At level 7-10, as a Human in Elywnn forest you receive a quest to kill a gnoll called Hogger. It is a little known fact that Hogger is the reincarnation of Sargeras, however his god like powers are well known and he should be handled in a 40 man raid.
I've dropped MANY hoggers in my day. Some really felt like they had the strength of Sargeras, but they all ended up in the same place every time I dropped one.... In the Stormwind sewer system where the littles shits belonged
In regards to Zar'jira, in a way I feel like it was a good idea to place her in the troll starting zone because it allows the fresh new players to understand Vol'Jin's backstory and try to get them to sympathize with Vol'Jin. It surely beats doing the orc starting zone and the most important lore related thing you do is collecting cactus apples for your boss like the peon you are at level 4
That's why I love the blood elf starter zone. It's still pretty lore heavy. Sure its stuck in the burning crusade timeline but it helps new players who dont know the lore of the sin'dorei and helps them to understand why we are the way we are. Now I main a sin'dorei death knight but i do have alot of blood elf toons lol
Gotta point out something about Dar'khan though: Back in the day, Deathholme was basically an open-world dungeon. It's soloable at level now because of changes to class abilities, but back then if you went in there alone you'd get murdered. If you look at the quest description for Dar'khan it says you need five people. You really needed a dungeon group. Myself and my guildie got our mount money by running people through Deathholme (me tanking, him healing). At the time it certainly seemed pretty epic. I really liked the fact that this important charcter's demise took place in the open world and everyone got to do it. I strongly disagree with the idea that everything epic must happen in an instance, and with the idea that a huge grind makes a boss more epic. Ysera is a perfect example of how you can make an accessible yet epic boss fight scenario. Everyone does it, but it's not like she's nerfed: you just have a forty man raid with a great raid lead behind you. At the end of the day, Ysera is still her epic self and when the lament of the highbourne plays you will still bawl your eyes out. If you weren't too busy doing that to fight in the first place.
i tried to 2 man this with my grandfather - i brought in a level 27 rogue and teamed up with his 21 paladin. i ended up trying to kite him long enough to kill him with throwing daggers.... then his adds respawned and dazed me.
I doubt it’s the same anymore, but since the scaling update of 7.3.5, I had to do that quest last night to kill him and it was tough. I went in solo on my rogue I started leveling, without heirlooms. Was able to kite out the adds on the sides of the room and take them out one by one, leaving just him in the room. With 2 stuns, an interrupt, and a silence ability under my belt, I barely was able to do it. I had to drink a healing potion, as well as use pop crimson vile on cd. With some LOS fiddling and slowing/stunning him as much as I could, I took him out with my last couple pixels of health. Then I see this video, and I find out he was actually a big deal. Made that encounter feel much cooler.
This. Back on WOTLK, my server was low pop, so i had to ask for help from a friend with his level-80 toon. Hell, even the nerubian at the village was tough as hell if you were under level 15. And let's not forget the abominations prowling the roads south of Tranquillien.
Here's another one for the list. The Void Lord Dimensius the All-Devouring. He was a super powerful Void Lord who destroyed the Ethereals home world and we just kill him in a quest in Netherstorm.
Gabriel Gama haha! Which is a very good one considering that the next xpac is most likely about them. "Face the almighty Void Lords!" - 'Like that guy we killed at level 65ish? This should be *really* easy at 110.'
and wrong gabriel gama, we dont kill him, we only banish a very little miniscule fraction of him since hes so big that there isnt enough energy in netherstorm to completely summon him in the mortal realm
Dimensius' nature is very well established, throughout the experience of Outland. And it's established during the quests. Whenever there are Ethereals giving quests, you're bound to hear o Dimensius.
I know its not killing but Orgrim Doomhammer dies randomly in the Battle for Shathrath quest in WoD, i literally didnt know he died until i did the quest again on an alt
Daniel Jiménez then you didn't pay attention to the story.... At all. Or their dialogue. Blackhand killed him for questioning his what he was doing and branded him a traitor.
I actually think quest kills can be far more significant than raid/dungeon bosses if they're done well. Dar'khan was actually a super-hard fight and pretty much came only at the very end, which I think is pretty significant. Plus, dungeons and raids are full of "unimportant nobody" filler bosses. And, to be honest, I'm over quests having "final battles" that just end in me being stunned while the boss blathers on and disappears. Legion had way too many "Enough, I tire of this" villains. The really well-done quest bosses are the ones you see/interact with several times before the final showdown.
Dark'Khan was used good though, not only did we finish the Ghostlands storyline by taking out the BE's most hated enemy, but it led to them to be accepted into the Horde.
Character that should be on this list instead of those we killed with help of overpowered lore characters: Dimensius the All-devouring - you remember this NPC from Netherstorm you go to kill with bunch of random ethereals? Well guess what this guy is a manifestation of a fucking Void Lord Zalazane - ok they fixed this one with Cata revamp, but before that ... geze Yenniku - don't know who this guy is? Well he was the youngest son of Vol'jin before we killed him Most of the villains in artifact quest lines ...I'm sure I could find more. High Admiral "Shelly" Jorrik - this guy is a High admiral so I guess he is important, but he is just a random ass NPC
Not at the time we fight him. The thing we fight is just little portion of what destroyed K'aresh. Because after he destroyed it he went to destroyed another world but Naaru exploded itself into his face and almost killed him.
Myzrael is not dead. She is elemental and can't be killed outside of deepholm. Also we don't really know who she is, she is called princess, but we don't know why. Void Baron Galaxis is just some Voidlord, noting impressive. Tho he is Void Baron, and that may mean that he is strong.
While he is a dungeon boss, who else was disappointed when they made Archaedus a full blown Titan Keeper who gets killed by lvl 40 players when his comrades are raid bosses with the exception of Loken?
To be fair, when they made him, they probably hadn't even created the full story of the Titan Keepers and how important they were supposed to be. He was probably just meant to be some guy created by the Titans to watch over some facility with Titan lore.
Point being, it is disappointing that such a powerful, and now lore important character (Chronicles Vol. 1) is relegated to a lvl 40 dungeon boss. Also, I believe he was a Titan Watcher in Classic/BC, even then the Titan's were effectively 'Gods', we never met them but their presence was known. This being from a quest in Darkshore where we see a projection of 'Aman' w/ a Titan Watcher model referring to Aman'thul presumable. The Chronicles change was making him a Titan /KEEPER/ instead of a Titan Watcher.
Watchers being lesser Titanforged who are in charge of lesser facilities, and the Keepers being what amounts to the, 'sons and daughter' of the Titans.
"He was a titan in vanilla." Haha no... Archaedus was always just a watcher, the true titans all left Azeroth after creating the dragon aspects, long before mortal life had started to bloom... even the Kal'dorei hadn't sprung up yet on Kalimdor then. All but one that is... namely Azeroth's own world-soul, as a world-soul is in essence an infant titan.
About Dar'Khan, you could argue that after coming back from death so many times, his body had become frail and weak, which left him vulnerable to the relative *poke* of a lvl20 player. Regardless, great list!
@@voidjockey82 Considering Dragons and Elves can live for tens of thousands of years, they are probably leagues above most other races that only live 100 years tops.
@@SelfProclaimedEmperor Thing is more simple mechanisms function quite better at what they do. Considering an organism is just a biological mechanism I think both are like viri, they are unbeatable at what they excell at but one fault in their structure and they're completely off-balance. Humans on the other hand have so many biological fail-saves that it takes a good whopping for us to be affected.
@@voidjockey82 Its not really applicable to them though. The things that corrupt them are usually the old gods, who mind you can mindfuck anyone, even other gods, as we saw they corrupted the bear god Ursoc. Plenty of humans have been corrupted by them too. Yes humans are more flexible, but having thousands of years of experience will always be superior to some one with experience measured in decades.
Dar'Khan was fucking hardcore in BC. A group quest that was the culmination of the blood elf starting zones, you even did a quest that gave you a weapon specifically to fight him and the reward were some pretty sweet blues, among them a sword with a unique appearance to this day. I died so many times with my BC chars on that guy.
@@moscanaveia it's not very easy to explain all the lore through quest dialogue and books hidden in random places, the books in real life help alot with understanding the lore
@@wiiblii8584 Ever play SWTOR or Dragon Age? They do a much better job than WoW ever did. I agree: WoW's format is not very conducive to worldbuilding and giving out lore in kind. But there are other MMO formats that are
I liked Darkhan as a quest boss. He was relatively strong and used to require a group of 2-3 people to down. Especially with those adds that were beside him. Good times.
Lord Peranolde? The leader of the Syndicate and closest thing Alterac had to a king after the Second War? Yeah he and the Syndicate were all but forgotten by Cata, but he was a fairly major lore character. Or Galen Trollbane for that matter. You are required to kill him as a DK, but in Vanilla you are indirectly forced to kill him as Horde in a quest; which is made canon in Cata.
I need to know more on that DK quest for Perenolde. Also, there's another one Perenolde by the name of Isiden. He sought help in Gilneas after the Second War. He could be the Death Knight in WC3 The Brothers Stormrage though.
Dar'khan could be some kind of lich as he keeps coming back even though his body is destroyed Also,in game you see him in an altar of the damned,a WC3 building that used to bring back scourge heroes So you could assume he's just been brought back and is still weak,and defeating him while he's weakened might be what it takes to end him
See the way I viewed it is as punishment for failing twice already he is relegated to the weaker version of himself that we fight as low lvl blood elves.
It was suggested in the blood elves Paragon story that he was affected by Kel'thuzad's essence because it had mingled with the Sunwell, which Dar'khan was trying to absorb
tirion fordring? he just dies like a bitch in the opening invasion of the broken isles. ysera's death was surprising but not dealt with badly she got multiple cinematics and they clearly made a big deal about her dying
Tirion indeed only died AFTER the scenario, which is pretty admirable seeing he survived for so long after being tortured by Gul'dan and burned by Krosus.
Dimensius could have been on this list. The void lord who destroyed the Etherals home world, and caused the Etherals to actually be a thing in the first place. He’s just chilling in the Netherstorm waiting to be killed as a quest.
Can't believe you missed out the original Ursoc from WotLK. Not sure if he was quest mob or just one of those rares thats barely rare, but you can kill Ursoc in his den in grizzly hills. He has no special model and just looks all the other generic bears in the zone, and has like 7k hp.
To say some of these are random sells a lot of these short. The quest with Ysera's death was very in depth. It was an epic storyline and an epic death.
Wow lore is so addicting. Even when I’m taking a break from my subscription, I still keep up and read up on the lore. It’s some good stuff tbh lol great vid btw❤️🦄
To everyone asserting that certain NPCs should be more "powerful", take a second to think about how power is a relative measurement. I have seen comments about low level dungeon bosses being super important, yet killed by level 40s etc, but that's just how a level based game has to work. Yes they were important, but relative to the level of player designed to be challenged by them, they are very powerful. Think of it like this: Dar'khan is level 20 and gets killed by questing players, but relative to his purpose in that zone and the players fighting him he is very powerful. You have to think of these characters relatively and realize that we didn't always have level-adapting heirlooms and enchants. A lot of these very important characters were created before the game was so simplified. Edit: also, do you think that if you were living inside the wow universe that you would have a "level". The numbered leveling system is for user experience and organization. If you could bring an NPC to life and talk to them they wouldn't have any idea what level they were. Just like the powerful people in reality don't have levels that we measure them by, the NPCs in wow wouldn't in their own right.
Yeah true, not to mention most NPCs have different levels according to their location. So the level system of the NPCs is only to keep the game balanced since that's how the difficulty system of WoW works.
Sometimes you get help from an NPC at lvl 20 and he seems good, later you get help from him at lvl 80 and he seems good. It's all relative. It's not like he is 4x better at 80, it's just an artificial game play mechanic to keep the game going,. It's not a story mechanic.
For example lore wise, Arthas, and Yogg Saron could probably kill almost all WOD raid bosses, even tho they are lvl 80 and WOD bosses are 100. Says something about how shitty WOD was :/ Gameplay wise a lvl 100 character can kill Arthas and Yogg Saron alone, because it's 4 expansions back. , but not WOD bosses
Jørgen Fallet Mosand Gameplay wise I defeated the Lich King alone extremely easily at level 100. But lorewise he is one of the 15 most powerful characters in Warcraft and the most powerful final boss along with Deathwing. (I still think Arthas is the strongest though)
+Friendly Engineer. Arthas is way weaker to Deathwing: the first have the power of Ner'zhul/the scourge (he lost some when he separate from the burning crusade). And the second the power of Old gods and Titans (the ultimate being of the universe and further). Deathwing could destroy azeroth when Arthas was just a mear kid threat. But yeah after that we had garrosh who was a kid too compare to Arthas strenght (and a tiny little cry baby for Deathwing). Ultimately we could kill Deathwing cause of all the other aspect and the dragon soul (a weapon way stronger of frostmourne itself)
I know it isn't a quest, but i think that it is a bit lame that Ner'zhul was a dungeon boss and not a raid boss. Shadowmoon Burial Grounds was a good dungeon but Ner'zhul had a lot of potential.
Tbh there was a pretty good culmination before you faced Dar'Kahn if you played through the Ghostlands during BC. Not to mention that fighting through the Undead Base was relatively hard, and even if you had a full party killing him wasn't easy. The whole zone was telling a story and you could really feel the ripples of the aftermath of the Scourge invasion.
I always though it was dumb that Rokhan was some random NPC in Northrend in Dragonblight that gave you an elite quest. I know he was kind of just in WC3 to fill a slot for a companion for Rexxar, but if Chen became a big deal then why couldn't Rokhan?
i think this video has some pertinent qualities,i like this idea,maybe it could become a series in the future,one of the npc's i thought was really interesting personally was "Kathra-Natir" the dreadlord,he wasn't part of any quest,but he was available for a short time period as a (boss) on the broken shore before the opening of the area,there might be some screen shots or some wowhead evidence to prove this,but he stood out to me and will always be in a special place in my memory.
I knew Dar'khan would be on the list. But you know, back in BC, when the game was super hard while leveling, Dar'khan was a mini dungeon boss all on his own. And as a lore figure, Fenris has some background lore both in alternate and original timeline, back in Rise of the Horde. (but you surely knew that)
I have to toss my opinion in and say that it's a shame you didn't mention Orgrim in WoD. His lack of ANY sort of treatment was damn near insulting considering how important of a lore character he is. He was such a throw away and it was a huge shame. Hell half of the time his dinky "cut scenes" didn't even seem to work for awhile.
Was playing some private cataclysm wow, and discovered you can fight Mathias shaw in a horde mission, he's fighting in the area of the quest, killing some cultists while the horse is also tasked to kill some cultists. It mean that Mathias was just a few meter away from death, since in lore, the adventurer would have found him and killed him while doing the quest, we are supposed to wipe everything in the area, both cultists, the elementals, the dragons, and the leader. Mathias escaped death, he's good.
I was very disappointed about treatment of Dar'khan in TBC. Sunwell trilogy was first Warcraft -related thing I read and it bloody awesome. Dar'khan was so powerful he could even control and fight against dragons and in general felt like very threatening character. Had he succeeded in controlling renmants of Sunwell (which became very close), he could rivaled even Lich King himself. It's disappointing to see character like that reduced to mere quest mob with little backstory and standard blood elf model
@@hansmaier7203 Silvermoon's shield being so strong that the Scourge and Arthas couldn't break it, a traitor was needed on the inside to help disable the shield, I like it, it adds more flavor to the battle than just "muh endless zombies go zoom".
I disagree with your assertion that these lore characters should have been raid or dungeon bosses. They don't really make much sense there Zar'jira's importance is primarily to the Darkspear trolls. The other races don't really have a stake in her death. She also doesn't really fit any of the Cata dungeons (again, because she's important more as the source of the trolls' plight than as one of the Naga who might assault the Abyssal Maw) Like Zar'jira, Sethe doesn't fit any of the WoD dungeons either. The raids are all focussed on the Iron Horde or the Legion so he wouldn't have fit in there and the Arakkoa of Skyreach don't worship him either so he would have clashed with the theme of that dungeon as well (which is about the glory of the Arakkoa, not the dark side of their society) Ysera, like I said earlier, would have fit in with the Emerald Nightmare theme, but she's more important in the main zone. If she retreats to the Nightmare, there's no inner conflict for Tyrande to resolve: both the things she's after are in the Nightmare, so she'd have no reason not to follow. Killing Ysera in a regular quest means Tyrande has to choose between trying to rescue her beloved or stop Ysera from destroying the Temple of Elune. This is a much more compelling story than "Okay. I need to get to the Nightmare to rescue Malfurion and Ysera. Come back in a couple weeks" Fenris could have replaced Darmac in Blackrock Foundry, but it would make both the questline of Frostfire and his fight in BRF worse in the process. Most players (all Alliance and a whole lot of Horde) would have no idea who he's supposed to be, and players who care about him during the zone would be very disappointed by the lack of decent resolution to Ganar's story in Frostfire. Dar'khan is harder to defend because BC era Blizzard hadn't really learned to use their quests to tell a story effectively. By modern design principles, he would haver fit in well inside Sunwell Plateau as something of a prelude to Wrath, but that still leaves the Blood Elves without a big thing to cap off their starting experience. I can't fault past Blizzard for using him there instead of saving him for Sunwell, over a year after the release of TBC Ultimately, Blizzard have become better at telling stories through their questlines and a consequence of that is that sometimes important characters will have to get killed as a result of that. Saving the characters for a raid or dungeon only makes the zone's story worse and diminishes the impact of the important bosses in the raid. Imagine if each of the bosses in Nighthold was the culmination of one of the storylines. It would make Elisande and Guldan's deaths much less impactful. Legion's dungeons at the end of each zone does help, but you're still left with cases like Ysera where the story is better if she's not in the dungeon
With Dar'khan there is a possibility that he could return, I mean when we kill him it isn't the first time he died, but depending on how some scenes in Sunwell trilogy played out either his second or third time he has died on screen, since the story is rather vague as did Tyragosa kill him when she stomped Dar'khan or did he teleport away just in-time, there's nothing vague about the time Kalecgos reduced Dar'khan to skeleton though. EDIT: not Kalecgos but Aveena but the point stands still.
For Dar'khan he was even extremly hard to kill (at least for me as a new player) I remember having to make a party with people that were above his level to kill him so he wasn't just a guy they through there to be killed by anyone. Well now with lvlung beeing easier he is but he was really far from it at the time!
Could've been interesting if they made Dar'khan a hidden optional boss in the Sunwell, like all the ones Karazhan has. I don't know if the Sunwell was planned as the final raid of the xpac from the start. If it wasn't then it made a lot of sense to put Dar'khan as basically the final boss of the blood elves starting area, him being mostly responsible for the sorry state the blood elves were in at the start of TBC.
Dar'khan was a pain in the ass to kill back in BC, you needed a full group of players and the magic items that silence him to beat him, he was equivalent to a dungeon boss
Plus, Dar'khan wasn't that important, I remember at the time I just thought "oh, so the WoW manga is canon", I hadn't even read it and was a bit disappointed to have this guy as the end-of-starting-zone boss. In comparison, I was quite pleased to avenge Vol'jin in the new troll starting zone because to someone who initially got into WarCraft with the RTS, it made more sense than Zalazane, who came out of nowhere in WoW.
The death of Ysera is super heart breaking. She was the bomb in the warcraft book Twilight of The Dragon Aspects, And probably my favorite of all the aspects.
I would argue that Dar'khan is the only one that makes sense being easily killed as a low-level. Because he had been vaporized and killed a handful of times. So I would say his powerlevel have been dwindled to be pretty much non-existent now as I would believe the void gods had been draining his power.
Well when Anzu ate Seethe, his cursed flesh turned him flightless (Like you saw in the dungeon in TBC) which is why I was somewhat confused in Alternate Draenor - Not to mention Rhukmar was killable, and was known to be a vain & racist to non-flightless creatures was still kind & benevolent & Anzu was moreorless her (Yes Rhukmar is a girl!) bestfriend. She could not find Anzu because his love for Rhukmar was strong & he didn't want her to see him flightless, so hid. She was humbled by Anzu's sacrifice, but she was also horrified by the curse that now darkened her home. Rukhmar took to the skies and left Arak, eventually settling atop Gorgrond's highest peak. Rukhmar decided that if she could not find Anzu to thank him, then she would reward his sacrifice by creating a new race in his honor. Using her own life energies, Rukhmar transformed some of her kaliri followers into the arakkoa: "heirs of Arak". Due to sacrificing much of her life & power though, she ended up dying. Later the Arakkoa, they found her charred bones near the spire, and they used their magics to resurrect her. But it was only a partial success. This new Rukhmar had only a sliver of the original's power and intelligence. Nonetheless, the Apexis worshiped her as their goddess reborn. The Anhari infused her with their Light powers, granting her a long life so she could soar the skies for millennia. So perhaps the alternate 'Rhukmar' we saw in Alternate Draenor, was merely the shadow / recreated version from the remains.
I include neither the Sunwell trilogy nor Blood of the Highborne in my headcanon. While I accept the existence of Dar'Khan and the fact that he was indeed the traitor who helped Arthas and was killed by him (in other words, only his brief appearance in "Arthas: Rise of the Lich King"), as far as my headcanon goes, he was not subsequently vaporized even once, and him not being all powerful and not much of a big deal is justified.
Random Quest Mobs? Every single of those NPCs is not random, but placed were it made sense for the story of that zone. And it wouldn't make sense to put them into some stupid raid or dungeon. Most of the bosses in Raids are anyway random filler between the Arthas, Deathwings and Kil'Jaedens. Remember Highastromancer Solarian, Marrow'Gar, Flamegor, or any of the other dozen of random filler Bosses? It's good that Blizzard doesn't put all important NPCs in Raids just to serve raiders as loot bags. As Quest Mobs they have their story they can shine in without being grinded for some tier set.
I've thought about this so many times. About your main character, because I actually read the quest to him and researched him. When I found out how significant he was and how little focus was put on him I was genuinely surprised. Especially when you look at some of the goofy raid bosses they have.
to be fair dar khan was one of the most epic fights I ever had in wow confronting him when being new to the game back when BC released was my first coop experience, It was epic
Speaking about Order Hall/Artifact weapon bosses being important - are you going to do a video on that, talking about some/all of the bosses and how they're important in the lore?
I agree with these for the most part, but Sethe and Fenris just aren’t quite on the same level for me. Zar’jira is the reason we have trolls, Dar’khan is behind the story of the Forsaken, blood elves, Kael’thas and Kel’thuzad, and Ysera is quite obviously a goddamn Dragon Aspect (and is the most significant one to the general story of Warcraft other than Alexstrasza IMO). Meanwhile Sethe is behind the backstory of a race that, while heavily featured in Outland, Draenor, and a couple dungeons, never even had their own raid, and were really just kind of a filler race. And Fenris is mostly only notable because of his relation to other, more important characters.
Kinda off topic but something I enjoy about Game of Thrones aswell is that if you've read the books you can see they included many important characters in the show that are just kinda there in the background and don't even necessarily have any lines, but if you know the context of the scenes and remember the descriptions of certain characters you can recognize them there :)
With the sea witch pre cata I think it was there was awhole event to take back the echo isles then in cata when the troll area was released she is the "end boss" I guess you could say. So there was a huge whole event to take back the isles and the last bit of it was finished in the quest line.
I was thinking more like the Anvilmar's, in northern Wetlands. There the rightful air to Ironforge. But since the conflict between the other clans happened in IF, way before classic. The Anvilmar's said were out! And just never came back. They were close with the Bronzebeard's. Hence why they had the majority of Ironforge.
why ysera is on this list i dont know. We had major build up and a cutscene and it also played out into the raid. You also through your explanation validates it as an important moment. Well done
I see your point. However, you have to remember that by the time WoD and Legion have released, us players have become important (and powerful) lore characters too. It's not really a stretch that we would be taking on other major characters in a "simple" quest at this point.
Dar'khan actually beat and mind-controlled Korialstrasz in the Sunwell manga. The red dragon who was second only to Alexstrasza and was fairly infamous for being a Knaak mary-sue, part of the trilogy with Rhonin and Broxigar (although Broxigar was more liked than the others). It's crazy how he went from that... to getting stomped by level 19 Horde twinks.
What's weird is, Ga'nar kills the sons of The Iron Wolf, and is pretty gruesome about it. Since The Iron Wolf is Fenris - his older brother, he pretty much just straight up murdered his own nephews..
He'll be more important when he stops pretending to be Bolvar when "Wrath of the Lich King 2: It was a trap the WHOLE TIME" comes out after Battle for Azeroth. Whatever he had Kel'thusad doing during WoD and having the Deathlord rebuild and re-empower Frostmourne as well as rebuilding the Four Horsemen and getting even stronger Deathknights to swear soul pledges to serve him, he'll be primed and ready once everyone is weakened after BfA, and then FINALLY Mal'Ganis can stop pretending to be Jaina and help us kill the Lich King for real.
I main a shaman troll and I pay attention to the quest text, and I always knew that she had to be someone more important then just the starting zones boss , but since I don't know other lore then wow I passed it off
Dude, if you were a clueless noob back in the day, Dar'khans was a Beast. I still get chills remembering my efforts to kill him with my lost little warrior, trying to get that sword. (Eventually I found a lvl 40 farming through the zone to help me, lol).
#5 had quest chains, a scenario and YEARS of waiting for it to happen, and #3 was the pinnacle of an entire zone that chained through so many events that are still effecting WoW lore into the next xpac. They aren't just 'random' quest mobs.
A little late to join the comments but...... Dimensius the All-Devouring. This guy destroyed the former homeworld of the ethereals and now hes just a quest mob in the middle of nowhere (hes in netherstorm so its meant both figuratively and literally)
You should have included Murmur. Even though he was a last boss of one of the dungs in Auchendoun in TBC. This guy was responsible for having destroyed the Place, in the lore it was stated that he could destroy entire civilizations simply by yawning, and yet. 5 guys go in, find this random boss and kills him. Soooo undramatic for a being that according to the lore at the time that was presented, rivaled Titans in Power, even though the extreme bits of it may be retconned or simply a metaphor.
1-you got zuluhed chieftain of the dragonmaw clan who got killed in quest during BC. 2-AU Dentarg in WOD. 3-General Brigitte Abbendis in wrath horde quest. 4-Tagar Spinebreaker from BC. 5-Archmage Arugal in Wrath.
I think that Dar'khan has a fitting place in Wow's chronology. He had to be addressed somehow by the lore considering his narrative potency, and the expansion that gave us playable high/blood elves was appropriate since they did not find the space for him in Vanilla. Letting Sylvanas be in charge of a human territory and population was a debatable choice of the time (circa Vanilla WoW) and faction leaders did not have stories based on themselves in Vanilla, so Sylvanas, like Thrall or Magni, was not going to take a central role in a questline. If the player could not be a facsimile or representation of the high elves and neither can Sylvanas, then a Dar'khan storyline was not appropriate for Vanilla. Yet Dar'khan was quite major and needed to be shown in some manner in the greater scheme of Azeroth, so the next upcoming opportunity was Burning Crusade. Dar'khan is not connected to the living elves. including the evil ones lead by a heel turned Kael'thas, had no reason to travel to Outland and be present there. The highly undead themed Ghostlands was the best place to put him, and he was indeed the last of the fresh new quests that blood elves could do before going to Vanilla content. Therefore Dar'khan had the best spot possible for him and was rightfully difficult to defeat being an elite mob at the end of an epic quest chain (compare to the other notable elite undead of Ghostlands, which were wandering abominations that could be theoretically killed at any time). Although not nearly as satisfying as being a raid boss, having dialogue with Sylvanas, or hosting a raid zone, Dar'khan is still memorable in his own right as a character in the novels in which he is a star, as well as the undisputed end boss of a highly anticipated zone.
I'll give you Dar'Khan Drathir, though maybe that's down to it happening back in TBC, when they didn't yet have the tools or storytelling to do it better, but all the other ones are (or at least seem to be, for those I haven't played through myself) epic quests. And epic quests, to me, are a fine way to deal with lore character. Just like how you say it's fine in Order Hall quests. Not every important character needs to be put into a raid. I feel quests are even better up to the task of telling a story than a raid is. Though cut-scenes tell a bit more nowadays, it can be quite the hassle to find out the end of an expansion through Raid Finder, where everyone is raging about bad players and rushing towards the end, only to disband on the final boss. I've played Final Fantasy XIV a bit a little while ago, and there they deal with most things either in quests or in special one-off cutscenes tied into quests at the end of dungeons. Hardly any raid-like content is involved. I find Warcraft lore more interesting, but Final Fantasy tells it way better.
At level 7-10, as a Human in Elywnn forest you receive a quest to kill a gnoll called Hogger. It is a little known fact that Hogger is the reincarnation of Sargeras, however his god like powers are well known and he should be handled in a 40 man raid.
I've dropped MANY hoggers in my day. Some really felt like they had the strength of Sargeras, but they all ended up in the same place every time I dropped one.... In the Stormwind sewer system where the littles shits belonged
I'll never forget the level 1 raids against Hogger 😋 good times.
@Poison oh really?
And then cataclysm nerfed him to next week
Still have nightmares from my first attempt on him
In regards to Zar'jira, in a way I feel like it was a good idea to place her in the troll starting zone because it allows the fresh new players to understand Vol'Jin's backstory and try to get them to sympathize with Vol'Jin. It surely beats doing the orc starting zone and the most important lore related thing you do is collecting cactus apples for your boss like the peon you are at level 4
That's why I love the blood elf starter zone. It's still pretty lore heavy. Sure its stuck in the burning crusade timeline but it helps new players who dont know the lore of the sin'dorei and helps them to understand why we are the way we are. Now I main a sin'dorei death knight but i do have alot of blood elf toons lol
Now it doesn't matter cause Vol'jin is fucking dead
Gotta get that Cactus Apple Surprise
Gotta point out something about Dar'khan though:
Back in the day, Deathholme was basically an open-world dungeon. It's soloable at level now because of changes to class abilities, but back then if you went in there alone you'd get murdered. If you look at the quest description for Dar'khan it says you need five people. You really needed a dungeon group. Myself and my guildie got our mount money by running people through Deathholme (me tanking, him healing). At the time it certainly seemed pretty epic. I really liked the fact that this important charcter's demise took place in the open world and everyone got to do it. I strongly disagree with the idea that everything epic must happen in an instance, and with the idea that a huge grind makes a boss more epic. Ysera is a perfect example of how you can make an accessible yet epic boss fight scenario. Everyone does it, but it's not like she's nerfed: you just have a forty man raid with a great raid lead behind you. At the end of the day, Ysera is still her epic self and when the lament of the highbourne plays you will still bawl your eyes out. If you weren't too busy doing that to fight in the first place.
I think Dar'khans place in a 5-man quest was fitting. You wouldn't believe it nowadays, but he was TOUGH.
Back when 5-men quests really needed a full group :p
i tried to 2 man this with my grandfather - i brought in a level 27 rogue and teamed up with his 21 paladin. i ended up trying to kite him long enough to kill him with throwing daggers.... then his adds respawned and dazed me.
dude dar'khan in TBC was fucking hard. and the patrolling aboms. my god
I doubt it’s the same anymore, but since the scaling update of 7.3.5, I had to do that quest last night to kill him and it was tough.
I went in solo on my rogue I started leveling, without heirlooms. Was able to kite out the adds on the sides of the room and take them out one by one, leaving just him in the room. With 2 stuns, an interrupt, and a silence ability under my belt, I barely was able to do it. I had to drink a healing potion, as well as use pop crimson vile on cd.
With some LOS fiddling and slowing/stunning him as much as I could, I took him out with my last couple pixels of health. Then I see this video, and I find out he was actually a big deal. Made that encounter feel much cooler.
This. Back on WOTLK, my server was low pop, so i had to ask for help from a friend with his level-80 toon. Hell, even the nerubian at the village was tough as hell if you were under level 15. And let's not forget the abominations prowling the roads south of Tranquillien.
Here's another one for the list. The Void Lord Dimensius the All-Devouring. He was a super powerful Void Lord who destroyed the Ethereals home world and we just kill him in a quest in Netherstorm.
Gabriel Gama haha! Which is a very good one considering that the next xpac is most likely about them. "Face the almighty Void Lords!" - 'Like that guy we killed at level 65ish? This should be *really* easy at 110.'
wrong corbin wright
and wrong gabriel gama, we dont kill him, we only banish a very little miniscule fraction of him since hes so big that there isnt enough energy in netherstorm to completely summon him in the mortal realm
TBF that was a pretty cool fight though, and in the days before heirlooms on the old warriors who couldnt really heal, it wasnt a total pushover!
Dimensius' nature is very well established, throughout the experience of Outland. And it's established during the quests. Whenever there are Ethereals giving quests, you're bound to hear o Dimensius.
I know its not killing but Orgrim Doomhammer dies randomly in the Battle for Shathrath quest in WoD, i literally didnt know he died until i did the quest again on an alt
ikr
Then you didn't pay attention. Like, at all.
Blackhand killed him.
Daniel Jiménez It's not even our Doomhammer. So I didn't really see him as anything special.
Yes, of course. But like he just strikes him down, no cinematic, no major dialogue, i think just Durotan screams "Brother" but im not sure
Daniel Jiménez then you didn't pay attention to the story.... At all.
Or their dialogue.
Blackhand killed him for questioning his what he was doing and branded him a traitor.
7:10 that actionbar.
Nice meme.
I actually think quest kills can be far more significant than raid/dungeon bosses if they're done well. Dar'khan was actually a super-hard fight and pretty much came only at the very end, which I think is pretty significant. Plus, dungeons and raids are full of "unimportant nobody" filler bosses.
And, to be honest, I'm over quests having "final battles" that just end in me being stunned while the boss blathers on and disappears. Legion had way too many "Enough, I tire of this" villains.
The really well-done quest bosses are the ones you see/interact with several times before the final showdown.
Dark'Khan was used good though, not only did we finish the Ghostlands storyline by taking out the BE's most hated enemy, but it led to them to be accepted into the Horde.
dar khan was one of the most epic fights I have ever had in wow, back when I was a big noob. Im glad he was there, he felt like a real dungeon boss.
Character that should be on this list instead of those we killed with help of overpowered lore characters:
Dimensius the All-devouring - you remember this NPC from Netherstorm you go to kill with bunch of random ethereals? Well guess what this guy is a manifestation of a fucking Void Lord
Zalazane - ok they fixed this one with Cata revamp, but before that ... geze
Yenniku - don't know who this guy is? Well he was the youngest son of Vol'jin before we killed him
Most of the villains in artifact quest lines
...I'm sure I could find more.
High Admiral "Shelly" Jorrik - this guy is a High admiral so I guess he is important, but he is just a random ass NPC
Mr.Vojtik Dimensius is also meant to be incredibly powerful. iirc, he destroyed the Ethereals home world.
Not at the time we fight him. The thing we fight is just little portion of what destroyed K'aresh. Because after he destroyed it he went to destroyed another world but Naaru exploded itself into his face and almost killed him.
Lord Aliden Perenolde
Myzrael
Zuluhed the Whacked
Voidbaron Galaxis (voidlord)
Myzrael is not dead. She is elemental and can't be killed outside of deepholm. Also we don't really know who she is, she is called princess, but we don't know why.
Void Baron Galaxis is just some Voidlord, noting impressive. Tho he is Void Baron, and that may mean that he is strong.
i'm playing on a 3.3.5a private server and i solo'd her a week before.
While he is a dungeon boss, who else was disappointed when they made Archaedus a full blown Titan Keeper who gets killed by lvl 40 players when his comrades are raid bosses with the exception of Loken?
I was, it's a shame
To be fair, when they made him, they probably hadn't even created the full story of the Titan Keepers and how important they were supposed to be. He was probably just meant to be some guy created by the Titans to watch over some facility with Titan lore.
Point being, it is disappointing that such a powerful, and now lore important character (Chronicles Vol. 1) is relegated to a lvl 40 dungeon boss. Also, I believe he was a Titan Watcher in Classic/BC, even then the Titan's were effectively 'Gods', we never met them but their presence was known. This being from a quest in Darkshore where we see a projection of 'Aman' w/ a Titan Watcher model referring to Aman'thul presumable. The Chronicles change was making him a Titan /KEEPER/ instead of a Titan Watcher.
Watchers being lesser Titanforged who are in charge of lesser facilities, and the Keepers being what amounts to the, 'sons and daughter' of the Titans.
"He was a titan in vanilla." Haha no... Archaedus was always just a watcher, the true titans all left Azeroth after creating the dragon aspects, long before mortal life had started to bloom... even the Kal'dorei hadn't sprung up yet on Kalimdor then. All but one that is... namely Azeroth's own world-soul, as a world-soul is in essence an infant titan.
About Dar'Khan, you could argue that after coming back from death so many times, his body had become frail and weak, which left him vulnerable to the relative *poke* of a lvl20 player. Regardless, great list!
Elves and Dragons get corrupted way too easily. Oh, I got a splinter; I'm evil now!
Weren't they created quite early one? Perhaps they've just got a simpler structure.
@@voidjockey82 Considering Dragons and Elves can live for tens of thousands of years, they are probably leagues above most other races that only live 100 years tops.
@@SelfProclaimedEmperor Thing is more simple mechanisms function quite better at what they do. Considering an organism is just a biological mechanism I think both are like viri, they are unbeatable at what they excell at but one fault in their structure and they're completely off-balance. Humans on the other hand have so many biological fail-saves that it takes a good whopping for us to be affected.
@@voidjockey82 Its not really applicable to them though. The things that corrupt them are usually the old gods, who mind you can mindfuck anyone, even other gods, as we saw they corrupted the bear god Ursoc. Plenty of humans have been corrupted by them too. Yes humans are more flexible, but having thousands of years of experience will always be superior to some one with experience measured in decades.
Dar'Khan was fucking hardcore in BC. A group quest that was the culmination of the blood elf starting zones, you even did a quest that gave you a weapon specifically to fight him and the reward were some pretty sweet blues, among them a sword with a unique appearance to this day. I died so many times with my BC chars on that guy.
I remember reading the sunwell trilogy and realizing how important Darkhan was. Love all the hidden lore in this game
Don't you mean you gotta love how the sell the lore as extra merchandise rather than give a game full of it? Thank the internet for the wiki
@@moscanaveia it's not very easy to explain all the lore through quest dialogue and books hidden in random places, the books in real life help alot with understanding the lore
@@wiiblii8584 Ever play SWTOR or Dragon Age? They do a much better job than WoW ever did. I agree: WoW's format is not very conducive to worldbuilding and giving out lore in kind. But there are other MMO formats that are
I liked Darkhan as a quest boss. He was relatively strong and used to require a group of 2-3 people to down. Especially with those adds that were beside him. Good times.
6:15 i like your arc mage rotation,seems unique and difficult
@@BigPanda096 Woosh
@@BigPanda096 Basically yes.
Lord Peranolde? The leader of the Syndicate and closest thing Alterac had to a king after the Second War? Yeah he and the Syndicate were all but forgotten by Cata, but he was a fairly major lore character. Or Galen Trollbane for that matter. You are required to kill him as a DK, but in Vanilla you are indirectly forced to kill him as Horde in a quest; which is made canon in Cata.
I need to know more on that DK quest for Perenolde.
Also, there's another one Perenolde by the name of Isiden. He sought help in Gilneas after the Second War. He could be the Death Knight in WC3 The Brothers Stormrage though.
Dar'khan could be some kind of lich as he keeps coming back even though his body is destroyed
Also,in game you see him in an altar of the damned,a WC3 building that used to bring back scourge heroes
So you could assume he's just been brought back and is still weak,and defeating him while he's weakened might be what it takes to end him
See the way I viewed it is as punishment for failing twice already he is relegated to the weaker version of himself that we fight as low lvl blood elves.
He was a proper challenge back in the day though, that 5 man requirement was no joke
Yeah, back then he we pretty much a dungeon boss just in world.
It was suggested in the blood elves Paragon story that he was affected by Kel'thuzad's essence because it had mingled with the Sunwell, which Dar'khan was trying to absorb
tirion fordring? he just dies like a bitch in the opening invasion of the broken isles. ysera's death was surprising but not dealt with badly she got multiple cinematics and they clearly made a big deal about her dying
He didn't immediately die, he dies in the quest where you get the Ashbringer.
he dies in the broken shore invasion scenario he's burnt to a crisp?
He didn't die during the invasion of the Broken Shore. Burned, yes, but not dead until later.
At least Gul'dan and Krosus were involved. The last Horde Warchief died to a random npc :D
Tirion indeed only died AFTER the scenario, which is pretty admirable seeing he survived for so long after being tortured by Gul'dan and burned by Krosus.
Dimensius could have been on this list. The void lord who destroyed the Etherals home world, and caused the Etherals to actually be a thing in the first place.
He’s just chilling in the Netherstorm waiting to be killed as a quest.
lol no way
Can't believe you missed out the original Ursoc from WotLK. Not sure if he was quest mob or just one of those rares thats barely rare, but you can kill Ursoc in his den in grizzly hills. He has no special model and just looks all the other generic bears in the zone, and has like 7k hp.
They updated the models now but I imagine this is partly why him and his brother Ursol were in Legion.
Quest Mob.
Grizzly Hills furbolgs were trying to bring him back to life and you had to kill him.
Like the avatar of Hakkar in Sunken Temple
To say some of these are random sells a lot of these short. The quest with Ysera's death was very in depth. It was an epic storyline and an epic death.
Wow lore is so addicting. Even when I’m taking a break from my subscription, I still keep up and read up on the lore. It’s some good stuff tbh lol great vid btw❤️🦄
Haven't watched it yet but I'm hoping shandris will be here!
Oh ok you said quest mobs not quest givers lol.
Well at least that's an idea for another video?
That's a pretty good idea!
I also thought it would be about quest givers
4:42 Picolo in the distance "DOOOOOOOOOOOOOOOOOOOODGE!"
To everyone asserting that certain NPCs should be more "powerful", take a second to think about how power is a relative measurement. I have seen comments about low level dungeon bosses being super important, yet killed by level 40s etc, but that's just how a level based game has to work. Yes they were important, but relative to the level of player designed to be challenged by them, they are very powerful. Think of it like this: Dar'khan is level 20 and gets killed by questing players, but relative to his purpose in that zone and the players fighting him he is very powerful. You have to think of these characters relatively and realize that we didn't always have level-adapting heirlooms and enchants. A lot of these very important characters were created before the game was so simplified.
Edit: also, do you think that if you were living inside the wow universe that you would have a "level". The numbered leveling system is for user experience and organization. If you could bring an NPC to life and talk to them they wouldn't have any idea what level they were. Just like the powerful people in reality don't have levels that we measure them by, the NPCs in wow wouldn't in their own right.
Yeah true, not to mention most NPCs have different levels according to their location. So the level system of the NPCs is only to keep the game balanced since that's how the difficulty system of WoW works.
Sometimes you get help from an NPC at lvl 20 and he seems good, later you get help from him at lvl 80 and he seems good. It's all relative. It's not like he is 4x better at 80, it's just an artificial game play mechanic to keep the game going,. It's not a story mechanic.
For example lore wise, Arthas, and Yogg Saron could probably kill almost all WOD raid bosses, even tho they are lvl 80 and WOD bosses are 100. Says something about how shitty WOD was :/
Gameplay wise a lvl 100 character can kill Arthas and Yogg Saron alone, because it's 4 expansions back.
, but not WOD bosses
Jørgen Fallet Mosand Gameplay wise I defeated the Lich King alone extremely easily at level 100. But lorewise he is one of the 15 most powerful characters in Warcraft and the most powerful final boss along with Deathwing. (I still think Arthas is the strongest though)
+Friendly Engineer.
Arthas is way weaker to Deathwing: the first have the power of Ner'zhul/the scourge (he lost some when he separate from the burning crusade). And the second the power of Old gods and Titans (the ultimate being of the universe and further).
Deathwing could destroy azeroth when Arthas was just a mear kid threat.
But yeah after that we had garrosh who was a kid too compare to Arthas strenght (and a tiny little cry baby for Deathwing).
Ultimately we could kill Deathwing cause of all the other aspect and the dragon soul (a weapon way stronger of frostmourne itself)
I know it isn't a quest, but i think that it is a bit lame that Ner'zhul was a dungeon boss and not a raid boss. Shadowmoon Burial Grounds was a good dungeon but Ner'zhul had a lot of potential.
Almost two years later and I'm still absolutely livid they killed Ysera in a quest.
Almost 4 years later I'm still upset too
In case anyone wants to know, the music at 4:18 is "Is That You Or Are You You" by Chris Zabriske
awesome vid bud
Tbh there was a pretty good culmination before you faced Dar'Kahn if you played through the Ghostlands during BC. Not to mention that fighting through the Undead Base was relatively hard, and even if you had a full party killing him wasn't easy. The whole zone was telling a story and you could really feel the ripples of the aftermath of the Scourge invasion.
Y'Sera's death is still one of the few WoW moments that always make me cry.
I always though it was dumb that Rokhan was some random NPC in Northrend in Dragonblight that gave you an elite quest. I know he was kind of just in WC3 to fill a slot for a companion for Rexxar, but if Chen became a big deal then why couldn't Rokhan?
And Chen was also an optional hero.
The trolls really need a some leadership, they should finally properly use Rokhan. He played a huge role in the founding of the horde itself.
Zeta Reticuli that panda traveled the world and helped found the fucking Horde lol that's why he's a big deal
He was a fucking easter egg
i think this video has some pertinent qualities,i like this idea,maybe it could become a series in the future,one of the npc's i thought was really interesting personally was "Kathra-Natir" the dreadlord,he wasn't part of any quest,but he was available for a short time period as a (boss) on the broken shore before the opening of the area,there might be some screen shots or some wowhead evidence to prove this,but he stood out to me and will always be in a special place in my memory.
I knew Dar'khan would be on the list. But you know, back in BC, when the game was super hard while leveling, Dar'khan was a mini dungeon boss all on his own.
And as a lore figure, Fenris has some background lore both in alternate and original timeline, back in Rise of the Horde. (but you surely knew that)
As a person who mains a druid i can tell you the death of Ysera was sad
I have to toss my opinion in and say that it's a shame you didn't mention Orgrim in WoD. His lack of ANY sort of treatment was damn near insulting considering how important of a lore character he is. He was such a throw away and it was a huge shame. Hell half of the time his dinky "cut scenes" didn't even seem to work for awhile.
"No, but we gotta have the one-eyed squat instead"
iN tHe LiGhT wE aRe oNe XD
please never stop making videos, it is so exxciting!!
Was playing some private cataclysm wow, and discovered you can fight Mathias shaw in a horde mission, he's fighting in the area of the quest, killing some cultists while the horse is also tasked to kill some cultists. It mean that Mathias was just a few meter away from death, since in lore, the adventurer would have found him and killed him while doing the quest, we are supposed to wipe everything in the area, both cultists, the elementals, the dragons, and the leader.
Mathias escaped death, he's good.
I was very disappointed about treatment of Dar'khan in TBC. Sunwell trilogy was first Warcraft -related thing I read and it bloody awesome. Dar'khan was so powerful he could even control and fight against dragons and in general felt like very threatening character. Had he succeeded in controlling renmants of Sunwell (which became very close), he could rivaled even Lich King himself. It's disappointing to see character like that reduced to mere quest mob with little backstory and standard blood elf model
Good. He was a really shitty invention to explain the fall of Silvermoon.
@@hansmaier7203 Silvermoon's shield being so strong that the Scourge and Arthas couldn't break it, a traitor was needed on the inside to help disable the shield, I like it, it adds more flavor to the battle than just "muh endless zombies go zoom".
I disagree with your assertion that these lore characters should have been raid or dungeon bosses. They don't really make much sense there
Zar'jira's importance is primarily to the Darkspear trolls. The other races don't really have a stake in her death. She also doesn't really fit any of the Cata dungeons (again, because she's important more as the source of the trolls' plight than as one of the Naga who might assault the Abyssal Maw)
Like Zar'jira, Sethe doesn't fit any of the WoD dungeons either. The raids are all focussed on the Iron Horde or the Legion so he wouldn't have fit in there and the Arakkoa of Skyreach don't worship him either so he would have clashed with the theme of that dungeon as well (which is about the glory of the Arakkoa, not the dark side of their society)
Ysera, like I said earlier, would have fit in with the Emerald Nightmare theme, but she's more important in the main zone. If she retreats to the Nightmare, there's no inner conflict for Tyrande to resolve: both the things she's after are in the Nightmare, so she'd have no reason not to follow. Killing Ysera in a regular quest means Tyrande has to choose between trying to rescue her beloved or stop Ysera from destroying the Temple of Elune. This is a much more compelling story than "Okay. I need to get to the Nightmare to rescue Malfurion and Ysera. Come back in a couple weeks"
Fenris could have replaced Darmac in Blackrock Foundry, but it would make both the questline of Frostfire and his fight in BRF worse in the process. Most players (all Alliance and a whole lot of Horde) would have no idea who he's supposed to be, and players who care about him during the zone would be very disappointed by the lack of decent resolution to Ganar's story in Frostfire.
Dar'khan is harder to defend because BC era Blizzard hadn't really learned to use their quests to tell a story effectively. By modern design principles, he would haver fit in well inside Sunwell Plateau as something of a prelude to Wrath, but that still leaves the Blood Elves without a big thing to cap off their starting experience. I can't fault past Blizzard for using him there instead of saving him for Sunwell, over a year after the release of TBC
Ultimately, Blizzard have become better at telling stories through their questlines and a consequence of that is that sometimes important characters will have to get killed as a result of that. Saving the characters for a raid or dungeon only makes the zone's story worse and diminishes the impact of the important bosses in the raid. Imagine if each of the bosses in Nighthold was the culmination of one of the storylines. It would make Elisande and Guldan's deaths much less impactful. Legion's dungeons at the end of each zone does help, but you're still left with cases like Ysera where the story is better if she's not in the dungeon
With Dar'khan there is a possibility that he could return, I mean when we kill him it isn't the first time he died, but depending on how some scenes in Sunwell trilogy played out either his second or third time he has died on screen, since the story is rather vague as did Tyragosa kill him when she stomped Dar'khan or did he teleport away just in-time, there's nothing vague about the time Kalecgos reduced Dar'khan to skeleton though. EDIT: not Kalecgos but Aveena but the point stands still.
For Dar'khan he was even extremly hard to kill (at least for me as a new player) I remember having to make a party with people that were above his level to kill him so he wasn't just a guy they through there to be killed by anyone.
Well now with lvlung beeing easier he is but he was really far from it at the time!
Could've been interesting if they made Dar'khan a hidden optional boss in the Sunwell, like all the ones Karazhan has.
I don't know if the Sunwell was planned as the final raid of the xpac from the start. If it wasn't then it made a lot of sense to put Dar'khan as basically the final boss of the blood elves starting area, him being mostly responsible for the sorry state the blood elves were in at the start of TBC.
Dar'khan was a pain in the ass to kill back in BC, you needed a full group of players and the magic items that silence him to beat him, he was equivalent to a dungeon boss
Plus, Dar'khan wasn't that important, I remember at the time I just thought "oh, so the WoW manga is canon", I hadn't even read it and was a bit disappointed to have this guy as the end-of-starting-zone boss. In comparison, I was quite pleased to avenge Vol'jin in the new troll starting zone because to someone who initially got into WarCraft with the RTS, it made more sense than Zalazane, who came out of nowhere in WoW.
Elune purrifies Ysera and all the while I am like:" Couldn't you have done that like, 10 minutes earlier?"
It's a better alternative than "you did all those quests! Bravo! Now end this zone' storyline by killing this random dude no one ever heard about!"
i would 100% be interested in a whole video about ysera
The death of Ysera is super heart breaking. She was the bomb in the warcraft book Twilight of The Dragon Aspects, And probably my favorite of all the aspects.
I think a list for order hall quests would be good because so much story goes on now for each class and you don't see it unless you play that class.
I would argue that Dar'khan is the only one that makes sense being easily killed as a low-level. Because he had been vaporized and killed a handful of times. So I would say his powerlevel have been dwindled to be pretty much non-existent now as I would believe the void gods had been draining his power.
Well when Anzu ate Seethe, his cursed flesh turned him flightless (Like you saw in the dungeon in TBC) which is why I was somewhat confused in Alternate Draenor - Not to mention Rhukmar was killable, and was known to be a vain & racist to non-flightless creatures was still kind & benevolent & Anzu was moreorless her (Yes Rhukmar is a girl!) bestfriend. She could not find Anzu because his love for Rhukmar was strong & he didn't want her to see him flightless, so hid. She was humbled by Anzu's sacrifice, but she was also horrified by the curse that now darkened her home. Rukhmar took to the skies and left Arak, eventually settling atop Gorgrond's highest peak. Rukhmar decided that if she could not find Anzu to thank him, then she would reward his sacrifice by creating a new race in his honor. Using her own life energies, Rukhmar transformed some of her kaliri followers into the arakkoa: "heirs of Arak". Due to sacrificing much of her life & power though, she ended up dying.
Later the Arakkoa, they found her charred bones near the spire, and they used their magics to resurrect her. But it was only a partial success. This new Rukhmar had only a sliver of the original's power and intelligence. Nonetheless, the Apexis worshiped her as their goddess reborn. The Anhari infused her with their Light powers, granting her a long life so she could soar the skies for millennia.
So perhaps the alternate 'Rhukmar' we saw in Alternate Draenor, was merely the shadow / recreated version from the remains.
Anzu is a girl too btw
I include neither the Sunwell trilogy nor Blood of the Highborne in my headcanon. While I accept the existence of Dar'Khan and the fact that he was indeed the traitor who helped Arthas and was killed by him (in other words, only his brief appearance in "Arthas: Rise of the Lich King"), as far as my headcanon goes, he was not subsequently vaporized even once, and him not being all powerful and not much of a big deal is justified.
Random Quest Mobs? Every single of those NPCs is not random, but placed were it made sense for the story of that zone. And it wouldn't make sense to put them into some stupid raid or dungeon. Most of the bosses in Raids are anyway random filler between the Arthas, Deathwings and Kil'Jaedens.
Remember Highastromancer Solarian, Marrow'Gar, Flamegor, or any of the other dozen of random filler Bosses? It's good that Blizzard doesn't put all important NPCs in Raids just to serve raiders as loot bags. As Quest Mobs they have their story they can shine in without being grinded for some tier set.
total agreement on the general context, but i remember all of those and i left the game with 4.1 xD
I've thought about this so many times. About your main character, because I actually read the quest to him and researched him. When I found out how significant he was and how little focus was put on him I was genuinely surprised. Especially when you look at some of the goofy raid bosses they have.
to be fair dar khan was one of the most epic fights I ever had in wow
confronting him when being new to the game back when BC released was my first coop experience, It was epic
"a star constellation or some shit" that part had me dead LMAO 5:00
Nice actionbar on the Fenris scene :D
I thought that too hahaha
This is a really original video idea! I really enjoyed watching it. Thanks for making it!
There isnt really, I was originally going to make this a top 10 but had to cut it down to a top 5 because I couldn't find enough
He didn't even have his awesome hat... The dude looked Vampire Hunter D with that damn thing
These "Random quest mobs" all have extensive storylines leading to their deaths.
Speaking about Order Hall/Artifact weapon bosses being important - are you going to do a video on that, talking about some/all of the bosses and how they're important in the lore?
I agree with these for the most part, but Sethe and Fenris just aren’t quite on the same level for me. Zar’jira is the reason we have trolls, Dar’khan is behind the story of the Forsaken, blood elves, Kael’thas and Kel’thuzad, and Ysera is quite obviously a goddamn Dragon Aspect (and is the most significant one to the general story of Warcraft other than Alexstrasza IMO). Meanwhile Sethe is behind the backstory of a race that, while heavily featured in Outland, Draenor, and a couple dungeons, never even had their own raid, and were really just kind of a filler race. And Fenris is mostly only notable because of his relation to other, more important characters.
Murmur 100% needs to be number one. He was described to be so powerful a whisper could destroy an entire planet.
Kinda off topic but something I enjoy about Game of Thrones aswell is that if you've read the books you can see they included many important characters in the show that are just kinda there in the background and don't even necessarily have any lines, but if you know the context of the scenes and remember the descriptions of certain characters you can recognize them there :)
:thinking:
Without even starting, I know its a good video, like any Hiru ones
To be fair, getting killed by Arthas, then getting vaporized twice is probably "bad for yo health".
With the sea witch pre cata I think it was there was awhole event to take back the echo isles then in cata when the troll area was released she is the "end boss" I guess you could say. So there was a huge whole event to take back the isles and the last bit of it was finished in the quest line.
This is a once in a lifetime opportunity, i get to whitness hirus video with only 100 views. What a time to be alive
god, those witty remarks you make at the end of your videos as so on point.
I was thinking more like the Anvilmar's, in northern Wetlands. There the rightful air to Ironforge. But since the conflict between the other clans happened in IF, way before classic. The Anvilmar's said were out! And just never came back. They were close with the Bronzebeard's. Hence why they had the majority of Ironforge.
Holy crud, I totally missed that about the sea witch! I consider myself an expert on Warcraft 3 lore and never knew the witch made another appearance.
Within the first 35 seconds I see a fucking motorcycle driving around....goddamn I can't wait for Classic.
why ysera is on this list i dont know. We had major build up and a cutscene and it also played out into the raid. You also through your explanation validates it as an important moment. Well done
Cool video ! And yea, disappointed about Ysera... she's SUCH an important character
Dar´Khan didnt just tell Arthas all the secrets. He was literally the one who opened the magical barrier that Arthas couldnt open himself.
I have to say Dar'Khan was actually a hard fight, even with heirloom on.
Really enjoying your videos, man
At least in TBC you needed a party to take down Dar´Khan, he was no joke. Unless some high level buddy came to help you ofc.
Dak'thar...
Oh, how I miss the days of when he actually was super dagerous
I see your point. However, you have to remember that by the time WoD and Legion have released, us players have become important (and powerful) lore characters too. It's not really a stretch that we would be taking on other major characters in a "simple" quest at this point.
Dar'khan actually beat and mind-controlled Korialstrasz in the Sunwell manga. The red dragon who was second only to Alexstrasza and was fairly infamous for being a Knaak mary-sue, part of the trilogy with Rhonin and Broxigar (although Broxigar was more liked than the others).
It's crazy how he went from that... to getting stomped by level 19 Horde twinks.
What's weird is, Ga'nar kills the sons of The Iron Wolf, and is pretty gruesome about it. Since The Iron Wolf is Fenris - his older brother, he pretty much just straight up murdered his own nephews..
Keep in mind you can't permanently kill Dreadlords, unless you got a soul sucking blade or demon hunter powers.
Awesome vid, Hiru!
Nerzhul needs to be in here, he's just a little soloable quest boss but he's one of the most important characters in the game
He'll be more important when he stops pretending to be Bolvar when "Wrath of the Lich King 2: It was a trap the WHOLE TIME" comes out after Battle for Azeroth.
Whatever he had Kel'thusad doing during WoD and having the Deathlord rebuild and re-empower Frostmourne as well as rebuilding the Four Horsemen and getting even stronger Deathknights to swear soul pledges to serve him, he'll be primed and ready once everyone is weakened after BfA, and then FINALLY Mal'Ganis can stop pretending to be Jaina and help us kill the Lich King for real.
4:39 I still fucking love the description of this.... XDDDDDDD
I main a shaman troll and I pay attention to the quest text, and I always knew that she had to be someone more important then just the starting zones boss , but since I don't know other lore then wow I passed it off
All I saw Dar'Khan as when i was leveling my B-elf Rogue was just some annoying NPC that was protected and I couldn't kill...
Dude, if you were a clueless noob back in the day, Dar'khans was a Beast. I still get chills remembering my efforts to kill him with my lost little warrior, trying to get that sword. (Eventually I found a lvl 40 farming through the zone to help me, lol).
#5 had quest chains, a scenario and YEARS of waiting for it to happen, and #3 was the pinnacle of an entire zone that chained through so many events that are still effecting WoW lore into the next xpac. They aren't just 'random' quest mobs.
Your honourable mentions all include scenarios or open world raid bosses, again, not random quest mobs.
A little late to join the comments but...... Dimensius the All-Devouring. This guy destroyed the former homeworld of the ethereals and now hes just a quest mob in the middle of nowhere (hes in netherstorm so its meant both figuratively and literally)
your videos make me miss WoW so much, it would suck trying to restart though
You should have included Murmur. Even though he was a last boss of one of the dungs in Auchendoun in TBC. This guy was responsible for having destroyed the Place, in the lore it was stated that he could destroy entire civilizations simply by yawning, and yet. 5 guys go in, find this random boss and kills him. Soooo undramatic for a being that according to the lore at the time that was presented, rivaled Titans in Power, even though the extreme bits of it may be retconned or simply a metaphor.
Anzus eating animation put a smile on my face.
1-you got zuluhed chieftain of the dragonmaw clan who got killed in quest during BC.
2-AU Dentarg in WOD.
3-General Brigitte Abbendis in wrath horde quest.
4-Tagar Spinebreaker from BC.
5-Archmage Arugal in Wrath.
You have a very interesting mage action bar
The moment I saw this video I knew that Dar'khan drathir would be number one on it.
As soon as I clicked on a video, I though of a Sea Witch being on the list.
I think that Dar'khan has a fitting place in Wow's chronology. He had to be addressed somehow by the lore considering his narrative potency, and the expansion that gave us playable high/blood elves was appropriate since they did not find the space for him in Vanilla. Letting Sylvanas be in charge of a human territory and population was a debatable choice of the time (circa Vanilla WoW) and faction leaders did not have stories based on themselves in Vanilla, so Sylvanas, like Thrall or Magni, was not going to take a central role in a questline. If the player could not be a facsimile or representation of the high elves and neither can Sylvanas, then a Dar'khan storyline was not appropriate for Vanilla. Yet Dar'khan was quite major and needed to be shown in some manner in the greater scheme of Azeroth, so the next upcoming opportunity was Burning Crusade. Dar'khan is not connected to the living elves. including the evil ones lead by a heel turned Kael'thas, had no reason to travel to Outland and be present there. The highly undead themed Ghostlands was the best place to put him, and he was indeed the last of the fresh new quests that blood elves could do before going to Vanilla content. Therefore Dar'khan had the best spot possible for him and was rightfully difficult to defeat being an elite mob at the end of an epic quest chain (compare to the other notable elite undead of Ghostlands, which were wandering abominations that could be theoretically killed at any time). Although not nearly as satisfying as being a raid boss, having dialogue with Sylvanas, or hosting a raid zone, Dar'khan is still memorable in his own right as a character in the novels in which he is a star, as well as the undisputed end boss of a highly anticipated zone.
I'll give you Dar'Khan Drathir, though maybe that's down to it happening back in TBC, when they didn't yet have the tools or storytelling to do it better, but all the other ones are (or at least seem to be, for those I haven't played through myself) epic quests. And epic quests, to me, are a fine way to deal with lore character. Just like how you say it's fine in Order Hall quests. Not every important character needs to be put into a raid. I feel quests are even better up to the task of telling a story than a raid is. Though cut-scenes tell a bit more nowadays, it can be quite the hassle to find out the end of an expansion through Raid Finder, where everyone is raging about bad players and rushing towards the end, only to disband on the final boss. I've played Final Fantasy XIV a bit a little while ago, and there they deal with most things either in quests or in special one-off cutscenes tied into quests at the end of dungeons. Hardly any raid-like content is involved. I find Warcraft lore more interesting, but Final Fantasy tells it way better.