Dragon Ball Faces Are Confusing
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- Опубликовано: 27 авг 2024
- Anatomically accurate Goku is not real, and cannot hurt you.
Edited/Written by @TeeHallumsYT
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Seeing Fighterz from the wrong angle is hilarious
You should thank Shoyoumomo for the trend.
He's the goat@@SweetieBelleAnimeChannel
Facts😂
Especially when looking at the Gohan and Goku Black's outros... 😂
Stretchy fused zamasu on the dramatic finish is hilarious
it's honestly just proof that you can kinda do whatever with anatomy as long as it looks fine
Its actually why its good to learn proper anatomy and techniques cuz then when you master it, just like Toriyama, you will know how to break those rules and have the drawing come out looking great still
You need to know anatomy so you know to break the rules of it. Don't use this as an excuse to not learn it.
Sure but knowing proper anatomy will make sure you know how to break it in ways that are pleasing to look at.
@@kevinsteelflex7371 No one said you shouldn't or don't need to learn it
@@DudeTotally1000 you'd be amazed how many rookie artists try to take shortcuts or get too ahead of themselves. I'm just speaking for the general public.
3D ACCURATE GOKU ISN'T REAL, HE CAN'T HURT YOU 😂
*immediately points out fighters*
Fortnite Goku:
Generic asfc joke.
@@TheHardys01Be careful. You know how the internet loves their overused jokes
*knock knock knock* _Ossu, ora Gokou_
Forced perspective is one hell of a drug
No.... I've made a few genga for Dragonball before for a fan animation. I started by tracing the gengas from the show. Their eyes are just tilted inwards like Diane from SDS. They literally all have the same face as piccolo except for goku.
There's nothing wrong with the DBZ faces, it's no different from a Naruto characters face, just with tilted eyes.... Their eyes aren't meant to be lined up to a perspective line, they curve towards the nose. They're asain.... My eyes do the same thing.
.
@@almessasorrow4950 what ? naruto eyes are fine wdym
@@SupaNoopa so are Dragonball eyes, they're just tilted. Naruto's eyes are also tilted when he used to have them closed all the time in early Naruto, and the nine tails also has tilted eyes. There's nothing wrong with the eyes, they're still on the perspective line, they're just tilted.
the guy has come up with idea to make short lol
short doesnt make sense AT ALL
I’d argue dragon ball has never looked better than FighterZ. Arcsys did something actually incredible with that game.
Arc System Works are the GOATs of 3D Anime aesthetic in video games. Dragon Ball FighterZ and Guilty Gear Strive are some of the most gorgeous looking games I have ever seen. And the amount of work that they must've put in to make them look like that would have been insane.
They really set the bar with this one! No other DB game compares.
They literally had to break several computer's to do it. No shit they're the best. Name another company purposely doing that?
@@shadowsnake5133Your point?
@@GoldyGodly77 can you not read? They purposely broke several computers just to produce results like this. That's not normal behavior, far from it, that's something most gaming companies avoid, even at the triple a level where they can afford to trash a few PCs. They went out of their way to produce these results, painstakingly so, and at a bigger cost than most companies are willing to do, so why wouldn't they be the best looking? There's no other point here, just appreciating the effort this company casually makes over other's in their field for the sake of their products.
I’m tryna get into art (specifically character drawing) and someone warned me studying dragon ball’s art this early isn’t the best idea 😅
yeah too late for me... like 30 years too late for me 😂
yeah if youre trying to learn proper structure of faces and bodies, dragon ball is NOT it lmao
I'm currently trying to break my 13 yo son out of the dbz drawing phase. Much like many of us adults, he got into art through dbz, and has paid dearly...
@NotJpTem body structure for dragon ball is actually amazingly good, goku has an incredibly anatomically correct body
That's true as far as anatomy. But if you're ever trying to learn how to make a comic book, there is literally no better material to study. Toriyama's panel composition and plotting are unmatched
Dragon ball is a design that operates on what the angle and scene requires it to be. The hair changes when characters turn, the eyes change at different angles, the nose design too, it's quite a strong stylism
I mean.. it WAS a strong symbolism. Now it's just hot garbage until a "significant scene" happens.
I would say that Sparking Zero is doing an admirable job depicting these characters in 3D without straight up breaking the models like in FighterZ
That's the trick, though. By breaking them, they are on model. That is the subtle genius of Toriyama's art style.
@@thequestbro His art style was like the original dragon ball z?
@Billy52193 are you dumb?
Sparking Zero isn't doing anything different from any other 3D Dragon Ball game. That's why FighterZ is special, it's not doing the norm. Arc System Works has their own special approach to animating anime in games and that's why they're authentic.
@@tkm1875because other games can't use a fixed camera like fighterz, the arcsys glazing is crazy
Never thought anime was supposed to look anatomically correct. It’s all stylistic, except maybe the backgrounds, sometimes.
It’s not about anatomy this is simply not how perspective works
@@kjl3080 His point still stands. Be as pedantic as you want, all we need to do is rephrase it. The meaning won't change because what was said was just facts.
@@kjl3080You clearly don't know what you're talking about, learn the definitions of perspective
Thank you for pointing this out to everyone. This is something I absolutely love about the Dragon Ball style, it makes them so much more expressive. Something I especially is the way Toriyama drew eyebrows. Such strengths in the expressions, subtly raising one up to make it look more dynamic, and shown here, it strengthens that 3/4 view so much by seeing that stark curvature on their face.
Using past tense when referring to Toriyama is still painful for me :/
RIP
This isn't a dragon ball thing though. Most manga do this.
Of course adding curvature to the face and raising one eyebrow isn't something Toriyama invented. But it's extremely exaggerated and something he loves using. You can't tell me it isn't more frequent/more pronounced in Dragon Ball than in other anime.
I like to refer to this trickery as "cinematographic warping"
Toriyama, you have a very special art style indeed... Dragonball, Blue Dragon, Dragon Quest... Your style immediately give you away, and that's not a bad thing. You were a special breed indeed...
Dragon Ball eyes do make sense, they are all internally consistent.
Sure, it may not align with conventional animation and drawing styles, but it is a style in and of itself.
Convention isn't always the best option
well, most of the time. in any case, there's nothing wrong with eyes wrapping around the head a bit like an open book.. it's just that in real life the eyes sink into the sockets around the.. ball.. whereas in dragon ball they decidedly don't, and are more like a window and the socket is the frame.
That's not how an art style works, it's an anatomical mistake, the best way to see if something is anatomically correct is converting it to 3d, that's why JoJo works (even though JoJo's art style defies anatomy) it's art can convert to 3D and will look normal, DB doesn't really work like that (the video already explains it so I won't repeat it)
Apparently every series has to follow the same exact art rules
@@DivisiveSnoo if an art style can't respect how perspective works, it's a mistake, as much as I love DB, the art has this flaw, DB super did kinda correct this because of the new drawers but it's still visible, that's why DB art style is difficult, because it doesn't respect perspective
@@La_Caverna_de_CroW the only “mistake” is trying to convert it into a 3d plane. The art looks badass in the manga and anime and I wouldn’t want it any other way
Toriyama somehow found a way to make people look better than the laws of physics should allow is all
I mean look no further mark than raging blast they perfectly captured the models in 3D from the anime it's honestly amazing how they did it
I think the only thing that bugged me were how the mouths looked and moved.
The beauty of fiction and artistry
I can do that. It hurts a bit though
that its something I love so much about DB and its something Im happy Toyotaro knows when he draws the manga. DB can be anatomically incorrect, but if it looks fucking cool, its just looks fucking cool
Toriyama was anatomically correct he just tweaked the eyes . Now toyotaro is great but sometimes gets the anatomy wrong hes still learning.
@@juhoonmania9912 I mean that’s probably why toriyama choose Toyotaro as his successor (other then having a similar name jk) its because he most likely saw a lot of potential in toyotaro from seeing his fan work, now toyotaro just has to learn and grow as an artist to live up to that potential, though sadly without toriyama’s guidance now.
@@corruptcamerupt2344yup now he is the successor of the GOAT
A lot of the time it’s more important to draw what looks good than to draw what is actually accurate.
If you look at ssjb goku's hand during his kamehameha in sparking zero, it goes from facing where hes shooting to flip towards where the camera is, the back of his hand becomes the front
The fact that their anatomy can fit on a book is kinda evidence enough to prove it works. It doesn't need to be perfect. That's why it's called stylization.
One of the many reasons why I love Toriyama as an artist. While he breaks the rules, he actually creates his own rules, causing the series to look unique like no other.
'3d Goku is real, he can't hurt you' *knock knock*
Super Hero did an awesome job at this, I'm a 2D animation purist but I appreciated how great it looked at mimicking the style. The Peanuts movie also invented a few techniques to make 2D characters look good in 3D
Thats why Spiderman: Across the Spiderverse was so good. They took 2D animation techniques and put it in 3D techniques to make 3D into a graphical style.
Fighterz is so pretty
Tenkaichi & raging blast did a decent job tbf
Bad idea: make the eyes something like a filter to go over the model, with an algorithm changing the filter based on the rotation of the 3d models' heads. Its going to be nighmarish if they gotta do several characters at the same time, I think
*Unless fighterZ does that already
@@a_n845not exactly.
Fighterz deform the models.
@mbras9176 gotcha. I didn't even think about hair shape first time I saw this. That might add some complications
You could just use camera position and have several designs it switches to between a range of angles.
"3d accurate Goku isn't real, he can't hurt you"
3d accurate Goku:
3D accurate Goku isn't real, he can't hurt you
3D accurate Goku: HEY, IT'S ME GOKU
I think if they want to go for the anime look, the Sparking Zero team are going to have to warp the models like in FighterZ, but if they want to remain accurate to what's expected from entries into the Tenkaichi franchise, they'll just use an updated version of the process they used to.
I mean in any given piece of comic or animation, not everything is going to be anatomically correct.
It's amazing how 3D tech has come far where the DB characters' faces don't come off uncanny valley.
This is why I'm gonna tell people that it's not about anatomical accuracy, it's about anatomical authenticity.
Legit
Ah, since energy is mass, and mass can curve space-time, they has very high amounts of energy...so may be that's the reason
3d accurate goku looks horrifying
Honestly the anatomically accurate 3D in the Budokai clip felt nostalgic
I'm starting to see why Frieza was terrified of super saiyan goku
And i love it because thats kind of the point. Its an artstyle. Its not trying to be realistic. It just wants to look cool and fun.
I never realized this about the eyes. So they’re basically Mickey Mouse’s ears which get distorted with the camera angle to always look right!
I'm guessing this is why JoJo characters look so good in 3d. Something about using marble sculptures as reference and inspiration must have done it
This is makes so much sense. Anyone who tries to animation turn into 3d must study this
Blender Geek theory here, but you can assign shapekeys to the face, tethered to an armature bone, binded to the camera and make the degree deficit of the figure and camera to determine what keyshape is used with animation nodes to distort the face for that effect. With interpolation, you'd only need maybe 25 (5x5 face angle references views) to make a full 3d loadout of front to 3/4 view facial deformation from every dutch angle, that dynamically changes on its own on the fly at any angle between the keyframes based on camera position. With proper balance that approach allows lip flapping and blinking and expressions all dynamically keyed to those deformations. Sure your resculpting the face 24 times per model, but to dynamically shift between all references to get the achieved look at any angle within those bounds makes it worth the extra work. Its basically a 3d render approach similar to the animation style used in motorcity's animations.
Lol i never have seen the differnece, even now i still kinda don't 😂
Not going to lie, this never crossed my mind. I like finding interesting new info about stuff I seen or known about for years.
Cartoon 2d faces on a 3d anime body
3d accurate Goku really wasn't as bad as I thought he'd look.
3D accurate goku example didnt look bad, he just looked more tired or sad
“This looks awful! Why did they prioritize appealing art in their art over realism!?”
Now I wanna see a cursed edit of “accurate 3D faces” of dragon ball now. XD it’ll be the best
This one artist I know regularly does that with his Blender Renders and the “Behind the scenes” shots are hilarious
If they can do it on an animated show, they can do it on a computer generated game no problem. This has never been an issue with any dragonball game released
I GOT A GOOD IDEA :
Maybe they can do what kingdom hearts did with micky mouse where they make it so that his ears are always in the same position no matter the camera angle
That transition that you do makes the difference between the two sets of eyes be a lot harder to notice.
The DB LEGENDS admin rn:
Ngl it's not messed up it's just really the art style fr
To think I first learned how to draw human anatomy starting with Dragonball Z. And to think the Dragon Ball art style still influences my approach to this day.
Drawing a face weird once is a mistake, drawing them weird in the same way a thousand times is a style.
Fighterz models were so cracked.
3d accurate goku looked exactly goku in sparking zero lmao
"we are making it more distorted so it looks less distorted"
FighterZ is my favorite dragon ball game and this detail made it so much better
RUclips if you can see this, keep putting mark's shorts in my feed.
Make them last 2 minutes ffs too
That's exactly how it works by the way. ENGAGE in the stuff you want more of. If it annoys you, DO NOT comment or even dislike etc.
So if you find something you want more of, watch it, like it, share it, comment on it and most underratedly, search for it manually by typing it in the search bar.
That's why everyone thinks everyone else is a sheep.. Everyone creating their own bubble without realizing it. And suddenly everyone else is crazy but them..
Also, let us scrub along the timeline of shorts...
More like the other squished eye would move down. Having the closer one move down actually hurts the perspective of the face by misaligning the eyes with the jaw
so how did super hero did it?
nvm i just realized as i answered
fixed camera angles
no not really, they didn't do what FighterZ did, they just draw the faces and details on top of the 3D model to make it look accurate
I liked the kakarot models and sparking zero looks fine enough, especially considering they're not doing split screen outside HTC that lacks destructible areas.
anatomically correct goku looks like he drank a bottle of henny and is about to fight you for his keys
I thought they just move their heads tilted
It's one of those things that the moment you see it once you can always point it out
I've never thought the 3D models looked weird.
Mark is the type of friend that’s like “look I saw/learned this messed up thing and now I share it with you ❤😊”
It was designed to augment the characters’ emotional bonding with viewers and allow for subtle changes in their expression to literally take more space. This is one of the reasoned it worked.
I wonder what other anime uses these extreme angled faces when turning
3D accurate goku doesnt look bad
Ive been saying for awhile, this is why anime needs to be drawn and not cgi models
Anime is still drawn on paper
"DB faces don't make sense at all"
Processed to explain exactly how it works.
I love learning stuff like this.
Toriyama being self taught is one of his hallmarks, but then you have to accept a few things. Like how he drew abs back in the early days
He can not hurt you
**instant transmission noise**
Hey it's me Goku
I really love that it’s trickery and not “poor animation” fits the whole gag gimmick Toriyama loved. There’s nothing wrong with it. It’s just its own unique thing! This video was awesome!
Ngl 3D accurate Goku doesn't even look bad lol
3D accurate Goku wouldn't look so bad if he were facing forward in the context of the scene.
The rule is to look cook and never over think it. However, it's transition into 3D is a complete mystery!
So that’s why I had so much trouble drawing eyes at a 3/4th perspective it was dragon ball brain rot all along
Its already been done in tenkaichi series back in the early 2000s
DBZ eyes are basically a giant compound eye like Sonic, and the brain is inside that
i kept thinking the thumbnail said 'automatically correct goku' and was like why is he automatically correct
THANKS FOR THE FIGHTERZ PRAISE❤
it's all stylized so they don't care about 3D accuracy
but rather if it makes sense within their own verse
so youre telling me i got my love for hyperbolic geometry from DBZ? legendary
I think that a lot of the action figures for db do a good job of looking like the characters in a 3d space without the use of distortion
“3d Goku isn’t real he can’t hurt you”
3d Goku:
You know what? Im ok with Sparking Zero being slightly inaccurate. I couldn't sleep well at night knowing what those sweatship animators wemt through
The DBZ art style is one I've sorta been emulating for years in my own art, especially the eyes. Always loved the art style.
watching fighterZ cutscenes from different perspectives is terrifying
Anatomically accurate goku just looks mildly pissed off 😭
god forbid an anime is aesthetically pleasing
Games media saying that the battles in Sparking Zero look like you're playing a scene out of the anime seem to forget that FighterZ exists.
What can we say, it looks better when not accurate with this style
cool video mark
Looks like Super was aiming for the anatomically correct eyes in a few frames there...
quick tip you can see the barrel placement by the evo diamond that appears when it’s placed on the tower