Your method of teaching is amazing, very easy to follow. Definitely learnt so much from you! I actually assumed that your video had many more views. I hope this channel blows up :)
Phenomenal video. You not only show what to do, but explain why. Especially regarding use of nodes. I've followed many tutorials that really don't leave me with the understanding of how it works. The biggest hurdle I find with blueprints is knowing what nodes are available and what their functions are. Thank you for your videos!
20:30 for multiply node you can hold M and left click, just like holding 3 for color vector. I must say, this is my 5th video in a row that I watched from you. So much detail and well explained. Thank you
What if you want the emissive light to fade over a duration? Say i interact with an object, and the emissive color fades over 6 secounds? I have used time to make it fade in a loop, but i want it to fade over a duration set in the blueprint (i’m interacting with) when i use time in the material blueprint, everything with that material fades in sync. I only want it to fade over an animation node, and not syncronized with every other instance of the material in the world.
awesome tutorial. Sir i have one problem please solve. i bring logo as png format in unreal engine and in material slot i masked this png and get 2d picture now i want to glow this 2d picture. Kindly solve this problem, please.
1. Check Emissive Color Settings: Ensure the Emissive Color input is set correctly. Use a color node to define the color you want your material to emit. 2. Adjust Emissive Intensity: Emissive intensity can sometimes cause the material to appear white if it’s too high. Use a Multiply node to control the intensity of the emissive color. 3. Check Auto Exposure Settings: Unreal Engine’s auto exposure can affect how emissive materials appear. In your project settings, you can adjust the exposure settings. Alternatively, you can disable auto exposure: 4. Scene Lighting Considerations: Ensure that the overall lighting in your scene is not too bright, which can cause emissive materials to appear washed out. I hope this helps
is the smothnes of the animation dependent on some parameter in engine or is it only for the video compression? and is it possible to combine different materials one emissive and panning and the other one static.
nice video thank you but if you increase the strength with any color it 'whites out' any way of keeping OG color like green for eg and just making it glow more?
Hello, im trying to understand this, but can't find answer anywhere. Why multiply RGB parameters also increase intensity? As i understand it only changes color from black to white and all the colors inbetween. How it also affect intensity? Thanks.
When you multiply a color by a scalar value greater than 1, each component of the color (Red, Green, Blue) is scaled up, which increases the overall brightness and perceived intensity of that color. Hope it makes sense:)
Your method of teaching is amazing, very easy to follow. Definitely learnt so much from you! I actually assumed that your video had many more views. I hope this channel blows up :)
Amazing to hear this. This channel is still very young but please do spread the word if others wish to skill up. ;)
Phenomenal video. You not only show what to do, but explain why. Especially regarding use of nodes. I've followed many tutorials that really don't leave me with the understanding of how it works. The biggest hurdle I find with blueprints is knowing what nodes are available and what their functions are. Thank you for your videos!
20:30 for multiply node you can hold M and left click, just like holding 3 for color vector. I must say, this is my 5th video in a row that I watched from you. So much detail and well explained. Thank you
Beautiful tutorial - absolutely excellent in every way! Thank you so much, I will be using these material tips forever now.
Thank you so much, Reza!
Incredibly helpful, thank you!
Brilliant - thank you very much for this fantastic explication and your effort!!
Thank you Uwe 🙏🏼
Raza Sir, you are the best.
GREAT TUT. THANK YOU!
❤🔥❤🔥❤🔥
Very nice video as usual. Thank you.
Amazing to hear
What if you want the emissive light to fade over a duration? Say i interact with an object, and the emissive color fades over 6 secounds? I have used time to make it fade in a loop, but i want it to fade over a duration set in the blueprint (i’m interacting with) when i use time in the material blueprint, everything with that material fades in sync. I only want it to fade over an animation node, and not syncronized with every other instance of the material in the world.
awesome tutorial. Sir i have one problem please solve. i bring logo as png format in unreal engine and in material slot i masked this png and get 2d picture now i want to glow this 2d picture. Kindly solve this problem, please.
You're the best! omg
Right back at you 😁
Great video! Anyway i can expose the power of the emission per blueprint so that i can control it in game?
kheili karet doroste dastmarizad ...
My emissive material always looks white with the colored glow, I'm using the same settings as you in the video. I'm on UE 5.4.1
1. Check Emissive Color Settings:
Ensure the Emissive Color input is set correctly. Use a color node to define the color you want your material to emit.
2. Adjust Emissive Intensity:
Emissive intensity can sometimes cause the material to appear white if it’s too high.
Use a Multiply node to control the intensity of the emissive color.
3. Check Auto Exposure Settings:
Unreal Engine’s auto exposure can affect how emissive materials appear.
In your project settings, you can adjust the exposure settings. Alternatively, you can disable auto exposure:
4. Scene Lighting Considerations:
Ensure that the overall lighting in your scene is not too bright, which can cause emissive materials to appear washed out.
I hope this helps
You explained the nodes so perfectly. Do you plan on covering Substrate at any point?
Absolutely
Stay tuned
is the smothnes of the animation dependent on some parameter in engine or is it only for the video compression? and is it possible to combine different materials one emissive and panning and the other one static.
nice video thank you but if you increase the strength with any color it 'whites out' any way of keeping OG color like green for eg and just making it glow more?
That is correct. That's why I always to tend to add glow in Post either via Post processing OR for cinematic I do it in Nuke
👋👋👋
👋🏻
I get lost in how do you do the single channel map that comes from the diffuse map. And where do you get the texture. Thanks.
Here 16:56
S + click creates a scalar parameter, to bypass the constant creation
Hello, im trying to understand this, but can't find answer anywhere. Why multiply RGB parameters also increase intensity? As i understand it only changes color from black to white and all the colors inbetween. How it also affect intensity? Thanks.
When you multiply a color by a scalar value greater than 1, each component of the color (Red, Green, Blue) is scaled up, which increases the overall brightness and perceived intensity of that color.
Hope it makes sense:)