and for some reason, it runs faster on DirectX 11 than it did on DirectX 12 with upsclaling
Technically rendering at 960p and scaling up to 1440p, rather than "playing at 1440p". Many define it with the output, but if 2 people said they "play a game at 4k", just to find out one upscales from 720p using FSR performance, vs another upscaling from 1440 using FSR quality, are they both playing at 4k? Is it really the same? I think when saying what resolution you are playing at, you should say the resolution you are actually playing at and using an upscaler to output to your display. Still for a 7900xt, 80fps at 960p with RT looks pretty good and respectable.
@@Mcnooblet I updated the title to say fsr 2 quality
I did an updated benchmark run on the game using DirectX 11 full 1440p, and for some reason, it runs faster on DirectX 11 than it did on DirectX 12 with upsclaling