[Godot 3d Platformer] Ai looking with overlay and sight

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  • Опубликовано: 7 июн 2024
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Комментарии • 4

  • @ArchaiaMeta
    @ArchaiaMeta Месяц назад

    give him a spiked tail or tail mace with a spin attack

    • @AdamSpaczynski7436
      @AdamSpaczynski7436  Месяц назад

      Yes, i will have more of these tardedlizards, also new vid with better implementation of head/torso tracking using an IK instead of an overlay. Im planning on variants, at least 4. i found the animation player = analog to the .animationtag lets me call functions and change properties or even delete childnodes or do other stuff. the Ai is disabled now but they follow like the Halo enemies, there is less states but thats because its a simpler game and they diefast 1 hit enemies. for an FPS they have more custom functions for behaviors and states. Ive Restarted the FP game. this Mario/spyro clone is almost finish, it only needs the Boss, put enemies and give it anew coat of paint.

    • @ArchaiaMeta
      @ArchaiaMeta Месяц назад

      @@AdamSpaczynski7436 good, now make a level editor mesh builder, modeling by hand is old shit

    • @AdamSpaczynski7436
      @AdamSpaczynski7436  Месяц назад

      @@ArchaiaMeta I think there is a gridthing that load stuff like tilemaps from 2d games, but i already made the levels so i will use that for coins,enemies and other objects. that gridtile node should be enough to create a Mario64 builder type of lvleditor (romhack) or a forge mode.