*Notes* There was a ton of information to show about the SPNKr Rocket Launchers, so I apologize if the video is long (some things were condensed or removed to make the video shorter). If I missed anything, I encourage you guys to place it in the comment section so people can know. ‘Rocket deflections’ using grenades or Gravity Hammers was cut because most Halo players already know this can happen and this video would’ve been 2 min longer. Until next time Spartans!
I believe one thing you missed is with SPNKR EX, the Cluster Bombs will follow a locked on target after the initial explosion occurs and detonate, causing more damage. It's very useful.
6:38 (I know this is such an "ACKSHULLYYYY" dweebish thing to note and I know it's just a game but bear with me lol) •33.53 meters per second is almost exactly 75 miles per hour. That'd be a slow changeup in baseball. •The Master Chief canonically deflected an anti-tank missile from a VTOL gunship by judo chopping it out of midair in The Fall of Reach. Modern day anti-tank AGMs travel about *1000 miles per hour.* A rocket that's about as fast as R.A. Dickey's knuckleball is a fearsome power weapon against augmented super soldiers in power armor with jet boosters and energy shields reverse-engineered from goddamn aliens even though a Spartan-II has swatted away a missile traveling faster than the speed of sound before. I don't know about anyone else, but I think that's fucking hilarious.
they really arent that big. the 103mm HEAT warheads are kind of big by todays standards but theres really no reason that the entire launch tubes would need to be thrown away after. the halo rocket launcher is meant to look cool, but if you go by any real life logic for man portable AT weapons its awful
Thomas Mann And the halo 5 missile launcher is designed for an even faster reload with less weight. I like that 343 designed it like that, far more logical
Additionnal info: the spnkr ex cluster bombs home one on flying vehicles provided the rocket itself hits it first (this doesn't work against ground targets i believe)
Just wanted to thank you and Phoenixashes for all the work you put in making these analysis videos. This one was awesome, as are the others you post. I'm grateful to you guys cuz i always feel like i play better after watching your videos and learning about the weapons a little more. Thanks again Aozolai
@9:07, "Hammer Time" was playing on my radio and the lyrics fit this segment perfectly. Also, this video shows that the Energy Bayonet does slightly less damage than the Energy Sword, I don't know if you have done a video covering that.
when you do the other rocket launchers analysis, there's a cool trick you can show with the ad victoriam where you fire the first shot up in the air then zoom in and fire the next one at your target and if you time it right, all 6 rockets will hit the target at once.
How many people have you killed with all of those stray rockets, beams, bullets, needles etc..? They're just sitting there minding their own business and then *BOOM*
I have a few analysis videos, including Grenade Launchers, half done, not able to finish right now because I messed up my finger :( I'll get back to weekly uploads when it heals
A couple of things I wished was in the video, I wanted to know if it was possible to deflect a spnkr ex shot since they're detonated on proximity and how the rocket jump works with the spnkr prime. All in all, great job.
I once got a SPNKr prime and a ghost ran over me as I went outside the base (didnt use It). And also I got the legendary sniper, and also got killed but this time by a banshee xdd
Prime or EX, really the only two that can compete with one another I think. The cluster bombs make it a beast in the close quarters of most war zone maps, but the Prime’s 125m/s projectile speed makes it basically undodgeable. Not to discount the other two. They’re still great. Really there are no bad power weapons in Halo 5. Except the standard PP and Bolt Shot. And Suppressor.
If you think about it, the SPKNr is such a horribly cost-inefficent launcher. The entire launching body, tubes, and everything is removed and is replaced. You couldn't carry a launcher with 8 rockets, so you carry four launchers?
Remember how everything was broken op in this game but because of that its somehow balanced. The only thing that broke the game was the BR balancing patch
We all know that melee knocks out all your shields and nothing more. We can say it knocks out 100% shield. For testing shield strength it would better to use standard melee as a standard to accurately gauge out the shield strength. For the SPNKr Prime its set at 200% shield though how it works with strengthens shields where it takes it to 233% or completely doubles it so you get 266%
*Notes* There was a ton of information to show about the SPNKr Rocket Launchers, so I apologize if the video is long (some things were condensed or removed to make the video shorter). If I missed anything, I encourage you guys to place it in the comment section so people can know.
‘Rocket deflections’ using grenades or Gravity Hammers was cut because most Halo players already know this can happen and this video would’ve been 2 min longer.
Until next time Spartans!
Aozolai it's alright keep up with the great work
Aozolai can you do a armor mods analysis
Aozolai do the cluster bombs for the spnkr ex emp??
+David Aguilar "Armor Mods Analysis" is done, on my channel
+ODSTony 117 SPNKr EX cluster bombs do not have an EMP effect
All these SPKNR's yet she won't let me spank :(
Ubernicks Lost Son
[Inhale]
*BOI*
*what*
Dumbass its not spanker its spiker with an i
@@admiralbriggs997 it's SPNKR, or Spanker
General grevious dumbass thats the name of the rocket launcher its called a SPNKR
So cool that SPNKr has strong tracking. I was blown away by that dodge and the rocket boomeranged back to hit the banshee in its tail end.
This ain't the other Halos boy, you CANNOT escape lock on weapons.
Yoz Zero I mean, you can. But it takes more than a button press
“Come here you little shit”
If Optimus Prime had a SPNKr Prime does that make him a Prime Prime?
Imagine that combination as a Warzone Boss
God help us all.
Reflex Jesus Christ god save us all
top 10 science answers still cant question
One shall stand, you ALL WILL FALL.
I believe one thing you missed is with SPNKR EX, the Cluster Bombs will follow a locked on target after the initial explosion occurs and detonate, causing more damage. It's very useful.
Thanks for catching that!
Aozolai No problem. Have good fucking day.
Shadow Springlock lol
I think for example it takes 2 SPNKR-EM shots to kill a paper banshee, but only 1 EX shot because of the secondary explosions.
Not 100% Sure but i think a Spnkr ex can two shot a Phaeton Helios would be cool if Aozolai could Check that :)
"10 thousand years of dedication an work lost to a few well placed rockets"
Rocket ammo comes from the Bungie Gods
*correct*
Weren't you watching? It comes from your ass
no it comes from the bunglehole
I died being hit by bunglehole rocket launchers XDDDDDD
Aozolai the ending was fucking AWESOME! The Original Halo Theme made it a great video! Keep up the good work man🙌🏽
6:38 (I know this is such an "ACKSHULLYYYY" dweebish thing to note and I know it's just a game but bear with me lol)
•33.53 meters per second is almost exactly 75 miles per hour. That'd be a slow changeup in baseball.
•The Master Chief canonically deflected an anti-tank missile from a VTOL gunship by judo chopping it out of midair in The Fall of Reach. Modern day anti-tank AGMs travel about *1000 miles per hour.*
A rocket that's about as fast as R.A. Dickey's knuckleball is a fearsome power weapon against augmented super soldiers in power armor with jet boosters and energy shields reverse-engineered from goddamn aliens even though a Spartan-II has swatted away a missile traveling faster than the speed of sound before. I don't know about anyone else, but I think that's fucking hilarious.
I’m thinking this is a situation where the lore doesn’t exactly live up with the games. Like an energy sword can be used far more than 10 times.
The books make spartans always way more extremely powerful then they are in the games.
Games > books
Yeah this is definitely more a gameplay concession then anything else
I feel putting a zero on projectile velocity makes sense here
"There are those who said this day would never come. What have they to say now?"
The question u should be asking is why can regular marines stand up and shoot a rocket launcher of that power without flying backwards
thelegend 27 Because rocket launchers don’t have as much kick as you think. They are open backed.
I just realized that when you reload SPNKrs the entire middle part is removed. I had no idea the Warheads were that big.
That's why they're anti-vehicle dee-vine intervention!
Yoz - well no, they’re Anti-Existence
they really arent that big. the 103mm HEAT warheads are kind of big by todays standards but theres really no reason that the entire launch tubes would need to be thrown away after. the halo rocket launcher is meant to look cool, but if you go by any real life logic for man portable AT weapons its awful
@@everythingsalright1121 actually, in the Halo universe, it's designed like that for faster reloads.
Thomas Mann And the halo 5 missile launcher is designed for an even faster reload with less weight. I like that 343 designed it like that, far more logical
Additionnal info: the spnkr ex cluster bombs home one on flying vehicles provided the rocket itself hits it first (this doesn't work against ground targets i believe)
SPNKr Prime is my favorite req in Halo 5. Thanks for the great vid as always bro!
Good choice of music
Just wanted to thank you and Phoenixashes for all the work you put in making these analysis videos. This one was awesome, as are the others you post. I'm grateful to you guys cuz i always feel like i play better after watching your videos and learning about the weapons a little more. Thanks again Aozolai
Thanks for the feedback buddy!
I love song and the rocket ammo joke was great. Little things like that are top quality for a RUclipsr
You deserve more subs for your work.
EM's capacity + Prime's everything else = Soldier TF2 in Halo
I always wondered which shield was stronger between Jorge's Chain-gun and S. Prime, thanks for clearing that up for me!
Excellent analysis. It is a miracle for me to have watched it completely. Do not worry about the lenght, you showed what it had to be showed.
When the brief Gameplay in WZ vs the Goblin, the Halo theme was the perfect song
The old Halo OSTs along with Halo 5's gameplay makes it feel much more thrilling.
@9:07, "Hammer Time" was playing on my radio and the lyrics fit this segment perfectly. Also, this video shows that the Energy Bayonet does slightly less damage than the Energy Sword, I don't know if you have done a video covering that.
The good ol' Spanker. Gotta love it.
Ye nan
*Man
Your channel is the best, keep it up, greetings from Mexico :D
I say SPKNRr as Spanker
I'm pretty sure we all do
spunker
Nicholas Eitenmiller spinker
SPooKeR
What about SPartaN KilleR. SPNKr
Halo soundtrack is The best thing about this planet, Gg Nice vid
Man these videos always go so fast because of how concentrated i am on it
Can we somehow use the weapon pad glitch to combine the attributes of EX and Prime?
when you do the other rocket launchers analysis, there's a cool trick you can show with the ad victoriam where you fire the first shot up in the air then zoom in and fire the next one at your target and if you time it right, all 6 rockets will hit the target at once.
Brutal analysis :3
awesome video its great to each one gain more and more detail good job
Your videos are so fucking good thanks for making them
ahhh the long night of solaceee
How many people have you killed with all of those stray rockets, beams, bullets, needles etc..? They're just sitting there minding their own business and then *BOOM*
AH THAT MUSICC
SPNKr Prime can be avoided ? So I guess IRL death can also be avoided
Ah, the mighty spnkr still as amazing as it always has been
Thanks again for the helpful vids.
Onetime
Nice playing with you bud
Have you done the grenade launchers?
I have a few analysis videos, including Grenade Launchers, half done, not able to finish right now because I messed up my finger :( I'll get back to weekly uploads when it heals
Aozolai I drove you in a rocket warthog, I'm unique galaxy 800 can I be ur friend
Miny the Mormon grenade launchers are MEAN
A couple of things I wished was in the video, I wanted to know if it was possible to deflect a spnkr ex shot since they're detonated on proximity and how the rocket jump works with the spnkr prime. All in all, great job.
Great job again, very thorough, thanks!
I call bullshit on kill radius because I've landed rockets right next to other players... like RIGHT ON THEIR FEET and they lived. A G R E S S I O N.
"Upgraded Shields" armor mod will mess with the kill radius, only thing I can think of.
Upgraded shields + latency + tracking hitreg for a fuckton of other players
Hey Aozolai, keep the good work
SPNKR PRIME IS a BEAST
I love the EM
SPANKr with a silent A
Got the legendary spnkr rocket launcher and now watching this I’m happy I did
Which body armor and colors are you using for your spartan?? I see the Achilles helmet, is it the Achilles bodyarmor as well?
Looks sleek af
I once got a SPNKr prime and a ghost ran over me as I went outside the base (didnt use It). And also I got the legendary sniper, and also got killed but this time by a banshee xdd
An iconic classic theme for an iconic classic weapon of mass destruction and pissed off 10 year olds.
does spnkr even have a meaning in the halo lore???
That spartan has some massive pockets
Idk what anyone says but that reload sound is so satisfying
Can you do Plasma caster analysis? I use them a lot and i wanna know everything about them
Compare weapon speed boosts next.(prime, gavel,CE pistol, whispered truth, etc.)
It's funny how the SPNKr Prime is the most realistic variant out of all of them, and it's still not as fast as real launchers...
Are the damage stats the same with the regular rocket launchers?
no, the spnkr is slightly weaker than the standard rocket launcher, with a higher RoF
@@temerodiavolo470 wrong, they do the exact same damage (comparing standard to standard) dunno where you got that from lmao
The music gave in this video,oh gosh the noglista (sorry I don't know how to spell it)
Btw the SPNKR Prime has the scope range as a sniper
You know every time I pick up a SPNKr rocket launcher in halo I take a few moments to chuckle to myself like it’s an inside joke
Prime or EX, really the only two that can compete with one another I think. The cluster bombs make it a beast in the close quarters of most war zone maps, but the Prime’s 125m/s projectile speed makes it basically undodgeable.
Not to discount the other two. They’re still great. Really there are no bad power weapons in Halo 5.
Except the standard PP and Bolt Shot. And Suppressor.
Em is also very good,many players attack you after the first 2 rockets,they think u are recharging when u are only waiting for them....😉😉
Always thought prime only had regular speed boost no shield boost or anything
Anyone noticed how the rocket bounced off coarse when big mouth's special toy broke. Referring to the grunt in the mec suit by the way.
Your video is awesome!
But i would like to ask you: the SPKNr rockect launchers are more powerful than the rocket launcher or they are just the same?
When I do the M57 Rocket Launchers I'll make sure to look into it and show it
The wear do the rockets come from bit made me laugh more than it should have 😂
Long Night of Solace is the best song.
What if it had a Damage boost
Holy Crap I did not realize how effective the SPNKr is against air targets
I love your vids! Since most of these weapons are for warzone you should make videos that include the difference that armor mods do
I have an "Armor Mods Analysis" video on my channel ;)
Where does ANY ammo come from?
Pokets? I don't know.
What's the difference between SPNKR's and Halo 5 rocket launchers?
the og rocket gun
another excellent video
ICONIC ROCKET LAUNCHER
Wish you could have done SPNKr EX + Upgraded Shields. I'd love to see how many meelees it takes to kill that combo.
GaryDX25 And add a stronger overshield to that...
aozolai your vídeo is amazing! now I know how use the spnkr!! :)
What's the difference between the blast radius and kill radius
3,000 Subs? Blast is the radius that the rocket can do aoe damage, kill radius is the range that said rockets do enough to kill
One question, the spnkr prime out in halo CE? or halo 2
It should be interesting to know if Ex has proximity explosion with invisible players.
By the way, the right after the intro how do you hold a spnkr prime without the white glow?
Hax
"Big thankies from mcSpankies"
S O D I U M C L O R I D E
Do a video on all the grenades please
One kinky rocket launcher
Ok how long does it take to get Achilles armor.
Is the SPKNr rocket launcher better than the new one?
Why does it have recoil if it's an RPG?
Is incineration cannon next?
If you think about it, the SPKNr is such a horribly cost-inefficent launcher. The entire launching body, tubes, and everything is removed and is replaced. You couldn't carry a launcher with 8 rockets, so you carry four launchers?
I always called this the Sputnik back in Halo 2
SPANKR!!!!!!!!!!!!
Buenos vídeos.
Mis respetos.
Gracias 👍
Aozolai you should do a perfect kill analysis where you analyse the requirements for a perfect kill.
Despite the SPNKr Prime being the strongest, SPNKr EX is my favorite
Anyone else think the Spnkr EM should have four barrels for four shots?
Remember how everything was broken op in this game but because of that its somehow balanced.
The only thing that broke the game was the BR balancing patch
1:45 wtf
10:14 now that’s what you call magic
prime is mickys rockets confirmed
KIULE confirmed huh?
Strong tracking you say. Tell that to Reach. Half the time you shot at a Falcon it'd go through the troop bay, loop back around, and hit you.
We all know that melee knocks out all your shields and nothing more. We can say it knocks out 100% shield. For testing shield strength it would better to use standard melee as a standard to accurately gauge out the shield strength. For the SPNKr Prime its set at 200% shield though how it works with strengthens shields where it takes it to 233% or completely doubles it so you get 266%