{Sword of Convallaria} Lv. 45 Team - Stage 10 Weaponry Trial III [Lv.65] No Weapon Engravings

Поделиться
HTML-код
  • Опубликовано: 15 янв 2025

Комментарии • 14

  • @13igworm
    @13igworm 2 месяца назад

    Thanks, was a useful guide.

  • @13igworm
    @13igworm 2 месяца назад

    Nice job.

  • @ShiranuiSagaYugioh
    @ShiranuiSagaYugioh 4 месяца назад

    I can confirm this work really good, the only thing I need to pay attention is my Stinger's health

  • @youpackrat
    @youpackrat 4 месяца назад

    Thank you for the guide! awesome, although I am not sure why my Stinger gets explosion damage when I used shadow assault following your steps

  • @DancerJeromeSoC
    @DancerJeromeSoC 4 месяца назад

    Congrats to the clear! As amazing as always!
    I am also trying to clear but I struggle a lot with tankiness.
    I am level 42 and my Gacha Characters are Beryl, Edda, Col and Magnus. Aside from Col who is very nice on this stage do you think the other ones will contribute in the clear or should I try and use someone else from the lower rarity units?
    I am trying out Outlaw Guard but aside from that no idea what to use. I think Magnus with his Vulnerable 2 and overall ATK + Def reduction trait can do smth useful but his movement is so low that he can't contribute much in clearing turrets at all.
    Edda's Casket slows down the enemy but it becomes troublesome when the boss is slowed down because the mobs will instantly attack after the boss makes a move. On the other hand she does have P.Def down with 50% on her Basic like Outlaw Guard and her box gives her a lot of tankiness. So if I go for a physical team I don't use the Casket anyway.
    Beryl can potentially take care of the turrets on the left side but no idea how viable that is and combining her with Edda sounds good on paper but as mentioned above slowing down the boss is actually very, very bad. I currently don't think Beryl will do much in this run. But maybe a second Seeker? No idea honestly.
    My healer of choice is Angel ofc and she needs the M.Def command, but currently she can't even survive on 60 with her. She is too squishy. I am missing all those Defensive buffs and don't know how to handle this boss without Gloria.
    Also, using 4 Devil Tarots is simply the best approach I assume, right? It gives damage and tankiness which is very much needed for this Trial.

    • @whatisausername6325
      @whatisausername6325  4 месяца назад

      If you are struggling with Tankiness, what I would suggest is either adding in Papal Ice Priest, KA Guard or Night Raven. Papal Ice Priest has the "Field" Aura which reduces AoE dmg for all allies by 25%, KA Guard has the "Soul Mate" Support which gives an upwards of 40% DEF and 15% ATK to allies, and Night Raven has the "Glare" Reaction which inflicts DMG down II (20%) on the Boss after Night Raven takes damage.
      Other options would be to use the trinket Tarot Shroud for one turn of 50% magical dmg reduction (Which I used in this clear for the first attack) or the Series 2 Tarot "Hierophant's Laws" (20% AoE dmg reduction) obtainable from the Beryal Skin Gacha reward "Nameless Tarot" or using KA Fire Conjuerer/Blade/Candlelight/Nightingale for their single-target "Potential Burst"/"Light of Healing"/"Special Mission"/"Painkiller" Support to grant M.Def II/DMG Reduction III. These are prob less relevant since you have Edda who gives M.Def II and Angel innately has DMG Reduction II through her "Endurance Activation" Reaction.
      Of course, you may also try "Manuever Command" telporting Angel away from the Apacolypse AoE if that is the one that is giving you struggles. If you are struggling with the Single Target attack, I reccommend manipulating an Assassin with "Fancy Footwork" to dodge the attack.
      If Col is struggling with clearing Turrets, I would suggest also adding in Crimson Falcon. The faster you can get to 10 stacks of Devil and the Boss to injured, the easier the clear becomes.
      Devil is the best Tarot in this fight. One character must hold the Judgment Tarot to dispell the boss buffs, but if you have a high rank Tuning Hammer or Anti-magic Axe you can also equip the last unit with Devil since those weapons dispells buffs as well.

    • @DancerJeromeSoC
      @DancerJeromeSoC 4 месяца назад

      @@whatisausername6325
      Thanks again for the detailed answer!
      I want to see which of those units can help me out but if I swap those in I will struggle either with turret clears or overall DPS on the boss.
      Currently I struggle if I want to use additional Castella on lower rarity units because in the beginning I blindly leveled up skills based on Evaneris' sheet and it kinda backfired now when I look at the trial bosses. Especially the Papal Guard reaction one hurts the most.
      Unfortunately I don't have either a Rank 3 Tuning or Anti-Magic Rank 5 so i do need the Judgement on one of my Axe users.
      I don't know if Edda is worth using in this run when I run a full physical comp, but she does provide additional M.Def. so I am looking if it works out.
      Even though your Angel has all those buffs in the run you mentioned that she can only survive with the Shroud (which I don't possess) so I don't see my Angel surviving this burst at level 42 at all honestly. As I also don't possess Rejection Mask Rank 3 I am not sure if its worth to level and use.
      Two current problems I am facing:
      1. Edda's Team-buff has a CD of 4 turns, if I don't use it early Edda dies from the first Omen of Doom Extra 2 single target attack on turn 2. I either use it turn 1 so she can survive it or I try to use it later so my whole team is buffed with M.Def when the big AoE nuke comes. With her own buff she survives it with a measly 88 HP and only because she also gets her 40% Dmg reduction from standing adjacent to a box.
      2. I think the AoE nuke will wipe out my team aside from Edda even with her buff. I have a feeling I am missing a lot of needed reduction. Will try out your suggestions, but I am not sure they will go much damage.
      One important question I have is the following:
      Do you think I even need Outlaw Guard if I use Edda with her Rupture Armor passive and Magnus with his War Cry or should I use Barricade fight on Edda and include Outlaw Guard?
      Some tough decisions to make honestly.

    • @whatisausername6325
      @whatisausername6325  4 месяца назад

      @@DancerJeromeSoC I agree, its really tough. I would think that Magnus is better than Outlaw Guard in most ways with Magnus having both Atk decrease on Passive and Trait, and I'm not sure if its worth giving up Vulnerable for 15% atk from Barricade on Edda. I agree that Edda most likely stays due to her Support giving M.Def boost and Dmg Boost. Which step of the boss fight are you currently struggling with? Is Angel dying to the bubble burst or Apocalpyse? Is Edda's Shield Break + Warhorn enough to break the shield the boss makes? Are all your Talents leveled up?
      If Apocalypse is giving you trouble, it might be possible to have her run away the first time, and heal your team using an alternate source like the Hymn of Life Tactic or Spring Tonic Trinket until you can get the boss to Injured.
      This boss is truely a struggle with all the requirments it asks of us.

    • @DancerJeromeSoC
      @DancerJeromeSoC 4 месяца назад

      ​@@whatisausername6325
      Thanks for being so helpful! I can't thank you enough

    • @whatisausername6325
      @whatisausername6325  4 месяца назад

      Another Option would be Candlelight who provides 10%dmg decrease if the attacker has Hanged Man Mark

  • @whatisausername6325
    @whatisausername6325  4 месяца назад +1

    GLORIA MUST STAND CENTER FOR "SOLEMITY" AURA TO TAKE EFFECT! Ugh...I am so annoyed they made the aura work that way. "Solemity" is a strong Aura that reduces enemy attack by 10%.
    This is extremely potent - before I was using the aura the boss would hit for 5k, after I equipped it the boss hits for only 3k which is much more livable.
    Additionally, although Crimson Falcon's "Lock-On" reduces the P.Def of the enemy with the highest P.Atk, rarely will it lock onto the boss due to "Intimidate" and "Solemity" reducing the P.Atk of the Boss to be less than the P.Atk of the Turrets it summons.

  • @ShiranuiSagaYugioh
    @ShiranuiSagaYugioh 4 месяца назад

    I will try this latter :) with engraving it should not be close run right :)