That's actually exactly what the Arcade games did (at least GP2, that's the one I've played most). Though it was less of a cool gimmick and more of a way to reduce dev time, as all of the tracks from the same theme would have the same finish line and surrounding track, then you'd go down a route for that specific track, and then a portal would bring you back to the beginning.
I can't even begin to imagine the technical details behind how you made the nether portal. This is perhaps the single most impressive CT I've seen in this game. Edit: To address the replies, modding an existing game with limited tools is not at all as simple as implementing it into a brand new game. Modders have to get creative within Nintendo's parameters.
I assume it's some kind of shader that triggers and swaps textures if you look through it (i.e. going through the door) but it's incredibly impressive, yeah
Looking at the nether portal in the preview at 0:03 shows how the portal trick works! The track behind the portal has the same shape as the nether itself, but with blocks swapped (cobblestone -> glowstone, for example). The portal seems to just have a custom volume behind it which activates a “nether shader” that swaps textures for more nether-appropriate blocks. This also means that ignoring the portal won’t do anything different, you’ll still end up in the nether I think. No idea how the portal shows the nether when looking through it, though, must be more shader tricks…
I wouldn’t say it’s a mechanic in this course specifically but it would be pretty cool for future Mario kart games to have portals because of the potential of the track design.
scene cuts to lakitu in the hospital: mario:"is he gonna live?" the doctors: he might not make it.: mario: noooooo! lakitu is gonna die!!!! how could i do this to him?
The track looks beautiful, and I'm glad it exists. The nether part is so cool. Though here's come constructive criticism: I think that due to the angle that MK plays at, combined with the visual clutter like grass that is on the driving area itself, the track has gameplay clarity issues that prevents it from being anything more than a cute concept. The stage just doesn't warn the player of hazards that are out of their control. On parts like 00:25, it is impossible to see that the track is going to curve behind the small drop. If I drove here for the first time I would drive straight off the track. Same with 00:33, there is no clear enough way of seeing that there is a tree coming up that blocks the right side of the road. Both areas could use taller obstacles along the track that are more visible from afar, even with MK's poor angle. The concept could just overall be executed better on a track that doesn't bend forward/downwards, both due to visual problems, but also because Minecrafts hard blocks complement a really flat and non-bendy stage well.
1) If my mom played this track, she'd rage quit from the difficulty before the finish line. 2) There are no shortcuts - 90% of the balancing items you get in last become nothing more than simple speed increases. If you fall behind, you probably stay there.
i thought the same. i wonder if they could use some thematic items for better clarity? glowstone at the edges of the track in the nether to make it easier to see upcoming turns, and maybe signs or paintings in the overworld?
This is probably the best custom track I’ve ever seen for a Mario Kart game. The attention to detail is stunning, and this legitimately looks like an amazing course to drive on. Kudos to you man, this is next level stuff.
Absolutely amazing. If I had one thing to maybe change it would be making it look more like RTX Minecraft or shaders minecraft. But damn that vanilla look looks so good already omg
Super cool idea for a track! The portal is amazing too, that's a pretty neat technical achievement. It does seem a bit hard to actually race on though. The grass obscures a lot of the track and it's already pretty narrow.
The amount of effort and time you put into this is literally insane, you did an incredible job with everything. Anyways is the nether portal a green screen with a perfect transition or an effect you've made into mk8?
The only track in the game (this is 8 on Wii U) I can think of with a visual effect change on everything the player can see (apart from going underwater) is the “psychedelic” part of Electrodrome, where you drive along the two split green and pink paths. If they used that feature here in this track that’s the only way I can understand how they’ve pulled this off, unless they really did code this effect entirely from scratch which is even more nuts! Either way it’s incredibly impressive
@@HS-mn6jc isnt that part in electrodome just a split path, like theres nothing new about those (besides for being antigrav), and other courses even in the base game have that
Not first, just here to say that this is _incredible_ and I’ve only seen up to 0:48 Question: what happens if you just _don’t_ go through the Nether Portals?
Really love the map! It's clear you put a ton of time, effort, and skill into this. My only concern is the design of certain things. There are a lot of overhill segments where it's hard to see upcoming things, specifically the water hazards. They often aren't visible until you're about to fall in them. Also, the nether brick is very hard to see against the dark skybox of the nether. Aside from that, great work!
I think I know how the nether portal works, and it seems to be purely aesthetic. If you pay attention to the background, the nether portion is the exact same track as the overworld, just with the textures swapped. So going through the nether portal isn't faster or anything, it's just changing the textures. I'd imagine this means other racers can still see you if you go into the nether and they don't.
This is insane. The nether portal is obviously the coolest part. Looks like the geometry and collision are the same in the nether so you only need to swap textures. Great job, coolest map I've seen!
Is that Nether Portal a video editing trick? or is that actually coded in? It looks really cool. Reminds me of an idea for a Mario Kart track I’ve had: a haunted house track with a similar portal gimmick.
This has got to be what the next gimmick in Mario Kart is, having a portal or wonder seed completely transform the track
That’d be awesome
No literally that’s what I thought awhile back a mechanic like this where the entire track shifts into another location or dimension would be SO sick
That's actually exactly what the Arcade games did (at least GP2, that's the one I've played most). Though it was less of a cool gimmick and more of a way to reduce dev time, as all of the tracks from the same theme would have the same finish line and surrounding track, then you'd go down a route for that specific track, and then a portal would bring you back to the beginning.
that would be a nightmare for multiplayer
@@Dr.Frogerston not really… map would be the only weird thing about it but I can think of some solutions
I love how this guy was able to add a portal that changes the entire theme of the track while Nintendo wasn’t able to add a sunset to Sunset Wilds
Even more hilarious is that this is the Wii U version
@@franciscocruzv3733I mean, the wiiu version is easier to mod since homebrew exists.
@@franciscocruzv3733And switch
I can't even begin to imagine the technical details behind how you made the nether portal. This is perhaps the single most impressive CT I've seen in this game.
Edit: To address the replies, modding an existing game with limited tools is not at all as simple as implementing it into a brand new game. Modders have to get creative within Nintendo's parameters.
Youre thechnical. Impressive!
same way VR devs do it
I assume it's some kind of shader that triggers and swaps textures if you look through it (i.e. going through the door) but it's incredibly impressive, yeah
Hey Mayro
@@elPetete maybe non Euclidean geometry, I could be wrong tho
Looking at the nether portal in the preview at 0:03 shows how the portal trick works! The track behind the portal has the same shape as the nether itself, but with blocks swapped (cobblestone -> glowstone, for example). The portal seems to just have a custom volume behind it which activates a “nether shader” that swaps textures for more nether-appropriate blocks. This also means that ignoring the portal won’t do anything different, you’ll still end up in the nether I think. No idea how the portal shows the nether when looking through it, though, must be more shader tricks…
Man, that's a very clever way of getting around the limitations of Mario Map making.
I would think passing the portal does nothing and just keeps the overworld textures
Honestly, the portal should just be the width of the track
Makes me wonder what would happen if you just.......never left the nether
@@babelaids3645
The game simply crashes if you don't enter (or leave) the nether.
how does the nether thing even work, what if you avoid taking one of the portals? are other players still visible?
It looks like the nether and overworld versions share the same shape, so it's probably just a visual filter on the track
1:00 you can see cpu drivers driving in nether on lap one before the first nether portal, and going thru the portal and continuing in nether.
It Just share shape with the overworld but its the nether ( visual effect)
Would be neat if the nether was 8x shorter but that might be completely busted
It'd be safer to integrate a small chunk of Nether highway as a shortcut if that effect is desired.@@Solrex_the_Sun_King
Not only did this dude create an awesome track, he added a mechanic to the game, the portal
I wouldn’t say it’s a mechanic in this course specifically but it would be pretty cool for future Mario kart games to have portals because of the potential of the track design.
I gotta admit I was expecting an End portal for the second lap but goddamnit it's still the coolest custom track I've ever seen, massive respects
Don't say God's name in Vain
@@NoahtheGameplayer oh right this is a Christian Minecraft server mb
@@starcrosspolaris it's unhealthy and rude
@@NoahtheGameplayergod fucking damn it, i love being trans and gay and not being christian!
@@starcrosspolaris that shouldn't be as funny as it is to me LOL
I love how perfectly the music syncs with the nether portal at 0:51
It alao syncs at 1:12 and 1:18-1:19
As an avid Minecraft player since 2011, this is freaking awesome. But I would have definitely scale it by 1.5x
that's why you're not the one making this
@@hmmmpWhat's the hostility for?
Agree'd, definitely think it should be wider.
any bigger and the track is too long
I'd keep the middle of the track the same, but add slowdown gravel on the left and right sides. Not so punishing for newbies.
Si esta pista saliera oficial seria de las más amadas del juego y no lo dudaria para nada.
Not only is there an image for a 2-lap track on Lakitu, you made the nether portal. This is hands-down the best custom track ever.
Cyanin Welcome
To infinity and beyond
Ayo Cyanin!
アイテムボックスをチェストにするのセンスありすぎ笑
1:24 Lakitu fucking died there
He had to go mine some wood
@@Theoneeyethatstaresatyou7244the wood mined him
@@benrusnak.929😂
scene cuts to lakitu in the hospital: mario:"is he gonna live?" the doctors: he might not make it.: mario: noooooo! lakitu is gonna die!!!! how could i do this to him?
@@Aeta3Lakitu would probably kill unplug himself if he found out about the hospital bill
My first thought was that it should have been emeralds, not gold bars, but then I remembered that piglins exist, so kudos!
The portal option is wild, feels like we're getting a peak at what nintendo might do to revolutionize their tracks for the next game
Possibly, but the way it's implemented here is merely a texture change. The track is identical whether you enter the portal or not.
I already traveled through heaven on Sonic Riders and portals on Dream valley from Sonic and all stars racing Transformed.
I'm just hoping they pull off a Mario Wonder track
When I saw this thumbnail I thought the track from that angle at 0:01 looked like the Boomerang logo.
glad i'm not the only one who thought that
@@carsignite95912same
glad i'm not the only one who thought that
Same here.
Was looking for this comment
The track looks beautiful, and I'm glad it exists. The nether part is so cool. Though here's come constructive criticism: I think that due to the angle that MK plays at, combined with the visual clutter like grass that is on the driving area itself, the track has gameplay clarity issues that prevents it from being anything more than a cute concept. The stage just doesn't warn the player of hazards that are out of their control. On parts like 00:25, it is impossible to see that the track is going to curve behind the small drop. If I drove here for the first time I would drive straight off the track. Same with 00:33, there is no clear enough way of seeing that there is a tree coming up that blocks the right side of the road. Both areas could use taller obstacles along the track that are more visible from afar, even with MK's poor angle. The concept could just overall be executed better on a track that doesn't bend forward/downwards, both due to visual problems, but also because Minecrafts hard blocks complement a really flat and non-bendy stage well.
I agree, the track is super nice looking and the concept is very cool but the camera angle hinders this track a lot
Also the track isn't wide enough
1) If my mom played this track, she'd rage quit from the difficulty before the finish line.
2) There are no shortcuts - 90% of the balancing items you get in last become nothing more than simple speed increases. If you fall behind, you probably stay there.
i thought the same. i wonder if they could use some thematic items for better clarity? glowstone at the edges of the track in the nether to make it easier to see upcoming turns, and maybe signs or paintings in the overworld?
@@Benny_BlueThe track is Figure 8 Circuit, while looking stunning all you do is drifting in one way, release it and drift the other way.
こんなコース作れるの凄すぎる...
それな
riazor just casually makes some of the most technically impressive mods and shows them off like they're nothing
mario kart 9 looking crazy cant wait to play it
1:13 that sync with the music is just PERFECT!
Track makers can assign different variations of music based on the area the player is in.
It looks absolutely Amazing! Also The Thumbnail of the map course reminded me of the Boomerang Logo from Cartoon Network.
I think that every time I see the thumbnail
I don't know what kind of dark magic you use to make these, but as always, its amazing
From the design to the music, this is amazing!!
Do you know the name of the song?
@@Lanval_de_Laisadly no
@@Lanval_de_Lai It’s the Mario Circuit theme from this game.
@@Altronix06 Thank you!!!!
But what happens if you drive past the portals. Or are there invisible walls?
Amazing work!
It just takes 8 times as long to go round
Yeah I was hoping he would do that on the second lap, maybe even finish the course in the nether version
@@toastr1255 EXACTLY what I was thinking lol
@@bobosaurus331 lmao
@@toastr1255 im sure if you can drive past it he would have shown it. It probably just has invisible walls I would assume.
I have watched this over 6 times in a row. It’s one of the coolest looking tracks I have ever seen. Incredible work on this! It’s beautiful!
I imagine that the Nether portals are optional, but if you go in them, you can get item boxes that aren't accessible on the overworld section.
Imagine that you are being used from the devil by putting that on your icon and worshipping it
@@NoahtheGameplayer bro what?
@@NoahtheGameplayerwhar
You guys are so blind
@@NoahtheGameplayer Blind to what?
This is probably the best custom track I’ve ever seen for a Mario Kart game. The attention to detail is stunning, and this legitimately looks like an amazing course to drive on. Kudos to you man, this is next level stuff.
This custom track is amazing! I love the seamless transition from the Overworld to the Nether.
you know the rainbow road from super mario galaxy zero would make a REALLY good custom track
Man,this is the most stunning and breathtaking track of all time.❤
This looks freaking amazing, just the gimmicks are insane
And you're telling me Nintendo couldn't change the sky box in Sunset Wilds?
This is one of the coolest things ive seen in a while
Kids! Wake up! RaizorMC just uploaded a mod!!!
where can i play it ? ^^
Wow, I must say I like the anti gravity sections in the official game, but none demonstrates it so cleanly and dramatically as this! bravo! 👏👏👏
The fact that those overworld/nether transitions were made in the mk8 Wii U engine is beyond impressive
0:09 dude that looks awesome from the first side i say it's just track but when your at the perfect view you get to see the whole masterpiece
Your work is truly phenomenal every time. Keep it up!!
Absolutely amazing. If I had one thing to maybe change it would be making it look more like RTX Minecraft or shaders minecraft. But damn that vanilla look looks so good already omg
0:00 bro turned Boomerang from Cartoon Network into a track
Huge props this track looks INCREDIBLE
Super cool idea for a track! The portal is amazing too, that's a pretty neat technical achievement.
It does seem a bit hard to actually race on though. The grass obscures a lot of the track and it's already pretty narrow.
The merged graphical styles break the brain
This is incredible! The transition is so smooth! I need this! This needs to be real! Minecraft and Mario need to do this!
It is real
I was "hm yeah, obviously they did something too difficult for a mario kart track"... BUT THE PORTAL WAS SUCH A COOL FEATURE ! Great work
The amount of effort and time you put into this is literally insane, you did an incredible job with everything.
Anyways is the nether portal a green screen with a perfect transition or an effect you've made into mk8?
The only track in the game (this is 8 on Wii U) I can think of with a visual effect change on everything the player can see (apart from going underwater) is the “psychedelic” part of Electrodrome, where you drive along the two split green and pink paths. If they used that feature here in this track that’s the only way I can understand how they’ve pulled this off, unless they really did code this effect entirely from scratch which is even more nuts!
Either way it’s incredibly impressive
@@HS-mn6jc Can you elaborate on how that effect in electrodrome is at all similar to this?
@@HS-mn6jc isnt that part in electrodome just a split path, like theres nothing new about those (besides for being antigrav), and other courses even in the base game have that
@@HS-mn6jcIts just a texture-swapping shader…….
These Mario Kart 9 leaks are running crazy.
Not first, just here to say that this is _incredible_ and I’ve only seen up to 0:48
Question: what happens if you just _don’t_ go through the Nether Portals?
Exactly what I wanna know
@@Mr_Snek037 i saw multiple portals
Seems really funny to run in that circuit
the thumbnail looks like the old boomerang logo
I saw it too
This did something very special for my brain.
I love how the music aligns with entering the first portal.
Th Smash Halland/Dalarna remix would sound excellent with this.
coolest custom track i have ever seen.
That portal gimmick was SO IMPRESSIVE
That portal was so fucking impressive, jesus christ
Really love the map! It's clear you put a ton of time, effort, and skill into this. My only concern is the design of certain things. There are a lot of overhill segments where it's hard to see upcoming things, specifically the water hazards. They often aren't visible until you're about to fall in them. Also, the nether brick is very hard to see against the dark skybox of the nether. Aside from that, great work!
The amount of love that went into this mod is incredible
Is nobody gonna mention how the thumbnail straightup looks like the Boomerang logo
It really looks like Boomerang logo.
This looks like a nightmare to drive without knowing the track.
Nintendo: *takes decades to release mediocre at best DLC tracks*
Fans: "If you want things done right, you have to do it yourself."
I was watching and thinking ‘where’s the gimmick’ the nether portal???? Like that’s incredibly cool
Woah okay this already looks really cool
This is amazing, one of the coolest custom tracks I’ve seen.
Nice to see gold being actually useful beyond needing like an ingot to craft netherite.
Easily the best custom track i've ever seen. Great work!
Petition for an elytra glider when playing this track
the quality of this map is just astounding
I'm stunned at how you got the nether portals to work as intended on this track
I love the details. The chests as item boxes, the gold ingots as coins, all the obstacles and ramps, the ambience, so cool
the width concerns me but this is still fucking awesome
This is literally insane. Definitely one of coolest custom anythings for any game I have EVER seen.
I think I know how the nether portal works, and it seems to be purely aesthetic. If you pay attention to the background, the nether portion is the exact same track as the overworld, just with the textures swapped. So going through the nether portal isn't faster or anything, it's just changing the textures. I'd imagine this means other racers can still see you if you go into the nether and they don't.
On the first lap, you can see some racers behind the portal when you see it again.
@@LandonEmma replaced with something else, it's the same model just different textures.
even though its only an 8 essentially, this is one of the best custom maps I've seen
The nether part is mf incredible
I was like hey that's a pretty cute track AND THEN HE GOES THROUGH THE NETHER PORTAL???
This is insane. The nether portal is obviously the coolest part. Looks like the geometry and collision are the same in the nether so you only need to swap textures. Great job, coolest map I've seen!
I love that the track is a mobius strip so you go across both "sides".
Still makes better use of the anti gravity than atleast 48 of the booster course pass Tracks.
this is the best custom track i ever see! WOAW
You managed to innovate more than Nintendo themselves! The portal implementation was genius!
These minecraft mods are getting crazy
Bro, Nintendo te esta buscando, huye antes de que te demande 💀
Ps: te quedo chingon el mod, compartelo plis
Wow! This is amazing! Some people are so talented. Very impressed 👏🏾👏🏾👏🏾🔥🔥🔥🔥
0:51 now my brain hurts
THIS HAS TO BE THE COOLEST CUSTOM IVE EVER SEEN OMGG
Boomerang on Cartoon Network!
Having liminal spaces in Mario kart would be amazing.
Incredible!!! How is this lava section even possible!?
Probably the best custom track I’ve ever seen
thats amazing how did you do the nether part ? its like that immersive portal mod !
I love how insanely well done this mod is.
So.. what happens if you don’t go through the portal? Are you being pushed in anyways because of invisible walls?
No, the portal doesn’t change the map, just the textures.
Die Truhen als Itemblock ist ne coole Idee
morbius strip
realizing minecraft mariokart track would be amazing
Amazing track! One thing I have wondered in the past is why are these tracks in base 8 and not 8 deluxe. Is it harder to make them in 8DX?
The ONLY suggestion I have is to have a custom song for the track and have that song seamlessly change when you enter the nether
Fantastic work
Is that Nether Portal a video editing trick? or is that actually coded in? It looks really cool.
Reminds me of an idea for a Mario Kart track I’ve had: a haunted house track with a similar portal gimmick.
This is genuinely so cool? It seems like something Nintendo would have legitimately considered