The attachment points should be a sort of cup-and-cone tappered cylindrical shape that snap together with magnets. That allows the user to roll their hands indepentatly about the central axis and eliminate the need for angular alignment when coupling the handles together. Make this cup-cone interface on both ends so that the user can stack hands either left over right or right over left.
holy crap this is absolutely genius, ive been looking for something in this manner, two handed weapons are really clunky in most vr games so this seems perfect.
I’ve started a similar project but for 2 handed firearms. You should be able to adapt your design so that it functions for both mele weapons and firearms by just having a complete circle and attachment points on the front/back too :) Also, something that would be super cool is to add reactionwheels that spin to emulate the moment of inertia of the weapon (and recoil in firearms) though that is a much bigger project. Would feel amazing though, hoping someone will do it since I don’t have the time :(
I have practiced HEMA for five years and previously trained in kenjutsu and the bo staff. This appears quite promising, as the pistol grip enables a more conventional sword grip instead of a hammer grip. For two-handed swords, however, I find the distance between grips slightly excessive. Typically, the spacing should allow space for just a third fist between your hands. If there was a reliable way to adjust the distance it would make it perfect.
The controllers need knockle straps for when one opens one's hands they don't drop the controllers. Also, it would be nice if had a little snapping door for battery compartment.
Make the curved bit have a length adjustment ratchet so you can fine tune the distance between hands. Great idea. As a Dev I can also think of uses where snapping the two together could power up new weapons in game. ie you play with two short swords one in each hand then when you snap them together they morph into a bastard sword. Or 2 hatchets becomes a Dane axe etc
I was just looking for something like this. This looks awesome. Wish i had a 3D printer. You have a new subscriber cant wait to see how this thing improves over time
Wow these are great! I am curious to if you had the curved section come out the side instead of the front. For example, have the bottom come out The left side and the top come out of the right side just behind the tracking sensors. Oh also perhaps magnets for the connection points.
This is cool, I was going to try to use something I found on Etsy. It was a hockey stick attachment and I was thinking maybe using two of those on a hockey stick and make it feel like a real sword. This is good too, but maybe adding weights to it would add some more immersion to it.
This is pretty cool! Though, what if I wanted to go up and down the haft of a polearm, or bring my hands closer? I think of a telescopic method to prevent this "fixed grip", and I really like how they can fit on top of each other no matter if it's left or right. I'm excited to see how this continues!
@@bobowontons2254 so that was kind of my thinking with the pin system on the first design, but i decided to go with a fixed option for less moving parts. Interestingly enough, at least in blade and sorcery you can still move your hands apart virtually even though theyre fixed in place irl
@@Astro-VR-Gaming I'm surprised that wasn't a part of the original design. The lateral inaccuracies are far less of a concern to me than the fact most vr games track the position of the weapon based on the hand on the bottom of the grip, making a platform with adjustable hand distance desirable. In games like Gorn it can be really hard to use the war hammer consistently because your top grip literally just slides up and down constantly.
The default grip distance looks about as minimala as you can get away with. From there you could just put an extender piece inbetween. Make one side lockable with a thumb screw and there you go, customizable grip distance.
@@unpaidintern6652 that's great and all, but it's a lot of faffing around with screws and junk just to switch which weapon you're using. There are already gun frames for VR controllers with telescoping sections between the hands so they can extend and retract on the fly.
I don't think that's a solution will ever be add-ons because like when I'm using a gun stock I hate trying to find and where the placement of the hand goes when you're blindfolded. I think the solution will be the type of VR controllers
Great video! I’ve used tinkercad too and learned how to make my cannabis packer design by trial and error and YouTubing 😂. It took time but I’ve learned so much.
If you really only want one part you should probably just order it from a print on demand service or bribe a friend with a 3d printer to make one for you
Take my money! Are you sure you need an actual connection like that to have to try and blindly find? Why not simply make a rod or a thing that cups the side of the controller, pressing the grab button for you and then your hand grabs that. Your hands could get closer together as a result, feel much more natural, and have a faster result. ❤️✌️
The attachment points should be a sort of cup-and-cone tappered cylindrical shape that snap together with magnets. That allows the user to roll their hands indepentatly about the central axis and eliminate the need for angular alignment when coupling the handles together. Make this cup-cone interface on both ends so that the user can stack hands either left over right or right over left.
holy crap this is absolutely genius, ive been looking for something in this manner, two handed weapons are really clunky in most vr games so this seems perfect.
@TRUENORZSE glad you like the design! Im going to print a few to give away! Check in the discord to put yourself on the list!
@@Astro-VR-Gaming I have my own printer haha, ill check myself on there just to be sure tho!
I’ve started a similar project but for 2 handed firearms. You should be able to adapt your design so that it functions for both mele weapons and firearms by just having a complete circle and attachment points on the front/back too :)
Also, something that would be super cool is to add reactionwheels that spin to emulate the moment of inertia of the weapon (and recoil in firearms) though that is a much bigger project. Would feel amazing though, hoping someone will do it since I don’t have the time :(
@@beaconofwierd1883 you know gunstocks are already a thing?
@ Yeah, but then you have ro fiddle around and attach a gunstock when you want to bring up a rifle, takes time you dont have when you’re in a hurry.
I have practiced HEMA for five years and previously trained in kenjutsu and the bo staff. This appears quite promising, as the pistol grip enables a more conventional sword grip instead of a hammer grip. For two-handed swords, however, I find the distance between grips slightly excessive. Typically, the spacing should allow space for just a third fist between your hands. If there was a reliable way to adjust the distance it would make it perfect.
So proud of you! Can’t wait to see how the design evolves as more people test it and give feedback!
"GirlfriendLearnsVR", Lol, I wonder who this could be??
Well done. Need more innovations like this to make VR even more immersive than it already is.
You get the big "Atta Boy!" for actually putting in the work and executing your innovation! How is tracking affected?
Thank you! So far im having no issues with tracking, and the connection makes the two handed weapons so much easier to direct with precision
The current design obstructs the bottom tracking LEDs in the Quest 3 Touch controllers. Aside from that, this attachment is a very good idea!
Thanks for the info! I’ll have to find a workaround for that if it causes issues
Simple and effective. Now we need you to also do one for PSVR2 😊
Wow super cool congrats on the evolution of this design
Such a solid idea and execution, any way you could contribute to a version compatible with index controllers?
Outside the box thinking for sure. All I can say is: very cool, and good luck! :)
The controllers need knockle straps for when one opens one's hands they don't drop the controllers. Also, it would be nice if had a little snapping door for battery compartment.
Make the curved bit have a length adjustment ratchet so you can fine tune the distance between hands.
Great idea. As a Dev I can also think of uses where snapping the two together could power up new weapons in game. ie you play with two short swords one in each hand then when you snap them together they morph into a bastard sword. Or 2 hatchets becomes a Dane axe etc
It looks like the tracking sensor on the bottom of the controllers get blocked
Dude that's soo cool! This is genuinely something that puts me off using two handed weapons and you fixed it! Can't wait to see v2!
Add lateral attachment points for gun games to make rifle stock like setup and it will be PERFECT
i think i may have a good solution in mind!
It looks like the hinge can be rotated 90° and that might work… cant draw it out here
But its in my mind lol
I was just looking for something like this. This looks awesome. Wish i had a 3D printer. You have a new subscriber cant wait to see how this thing improves over time
Thanks for the sub!
Wow these are great! I am curious to if you had the curved section come out the side instead of the front. For example, have the bottom come out The left side and the top come out of the right side just behind the tracking sensors. Oh also perhaps magnets for the connection points.
Great project, great result, great video
Does it work with Q2?
Do you plan on making some for other controllers? I would love to use this but I have an GP Reverb G2
Could you make one that fits valve index controllers?
Could this work for Quest 2 controllers? Because this is absolutely a game changer! You got a new subscriber
@@gerardonavarro3400 the current design might get in the way, but i feel confident that a workaround could be found!
Extremely cool!
Keep it up Astro we appreciate it and you
@Acruelworld. thanks man! I really appreciate it!
Nice. Maybe add adjustable weight at the end for realistic balance too.
Next step, dual function as a gun stock
This looks very interesting. I'm definitely going to print this out and give it a try! Nice work.
Awesome, thank you!
This is cool, I was going to try to use something I found on Etsy. It was a hockey stick attachment and I was thinking maybe using two of those on a hockey stick and make it feel like a real sword. This is good too, but maybe adding weights to it would add some more immersion to it.
You could definitely glue some too it for sure!
Love this so much! I need a printer so bad!!
I dont have a 3d printer where can I buy this?
This is pretty cool! Though, what if I wanted to go up and down the haft of a polearm, or bring my hands closer? I think of a telescopic method to prevent this "fixed grip", and I really like how they can fit on top of each other no matter if it's left or right.
I'm excited to see how this continues!
@@bobowontons2254 so that was kind of my thinking with the pin system on the first design, but i decided to go with a fixed option for less moving parts. Interestingly enough, at least in blade and sorcery you can still move your hands apart virtually even though theyre fixed in place irl
Can i buy a prototype yet or are you waiting? 👏👏
Would love to see this in action
This is awesome!
The only thing missing is that you can't adjust the grip distance between your hands.
Great point!
@@Astro-VR-Gaming I'm surprised that wasn't a part of the original design. The lateral inaccuracies are far less of a concern to me than the fact most vr games track the position of the weapon based on the hand on the bottom of the grip, making a platform with adjustable hand distance desirable. In games like Gorn it can be really hard to use the war hammer consistently because your top grip literally just slides up and down constantly.
The default grip distance looks about as minimala as you can get away with. From there you could just put an extender piece inbetween. Make one side lockable with a thumb screw and there you go, customizable grip distance.
@@unpaidintern6652 that's great and all, but it's a lot of faffing around with screws and junk just to switch which weapon you're using. There are already gun frames for VR controllers with telescoping sections between the hands so they can extend and retract on the fly.
I wonder if someone can use this idea on an Index controller like grip accessory, serving both purposes...
Awesome dude!
Thanks!
Reckon you could tweak and adapt this to work with shooter games. [Pistol/rifle]
I don't think that's a solution will ever be add-ons because like when I'm using a gun stock I hate trying to find and where the placement of the hand goes when you're blindfolded. I think the solution will be the type of VR controllers
I would recommend practicing with that some more! I wasnt a huge fan of my vr gun stock at first but after some practice it gets more fluid
That's awesome. You should use that with a big hammer next time you play blades and sorcery for sure 🤘
Great video! I’ve used tinkercad too and learned how to make my cannabis packer design by trial and error and YouTubing 😂. It took time but I’ve learned so much.
Man, you rock. I may have to buy a 3D printer just for this. Thanks
You should!
If you really only want one part you should probably just order it from a print on demand service or bribe a friend with a 3d printer to make one for you
Take my money!
Are you sure you need an actual connection like that to have to try and blindly find? Why not simply make a rod or a thing that cups the side of the controller, pressing the grab button for you and then your hand grabs that. Your hands could get closer together as a result, feel much more natural, and have a faster result. ❤️✌️
add magnets.. things will snap much faster and more naturally! this is amazing.. i would love to have one when you start selling!
He did, it's in the video.
@@pigstix thanks! i missed that. glad it's there!
They actually have magnets already!
It looks like its missing the whole for tracking in the handle
@@Girdiddle you mean for quest 2?
Send me a link to purchase this. Oh and you suck.
But seriously send me a link.