Elite: Dangerous Odyssey In-Depth Mission Demo Breakdown
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- Опубликовано: 10 сен 2024
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Frontier have confirmed the docking computer will now find smooth spots on planet surfaces that commanders can exit their ships from, not just ports.
might actually have a worth while reason for using one now LOL
Fuck that, that my mod reinforcement slot
Makes sense lore-wise since the ship can already do that when you are in an SRV and recall the ship to your location.
Of course, it can do that now without an advanced docking computer.... 😉
Its sad the game becomes so nerfed and even more combat heavy . Exploration is now ruined no fun in that any more, mining is some what enjoyable , combat has had all the updates and patches, its becoming rather disgusting.
Its mining had one decent update, exploration got ruined with an extremly poor and lazt designed update , trade well not much difference ..
But combat got all the updates . hopefully there will be some big exploration trade and mining updates and good interaction . becouse people are getting fed up with all that pew pew crap.
Does it also auto destroy your ship 33.3% of the time? Seems like a fair trade-off.
Listen for the grenade call from the NPC near the gate, honestly best I've ever heard
Agreed, the voice acting and NPC chatter is some of the best I have heard... although, it doesn't really make sense. They are in a thin atmosphere and wearing helmets... buuut that's just the logic of video games. If Elite were 100% realistic, there would be no sounds in space, but that would be incredibly boring.
Also noticed that weapons do indeed leave physical damage. At 7:29, the frame around the airlock gets hit from laser fire from behind the player and leaves a hole from the hit. That's very detailed!!! Also see damage from laser fire at 8:59.
Now I have to name my Crusader: "Challenger".
Corporate asked me to tell the difference between a challenger and a crusader and I responded "it's the same ship"
I would bet money that they didn't need to fire a single round and the would have been completely fine with THAT AI engaging them.
This looks so good, Lots of stuff to do and interact with, it does feel like they have added another complete style of game to Elite, I cant wait to do BGS work like this, with fun and involved missions, add to this the exploration and scavenging and it looks really great. Good work Devs, so glad they were this daring.
I think it's a bit strange having an airlock directly connected to the reactor room.
Same, but then I imagine settlements are modular, similar to how a future Mars colony has been proposed. I would love to see larger settlements with less modularity.
I am interested in the reward system. It needs to be pretty great to leave the safety of my ship.
Auto landing means landing on the surface of the planet in horizons u can dismiss and recall ur ship which auto lands same feature now u dont have to shuffle for a good spot before landing
I wonder how many missions will be only suitable for group play. E.g one player in a tech suit to hack/program/engineer something and another in heavy armour to defend the tech etc. The mission they showed us doesn't seem completable by a solo player. Or, will it scale? Maybe the NPC crew you hire at stations will come along and fight with you.
I wonder how it will work if you play with HOTAS. That would feel awful in an fps. I hope we can auto switch to controller or m+kb when we leave our ships or this is going to feel really janky. Still looking forward to getting my hands on though! Great vid Commander o7
I think most of us are expecting to use keyboard and mouse or a game pad like an xbox controller.
all very beautiful and shiny but I do not buy before launch and maybe not afterwards I want to see the product first. Nice vid Plater.
That is a Crusader :) Challenger has front wings :)
07 CMDR PLATER, be well and keep making content :)
I'm liking this
Happy to see that the bases don't look like janjy presets plopped down on the planet, since they're procedurally generated. At least the base in the trailer looks alright. Gun play looks about as weak as I expected, with no weight or feel to the guns seen in the trailer and the shooting itself looks like the weakest link. Overall doesn't look too bad, too bad I'm on Xbox and can't even pre order yet.
One thing I noticed was the lack of view bobbing when moving around. You can clearly see your team mate's running action at the start, their head isn't stationary. Then again at around 4:40 when you see your own shadow as you're character is running, again, there is definate bobbing of the head, yet your own camera view seems to run on rails.
I know this is pre-alpha footage but I think this definately needs addressing, I honestly thought that we were in 3rd person view at the beginning of the video.
Apart from that it's looking pretty cool for a first look 👍
If they want this to be a serious FPS, not having head bobbing is a good thing.
view bobbing is something that can NOT be forced. they might have a setting for it. but i would rather non than having it forced. view bobbing makes alot of people feel sick.
People asked for legs, Fdev decided FPS. But serious FPS or not, the way the camera view just glides along seems way too unrealistic to me.
I always turn head-bob off in games, they have just done this for cinematic effect
Bit disappointed with the sound effects and the weapons. Very Arcady
Don’t get me wrong, it looks great but sounds effects and weapons look and sound Arcady
You gripe about an Arcadi game sounding Arcadi?🤔
So?
Be objective consumers.
So much wants.
Alpha test= not all the functionality is there but it should be playable. Beta test = all the functionality is there but t may be buggy. Release Candidate = ready to be sold. I don't expect to see Odyssey at Release Candidate state until 2022.
They will release it in 2021!
They’ve been working on this for years and poured millions into development. Also, as we’ve learned time and time again from other developers and publishers, things will not dramatically change between this and what’s launched in a few weeks. Just be sure to temper expectations.
That said, I see what they’re going for and think it could be pretty fun if it.... works.
The fact that they had to run and capture this footage multiple times to put together a halfway coherent video is a big red flag. I’m getting some real “EVASIVE MANEUVERS!!!” vibes from this, even though it is technically in game footage.
Thay have said there were multiple angles needed to be recorded and they died a few times, its a pretty common thing to use various cuts to make a good video, they could have messed up lines too.
@@CMDRPLATER Agreed. I mean, look at these guys FPS skills in the video.... I'm sure there were a few flubbed runs.
And yes, I did just smash a few windows in my own glass house chucking those stones.
this is PRE-ALPHA. The point of the Alpha is to get player feedback and identify things that need to be fixed/touched up. The final version is still MONTHS away and will likely be much better.
@@Shadowkey392 I guess we’ll see. 😉
They've already stated they used a very old build for the footage, and newer versions have already moved on since then. (This was repeated again in yesterday's livestream.)
For all we know, the build they used was from mid-2020, or even earlier.
yeah yeah, love these "role playing" type of gameplay trailers... Like it needs 3 players and stealthy behavior to do any of this, and "shout if you need me" "see you at the rendezvous point" I bet in the final version someone pretty much just crash lands his ship in the middle of the settlement, jumps out shoots everyone in like 10 seconds goes in blows the whole shit up back in his ship in 30 seconds tops total and flies away... God I so wish these things had any difficulty but FDEV is making games for 6 year old solo players.
I doubt it, given that you can’t land in settlements right now.
You've already constructed and conjured up a false image of what it is before its even out just to make yourself angry.
@@thesonofsuns7479 tell me one thing in elite currently that is difficult or near unachievable in solo that would encourage you to cooperate with any other players? Not angry at all, been playing on and off since the game was released, I just know the design philosophy of FDEV and see no sign of it changing really
@@kombatres Taking SRVs into settlements rated high security? I don't take those missions on solo.
Well it works, I don’t expect much changes to anything from this.
Also am i the only one that finds odd that they ask for out help to do the alpha but at the same time they put the alpha behind a paywall.
Very sus if u ask me
Yes you are
@@TheEviltortoise really you don’t see the obvious “pay me so I can let you do my job for me” is the hype fried your neurological pathways?
@@emiliouchila If you don’t like this just stay away until release and then give it a try. It’s an alpha on a pretty much new game, if it was a beta it would be available for all owners of the game.
@@emiliouchila there’s a huge problem with public availability for testing, because most ppl won’t understand the test part and be very upset when they realize what they’ve done don’t carry over. I’ve seen this in other games with open “insider” testing.
More buttons to map
Dam npc are bullet sponges was hoping for a more hard core damage model closer to Squad , and no extraction did Not feel intense didn't feel like they were in danger at all npcs shots almost never hit didn't feel like they needed to move from cover to cover(its too bad there is so much cover to use) to stay alive npcs aim was very bad . And agree with the head not bobbing wile moving makes it look wrong there needs to be some head movement wile walking or running made it feel like you are a stick man .Other than the combat the rest looks very nice but combat is the main thing so lets hope they fix it.If i can use Squad again as an example the sound in that game is one of the best and also missing is a better stronger suppression effect wile under fire witch Squad does very well making you feel like you need to take cover.
Fdev have mentioned that AI used was older and the easiest possible, we should find things a little more challenging!
The breakdown is, even with FD staff role playing and dressing up the content as much as possible, it looks - surprise surprise - like a mediocre FPS affair, that will not stand up well to the plethora of dedicated FPS titles available.
With this whole new Eastern Front being opened up, we'll now also see gameplay and balancing issues, problems that have plagued the Westen Front now for 6yrs.
I fear we're seeing the biggest development effort yet to ED creating a FPS bolt on, which for most CMDRs after a month or so, will prove to be basically a dust collecting Multicrew 2.0. We can only imagine if this huge development effort had instead be used to move the existing core gameplay forwards, gameplay which in many areas is half baked and in desperate need of some TLC.
Elite is not an FPS and never will be.
What is wrong with you people? The game has beem awsome. The FPS looks great. What are you expecting IRL?
I have been playing since 2016 and have not been disappointed at all.
@@timesthree5757 Interesting...
So:-
- You don't see the large development effort for a stand alone game (CQC) as an issue? Rather than investing that time moving the core game forwards?
- You don't see the large development effort for Multicrew which is all but a shallow dead end feature for most CMDRs as an issue? Rather than investing that time moving the core game forwards?
- You don't see the huge imbalance introduced to PvP & PvE by Engineering as an issue? Or the shallow grind loops it forces as busy work?
- You don't see countless shallow bolt ons as poor choices of development time? When was the last time you went to a generation ship? I suspect most CMDRs visited one at most, or most likely none.
- It doesn't concern you that 6yrs in the combat is still shallow? Where are any more involved combat scenarios? Why is it 25yrs ago I could play space games with more involved combat (defend/attack locations, escort convoys etc).
- Why is if after numerous efforts crime and punishment is an over complex ineffective system?
- Why is there still no career progress and depth to criminal activity? Why isn't piracy far more involved and engaging?
FD have struggled with poor management and design choices to move ED forwards. Too much of the past 6yrs has been a missed opportunity.
As an example. Consider if CQC had created fighter based gameplay in the core game. Imagine how that could have been leveraged. Holomeing into fighters in a mission to defend a ship from pirates. Holomeing into fighters defending a station from Thargoid scouts. Or escorting a convoy through an asteroid field. Heck, allowing certain PowerPoint outcomes to be dictated by orchestrated PvP fighter tasks.
But instead we've had years of all too often shallow bolt ons, and even worse, large wasted efforts.
And now, they risk introducing this habit of creating half baked and/or poorly conceived mechanics to a whole new area of the game, FPS, when that massive development effort could have delivered so much to a core game crying out for true progress.
Again, I fear were going to see a mediocre FPS which after a month or so will generally prove of little interest to most CMDRs. And that's where the largest development effort yet for ED will end up. Another niche feature collecting dust for most CMDRs, while the core gameplay is still crying out for true progress.
@@NFawc CQC should be removed period , and frontier should have fired samarco or never gave him a chance to screw up all horizons updates. mutli- crew was to be so much different acording to the 2015 release live stream event. But samarco was only interested in the pew pew stuff, and ruined the game.
All previous failure is to blame on samarco as lead designer.
you are way to nice with your assessment imo.
i hope im wrong, but im afraid this was a giant waste of time and money.
anyway i feel confirmed in not prepurchasing this expansion.
Who cares?
@@TheEviltortoise i do
@@TheModmc no you don’t, you just wanna complain. Otherwise you would just skip the preorder and not feel the need to say it.
@@TheEviltortoise
funny thing you mention it. tbh i lost trust in fdev in the last two years. tehy have used ups the massive trust of the player community and monetized it for themselves, wich is fine on the one hand.
i mean they are a business and dont owe US the players anything, tehy give a product and we accept it at the moment we give them our hard earned, or ill received dollars/euros/shekels/pounds whatever.
at the moment we we pre order a non tangible non limited good what happens there?
well you buy in good faith, that the product might be ok. all based on trust.
assuming you played the game since the early days you should have at least the decency to acknowledge that they misused trust and always feel below expectations. tehy left the game dormant now one and a half years, working on this expansion for three years. loosing idk how much of the playerbase, disregarding and shoving up the fanbase, extending the grind into infinity making it akin to any korean mmo.
balancing was of the roof for years. things like engineering are broken and will never be fixed.
and still i look into the game and its content crators every now and then.
why?
because I DONT CARE obviously!
this game has one big big big positive.
and thats the playercommunity and everything that goes along with it. but it also shows dramatically the failure of fdev when it comes to overall playability. you need 3rd party tools ectect, if you are EVEN a player you will know all of this.
im not trying to ridicule anyone over decisions they made in their live, but i give you a pass since you dont know me and most ppl are kinda arseholes.
spacelegs was a meme and most of us just wanted to wander around the ship, now we get a mediocre, at best, fps and we still cant enjoy our ships to the fullest, thats why om kinda pissed. its a giant waste of time and money on fdev side if you ask me.
once more they showed that they have no connection to the players and it feels again and again that they just spit in our faces.
i HOPE that im super wrong and everything will be awsome, but do i trust them enough to preorder?
no
do i believe gameplay will be better on release than what is shown?
hell no, i acvtually believe this is a best case scenario, why else publish a highly edited video?
in that regards o7
CMDR Nellas
It looks soo bad lmao. This may ruin elite imo.