It is really refreshing to see someone turn the tides and play the cards right by what is given to you by the game (utilizing Kumasi and Anshan). Job well done!
There is hope you can pull through this. Either way this has been a pleasure to watch. PS thank you for putting your playthroughs in individual playlists it makes it easy to find civs I wanna watch while I wait for the daily uploads. I've been enjoying your Yongle playthroughs today. Cheers Ursa!
I also have used spies well for the first time after a couple thousand hours of civ. I used them as Mongolia to get max diplo visibility while at war and got some very strong combat bonuses
I always thought picking one win condition and going for it was the pro move, so seeing Ursa go for multiple win conditions is blowing my mind. If you win this game you should get credit towards your thesis at Sankore.
So I just wanted to say that I started up a game of civ today. I ended up entirely in tundra with a pretty slow food position and it would have taken too many turns to move to somewhere with a good food source. Naturally, I wanted to try and get a 2nd city out as soon as possible, internal trade routes would have made for a good buffer while working on getting a more permanent source. The game ended on turn 22. A comet struck my capital before I could rush out a settler, and the game ended with my civilization being wiped out before even meeting another player. I will probably never play a game of civ quite like this again. I wasn't on Apocalypse mode and disaster intensity was at the default 2. I really just got the once in a lifetime game with this.
I keep marveling at the map generation in this game. A long, thin, snaky Pangaea where only two out of eight civs have more than just two neighbours and Ursa himself is originally locked into a distant peninsula, by a massive mountain range no less! It's like in one of those Inquisitive Otter challenge videos with a gauntlet of progressively more powerful AIs placed one after another for you to defeat. It's like the game knew! Legitimately the worst possible setup for Court of Love on a Pangaea map. On Sid Meiers difficulty. Just unbelievable.
I'm sitting here thinking of All the aid requests, the one person you don't want to be pumping gold into in this game is Macedon with their already crazy science lead. Although I'm not sure if they purchase the units with gold rather than produce them if they'll get the science from their unique building. Even so they are just able to buy a bunch of buildings and pump out units faster. I love seeing Macedon do well. It doesn't seem like the AI ever plays them particularly well. It was like your deity ++ Eleanor game where Kupe was playing an insanely strong game. A treat to see.
I feel like going heavily on gold/faith and fully promoting Reyna/Moksha to buy in theatre squares instantly (so you could snowball faster) may have been the play on this one, so you could snowball faster. But then again, I also am rooting for our AI overlords to win this game...
The best part about this difficulty level for me is how challenging (but still doable) it makes the diplo victory, which was a bit of a joke even on the old deity++. It helps that it rewards my favourite gold/production playstyle. Culture victories seem quite broken though 😂 they take so long it's difficult to get there before the AI goes to space.
It’s still a joke. All you really have to do it just pick the right option which is easy to do 80% of the time until you get to 16 points and then you build the Statue of Liberty. Every diplo run goes the same way unfortunately.
I disagree, especially on huge maps or larger. Science and Domination are both much easier victory types on Sid Mier difficulty. The AI in this game is actually getting to space quite a bit slower than usual. They have nanotech but aren't running the missions. Plus Ursa is being helped along by the fact that he effectively conquered his biggest diplomatic rival without investing in any real military or incurring any diplomatic penalties thanks to court of love. To beat the space race clock in the average game, you need a ridiculous economy to invest into diplo favour, projects and enough military that you don't get steam rolled; then you have to win almost every vote and have to hope you don't have another diplo civ in the game to challenge you. The AI have such huge production boosts that they often build the statue of liberty for the heck of it, so the standard "hold statue on 1 turn left" can be risky without save-scumming. Your spies need to be disrupting rockery too so your commercial hubs are at risk and you really need the gold.
I feel like diplomatic victories are too easy (in single-player anyway) since you can just cheese it until you have 16 diplo points and get the Statue of Liberty, which the AI NEVER builds. I usually disable the victory condition. Also, just realized I’ve never seen a diplomatic victory without SoL.
13:53 "take the damage and then you get the aid requests" - I get the sentiment, but in my ~1000 hours of civ6 I have yet to see one of my own aid requests get produce any gold at all. I don't know if this is typical for other players, but AI hardly ever votes aid requests in my benefit up, and even if they join in, I've never seen them actually donate a single gold to me, across all difficulties, even when we've been allied for thousands of years. It's honestly a bit silly. Edited to add: also, it worries me that Ursa is calling these aid request numbers crazy high. I see these kinds of numbers regularly at Emperor difficulty. Second edit: ok I definitely have not seen AI put 10k into aid requests at emperor. 5k is the max I've seen (which is still insane imo).
I wonder if commercial zone/ harbor projects would be better at generating brute gold for the aid requests. It is extremely unlikely that they are viable alternative when there's more than one aid request active of course
Would it have been worth it to give Pericles that small city (Funtown) before you took their capital so they would still be in the game for tourism and you wouldn't have to give them one of their nicer cities back later?
I really hope that the gods of Civ6 smile upon you and destroy your enemies with meteors. Btw normally you always say that one should stick to a plan and go with it. You always try your best at sticking to the plan. I know this is a ridicilus difficulty level but why are you actively trying to keep your options open in this run. Shouldn't you be more dedicated? What's your thought process behind it?
At this level of difficulty, take the "W"; it's not like Idea found an isolated spot and hid (loved that one, Boes if I remember, so no disrespect towards him), and he may yet pull off a Culture W...
It is really refreshing to see someone turn the tides and play the cards right by what is given to you by the game (utilizing Kumasi and Anshan). Job well done!
Why thank you = )
him saying kandy flip really brought back some good memories
That continent is such a bad shape for the court of love... I admire the dedication!
I'm glad you also think that - this map is not playing ball!!
There is hope you can pull through this. Either way this has been a pleasure to watch. PS thank you for putting your playthroughs in individual playlists it makes it easy to find civs I wanna watch while I wait for the daily uploads. I've been enjoying your Yongle playthroughs today. Cheers Ursa!
My pleasure!
Ngl seeing you struggled at the start and then achieve some beautiful breakthrough is really rewarding. Huzzah!
I'm only slightly broken from it so all is good!!
"We got a Great Writer...that's **novel**." heh heh.
I also have used spies well for the first time after a couple thousand hours of civ. I used them as Mongolia to get max diplo visibility while at war and got some very strong combat bonuses
Mongolian spies are just the best = )
I always thought picking one win condition and going for it was the pro move, so seeing Ursa go for multiple win conditions is blowing my mind. If you win this game you should get credit towards your thesis at Sankore.
If seaside resort is flooded then it’s just sea resort
So I just wanted to say that I started up a game of civ today. I ended up entirely in tundra with a pretty slow food position and it would have taken too many turns to move to somewhere with a good food source. Naturally, I wanted to try and get a 2nd city out as soon as possible, internal trade routes would have made for a good buffer while working on getting a more permanent source.
The game ended on turn 22.
A comet struck my capital before I could rush out a settler, and the game ended with my civilization being wiped out before even meeting another player.
I will probably never play a game of civ quite like this again. I wasn't on Apocalypse mode and disaster intensity was at the default 2. I really just got the once in a lifetime game with this.
You know it’s bad when there is at least a part five
So true 😂
I keep marveling at the map generation in this game.
A long, thin, snaky Pangaea where only two out of eight civs have more than just two neighbours and Ursa himself is originally locked into a distant peninsula, by a massive mountain range no less!
It's like in one of those Inquisitive Otter challenge videos with a gauntlet of progressively more powerful AIs placed one after another for you to defeat.
It's like the game knew! Legitimately the worst possible setup for Court of Love on a Pangaea map. On Sid Meiers difficulty. Just unbelievable.
This Difficulty is amazing. IDK if I'll be at it anytime soon myself, but I'm kinda glad about that!
May the *Court of Love* sweep over the continent!!
It is cool to see Ursa actually struggling
I disagree!! XD
Happy olympics day! If only court of wub and pulling golden ages out of ones own tuckes were events, ursa would be GOOOOOLDEN
I'm sitting here thinking of All the aid requests, the one person you don't want to be pumping gold into in this game is Macedon with their already crazy science lead. Although I'm not sure if they purchase the units with gold rather than produce them if they'll get the science from their unique building.
Even so they are just able to buy a bunch of buildings and pump out units faster.
I love seeing Macedon do well. It doesn't seem like the AI ever plays them particularly well. It was like your deity ++ Eleanor game where Kupe was playing an insanely strong game. A treat to see.
It's a risk for sure, but at this stage, we need to take them!!
*love the games not being easy as pie! much more entertaining! looking forward to tomorrows woo lol* 💪👍
I feel like going heavily on gold/faith and fully promoting Reyna/Moksha to buy in theatre squares instantly (so you could snowball faster) may have been the play on this one, so you could snowball faster.
But then again, I also am rooting for our AI overlords to win this game...
Maybe - it's just so many gov titles to burn
If you have to sell your great works for cash you can always buy them back later after the aid request
True
The Tenacious D quote 😁
£648 - Do the Khmer have access to the (seemingly) endless vaults of gold within the University of Sankore?
Huzzah!
Huźzah!
Huzzah!
huzzah
Huzzah!
The best part about this difficulty level for me is how challenging (but still doable) it makes the diplo victory, which was a bit of a joke even on the old deity++. It helps that it rewards my favourite gold/production playstyle.
Culture victories seem quite broken though 😂 they take so long it's difficult to get there before the AI goes to space.
It’s still a joke. All you really have to do it just pick the right option which is easy to do 80% of the time until you get to 16 points and then you build the Statue of Liberty. Every diplo run goes the same way unfortunately.
I disagree, especially on huge maps or larger. Science and Domination are both much easier victory types on Sid Mier difficulty. The AI in this game is actually getting to space quite a bit slower than usual. They have nanotech but aren't running the missions. Plus Ursa is being helped along by the fact that he effectively conquered his biggest diplomatic rival without investing in any real military or incurring any diplomatic penalties thanks to court of love.
To beat the space race clock in the average game, you need a ridiculous economy to invest into diplo favour, projects and enough military that you don't get steam rolled; then you have to win almost every vote and have to hope you don't have another diplo civ in the game to challenge you. The AI have such huge production boosts that they often build the statue of liberty for the heck of it, so the standard "hold statue on 1 turn left" can be risky without save-scumming. Your spies need to be disrupting rockery too so your commercial hubs are at risk and you really need the gold.
Huzzah
Huzzah!
About the yields remaining on a tile, or smudging together, if you make & reload a save, it'll generally clean everything up.
True, it just takes so long!
All the cliff hangers in this game!
Early bears!
Huzzah !
Huzzah!
Hip hip huzzah for the court of love!! 🎉🎉
Huzzah!
Don't underestimate Scythia like you did in that Caesar game.
What is Scythia even going to do, win?!? Hahaha
im pretty sure sukritats UI mod screws the tile yields a bit, but its worth it, couldnt imagine playing without it
24:41 How it feels to chew 5 Gum
Well, if you’re lucky, you’ll get some new cities with flood barriers.😂
And that's why you build the dams, because Aid Requests rarely happen for the player (and if they do the AI does nothing to help, lol).
I think i'd rather take the slight risk on aid requests!!
What an incredible tease to not show the end of the emergency and the upcoming world congress.
I feel like diplomatic victories are too easy (in single-player anyway) since you can just cheese it until you have 16 diplo points and get the Statue of Liberty, which the AI NEVER builds. I usually disable the victory condition. Also, just realized I’ve never seen a diplomatic victory without SoL.
madness!
13:53 "take the damage and then you get the aid requests" - I get the sentiment, but in my ~1000 hours of civ6 I have yet to see one of my own aid requests get produce any gold at all. I don't know if this is typical for other players, but AI hardly ever votes aid requests in my benefit up, and even if they join in, I've never seen them actually donate a single gold to me, across all difficulties, even when we've been allied for thousands of years. It's honestly a bit silly.
Edited to add: also, it worries me that Ursa is calling these aid request numbers crazy high. I see these kinds of numbers regularly at Emperor difficulty.
Second edit: ok I definitely have not seen AI put 10k into aid requests at emperor. 5k is the max I've seen (which is still insane imo).
Good night Est sleepy bears
I wonder if commercial zone/ harbor projects would be better at generating brute gold for the aid requests. It is extremely unlikely that they are viable alternative when there's more than one aid request active of course
Perhaps, but the aid requests hit multiple emergencies when up which is good
@195 - five ! helicopter armies
8:41 "Big butt! Big butt!" :)
almost wish youd disable diplo, science and domination victories for the next sid meier game :P
I think domination should always be in play. But I agree on the diplo.
Would it have been worth it to give Pericles that small city (Funtown) before you took their capital so they would still be in the game for tourism and you wouldn't have to give them one of their nicer cities back later?
Nailbiting on this potential diplo victory. What drama!
I thought u had to manually trigger the emergencies like aid requests? Idk haven't played for months
hu to the zzah
Permagon? I'm sure you wanted to say Pergamon, right?
HUZZAH!!
Huzzah!
Early bears are here. Huzzah!!!
Huzzah!
Yehaw, Algorithm boost!
You could’ve given Greece one of you useless cities to the north and taken that one.
Or you could’ve settled a random city
Yay 🎉
Huzzah!
Early Bears Huzzah!
Huzzah!
Ursa, why didn’t you just siphon funds from the person that has the aid request and just give them their own money back, huzzah!
You can only siphon gold per turn alas, not gold in the bank = (
I really hope that the gods of Civ6 smile upon you and destroy your enemies with meteors.
Btw normally you always say that one should stick to a plan and go with it. You always try your best at sticking to the plan. I know this is a ridicilus difficulty level but why are you actively trying to keep your options open in this run. Shouldn't you be more dedicated? What's your thought process behind it?
Early bears, HUZZZAHH!
Huzzah!
If youre doing a 13 level difficulty challenge, maybe don’t pick the win condition which can be achieved with 0 cities
At this level of difficulty, take the "W"; it's not like Idea found an isolated spot and hid (loved that one, Boes if I remember, so no disrespect towards him), and he may yet pull off a Culture W...
HUZZAH!!! ENGAGEMENT!!!
Huzzah!
Have you forgotten Armami and her -2 loyalty promotion?
I've been using it for the last 2 episodes = )
@@UrsaRyan oh. As you were then. I'll pay better attention :)
Give back a city when they have no left?
"Collective Action beats Raj any day." - You're playing France, not Ghandi! Knock that off!
ha
How, why, when and Where?
Daily comment.
The pronunciation of Khmer is really irking me out...
Huzzah!
Huzzah
Huzzah!
Huzzah!