Hi! I believe on my machine I didn't have a calculator, so I figured I would quickly use the Python REPL for calculating the memory that I wanted to allocate. But generally, I prefer both, it's just that, when stability, reliability, speed and memory management is important, I opt for C++, but when there are no strict requirements, I tend to make do with Python.
hey, love this tutorial, everything works, my only question is if I modify the blocks project, can I than package it for linux so it works without the editor on ubuntu 22.04?
I got the following error during packaging: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/AirSim/Unreal/Environments/Blocks 4.27/Intermediate/Build/Linux/B4D820EA/Blocks/Development/Chaos/Module.Chaos.4_of_5.cpp:2: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidDynamicSpringConstraints.cpp:3: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h:4: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/ChaosCore/Public/Chaos/Array.h:4: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Core/Public/Templates/TypeHash.h:102:27: error: unknown type name 'uint64_t' [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): inline uint32 GetTypeHash(uint64_t A) [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): ^ [2024.11.13-15.28.10:326][537]PackagingResults: Error: unknown type name 'uint64_t' [2024.11.13-15.28.10:358][537]LogSlate: Took 0.018523 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2024.11.13-15.28.10:358][537]LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'U+001b)' [2024.11.13-15.28.10:380][537]LogSlate: Took 0.020298 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
Thanks for a fantastic video, I've encountered almost all of issues similar to those in the video while trying to set up AirSim simulation. I wish I had found this video earlier. Could you please make a video about how to integrate ROS2 with AirSim and then use ROS2 nodes to control the drone?
I think that you need to use MAVROS, this will make the bridge between the drone controller (px4/ardupilot) and the ROS1/2 node. MAVROS is a ROS package that can convert between ROS topics and MAVLink messages allowing the drone controller to communicate with ROS.
Thanks for the video and the information i wanted to ask can i using this method simulate the drones physics and change some parameters in the enviroment to simulate real life scenarioes?
Absolutely! AirSim is open-source so you can modify anything you wish. You can even change the drone behavior by modifying paremetrs using QGroundControl if running PX4 SITL as mentioned in the video. Parameters get saved, so you don't need to change them every time.
@@hseysen i didnt try it out yet but can i change something like the drone weight, maybe add the battery factor and try to simulate the flight time something like this, i want to know before i deep dive into it Thanks again for replying and sharing this info
Hello, this video helped me download. However, I have a few questions. First, even though I changed the latitude and longitude in the setting.json file, there is no change in Unreal Engine and qgroundcontrol. Why is this? Second, I want to create a route in the qgroundcontrol and fly it, but it doesn't work. Could you please tell me how you do it? Thank you
Hello, thanks for your comment, I forgot to mention in the video that for some odd reason, the Mission API in AirSim is bugged, so it doesn't work with a pre-determined mission through QGroundControl. If you want, you can explore how to write a python script to give a mission to your UAV through AirSim Python API, it should have some examples in the PythonClient directory. The altitude QGroundControl shows is the relative altitude, and the one you define in the settings is the absolute altitude. It just tells QGroundControl that we are currently at this altitude, but QGroundControl always operates with relative altitude when you tell it to takeoff. You can probably still see the information about absolute altitude in the Analyze Tools -> Mavlink Inspector and look at the Altitude message.
I removed the "-lstdc++" like you said, but when I try to run "./build" in the termimal, theres an error message because it is searching for "-lstdc++".. what can I do? wjy do we even need to delete those line
Hello, I am a student currently attending university in Korea. Your video was very informative. I've been trying to follow along in the same environment, but when I checked the document folder to edit the AirSim configuration file, I couldn't find the settings.json file for AirSim anywhere. Could you please help me with this?
Hello! I'm glad the video was helpful. The configuration file settings.json is not there by default, so you need to create that folder and the file by yourself. Refer to the settings on AirSim documentation for the settings template.
Hello! A quick documentation can be found here microsoft.github.io/AirSim/api_docs/html/. There are also many Python scripts present in the AirSim repository, for example the multirotor path follower script here: github.com/microsoft/AirSim/blob/main/PythonClient/multirotor/path.py Running the simulator first, then this script will enable you to control your drone using Python only
Hi, yes unfortunately, you need some GPU resources to have a better experience. I guess it would be possible to run it without a GPU, but it's going to be painful
Hello, no AirSim will be made into a new product which will be paid software, but Microsoft is still keeping the open-source repository alive. It's just that the developers won't bring any new updates to it.
@@bohdanbykov6959 I believe for all UE4 plugins, it is possible to rebuild them in UE5, provided they have the source code, which AirSim gives us. There may be some small issues or bugs that may need fixing though
Thank you very much. Actually, you explained in every thing in detailed.
Hello, Hasan! Thank you for posting this video. Why would you choose Python over C++, considering that C++ is generally faster and more reliable?
Hi! I believe on my machine I didn't have a calculator, so I figured I would quickly use the Python REPL for calculating the memory that I wanted to allocate. But generally, I prefer both, it's just that, when stability, reliability, speed and memory management is important, I opt for C++, but when there are no strict requirements, I tend to make do with Python.
hey, love this tutorial, everything works, my only question is if I modify the blocks project, can I than package it for linux so it works without the editor on ubuntu 22.04?
I got the following error during packaging:
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/AirSim/Unreal/Environments/Blocks 4.27/Intermediate/Build/Linux/B4D820EA/Blocks/Development/Chaos/Module.Chaos.4_of_5.cpp:2:
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidDynamicSpringConstraints.cpp:3:
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h:4:
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/ChaosCore/Public/Chaos/Array.h:4:
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Core/Public/Templates/TypeHash.h:102:27: error: unknown type name 'uint64_t'
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): inline uint32 GetTypeHash(uint64_t A)
[2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): ^
[2024.11.13-15.28.10:326][537]PackagingResults: Error: unknown type name 'uint64_t'
[2024.11.13-15.28.10:358][537]LogSlate: Took 0.018523 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K)
[2024.11.13-15.28.10:358][537]LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'U+001b)'
[2024.11.13-15.28.10:380][537]LogSlate: Took 0.020298 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
can i install unrealengine and airsim in ubuntu 20 ??
Thanks for a fantastic video, I've encountered almost all of issues similar to those in the video while trying to set up AirSim simulation. I wish I had found this video earlier. Could you please make a video about how to integrate ROS2 with AirSim and then use ROS2 nodes to control the drone?
Hello Friend,did you find such video anywhere?
I think that you need to use MAVROS, this will make the bridge between the drone controller (px4/ardupilot) and the ROS1/2 node.
MAVROS is a ROS package that can convert between ROS topics and MAVLink messages allowing the drone controller to communicate with ROS.
very informative. Thanks!
Good video, i will try it
Thanks for the video and the information i wanted to ask can i using this method simulate the drones physics and change some parameters in the enviroment to simulate real life scenarioes?
Absolutely! AirSim is open-source so you can modify anything you wish. You can even change the drone behavior by modifying paremetrs using QGroundControl if running PX4 SITL as mentioned in the video. Parameters get saved, so you don't need to change them every time.
@@hseysen i didnt try it out yet but can i change something like the drone weight, maybe add the battery factor and try to simulate the flight time something like this, i want to know before i deep dive into it
Thanks again for replying and sharing this info
Hello, this video helped me download.
However, I have a few questions. First, even though I changed the latitude and longitude in the setting.json file, there is no change in Unreal Engine and qgroundcontrol. Why is this? Second, I want to create a route in the qgroundcontrol and fly it, but it doesn't work. Could you please tell me how you do it? Thank you
Hello, thanks for your comment, I forgot to mention in the video that for some odd reason, the Mission API in AirSim is bugged, so it doesn't work with a pre-determined mission through QGroundControl. If you want, you can explore how to write a python script to give a mission to your UAV through AirSim Python API, it should have some examples in the PythonClient directory.
The altitude QGroundControl shows is the relative altitude, and the one you define in the settings is the absolute altitude. It just tells QGroundControl that we are currently at this altitude, but QGroundControl always operates with relative altitude when you tell it to takeoff. You can probably still see the information about absolute altitude in the Analyze Tools -> Mavlink Inspector and look at the Altitude message.
I removed the "-lstdc++" like you said, but when I try to run "./build" in the termimal, theres an error message because it is searching for "-lstdc++"..
what can I do? wjy do we even need to delete those line
Hello, what operating system version are you using? Is it the same as mentioned in the video, Ubuntu 22.04? And what exactly is the error message?
Libstdc++ is missing. sudo apt-get install libstdc++-12-dev is need it.
Also you will need sudo apt-get install libunwind-dev installed
@@stelioskoroneos3872 Thank you a lot, I fixed it
Hello, I am a student currently attending university in Korea. Your video was very informative. I've been trying to follow along in the same environment, but when I checked the document folder to edit the AirSim configuration file, I couldn't find the settings.json file for AirSim anywhere. Could you please help me with this?
Hello! I'm glad the video was helpful. The configuration file settings.json is not there by default, so you need to create that folder and the file by yourself. Refer to the settings on AirSim documentation for the settings template.
Hello. I am a Noob regarding this project but I want to know how I can use python to control the drone here
Hello! A quick documentation can be found here microsoft.github.io/AirSim/api_docs/html/. There are also many Python scripts present in the AirSim repository, for example the multirotor path follower script here: github.com/microsoft/AirSim/blob/main/PythonClient/multirotor/path.py Running the simulator first, then this script will enable you to control your drone using Python only
hi, does unreal engine and airsim require GPU resources to run the simulation?
Hi, yes unfortunately, you need some GPU resources to have a better experience. I guess it would be possible to run it without a GPU, but it's going to be painful
Hey is it true that we cannot use Airsim anymore.Or is it going to be paid software ??Good video ❤
Hello, no AirSim will be made into a new product which will be paid software, but Microsoft is still keeping the open-source repository alive. It's just that the developers won't bring any new updates to it.
@@hseysen Hello. I haven't seen AirSim being used in UE5. Is it possible to rebuild it for the current versions of the engine?
@@bohdanbykov6959 I believe for all UE4 plugins, it is possible to rebuild them in UE5, provided they have the source code, which AirSim gives us. There may be some small issues or bugs that may need fixing though
Links are text, some of them with dots (not directly usable)
Hello, thanks for pointing it out, it was an issue I overlooked with RUclips verification. Should be fixed now
19:04 ...
gddo
@hseysen thank you for all bro, thats work!