Ferra Kameo Guide for Mortal Kombat 1: In Depth Breakdown & Shang Tsung Synergy
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- Опубликовано: 7 сен 2024
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Update: Both overheads and the low from Torr Stance become punishable on flawless block, and the mid becomes -7 on flawless block, so punishable by Li Mei, Liu Kang, & Kung Lao but barely safe against everyone else where it was plus normally. Fortunately these moves have such a large range of frame possibilities that flawless blocking them during mix will be very difficult and risky. I do not expect to see people flawless blocking these moves regularly.
#mortalkombat1 #shangtsung #ferra #kameo #fightinggames #fgc
Update: Both overheads and the low from Torr Stance become punishable on flawless block, and the mid becomes -7 on flawless block, so punishable by Li Mei, Liu Kang, & Kung Lao but barely safe against everyone else where it was plus normally. Fortunately these moves have such a large range of frame possibilities that flawless blocking them during mix will be very difficult and risky. I do not expect to see people flawless blocking these moves regularly.
the air torr stance from spikes and f3 is a total game changer. i cannot wait to try this online. practiced for a minute and having a little trouble changing back into old after the air attack to finish up the combo
You can wait until after you press 4df1 to press dS for the morph. So you press dS before after you input df1 but before the animation of 4 is completed. In fact, because of the hidden morph cooldown you basically must wait until then to garauntee you actually morph before firing df1.
You should also know that young f3 into air stance only works on hit. If you whiff or your opp blocks f3 Ferra will not grab you out of the air and whiff completely. I'm not sure why this is, and assume it is a bug, but on Ferra launch this is how it is.
The ground spike command throw is nasty work 👍🏾
Yeah, it's pretty brutal. I kind of expect some big nerfs in coming weeks because lots of characters have options like this from Ferra and the game direction seems to steer away from crazy mixup scenarios like this. If you include the pain n gain option it is a 4-way mixup with no unsafe options.
I’ve been labbing this team as well. Definitely his best Kameo outside of Sektor
I definitely think Sektor is weaker than Kano for Shang because of his bad cooldowns and inability to deal with armor, but right now Ferra is looking stronger than either Kano or Sektor.
thanks man
I love that you sound like “frank, the rabbit”
Like from Donnie Darko? 😂
@@Dirty_Harambe yes!! 😆
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Sektor got buffed significantly. I feel like the synergy works better than Kano if you have everything labbed since his missiles hit harder, they come out quicker, combo in the air reliably now, have longer hitstun, etc. Also, Sektor didn't need armor break as much because Shang himself does that with his Ex Fireball or meaty hits.
EX Fireball is a hard read for an armor break that gets punished by someone who just blocks on wakeup instead of armor, and has a long animation, so many of the oki situations Shang creates for himself allow an opponent to jab out of EX fireball too, especially if you aren't frame perfect. So I don't encourage it as an oki option unless you are certain they will armor. Shang also has no double hitting meaty moves, so I'm unsure what you meant about him breaking armor himself with meaties, he simply cannot do that outside of straight skulls which carry lots of risks up close. Kano knives simply break armor, every time, and have far less risk and a fast cooldown.
Sektor's missiles also do not come out quicker than Kano moves at all, in fact they come out so much slower that you need to input Sektor's kameo command before you are able to hit confirm, which turns it into an option select, but the drawback is that you always fire the kameo even when saving the kameo resource would have been preferrable. And the long cooldown combines with the need to use it constantly to create a situation where you often don't have Sektor when you need him. This is much less of an issue with Kano.
High combo damage is cool, but it isn't what Shang really needs, as he already has high combo damage. His method for beating projectile immunity is also far worse than Kano because of how slow and easily punished it is, where Kano is done as an ambush which leaves you plus.
Air extensions are weak for Shang because gravity scaling already basically gives us as much damage as we could hope for, and it certainly isn't worth two kameo uses to get a mediocre air extension most of the time. Kano knives provide a similar utility if you are hungry for that as well.
Play Sektor if you like him, I don't think he is awful, but I stand by Kano being a better choice. That said, in the current state I am all in on Ferra.
Use miss some things about the Torr stance if your opponent flawless block the overhead or low they become full combo punishable
Good catch! Both overheads and the low become punishable on flawless block, and the mid becomes -7 on flawless block, so punishable by Li Mei and Liu Kang and barely safe against everyone else where it was plus normally. Fortunately these moves have such a large range of frame possibilities that flawless blocking them during mix will be very difficult and risky because they all lead to full combos if you block too late. I do not expect to see people flawless blocking these moves on purpose, excepting perhaps the jumping overhead which has a more predictable timing, but that could be up-blocked anyway so we always knew that could become punishable by an opp who understands it, and that's why we use the other options. I don't think this warrants a remake of the video because of how infrequently it will come up, but I'm adding some info to the description!
Holy cow sorry but the Audio is teribad wth
I was trying a new audio configuration, but I know it needs work. I didn't rerecord because it's still understandable and my audio adjustments may backfire spectacularly too. Future guides will have better audio work.
We're making it out of The Flesh Pits with this one 🗣
Here's hoping brother!