Beauty Building a HUGE METROPOLIS in Anno 1800 || Modded Playthrough #4
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- Опубликовано: 24 апр 2024
- #anno1800
Building up a megacity on Crown Falls using many mods to create the best looking city possible!
MOD LIST:
Jakob's Industrial Cities
Jakob's New World Cities
Colossus of the New World
River Slots/Buildings by Taludas
Jakob's City Variations
Old World Cathedral
AI Shipyard
NW Commuter Pier
Industrial Low Tier Production
Grand Monuments
Fenced Trees
Tiny Notre Dame Cathedral
Active Trader Nate
Wholesome Hacienda
Jorgensen's Church
Arctic Quay
Post Offices
Tramp Steamer
Roman Variety Theatre
New World Cathedral
London Suburbs
Passage Charts
City Butcher
City Bakery
City Cobbler
Wibbelsock's Parish Church
No Sunken Treasures Session
Votive Church
Old World Chapels
The Cape Trelawney Experience
Street Quay
Harbor Blocking
City Hall
Streets_Related_MU
Diagonal Residences
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Anno 1800 combines beloved features from 20 years of Anno history. It delivers a rich city-building experience, including a story-based campaign, a highly customizable sandbox mode, and the classic Anno multiplayer experience. Anno 1800 will see the return of beloved features such as individual AI opponents, shippable trade goods, randomly generated maps, multi-session gameplay, items, and more. - Игры
In my rush last night to get this edited, I forgot to add in a segment later where I wanted to show a before shot. I'm really sorry about that and I'll make it up on the next one!!
No worries!
It does sadden me just a little bit to hear that this is the end for you and Anno 1800. I discovered 1604 all those years ago but didn’t know about anno1800 until I discovered your videos. I’ve really enjoyed being a subscriber to your channel. You’ve been a leader and an inspiration for a game that I’ve truly come to love. I play Rome II as well and so I have enjoyed your play through in that game. I look forward to seeing where we end up next. Thanks again for the great time in Anno. As many people as you’ve inspired to play this game, you definitely deserve a kickback.
I love the bigger buildings too - a shame that Ubi didn't go with it for 1800. Looking nice Taka! *hugs*
love the episode , keep it up :)
Your welcome - Vang
which mod do you use for this lovely roundabout in the beginin of the timelapse ?
That's from a mod on Nexus called Streets_Related_MU
@@TakaRUclips thanks ! those one cant be add through anno official mod menu right ?
No you just install it the old way by downloading it from Nexus and putting the folder under Anno 1800/mods
Where is that 2:26 roundabout ?
how can you make the game not crash when using many nods?
Mostly you can use as many mods as you want but knowing which mods don't overlap or mods that are outdated is important.
So what I want to understand is this: On my main harbor, I can chose how many items I want to buy. For example, 150 Hops, as I cannot grow it on my own island.
Why do I need trade routes if the game can just buy it for me?
Because you are not guaranteed they will sell you those goods just bc you list it.
@@TakaRUclips No way. I did not know that. Highly appreciated brother! I watch your vids on the daily. Thank you for all the content
but is there a mod to make this game less ubisofty xD ?
If anybody makes an Anno 1404 total conversion for Anno 1800, maybe then I'll give it a go.
I am not a big fan of time laps videos when there is no explaining the thought process of why you decide to do it this way and not another way. It's sad that your ANNO series ends with time lapses that tells me basically nothing. Just my humble opinion.
I normally would explain more but honestly was in a hurry with this one and just wanted to get it out before I left town. I'll be doing more explaining in the next one!
I've seen better 😁
Don't even start with me lol