I really appreciate you making these videos. I loved sh2 growing up. I'm curious, why is the grasslands the standard map? From an outside perspective, it seems a bit boring, and the meta of "econ - fight in the middle - winner seiges and usually win" with a limited number of units even being used doesn't seem that exciting either. Does the dynamic change on different maps? The dynamic seems a little more interesting with 150g no peace. Not meaning to criticize, i love the game and love competition in all games, I'm just curious if other maps or rulesets make things more dynamic.
Thanks for watching. Grasslands and volcano are the standards because they are symmetrical. No particular spot on the map, or any estate, has an advantage over any other. This does make it boring from one perspective, but it's the most fair and balanced map. The same units are always used just because the game has bad balancing and no unit patching has occurred since the release in 2005. This doesn't change even when playing on asymmetrical maps. There is however a no market ruleset, which drastically limits the gold in the economy because you can't buy or sell anything. In this mode units like regular archers and monks can be useful, though 0 peace time with market also sees those units being used.
loved this game growing up, keep posting more content please!
Really good examples of the principle "don't give your enemies problems to solve, give them dilemmas to chose".
Stronghold 2 is the best game not that trash crusader , thank you for this channel
I really appreciate you making these videos. I loved sh2 growing up. I'm curious, why is the grasslands the standard map? From an outside perspective, it seems a bit boring, and the meta of "econ - fight in the middle - winner seiges and usually win" with a limited number of units even being used doesn't seem that exciting either. Does the dynamic change on different maps? The dynamic seems a little more interesting with 150g no peace.
Not meaning to criticize, i love the game and love competition in all games, I'm just curious if other maps or rulesets make things more dynamic.
Thanks for watching. Grasslands and volcano are the standards because they are symmetrical. No particular spot on the map, or any estate, has an advantage over any other. This does make it boring from one perspective, but it's the most fair and balanced map. The same units are always used just because the game has bad balancing and no unit patching has occurred since the release in 2005. This doesn't change even when playing on asymmetrical maps.
There is however a no market ruleset, which drastically limits the gold in the economy because you can't buy or sell anything. In this mode units like regular archers and monks can be useful, though 0 peace time with market also sees those units being used.
@@4HiSeth Makes total sense, thank you for the response!
@@battlebots1I am currently working on creating new interesting and balanced maps. Some of this has non-standard gameplay
You ever play with Mortium or I’m camping?
No