"Sorry if this is getting repetitive, you might not want to watch all of it" Mate, I watched the previous video and this one in one sitting. Absolute genius. Mathruns are the new speedruns.
I think one thing that's important to note about the plasma deck is that it's not just cutting the larger one in half, it's averaging between the chips and the mult. So if you have 1 x 10 it goes to 5.5 x 5.5. If you have 5 x 10 it goes to 7.5 x 7.5. One doesn't become meaningless if the other is bigger. Though I will grant that, when your multiplier starts getting described in scientific notation, going for more chips is about as worthless as you say, as the difference of a few thousand chips is nigh immeasurable at that scale.
the weird thing about the plasma deck is that at first chips and mult are basically interchangeable, but once you start getting anything that gives x2 mult (or any number), mult starts getting way better, since its affected by the x2 and chips arent (the reason its weird is that normally "times 2 mult" is just as good no matter what your mult is, since without the plasma deck it basically just multiplies your whole score by 2) that said, if there was a joker that had (lets say) "+1e20 chips" written on it it would still be pretty good here . its just "times n mult" effects usually go way higher than anything you can do with chips
I did the some math - if chip or multiplier is about 5.83x larger than the other, the 'balanced' end result more than 2x larger than non-balanced result. (Plasma deck requires 2x chips in blinds)
@@eden3669 Yeah. Usually, x2 is just double total score. However, assuming your mult is significantly higher than chips, with plasma it instead squares the score
@@eden3669 I never had a lot of mult so when I player plasma deck for the achievement for completing the game on gold stake difficulty, I only focused on chips, I always tried to go for the stone deck but it only worked once because I never could get marble joker early enough and saw stone joker only twice. The winning attempt today was when I got the bull joker (don't remember the name, but its effect is +2*money chips), blueprint and 2 money jokers (rocket and to the moon I think), by the end I was getting 2k chips for playing any hand which balanced into a million.
@@tundcwe123 oh huh, yeah that works pretty well for going to blind 8, x[value] multiplier stacking is harder to do but has a higher ceiling, so it makes sense to only do that if youre going for endless
1e83 is the number of atoms in the observable universe. you scored 1.5e84 in one hand aka 15x the number of atoms in the observable universe (including black holes and stuff).
The joker you get is random. There's not really Joker he could get that would help him besides very specific ones, and the chance he gets those is very, very low. It is better to use shop (not skip the blind) for vouchers, packs (especially Spectral Packs), and actually use the currency to fish for jokers. Tl; dr: Negative joker is most probably meh. Shop could be a bit better than that.
@@cynicviper he's essentially looking for a duplicate joker matching one he already has but with the negative modifier on it and I understand that odds are very low for that to happen. However, rerolling the shop endlessly hoping for both a relevant joker + a negative modifier seems less prudent than guaranteeing the negative modifier and just rolling for the right joker. I think at least guaranteeing the negative will give better chances overall but if someone cares to run the numbers on it and prove me wrong then be my guest
@PatPharmD It, of course, needs to be tested to show which approach is better, but as I said, he was also looking for Polychromes, which he would get from Packs or Aura or Wheel of Fortune and also Ectoplasm (which is much better than a random negative joker).
(((2^132)*m*c*(1.5^s)*(2^g))/2)^2 where m is the base mult, c is the campfire mult, s is the number of steels in hand (where red seals are counted as 2), and g is played glass (where red seal is counted as 2) the 2^132 comes from the 2^5 from each full idol trigger from dusk, blueprint, etc. that together should accurately calculate the hand score from the beginning of the video setup, just as an example of how stupid the math can get currently
I did the math on how the Eris planet cards affect the score after all the multipliers and balancing. Your score at 1:26:26 of 6.334e83 would increase to 6.583e83 just from the +50 chips and +3 mult the planet card gives.
Hey man, sick build! Never tried these high ante runs so I don’t know how viable this is, but with this particular run there is a legendary joker (I forget the name) that gives 2X mult for each king or queen played that would be a great replacement for the Ballot joker (again not sure how much of a difference it would make in your score if you were to drop it and search for such a low probability joker) BUT it’s crazy to think how much higher your score could’ve gotten with a joker like that in addition with the jokers you already had!
Triboulet is the name of the Legendary. Idol was already doing the same thing, so more copies of Idol (much easier to obtained because Uncommon) are equivalent to Triboulet.
At 18:56 you talked about the chip bonus not being worth much, which is true, but the mult bonus is very important. Even if its a small percentage up compared to what you already had, the entire build is based off multiplying pre-existing base mult, without any additive mult from jokers or card effects. Flush five is a powerful hand on its own, but getting this far in the run was DEFINITELY due to all the Eris planet cards you used. Idk, considering I've never made it past ante 12 you probably know more than me, but I feel planet cards get overlooked a lot.
Your first 10-20 Planet cards matter *a lot.* Your next 10 Planet cards don't matter as much, and then so on with "diminishing returns." We ended the run with Planet level 50-ish, at which point even another 5 to 10 aren't really making that big of a difference.
I'm not sure if this is relevant, but I just saw sample videos abusing Perko with either Observatory + Pluto (it was a High Card build) or Cryptid. You might have seen them, too. If Perkeo showed up at any time during these antes, do you think it would have enough time to stack enough Eris or Cryptid to push your build on higher antes? Or would it only help if it appear much earlier like ante 10?
Part 1 is 4 hours long, so I'll give you the short version: Purple Seal. Every time you discard it, you get a Tarot card. In episode 2 of my Daily series, I demonstrate another possibility: Vagabond, copied with Blueprint.
There is also the legendary card perkeo, which creates a negative copy of a random consumable in your possession. If you have a blueprint as well, you could guarantee at least two of your desired card each round.
This really showed the caliber of build viable in high ante play. A few things to note: - flat mult multipliers (without retriggers, e.g. The Duo, The Trio, polychrome on jokers) fall off completely - you want your mult to grow exponentially across 4 dimensions (base, x value, retrigger amount and, with steel and steel-like jokers like Baron, hand size) - Mime would have been better than Trio, by retriggering all that steel, even without Baron - spending on standard packs for a poly king also seemed questionable, a couple more rerolls for scaling negative or poly jokers and planets may have had better EV - double discount vouchers make consumable cycling essentially free, except for rerolls, but since campfire does not retrigger, rerolls are more useful for finding REAL scaling jokers and planets for base mult - taking consumable shop chance vouchers to empty the voucher pool has no impact on clogging rerolls because of the above - purple seals can be quite the money maker I can't help but wish for a Mime Baron (or other steel-like) build where hand size comes into play, playing a single glass card then triggering your entire (unplayed) hand multiple times.
With two Idols, each Retrigger Joker is worth x1000. At four Idols, each Retrigger Joker is worth x1 mil. Held in Hand build is completely unviable *long term.*
Having a single Polychrome card, *any* Polychrome card, really does make the difference. We demonstrated the Tarot-generating power to turn that one card into five Kings. At five Poly Kings, you get x7.5 base and any additional x7.5 for each Retriggering effect. And that's with without using up a Joker slot which we quickly maxed out on. You actually have a higher chance of seeing a Poly card in a Standard Pack than you do seeing a *relevant* Negative in a shop reroll. And it's not like we were hurting for cash anyway.
Consumables are "free" to buy and sell from the shop, however, shop rerolls are *not* free. Moreover, Vouchers provide useful effects but are not a replacement for the Rare Jokers which actually score. Finally, taking the consumable Vouchers causes the upgraded consumable Vouchers to appear in their place, so you aren't really removing them from the pool. Taking the consumable Vouchers out of the Voucher pool is *not* worth taking the Joker slots out of the shop pool. And you can see in this video, the duplicate Voucher only came up one time, so taking it earlier would not have helped.
Having run some numbers, I stand corrected on the spiciness of poly kings. However, assuming Mimes retrigger both Baron and red seals, you are mistaken on the viability of Baron builds. Consider the equal slot builds (counting only significant cards and not red seals or poly for brevity): 2 Idols, 3 retriggers, hand of 5 glass cards: x2 ^ (3*5*4) ~ x1.1e18, where 3 is from glass and 2 Idols, 5 is # of significant (retriggered) cards, 4 is # of triggers including initial one 2 Barons, 2 Mimes, 1 Turtle Bean (+5 hand size), insignificant high card with 12 steel kings: x1.5 ^ (3*12*3) ~ x1.0e19 They scale better, as hand size bonuses increase the middle factor in the exponent, especially by Turtle Bean which adds 5 to a factor, as opposed to additional retriggers or Idols/Barons which add only 1. You also get to scale with the common Juggler.
I'm a newbie (only recently finished the game with all the decks on the first stake), so I'm interested in a video of how did you do the set up for this starting point. Is there something like that?
I haven’t finished the video but out of curiosity would the “Kings in hand multiply by 1.5” rare be better than campfire based on how dusk turns go? Or the mine? Because red seals work in hand too so wondering when the break point is since campfire “only” goes up by .5 each time
One of the frequently asked questions. Here's an easy (enough) way to think about it: You have N triggers (Idol, Polychrome, Glass, etc) and M retriggers (Dusk, Buskin, Red Seal etc). You want to maximize N*M, given the constraint that N + M is some fixed number, like say 6. If you go one Idol with five retriggers, it's 1 times 5. If you go two Idol with only four retriggers, it's 2 times 4. And if you go three Idol with three retriggers, it's 3 times 3, which is the biggest. In general, you want close to an even split between triggers and retriggers (keeping in mind that the first activation of your cards counts as one "retrigger.")
@samspin429 x1.5 twice is x2.25. It takes x1.5 three times to get to x3.375, which is not even that much more than x3. At the time I took it, Trio was better, on average. Long term, it's just a bandaid anyway. Idol + retriggers will trump Mime + Baron. First, because you're get x2 instead of x1.5, and second because you're able to play more cards than you're able to hold in hand.
@@drspectred I was just thinking about the optimal outcome, but you're right, as a bandaid trio is a definitely a better choice because you were saving your glass cards. On your comment about triggers and retriggers: the general rule is good but it is not quite accurate if you have polychrome (or ancient joker but that's inconsistent) because 1.5 is smaller than 2. With polychrome it is best to maximize (N + .585) * M, given that N is the number of triggers that aren't polychrome (.585 is log 1.5 over log 2). If more X1.5 effects are ever added you'd have to maximize (N +.585 * Z) * M. (Z is your X1.5 triggers)
I thought I had an insane run when I had 3.6e23 with the plasma deck but e56 is so obselcenely high I can’t imagine how long this took you to get a run like this.
I'll definitely take a look at the mathematics on this later... Probably gonna write something about it somewhere. Though, I was having difficulty the most is on which one is better to Blueprint... The Idol or the retriggers. Though I think, if you have a polychrome glass version of the Kings, you'll be better with Blueprint-ing the retriggers.
got a sick ante 13 run with a legendary joker that gives X2 for every King an Queen played, that might just be the thing that takes this run even further beyond
Congrats! The Idol already gives x2 for every King. Triboulet definitely would've fit in, but more copies of Brainstorm and/or Blueprint would've been just as good, without needing to be Legendary.
We're already getting 2000 base chips from the leveled up Flush Five, so the extra chips from the retriggers don't matter super much. One Idol gives x2 five times for a total of x32. Each "Retrigger" copies that and gives you another x32. So One Idol with five Retriggers would be six instances of x32. Two Idols give x1024 when multiplied together. Then each Retrigger copies that x1024 instead of copying x32. So Two Idols with only four Retriggers would be five instances of x1024, which is the same as ten instances of x32. In general, you get the most benefit when you have a even split of Idols and Retriggers.
Holding an Eris Card prevents duplicate Eris from showing up in the shop. We tried for a little bit to get Fools to make extra copies of Eris, but we abandoned that to get more value out of our Purple Seals in the short term. At the end, the extra 1.5x we missed out on would not have made the difference to keep us from dying.
Hint: when triggering twice, a times 1.5 will become times 2.25. So the bean is actually better than campfire. You also don't need to lose money for it to work.
Not all of the cards have Red Seals. With -1 Red Seal, 1.5^9 < 40. Also the Bean decreases in size each round. At only +4 Hand Size, 1.5^8 < 26. Therefore, the x40 Campfire is better at all times and isn't really costing us any money anyway.
Why don't you pick DNA here 15:02? You could sell campfire and have +3 glass cards every turn, and switch only to glass eventually. Campfire doesn't do that much. Haven't watch till the end but I think that is a huge mistake, and you would lose because of the lack of cards
DNA doesn't do much either. With Tarot cards from Purple Seals, we can already make whatever cards we want whenever. On the last hand, we play all five Glass cards, but it's not enough to overcome the increased Blinds.
The short answer is no. The longer answer is that numbers in scientific notation like that are orders and orders of magnitude larger in scale as they increase to the point that it's difficult to even comprehend the difference. Every time the number at the end increments by one, you're ten entire times larger than the one before it. So being at e12 may look at first glance like it's just a few times smaller than e70 or whatever, but in reality it's such a miniscule fraction of the total score needed that it wouldn't have done a thing. Cause it's a tenth of a tenth of a tenth of a tenth of a tenth... for sixty plus times. Leveling the high card when it wasn't the one with the most multipliers wouldn't have made a lick of difference
The more complete answer is yes! There exists a combination of Jokers for which it is better to play fewer cards. Eris gives Flush Five 4 times as many Chips and 3 times as many Mult as Pluto gives High Card. Assuming equally high Planet levels, Flush Five will be about 12 times as big as High Card. If you play only one card instead of five cards, you can hold more Red Steel cards in hand. Four extra Red Steel cards is x25.6. Although, you will miss out on an equal amount of Polychrome triggers. However, many copies of Mime and Baron can replace the copies of Idol and Buskin. In this run, our Hand Size wasn't big enough, but with larger Hand Size, High Card would be better.
@@drspectredthere is also that one joker which disabled boss blind when sold, can be useful early run if you have a particularly bad boss blind for your build
We already take as many Negatives as we see because there typically isn't much "cost" to taking them. The money is a drop in the bucket. If you're really interested in seeing a lot of Negatives, take Anaglyph Deck into Endless. A Negative Tag in Ante 14-18, copied by a bunch of Double Tags, can do very silly things. When I get to Anaglyph Deck, I might try to demonstrate this. If not, you can easily do it yourself! I believe in you!
1:26:29 Casual 6 treoctogintillion. that's 600000000000000000000000000000000000000000000000000000000000000000000000000000000000 btw and it is estimated that there may be 10^78 to 10^82 atoms in the known universe. Yes he scored more points than atoms in the universe.
At some point you skip the bloodstone, but it would have been a ton better than the campfire. The campfire was only about x40-50. The bloodstone gives x2 per card triggered with a 1/3 chance. In your final hand you trigger each card 5 times plus one more for the first card, for a total of 26 cards triggered. This means on average bloodstone would trigger about 9 times, for a total of x512. Of course it's a bit more luck based, but even with lower luck it should almost always be better than campfire. Triggering bloodstone only 6 times would already give you x64.
Not uncapped, unfortunately. The To the Moon Joker increases your interest *rate* but doesn't increase your interest *cap*. Instead of earning $1 for every $5 saved, you would earn $2 for every $5 saved, up to a cap of $10 at $25 saved. Although, the Vouchers do increase this cap (but not infinitely). The Rocket Joker gives you money every round, and the payout increases every boss, so theoretically that one could grow for as long as you're able to survive (using the Joker slot for money instead using the slot for scoring).
For sure. And for the boss which takes your money to 0 when you play your most played hand (High Card), we do. One thing slightly awkward, though: with so few cards in the deck, we have a good chance of running out of cards (when playing two at a time), unless we give up on discarding Purple Seals (which are making us a ton of money).
Common misconception about Skip Tags. In this particular application: There are 150 Jokers, and the ones which might help are Uncommons or potentially more Rare. I think you underestimate how common the Commons are. I didn't highlight it in the video, but the Joker which would've gotten the Negative was the Greedy Joker (+Mult on Diamonds) in the next shop. The difference between e80 and e81 is x10, so while Duo, Trio, etc would technically contribute, they would not contribute in a *meaningful* way. Ante 24 starts at e77, and Ante 25 starts at e87. On average, the score threshold is increasing by x1000 every *round*. The one random Negative is not going to be worth x1000. What actually has a (slim) chance of helping is a Polychrome card from a Standard Pack or an Ectoplasm from a Spectral Pack, which you only get by not skipping. Moreover, it costs $95 to do 10 rerolls in one shop. It only costs $90 to do 12 rerolls, spread out over two shops, and you get a "free roll" whenever you enter a shop.
@@drspectredso true, I swear every time I get a negative its on either a bad joker, or a joker who only has an effect when sold(I got a negative egg joker once lol)
"A little bit higher" he says having scored a nonillion times more than was required.
Yeah I definitely raised my eyebrow at that a little.
This comment is very funny
"Sorry if this is getting repetitive, you might not want to watch all of it"
Mate, I watched the previous video and this one in one sitting. Absolute genius. Mathruns are the new speedruns.
You're an absolute legend.
I watched them both in one sitting too. It was actually a real eye-opening experience, I gotta say. This definitely deserves a sub.
This guy tipped off his true power level when he said 1e56 is "a little bit higher" than 1e26
Casual 30 orders of magnitude bigger.
The absolute best Balatro player already. Always crazy watching your runs
The thing that makes this perfect is the "Balanced!" popping up.
BONG
This deck is totally "Balanced!"
I like the explanations as you go along, super fun and informative
I'm glad you've enjoyed it! Because I actually can't turn it off. I over-analyze *everything* IRL.
I think one thing that's important to note about the plasma deck is that it's not just cutting the larger one in half, it's averaging between the chips and the mult. So if you have 1 x 10 it goes to
5.5 x 5.5. If you have 5 x 10 it goes to 7.5 x 7.5. One doesn't become meaningless if the other is bigger.
Though I will grant that, when your multiplier starts getting described in scientific notation, going for more chips is about as worthless as you say, as the difference of a few thousand chips is nigh immeasurable at that scale.
the weird thing about the plasma deck is that at first chips and mult are basically interchangeable, but once you start getting anything that gives x2 mult (or any number), mult starts getting way better, since its affected by the x2 and chips arent
(the reason its weird is that normally "times 2 mult" is just as good no matter what your mult is, since without the plasma deck it basically just multiplies your whole score by 2)
that said, if there was a joker that had (lets say) "+1e20 chips" written on it it would still be pretty good here . its just "times n mult" effects usually go way higher than anything you can do with chips
I did the some math - if chip or multiplier is about 5.83x larger than the other, the 'balanced' end result more than 2x larger than non-balanced result. (Plasma deck requires 2x chips in blinds)
@@eden3669 Yeah. Usually, x2 is just double total score. However, assuming your mult is significantly higher than chips, with plasma it instead squares the score
@@eden3669 I never had a lot of mult so when I player plasma deck for the achievement for completing the game on gold stake difficulty, I only focused on chips, I always tried to go for the stone deck but it only worked once because I never could get marble joker early enough and saw stone joker only twice. The winning attempt today was when I got the bull joker (don't remember the name, but its effect is +2*money chips), blueprint and 2 money jokers (rocket and to the moon I think), by the end I was getting 2k chips for playing any hand which balanced into a million.
@@tundcwe123 oh huh, yeah that works pretty well for going to blind 8, x[value] multiplier stacking is harder to do but has a higher ceiling, so it makes sense to only do that if youre going for endless
love the fact this video goes for an hour and a half, great content +1 sub
Thanks! I'm poop at editing, so it'll be way too long for most folks. At the very least, I hope some of it was educational.
Just stopping by to say holy shit this is the most cerebral, insane run of balatro i think I'll ever see in my life. This should be illegal
1e83 is the number of atoms in the observable universe. you scored 1.5e84 in one hand aka 15x the number of atoms in the observable universe (including black holes and stuff).
that run was crazy ! Huge brain guy, you gained one sub !
Thanks!
Me before watching: I'm a Balatro god
Me after watching: I'm trash at Balatro
It's nuts to me that you can even get a balatro run to go this long
Long? It's much more talking and not that much gameplay. lol
I meant like. The fact that the run goes to ante 25.
@@drspectred
idk, ante 25 is pretty fucking long to me
Is there a limit on negative jokers? If not I wonder why you wouldn’t always skip blinds when the tag was for a negative joker in the shop
This
The joker you get is random. There's not really Joker he could get that would help him besides very specific ones, and the chance he gets those is very, very low. It is better to use shop (not skip the blind) for vouchers, packs (especially Spectral Packs), and actually use the currency to fish for jokers.
Tl; dr:
Negative joker is most probably meh.
Shop could be a bit better than that.
@@cynicviper he's essentially looking for a duplicate joker matching one he already has but with the negative modifier on it and I understand that odds are very low for that to happen. However, rerolling the shop endlessly hoping for both a relevant joker + a negative modifier seems less prudent than guaranteeing the negative modifier and just rolling for the right joker. I think at least guaranteeing the negative will give better chances overall but if someone cares to run the numbers on it and prove me wrong then be my guest
@PatPharmD It, of course, needs to be tested to show which approach is better, but as I said, he was also looking for Polychromes, which he would get from Packs or Aura or Wheel of Fortune and also Ectoplasm (which is much better than a random negative joker).
I'd like to add there are even jokers that would be detrimental.
The fact that the thumbnail says "Balanced" is just plain funny
(((2^132)*m*c*(1.5^s)*(2^g))/2)^2 where m is the base mult, c is the campfire mult, s is the number of steels in hand (where red seals are counted as 2), and g is played glass (where red seal is counted as 2)
the 2^132 comes from the 2^5 from each full idol trigger from dusk, blueprint, etc.
that together should accurately calculate the hand score from the beginning of the video setup, just as an example of how stupid the math can get currently
Ah, you left out the variables for X Idols and the Y retriggers, the number sliders which most people struggle to optimize correctly.
You were almost there to a score of googol(10^100) that's crazy
I did the math on how the Eris planet cards affect the score after all the multipliers and balancing. Your score at 1:26:26 of 6.334e83 would increase to 6.583e83 just from the +50 chips and +3 mult the planet card gives.
Hey man, sick build! Never tried these high ante runs so I don’t know how viable this is, but with this particular run there is a legendary joker (I forget the name) that gives 2X mult for each king or queen played that would be a great replacement for the Ballot joker (again not sure how much of a difference it would make in your score if you were to drop it and search for such a low probability joker) BUT it’s crazy to think how much higher your score could’ve gotten with a joker like that in addition with the jokers you already had!
Triboulet is the name of the Legendary. Idol was already doing the same thing, so more copies of Idol (much easier to obtained because Uncommon) are equivalent to Triboulet.
Triboulet is easier to use though because idol requires the deck to be totally one sided. Just hard to find in a run especially early enough
Your commentary is normal, your editing is normal to non existent, you are just so incredibly good at the game that it’s entertaining.
Your commentary is solid is what I mean it’s difficult to talk to a microphone for hours like this
We're definitely very low tech. It's crazy the amount of attention this has gotten.
@@drspectred It isn’t really honestly, you really are just that good at balatro.
At 18:56 you talked about the chip bonus not being worth much, which is true, but the mult bonus is very important. Even if its a small percentage up compared to what you already had, the entire build is based off multiplying pre-existing base mult, without any additive mult from jokers or card effects. Flush five is a powerful hand on its own, but getting this far in the run was DEFINITELY due to all the Eris planet cards you used. Idk, considering I've never made it past ante 12 you probably know more than me, but I feel planet cards get overlooked a lot.
Your first 10-20 Planet cards matter *a lot.* Your next 10 Planet cards don't matter as much, and then so on with "diminishing returns." We ended the run with Planet level 50-ish, at which point even another 5 to 10 aren't really making that big of a difference.
I love to see the moment the dev knew he needed to add scietific notation to the score
We hit Quintillions in the September demo (video in the demo high scores playlist), and the text got hilarious small to fit the big number.
I'm not sure if this is relevant, but I just saw sample videos abusing Perko with either Observatory + Pluto (it was a High Card build) or Cryptid. You might have seen them, too. If Perkeo showed up at any time during these antes, do you think it would have enough time to stack enough Eris or Cryptid to push your build on higher antes? Or would it only help if it appear much earlier like ante 10?
I don't understand how to condense the deck down like that. Are you just hunting for Death and the Hanged man?
yes just have alot of tarot enablers
Part 1 is 4 hours long, so I'll give you the short version: Purple Seal. Every time you discard it, you get a Tarot card.
In episode 2 of my Daily series, I demonstrate another possibility: Vagabond, copied with Blueprint.
There is also the legendary card perkeo, which creates a negative copy of a random consumable in your possession. If you have a blueprint as well, you could guarantee at least two of your desired card each round.
balatro has me in a chokehold and yOU ARE NOT HELPING, BALATRO UNIVERSITY!!!
This really showed the caliber of build viable in high ante play. A few things to note:
- flat mult multipliers (without retriggers, e.g. The Duo, The Trio, polychrome on jokers) fall off completely
- you want your mult to grow exponentially across 4 dimensions (base, x value, retrigger amount and, with steel and steel-like jokers like Baron, hand size)
- Mime would have been better than Trio, by retriggering all that steel, even without Baron
- spending on standard packs for a poly king also seemed questionable, a couple more rerolls for scaling negative or poly jokers and planets may have had better EV
- double discount vouchers make consumable cycling essentially free, except for rerolls, but since campfire does not retrigger, rerolls are more useful for finding REAL scaling jokers and planets for base mult
- taking consumable shop chance vouchers to empty the voucher pool has no impact on clogging rerolls because of the above
- purple seals can be quite the money maker
I can't help but wish for a Mime Baron (or other steel-like) build where hand size comes into play, playing a single glass card then triggering your entire (unplayed) hand multiple times.
With two Idols, each Retrigger Joker is worth x1000. At four Idols, each Retrigger Joker is worth x1 mil. Held in Hand build is completely unviable *long term.*
Having a single Polychrome card, *any* Polychrome card, really does make the difference. We demonstrated the Tarot-generating power to turn that one card into five Kings. At five Poly Kings, you get x7.5 base and any additional x7.5 for each Retriggering effect. And that's with without using up a Joker slot which we quickly maxed out on.
You actually have a higher chance of seeing a Poly card in a Standard Pack than you do seeing a *relevant* Negative in a shop reroll. And it's not like we were hurting for cash anyway.
Consumables are "free" to buy and sell from the shop, however, shop rerolls are *not* free. Moreover, Vouchers provide useful effects but are not a replacement for the Rare Jokers which actually score. Finally, taking the consumable Vouchers causes the upgraded consumable Vouchers to appear in their place, so you aren't really removing them from the pool.
Taking the consumable Vouchers out of the Voucher pool is *not* worth taking the Joker slots out of the shop pool. And you can see in this video, the duplicate Voucher only came up one time, so taking it earlier would not have helped.
Having run some numbers, I stand corrected on the spiciness of poly kings. However, assuming Mimes retrigger both Baron and red seals, you are mistaken on the viability of Baron builds. Consider the equal slot builds (counting only significant cards and not red seals or poly for brevity):
2 Idols, 3 retriggers, hand of 5 glass cards:
x2 ^ (3*5*4) ~ x1.1e18, where 3 is from glass and 2 Idols, 5 is # of significant (retriggered) cards, 4 is # of triggers including initial one
2 Barons, 2 Mimes, 1 Turtle Bean (+5 hand size), insignificant high card with 12 steel kings:
x1.5 ^ (3*12*3) ~ x1.0e19
They scale better, as hand size bonuses increase the middle factor in the exponent, especially by Turtle Bean which adds 5 to a factor, as opposed to additional retriggers or Idols/Barons which add only 1. You also get to scale with the common Juggler.
@@georgebreahna5564Surprised that he didn’t reply again lol, personally I just wish he skipped for the negative joker tags
I'm a newbie (only recently finished the game with all the decks on the first stake), so I'm interested in a video of how did you do the set up for this starting point. Is there something like that?
For those that don’t need a recap, action starts around 8:45
Not all heroes wear capes.
I have no idea what’s going on but subbed.
We take those! Thanks for the love.
So do glass cards just not break on last hand? Nevermind finally got to the point where the luck ended haha
Those were some bullet proof glass cards
I haven’t finished the video but out of curiosity would the “Kings in hand multiply by 1.5” rare be better than campfire based on how dusk turns go? Or the mine? Because red seals work in hand too so wondering when the break point is since campfire “only” goes up by .5 each time
Dusk only retriggers cards you "play," not the cards you "hold." This is different from Red Seal which retriggers all effects.
Came kinda close to this with an ante 24 r73 highscore run, nice one
1:08:50
The "fire in the hole" caught me so off guard cus I play gd 😅
I feel my lobotomy firing in the hole
Why is everything so connected on RUclips lmao I play it too
🔥🔥🔥🔥➡➡➡➡🕳‼‼‼‼‼‼‼‼‼‼
dudddeeeee I can get to 8 antes but holy~ we're play two different games. i gotta watch all your content now
Would it not be better to have the blueprint joker copying the retrigger all face cards joker? Loved the video :)
He also took trio over mime for some reason even though mime would always give a lot more mult by retriggering the steel kings.
One of the frequently asked questions. Here's an easy (enough) way to think about it:
You have N triggers (Idol, Polychrome, Glass, etc) and M retriggers (Dusk, Buskin, Red Seal etc).
You want to maximize N*M, given the constraint that N + M is some fixed number, like say 6.
If you go one Idol with five retriggers, it's 1 times 5.
If you go two Idol with only four retriggers, it's 2 times 4.
And if you go three Idol with three retriggers, it's 3 times 3, which is the biggest.
In general, you want close to an even split between triggers and retriggers (keeping in mind that the first activation of your cards counts as one "retrigger.")
@samspin429
x1.5 twice is x2.25. It takes x1.5 three times to get to x3.375, which is not even that much more than x3. At the time I took it, Trio was better, on average.
Long term, it's just a bandaid anyway. Idol + retriggers will trump Mime + Baron. First, because you're get x2 instead of x1.5, and second because you're able to play more cards than you're able to hold in hand.
@@drspectred I was just thinking about the optimal outcome, but you're right, as a bandaid trio is a definitely a better choice because you were saving your glass cards.
On your comment about triggers and retriggers: the general rule is good but it is not quite accurate if you have polychrome (or ancient joker but that's inconsistent) because 1.5 is smaller than 2. With polychrome it is best to maximize (N + .585) * M, given that N is the number of triggers that aren't polychrome (.585 is log 1.5 over log 2). If more X1.5 effects are ever added you'd have to maximize (N +.585 * Z) * M. (Z is your X1.5 triggers)
I thought I had an insane run when I had 3.6e23 with the plasma deck but e56 is so obselcenely high I can’t imagine how long this took you to get a run like this.
I'll definitely take a look at the mathematics on this later...
Probably gonna write something about it somewhere.
Though, I was having difficulty the most is on which one is better to Blueprint... The Idol or the retriggers.
Though I think, if you have a polychrome glass version of the Kings, you'll be better with Blueprint-ing the retriggers.
got a sick ante 13 run with a legendary joker that gives X2 for every King an Queen played, that might just be the thing that takes this run even further beyond
Congrats!
The Idol already gives x2 for every King. Triboulet definitely would've fit in, but more copies of Brainstorm and/or Blueprint would've been just as good, without needing to be Legendary.
Bro the game out like yesterday wtf
It had demos before it came out, and it had closed tests.
Also there is an unlock all button
like you saw at 0:50 y did show the profil and thats a full unlock one '-' so he already had the combo before hand and just tryharded to get it ingame
10^84 okay NOW I'm in awe
GG!
Can't you blueprint the rescoring joker and get the totem effect anyway with additional chips?
We're already getting 2000 base chips from the leveled up Flush Five, so the extra chips from the retriggers don't matter super much.
One Idol gives x2 five times for a total of x32. Each "Retrigger" copies that and gives you another x32. So One Idol with five Retriggers would be six instances of x32.
Two Idols give x1024 when multiplied together. Then each Retrigger copies that x1024 instead of copying x32. So Two Idols with only four Retriggers would be five instances of x1024, which is the same as ten instances of x32.
In general, you get the most benefit when you have a even split of Idols and Retriggers.
Why don't you play only Five flushes at the end ? Don't need to scale at this point
this is craaazy...unbelievable
Are we playing different games?
This is eye opening. What happens when the boss blind says all hearts are deactivated? Does that just kill the run by bad luck?
There is a voucher that you can use to reroll the boss blind.
Why didnt u play flush fives at the end?
the blind was over 1000 times bigger than what he was able to achieve with his best hand, it would not have made a difference
I'd like to see the part where you actually build this deck without dying.
You could get a 1.5x Mult for each eris you keep in the cosumable slot, from the observatory passive
Holding an Eris Card prevents duplicate Eris from showing up in the shop. We tried for a little bit to get Fools to make extra copies of Eris, but we abandoned that to get more value out of our Purple Seals in the short term.
At the end, the extra 1.5x we missed out on would not have made the difference to keep us from dying.
Hint: when triggering twice, a times 1.5 will become times 2.25. So the bean is actually better than campfire. You also don't need to lose money for it to work.
Not all of the cards have Red Seals. With -1 Red Seal, 1.5^9 < 40. Also the Bean decreases in size each round. At only +4 Hand Size, 1.5^8 < 26. Therefore, the x40 Campfire is better at all times and isn't really costing us any money anyway.
Why don't you pick DNA here 15:02? You could sell campfire and have +3 glass cards every turn, and switch only to glass eventually. Campfire doesn't do that much.
Haven't watch till the end but I think that is a huge mistake, and you would lose because of the lack of cards
DNA doesn't do much either. With Tarot cards from Purple Seals, we can already make whatever cards we want whenever. On the last hand, we play all five Glass cards, but it's not enough to overcome the increased Blinds.
@@drspectred yeah I guess I am overrating DNA
Why wasn't the Idol hand changing every round?
Idol chooses a random card from your deck. If you deck is all one card, it will not change.
Ahh, that makes sense. Thanks
PART 3 WHEN
Would it have been beneficial at all to upgrade high card?
The short answer is no. The longer answer is that numbers in scientific notation like that are orders and orders of magnitude larger in scale as they increase to the point that it's difficult to even comprehend the difference. Every time the number at the end increments by one, you're ten entire times larger than the one before it. So being at e12 may look at first glance like it's just a few times smaller than e70 or whatever, but in reality it's such a miniscule fraction of the total score needed that it wouldn't have done a thing. Cause it's a tenth of a tenth of a tenth of a tenth of a tenth... for sixty plus times. Leveling the high card when it wasn't the one with the most multipliers wouldn't have made a lick of difference
The more complete answer is yes!
There exists a combination of Jokers for which it is better to play fewer cards. Eris gives Flush Five 4 times as many Chips and 3 times as many Mult as Pluto gives High Card. Assuming equally high Planet levels, Flush Five will be about 12 times as big as High Card. If you play only one card instead of five cards, you can hold more Red Steel cards in hand. Four extra Red Steel cards is x25.6. Although, you will miss out on an equal amount of Polychrome triggers.
However, many copies of Mime and Baron can replace the copies of Idol and Buskin. In this run, our Hand Size wasn't big enough, but with larger Hand Size, High Card would be better.
So my question as a guy with a total of like 5 games played is what do you do when the Boss Blind debuffs all heart cards
Sometimes you just die. High risk, high reward. Sometimes you can get a Voucher which allows you to "reroll" a particularly stinky boss.
@@drspectredthere is also that one joker which disabled boss blind when sold, can be useful early run if you have a particularly bad boss blind for your build
Run suggestion: Take as many negative jokers as you can and see what you’re able to get your max jokers too
We already take as many Negatives as we see because there typically isn't much "cost" to taking them. The money is a drop in the bucket.
If you're really interested in seeing a lot of Negatives, take Anaglyph Deck into Endless. A Negative Tag in Ante 14-18, copied by a bunch of Double Tags, can do very silly things. When I get to Anaglyph Deck, I might try to demonstrate this. If not, you can easily do it yourself! I believe in you!
How did you even get the deck like that? That's crazy.
Link in the video description for Part 1.
How do manage if the boss debuff all heart card ?
He rerolls it
Reroll voucher to reroll the boss blind
1:26:29 Casual 6 treoctogintillion. that's 600000000000000000000000000000000000000000000000000000000000000000000000000000000000 btw and it is estimated that there may be 10^78 to 10^82 atoms in the known universe. Yes he scored more points than atoms in the universe.
This is sick to know
That's sexvigintillion, to get the name of the -illion you floor divide the power of 10 by 3 then subtract one
Just got a run up to e147 but i have a documented e142 hand uploaded to my channel
Super smart math skillz
At some point you skip the bloodstone, but it would have been a ton better than the campfire. The campfire was only about x40-50. The bloodstone gives x2 per card triggered with a 1/3 chance.
In your final hand you trigger each card 5 times plus one more for the first card, for a total of 26 cards triggered. This means on average bloodstone would trigger about 9 times, for a total of x512.
Of course it's a bit more luck based, but even with lower luck it should almost always be better than campfire. Triggering bloodstone only 6 times would already give you x64.
At the time Bloodstone showed up, Campfire was doing way more. And then Bloodstone didn't show up again later.
There’s a joker that allows your interest to increase uncapped, here’s hoping you find it
Not uncapped, unfortunately. The To the Moon Joker increases your interest *rate* but doesn't increase your interest *cap*. Instead of earning $1 for every $5 saved, you would earn $2 for every $5 saved, up to a cap of $10 at $25 saved. Although, the Vouchers do increase this cap (but not infinitely).
The Rocket Joker gives you money every round, and the payout increases every boss, so theoretically that one could grow for as long as you're able to survive (using the Joker slot for money instead using the slot for scoring).
Fyi having both vouchers and to the moon, the interest caps at 40$
You could have started playing pairs instead of high cards to make sure that flush 5 stayed your most commonly played hand.
For sure. And for the boss which takes your money to 0 when you play your most played hand (High Card), we do. One thing slightly awkward, though: with so few cards in the deck, we have a good chance of running out of cards (when playing two at a time), unless we give up on discarding Purple Seals (which are making us a ton of money).
The road to a googol starts here! 😂
Damn very epic
I thought getting to 10 ante was pretty good until I saw this video 😢
Why not take those negative tags. Could be another 2x or 3x and it costs you basically nothing
Common misconception about Skip Tags.
In this particular application: There are 150 Jokers, and the ones which might help are Uncommons or potentially more Rare. I think you underestimate how common the Commons are. I didn't highlight it in the video, but the Joker which would've gotten the Negative was the Greedy Joker (+Mult on Diamonds) in the next shop.
The difference between e80 and e81 is x10, so while Duo, Trio, etc would technically contribute, they would not contribute in a *meaningful* way.
Ante 24 starts at e77, and Ante 25 starts at e87. On average, the score threshold is increasing by x1000 every *round*. The one random Negative is not going to be worth x1000. What actually has a (slim) chance of helping is a Polychrome card from a Standard Pack or an Ectoplasm from a Spectral Pack, which you only get by not skipping.
Moreover, it costs $95 to do 10 rerolls in one shop. It only costs $90 to do 12 rerolls, spread out over two shops, and you get a "free roll" whenever you enter a shop.
Didn’t sell the justice card at the end literally unwatchable 😂
i wonder, how much IRL money would you get for god fucking knows how much poker chips that hand would be worth
I dont see how you top this unless you get a god seed with a million useful negative jokers
It's more about quality of Negatives than it is about quantity of Negatives. One more Ectoplasm could've taken us to e90, or even higher.
@@drspectredso true, I swear every time I get a negative its on either a bad joker, or a joker who only has an effect when sold(I got a negative egg joker once lol)
@@deeznoots6241negative egg is quite good for ante 8 runs because of temperance, the dagger Joker / swashbuckler joker
58:34 i just watch the videos at 2 times speed when its really late endgame and nothing nmore to achieve
Brilliant!
i got 3e61 unseeded, reached ante 23
This deck is over powered. Balancing the score is just too much
chips do matter, just not as much as mult. It averages the two.
When you have 5000 Chips and 10 million Mult, the Chips are contributing less than one 20th of a percent. Except our Mult was much higher than that...