- Видео 3
- Просмотров 5 333
hseysen
Азербайджан
Добавлен 6 июн 2019
I'm currently a student majoring in Masters of Informatics and Control in Technical Systems in Baku Higher School in Azerbaijan. I work as an AI Engineer at Synapline. I also do personal projects in my spare time.
PyTorch: How to DETECT and TRACK objects in a video using YOLOv5
This video will help you get started with the basics of object detection and tracking using the Python programming language. The input video can be found on my channel, or in the link below:
ruclips.net/video/jNc4JdX8FHA/видео.html
The code written in the video can be accessed in this repository:
github.com/hseysen/YoloObjectDetectionAndTracking
Note that the code is not the most efficient tracking code, but is designed to serve the purpose of being an introduction to object tracking using YOLOv5. Feel free to ask any questions in the comments, and I will try to answer them.
ruclips.net/video/jNc4JdX8FHA/видео.html
The code written in the video can be accessed in this repository:
github.com/hseysen/YoloObjectDetectionAndTracking
Note that the code is not the most efficient tracking code, but is designed to serve the purpose of being an introduction to object tracking using YOLOv5. Feel free to ask any questions in the comments, and I will try to answer them.
Просмотров: 209
Видео
Counter Strike 2 video for Object Detection and Tracking
Просмотров 496 месяцев назад
This video is an input video for the "PyTorch: How to DETECT and TRACK objects in a video using YOLOv5" video on my channel. You can download this video using a RUclips downloader and test the script on your own.
How to simulate a REAL-LIFE 3D drone using Unreal Engine (Ubuntu 22.04, AirSim, PX4, QGroundControl)
Просмотров 5 тыс.9 месяцев назад
Hello everyone. This video demonstrates the steps for setting up a real-world environment and a 3D drone simulation in Unreal Engine 4.27. I'm running Ubuntu 22.04, but any other operating system should work just fine. You can do similar things on Windows as well, but you will need to know how to work with WSL/WSL2 for the PX4 part. Links: Unreal Engine in Linux: docs.unrealengine.com/4.27/en-U...
hey, love this tutorial, everything works, my only question is if I modify the blocks project, can I than package it for linux so it works without the editor on ubuntu 22.04?
I got the following error during packaging: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/AirSim/Unreal/Environments/Blocks 4.27/Intermediate/Build/Linux/B4D820EA/Blocks/Development/Chaos/Module.Chaos.4_of_5.cpp:2: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PBDRigidDynamicSpringConstraints.cpp:3: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/Chaos/Public/Chaos/PBDRigidDynamicSpringConstraints.h:4: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): In file included from Runtime/Experimental/ChaosCore/Public/Chaos/Array.h:4: [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): /home/zarcell/git/UnrealEngine-4.27/Engine/Source/Runtime/Core/Public/Templates/TypeHash.h:102:27: error: unknown type name 'uint64_t' [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): inline uint32 GetTypeHash(uint64_t A) [2024.11.13-15.28.10:326][537]UATHelper: Packaging (Linux): ^ [2024.11.13-15.28.10:326][537]PackagingResults: Error: unknown type name 'uint64_t' [2024.11.13-15.28.10:358][537]LogSlate: Took 0.018523 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf' (3848K) [2024.11.13-15.28.10:358][537]LogSlate: Last resort fallback font was requested. Font: '../../../Engine/Content/Slate/Fonts/DroidSansFallback.ttf', Character: 'U+001b)' [2024.11.13-15.28.10:380][537]LogSlate: Took 0.020298 seconds to synchronously load lazily loaded font '../../../Engine/Content/SlateDebug/Fonts/LastResort.ttf' (5269K)
can i install unrealengine and airsim in ubuntu 20 ??
Hello, Hasan! Thank you for posting this video. Why would you choose Python over C++, considering that C++ is generally faster and more reliable?
Hi! I believe on my machine I didn't have a calculator, so I figured I would quickly use the Python REPL for calculating the memory that I wanted to allocate. But generally, I prefer both, it's just that, when stability, reliability, speed and memory management is important, I opt for C++, but when there are no strict requirements, I tend to make do with Python.
@hseysen thank you for all bro, thats work!
Hi there, i really loved your video. I had a few questions... 1) how do you think you would go about estimating the velocity of an object, and 2) suggestions about training my own image recognition instead of using Yolov5. Thanks again for your content!
Hello, this video helped me download. However, I have a few questions. First, even though I changed the latitude and longitude in the setting.json file, there is no change in Unreal Engine and qgroundcontrol. Why is this? Second, I want to create a route in the qgroundcontrol and fly it, but it doesn't work. Could you please tell me how you do it? Thank you
Hello, thanks for your comment, I forgot to mention in the video that for some odd reason, the Mission API in AirSim is bugged, so it doesn't work with a pre-determined mission through QGroundControl. If you want, you can explore how to write a python script to give a mission to your UAV through AirSim Python API, it should have some examples in the PythonClient directory. The altitude QGroundControl shows is the relative altitude, and the one you define in the settings is the absolute altitude. It just tells QGroundControl that we are currently at this altitude, but QGroundControl always operates with relative altitude when you tell it to takeoff. You can probably still see the information about absolute altitude in the Analyze Tools -> Mavlink Inspector and look at the Altitude message.
Thank you very much. Actually, you explained in every thing in detailed.
I removed the "-lstdc++" like you said, but when I try to run "./build" in the termimal, theres an error message because it is searching for "-lstdc++".. what can I do? wjy do we even need to delete those line
Hello, what operating system version are you using? Is it the same as mentioned in the video, Ubuntu 22.04? And what exactly is the error message?
Libstdc++ is missing. sudo apt-get install libstdc++-12-dev is need it. Also you will need sudo apt-get install libunwind-dev installed
@@stelioskoroneos3872 Thank you a lot, I fixed it
Thanks for the video and the information i wanted to ask can i using this method simulate the drones physics and change some parameters in the enviroment to simulate real life scenarioes?
Absolutely! AirSim is open-source so you can modify anything you wish. You can even change the drone behavior by modifying paremetrs using QGroundControl if running PX4 SITL as mentioned in the video. Parameters get saved, so you don't need to change them every time.
@@hseysen i didnt try it out yet but can i change something like the drone weight, maybe add the battery factor and try to simulate the flight time something like this, i want to know before i deep dive into it Thanks again for replying and sharing this info
Good video, i will try it
Links are text, some of them with dots (not directly usable)
Hello, thanks for pointing it out, it was an issue I overlooked with RUclips verification. Should be fixed now
Hey is it true that we cannot use Airsim anymore.Or is it going to be paid software ??Good video ❤
Hello, no AirSim will be made into a new product which will be paid software, but Microsoft is still keeping the open-source repository alive. It's just that the developers won't bring any new updates to it.
@@hseysen Hello. I haven't seen AirSim being used in UE5. Is it possible to rebuild it for the current versions of the engine?
@@bohdanbykov6959 I believe for all UE4 plugins, it is possible to rebuild them in UE5, provided they have the source code, which AirSim gives us. There may be some small issues or bugs that may need fixing though
19:04 ...
hi, does unreal engine and airsim require GPU resources to run the simulation?
Hi, yes unfortunately, you need some GPU resources to have a better experience. I guess it would be possible to run it without a GPU, but it's going to be painful
gddo
Thanks for a fantastic video, I've encountered almost all of issues similar to those in the video while trying to set up AirSim simulation. I wish I had found this video earlier. Could you please make a video about how to integrate ROS2 with AirSim and then use ROS2 nodes to control the drone?
Hello Friend,did you find such video anywhere?
I think that you need to use MAVROS, this will make the bridge between the drone controller (px4/ardupilot) and the ROS1/2 node. MAVROS is a ROS package that can convert between ROS topics and MAVLink messages allowing the drone controller to communicate with ROS.
Hello, I am a student currently attending university in Korea. Your video was very informative. I've been trying to follow along in the same environment, but when I checked the document folder to edit the AirSim configuration file, I couldn't find the settings.json file for AirSim anywhere. Could you please help me with this?
Hello! I'm glad the video was helpful. The configuration file settings.json is not there by default, so you need to create that folder and the file by yourself. Refer to the settings on AirSim documentation for the settings template.
Hello. I am a Noob regarding this project but I want to know how I can use python to control the drone here
Hello! A quick documentation can be found here microsoft.github.io/AirSim/api_docs/html/. There are also many Python scripts present in the AirSim repository, for example the multirotor path follower script here: github.com/microsoft/AirSim/blob/main/PythonClient/multirotor/path.py Running the simulator first, then this script will enable you to control your drone using Python only
very informative. Thanks!