The key thing is back in the days, There's a reason why most d2 fans (not hardcore fans) didn't play D2 resurrected for long. Because it's actually not a fun game to play, it's just a cookie clicker loot simulator, and while it's really good at it, that's all. I was there too and D2 was big part of my childhoold, Dota was even bigger for me, and it took me a lot to realize I would never get back the days I had fun playind dota with my friends as teenagers. Time moves, games move, you should try to move too!!!
exactly, blizzard if for some reason wanted to make dungeons with such mechanics maybe they could've done it in a couple of storie dungeon and leave the others to be more of a maze with a boss in the end, people would tolerate a 2 boring dungeons per difficulty, now 26 boring dungeons in a single act? that will be hard to swallow, or people find what dungeons are worth and skip most of them if not I don't know if I would want to do so many dungeons
@@iamdopeasfcuk that distance only matters the first time normally. if you HAD to collect organs over and over you could do it very quickly using waypoints and teleport on your re-runs. It also doesn't change the point that they're making... collection objectives are awful to have to repeat period
One thing that I'm scared of, is Diablo 4 will take the same route as Diablo 3 did in terms of dropped items. I feel much more excited to find a unique in Diablo 2 after a day of playing, than I am to finding 100 legendaries in the span of 10 minutes in Diablo 3. Having something be 'legendary' should feel as though it is special to find, not have 20 of those items drop every second.
I share the same sentiment, and it's the primary reason why I don't envision myself dedicating much time to Diablo IV. It's baffling how this issue has largely gone unnoticed or unmentioned by the majority of RUclipsrs.
Have fun getting the same items every 10 levels to find the one that meets your level so you can kill the level scaled monsters...lol. the level scaling is insanely dumb If you ask me. I don't think d4 will be a game with longevity
There will be unique items in Diablo 4, which are one tier above Legendary items and much harder to find. So that could potentially make your concern a non-issue. However, it's true that unique items being scarce don't automatically make them exciting to find, unless their stats are actually unique and not just another level of linear scaling with some legendary power slapped on. Let's take Skin of the Vipermagi for example, which is literally unique in a sense that it's the only body armor in D2 that gives fcr, all res, and also a skill level.
@@bioboost12 It's not dumb at all... keeps the whole world relevant. I'd rather be able to kill mobs in all different acts with some sort of challenge than just blow them over with a fart. If people really want to feel like they are powerful they can just drop the difficulty in D4 and blow through mobs. Also there is downscaling in D4 dungeons if you die. Almost no one goes back to NM mode in D2 to make themselves feel more " powerful . Also in D4 you get power creep when you find the right piece of gear or get a new skill or passive, also altars of Lilith etc. Level scaling is good and people don't even realize it lol
Agree with all mrllama said. When you say you'll create a 'sequel' it's like a promise that you'll use the same ingredients as the first but improve it and add new things. Examples of these could be God of War, StarCraft, Patapon etc. In Diablo, the 2nd was built on the 1st, but unfortunately the 3rd was built from another game, and now the 4th was built on the 3rd. Simply put, Diablo 1&2 are a different game from 3&4. They're just using the IP to sell.
I completed D3 once it was released and another time near D2R release, and still felt the same conclusion that D3 is so different from D2 that I consider it a different game. Hence why most also ignore D3 as the D2 successor. Just a shame that in D4 I had hopes that this time it'd be the D2 sequel we were waiting for, but alas, it's actually a D3 sequel. So I'll just detach myself from the coping and just say that D3 and D4 are a different game from D1&D2 (and might just play it once or twice).
you are totally right and i think the main problem is they are trying to appeal to more people and to make playable on consoles. the experience between playing on PC vs playing on consoles is extremely different.
Consoles are what is destroying gaming in general, and particularly the classic game genres such as ARPG. The casual console gamers who overpay for diluted entertainment grew up having been groomed by corporate gaming industry no longer have any self respect as consumers. They just nod to every extortion and coercion put upon them by the big companies and take it up the ass.
If they're trying to appeal to console players and hampering the experience as a whole because of it, they're just fucking up. You can fit 22 skills on your skill bar in Grim Dawn and it has a console version. Blizz is just doing the same thing they did with D3: making a baby's first ARPG, stripped of complexity, cause god forbid somone wants to make a cooldown-based piano build with no spammable attacks. We wouldn't want that, how would the poor, poor devs ever balance it! Meanwhile in Grim Dawn and PoE...
@@zxbc1 pc gamers do the exact same thing buddy, so go ahead and blame consoles...it's the industry as a whole that is rotten. It's all about a cash grab and I would say mobile gaming more than consoles has destroyed/is destroying gaming right now
Honestly I love diablo on controller. Much easier on the body and more dedicated buttons for skills that don't require me to sit in a chair. I try and put as many skills on my mouse as I can, but unless you got a mmo mouse you usually only get 2 at most
diablo 1 and d2 were created by condor game studio in california in the 90s they were bought by blizzard and renamed blizzard north the d1 and d2 devs then left before they made their d3 d3, immortal, and d4 were not made by the diablo 1 and 2 devs
I just finished D2 normal mode for the first time and i can assure you the devs who made this masterpiece are aliens. No way we're gonna see something like this ever again. Glad the Ressurected remake happened and allowed me to enjoy this legacy treasure.
@@yagami999913 I remember being SO EXCITED for Diablo 3 when it first came out, because I loved D1 and D2 and I could not wait to dive into it and explore the new world that awaited me. And then I started playing it.... and I quickly realized that there was zero exploration to be done, the game was just holding my hand as I went down a straight path killing enemies that were far too easy. I am so happy they released D2 Resurrected, so I can enjoy that masterful game with modern graphics and visuals.
Here's a thought, if you've already cleared the dungeon and gotten the aspect, any future visits, the door should just be opened and a mob kill progress counter gets put in, once you've killed 90%, the boss room is opened. Removes the shitty door mechanics as you've already opened them in the past, and adds a very tolerable mob clear objective, which allows for a decent margin of missed enemies so no back tracking unless you're super careless.
Great idea. I like it. And it won’t require them to change much of the code. Just keep it as is and change so when you clear it stays open. Also that way they could pretend that was always the Plan post beta
So...turn it into a greater rift from D3? I'm fine with the combination. Personally I don't see what was wrong with the way D2 used the generated tilesets to add variations to the layout. Not too heavy on the resources but not too heavy on the copy paste method. Somewhere in the middle.
Makes sense...I still think the core idea of making up unique mechanics for each dungeon would be perfered so each one is unique..then after yes..make it like a simple progression system to unlock the boss or something..kill enough mobs and the door unlocks and its pretty straight forward. Unfortunately i do think the game is to far along for them to come up with unique ideas for dungeons beyond what they did for simplicity sake and just copy pasting a base idea over 100 dungeons..
I am completely against the shared open world. I can't stand the idea of monsters being killed around you and having to wait for respawns. Respawns in diablo are just wrong.
also causes the annoying lag or dc because your game trying to synch up with server, the other people's game trying to synch...then you all trying to synch ...why people were having issue with loading thats why...at least that what i theorised after seeing what was happening. amount of time i left the town got up then saw the even before i even get there....lag....oh i pressed potion button because i knew monsters are attacking me...as i have died few times because of it.
Diablo 2 was made in 2000. All the cope saying 'but D2 maps were repetitive' how about we demand some innovation and creativity from game creators 20+ years later.
Imagine what Blizzard North would have done with a contemporary AAA budget. I keep saying this: Linear dungeons are a design _decision_ not an oversight. The shadow of WoW looms large over D4. Go and look at some raid maps and compare it to D1. This is the old "FPS map design" meme 2.0.
and with D2R, they have made more zones ilvl 87 and added value to previously, unfarmed zones with Terror Zones. D2R is still innovating while D4 is now an MMO.
@@peepopoo4387 hahahaha.... you still need to drink Stamina potions or piddle out in the Stoney Field... what innovation?? LOL. Oh, you mean slight modifications? That's not innovation. Old games retooled are NOT innovations. Look up the definition of that word, lol
Honestly i think the most important thing about d2 was the itemization. Which is why d3 and d4 wont last as long as d2 has. Every item type that drops has uses or the chance of being a best in slot for a character. Whites and socketed gear can be your bases for your runewords. Whites can also be imbued via charsi quest (2/20 tiaras!). Blues can roll BIS for some characters with stats like +3 jav +20ias. Rares can roll with many mods and get some crazy boosts, 3 res boots, hit recovery etc. Sets when combined can offer really great boosts as well. Uniques are just that, unique, nothing else like them. Low level uniques can be BIS like magefists or goblin toes, mid and high lev uniques also, everyone wants a shako if they can find one. Than you add in the runes/gems/charms that you can also find along the way...every item has a reason to exist and be used rather than picking them up, never looking at them, salvage all, rinse and repeat. I truly believe that this system and how rare some of the items are, has been one of, if not the biggest reason d2 has been around as long as it has, enough people still play it, that they went through the nightmare of trying to remaster it and they nailed it
many d2 affix are useless, and normal etc 90% useless too, rares... its way bad balanced with later patches, but in the original D2 its cool, so of course the D2 system (like the D1) is the best, just need a general balance!
And they have character and awesome artwork. I remember being fascinated by what type of item they were too... like I would love finding scimitars for their fast attack or the light armors etc.
@@jcalle2 thats another element on top of it. Weapon bases and armors have innate bonuses too. There is so much more depth here. Attack speeds on base weapons vary, movement speeds on armours vary etc.
About the limitation of the number of skills on skillbar: I think it is not just an UI choice, it is also a balancing mechanism, otherwise builds that just spam every cooldown that doesn't cost "mana" would be the meta.
i am with Llama: I hate cooldowns because it is limiting how you play which to me is bad game design. It is akin to playing a hockey game where the players have different skills but the cool down makes it so the player can only use the skill they possess once in awhile.
@@ThynqikanI would agree with you but now I kinda like some of the cooldowns. You have to use it wisely instead of just spamming it like a cookie clicker.
I feel like this is a cop out answer. The burden of balancing should be placed on the devs, not on the players. I do agree that accessible slots should be limited to some extent but 4 is a bit too restrictive considering the state of the current skill trees. There is some potential for combat rotation diversity but I feel like its presently underutilized. I think 8 would provide enough balance between freedom and limitation. If you only want to utilize 4 skills thats your choice and thats perfectly fine. Wouldn’t you agree that it would be interesting to see hybrid core or even skill builds? I mean I’d like lunge to close in then bash as a barb. Or whirlwind then ground pound. Some space for a mobility skill and another shout would be nice. I’m sure other classes would benefit as well. If I had that then I’d likely be missing out some effective passives, or maybe the hybrid build would be more effective as skill points are already limited. In the end, its open to interpretation and creativity which would play a factor in how fresh the game feels even in the long term.
On the topic of itemization -- when I was playing around with my rogue I found a lot of passives for skills and within the tree that cared about making things vulnerable. Because of this I was actively seeking items that had boosts for vulnerable enemies. It is something small, but it did mean that I CARED about the stats on the items. On numbers occasions I passed on a "better" weapon for example because I had something that was weaker but had vulnerable bonuses which actually increased my damage potential.
Yeah this is good imo, but the trouble is it just won't matter if the scaling is what MrLlama noted from what he's heard from other testers. If numbers are scaling exponentially/into the tens of millions, then it's going to be very tricky to stick with specific builds, because you'll end up finding that piece of gear that just boosts your damage by +500%, and no amount of Vulnerable mods will cover for that (unless it's damage to Vulnerable +500% lol).
Yeah, that is a bit crazy if scaling goes that high because at level 25 I was seeing like... 350-500 damage on one of my strongest skills tooltips I know its only 1/4 of the level cap and there is the whole paragon board from 50+, but that is scaling on the order of 20k times as much damage
@@otrain46 there's a vid of a guy hitting like 11.3 million damage but I heard it's some kind of bug that has to do with a shout and attacking at the same time or something lol
I know it's a pretty minor thing but I wish there was a better way to telegraph enemy statuses than "immune" immune" "immune" popping up above them,. Just looks really stupid. Maybe it'll be something in the settings that can be disabled.
@@Cocc0nuttt0 I can see that. When llama pointed out that the inventory looks a lot like they just ported the diablo inmortal inventory over I could totally believe that is something they'd straight up do.
i can't stand those messages but the unfortunate reality is that how the game is designed if you turn off those messages then you don't immediately know what is going on.
Even Skyrim, with its five Dwemer / Barrow / Fort / Cave / Ice Cave tile sets, managed to make each single dungeon feel unique. Same with Elden Ring, most of the time. Surely Blizzard could have done the same if they wanted a more slow-paced, "dungeon delving" experience. On the other hand, if the goal was to stay true to the fast paced Diablo formula, I think a big part of annoyance in D4 is the key / door / event gimmicks. Durance, Chaos Sanctuary, Countess, Nihlathak, they're great because they play to the central pillar of the game: figure out the path in a sprawling procedural map -> explode demons into chunky salsa along the way -> kill cool unique boss. No BS to slow you down. Keys and puzzles and events break that loop. They're a net negative on the core experience.
Saying that dungeons in Skyrim or Elden Ring feel unique is a, pardon me, literal brain rot take. Did you specifically pick two games that are known for having the most generic dungeons in video gaming? Sure, Skyrim and ER has some unique dungeons, I won't argue with this, but overall they're pretty generic and reused assets really make them look the same.
@@DezZzO_YT yeah elden ring has over a hundred reused bosses and every dungeon looks identical lmao. The open world in that game was pointless, just like it will be in d4.
@@cwhit2575 font and ui add the atmosphere and aesthetic. They're not nothing. I think you're missing the point though. If they're sloppy with something so easy, they're going to be sloppy with more.
The clapping for soldiers fucking cracked me up too. i was thinking, "Wtf? I just saw some villagers shank the FUCK outta one of their own, and they fed me the blood of a demon 5 minutes ago.... but these soldiers are sad, so..." Cracked me up again to listen to you vent about it. ty
The whole "endgame" concept is destroying gaming. I hate that devs AND players don't care about the actual GAME anymore. All anyone focuses on is rushing as fast as they can through a boring, uneventful 30 hour story and gameplay just to get to the end where the game "really starts" the game should start at minute 1! I have no reason to want to play any game that doesn't get good until hr 50 and even then it's still not even good because the gameplay loop wasn't made to be good, it was made just to farm, and there's more to gaming that farming. That's why D2 is so great, it balances every aspect of gaming into one
i have a hard time understanding how people just dont get the repetition argument when it comes to the dungeons. it almost seems like they are playing dumb as a form of defense for some weird unknown reason
I have no freaking idea what's so hard about making a killer random generated dungeon these days... Even Diablo 1 had awesome dungeons compared to D3 and D4. I still remember how awesome was the Chamber of bones or Arkaine's Valor in D1. It would be so easy to build a dungeon upon these ideas. Yet they botched it.
Arkaine's Valor chamber of bone quest was actually set up very similar to these d4 dungeon objectives, grab the key, put it on the pedestal, grab the key put it on the second pedestal, door opens you can get the armor. I do agree the dungeons are repetitive from the bit we've seen for sure, and the reason a quest like that worked was because you only had to do it once. If you had to do the Arkaines' Valor quest 200 times to keep getting loot drops it wouldn't have had a fond memory so much as a negative one.
@@Swordadpt39 That was my point. These quests were based on the same thought but done properly. Great dungeon layout, interesting ideas inside of it and no backtracking.
@@Swordadpt39 the size of the map is the problem. Picking up the stone to drop it on the pedestal in D1 it took 10 seconds, in D4 it is very time consuming.
I think it comes down to how you set up the player lobby. D1 and d2 created a world seed that allows random generation of every map. D4 has tried to include a more mmo focused game where you can interact with random people running around and random generated maps can block that aspect or just require much more ingenuity in how these graphics or the game engine runs. I enjoy D2s randomized format but this is not the same game engine as we had 20 years ago
in CB I did around 90% of them and your concern about the dungeons is real. not only are they filled with extremely repetitive tasks. on top of hat the linear layout structure + the low monster density. And I clearly agree. After doing all these dungeons many times with many different classes I couldn't tell you which one was where. And I took screenshots of every single layout. I had to write notes on the screenshots to be able to remember their location and if they would be good or not. UI is horrible, not only the fonts. There are actually rly 4 different fonts. Inventor tabs (Character) Charname, Profile button, Item name. DMG DMG DMG DMG = millions of DMG ... as soon items start to have attack speed + skill cooldown reduction or recourse reduction the game starts to get interesting but weapons are super limited on every other skill than base and core skills all other skills have a really limited dmg improvement. Superbad is also that you are very limited on certain weapons for certain skills. Freedom of choice is almost not existent. The best items are unique class-specific items. By far. Rares are just better statsticks. You cant remove unique aspects so think about it ;D Difference to D3 gambling is that you are not hunting for the items you will behunting for the rare aspects with high rolls. and can then trade them which makes is a lot different. Vendors are rly selling very nice items. In CB i found crazy strong rolled juwelry. So checking in if you have weak slots its for sure worth. Espeicaly if you play HC you wanna be up to par with your character lvl.
I also did CB and from what i remember, all dungeons have those annoying, very high HP, tower-thing you have to destroy while monsters spawns constantly around it. and once destroyed, it spawns a rare boss. upon destroying 2-3 towers and killing it's bosses of the map. only then unlocks the boss room. I remember having a very long feedback in the feedback form about it being very annoying at dungeon repetition. i guess they kind of listen and changed it into just 'keys'. But its still feels the same annoying mechanic of slowing you down. correct me if i'm wrong. im just recollecting it from what i remember.
@@ParanoiaAndroid there were both. So killing mobs is for sure prefered since this packs could drop gear and.most of the time.more.the the bossmit self.
Honestly, I was never really excited about D4. I finally got hardcore into D2 after D2R was released. I've been playing the Diablo franchise ever since the very 1st game was released, and I still have A LOT of nostalgia for D1. For some reason I didn't play D2 until like 5 years after it was released, and even then I would start to play it and then quit after I got to Hell difficulty. I would always get frustrated with creatures that had certain immunities, such as physical attacks. After D2R was officially announced I finally started to get into D2, the way it's meant to be played; and D2R is pretty much everything I wanted it to be. I'm glad they are continuing to support the game with new content and updates. If I could have 1 video game wish granted it would be that Blizzard would do a Diablo 1 Resurrected, fixing bugs, adding new loot and integrating the majority of content that was created for the game but was removed before release to be held over for D2. Quests, NPC's and areas were developed, but ultimately left out. Yes, I am hyper aware of the Belzebub HD mod that does exactly everything I just mentioned. I'm also very aware of the other popular mods. I've never really been a mod guy. They're fun for a weekend, but ultimately they feel like fan fiction to me. I prefer official releases, and I would absolutely love an official HD remake of D1.
If I had a 2nd video game wishes I would wish for the Cleric class in D2 that has been mentioned by David Brevik several times through the years. I know the Paladin is basically what a Cleric would be, but I still want it, dammit. The Paladin's healing skills have never been worth a damn, and a dedicated healer would be an awesome addition to any party.
It's funny how Kripp gave it a 6/10 and discussed much of the same problems. I REALLY hope blizz polishes the crap out of this game. It has so much potential
a year,you guys are supremely optimistic. only 2 out of 4 diablo games have been good so far (immortal doesn't count) they are struggling to make a real good game that this franchise deserves, dont feel bad about saying anything that needs to change so we can get more games from this franchise as we get older. or it will die.
Ok, well consider how much money D2R makes for this guy...And reconsider your opinion based on basic psychology. So no f*ckin way this guy is honest. His entire pay check each month is based on the interest of DR2. And yes DR2 is amazing, but anything that doesn't perfectly align is seen as inferior automatically. No one with a balanced perspective would ever think that way. This guys opinion is completely unbalanced and biased 1000%.
@@glow4417So you don't think he will become a huge D4 streamer/youtuber? And you really think he don't want a new game to replace D2. I call bullshit on your comment.
@@glow4417 Do you actually think that his viewer base would somehow suffer if he played diablo 4 and blew up with that? Do you really think more people are interested in D2R compared to D4?
That's completely bullshit. This man is so passionate about the series. He just wants the best for it. I've heard the exact same thing from ppl I know and myself. His points are all spot on. Am I worried about my d2r pay cheque?
Still baffled as to how they got the tone so wrong. Saturday morning cartoon villains, followers are just joke machines, weirdly colorful and exaggerated art style.
I want each dungeon to be random as well, so that if you run the Pindle dungeon, and then run it again later, it will have different mechanics/layout/monsters. Hell, have boss monsters have a group of random mechanics that they choose from, so they have different attacks to watch out for each time you run into them, to make fights different, especially when you are expected to run them over and over for the end game. If they have the overworld map as largley static, they need to lean into the randomness where they can. One of the main pillars that makes Diablo what it is, is randomness, and not having that makes it leas like Diablo, no matter what name they call the game.
It really baffles me, that after more than a decade of the long-lasting rogue-lite boom, they still refuse to implement more elaborated procedural systems into their game. The core gameplay loop of ARPGs consists of extremely repetitive tasks. Why the hell would the game designers neglect this important aspect. D2 had very rudimentary ProcGen Systems. D3 toned it down, but rogue-lites weren't popping off yet and the game had other deeply rooted issues. However, I have no excuse for D4. It's said that bad ProcGen makes everything feels the same, but the success of Rogue-Lites have proven that ProcGen can be fun & exciting, increase replayability or even tell a compelling story (e.g. Hades). I already gave up on Blizzard after D3 and decided for myself that they dont make games for me anymore, but it's still astonishing to see how little they understand about diablo.
boss monsters with random mechanics is the heart of Diablo2 with the unique packs you encounter. You do not know what abilities they have and it creates that "uncertainty" that is extremely appealing. It absolutely MUST be in Diablo 4 otherwise the game is dead on arrival.
@Thynqikan Not just the suffixes/affixes though. I would like to see actual attack patterns be from a randomized pool, so that you have to figure out how to fight the boss each time. This would add a very large element to boss encounters especially that seems to be missing.
@@LordJaroh now that would be innovative. Fighting a certain bossmob in one game would have them fight defensively, in another game offensively, in another game they try to flank you, etc. Hell, maybe even bossmobs that emulate real life pvp fighting patterns. But i dont see blizzard implementing something like that. Atm they tend to simplify eveything. Attack power instead physical damage, attack speed, attack rating, frame data, Fhr, etc. No stats (instead of balancing them out properly), etc..
I agree the biggest annoyance of the end game is going to be these dungeons with pick up the thing and bring it here mechanic. It was cool the first 5 times. Over hundreds of times it’s going to drive me nuts. I hope with modifiers and added difficulty they won’t feel as repetitive.
@M It's a narrative issue, people keep pushing it onto the game. D2 is a fun and cool game, I'm playing it now and enjoying it. But I didn't grow up with it. And one can draw similiarities with music bands going mainstream, the OG fans get annoyed of the new "players" and for gaming the environment is alot more toxic than music.
@@olejakobaune8033 That's why they have key crafting mechanic making them harder, right? You know, Nightmare DUNGEONS. Because it's not the endgame, yes.
One thing that kind of bothers me is the devs perspective on this game. They made Immortal for the common person, and now it seems like Diablo 4 is made that way as well. The whole "item Power" term is frustrating because it can be "stronger" but not actually make you deal more damage. At least in D2/D3 you can tell how much damage you do.
I gotta say I agree with pretty much everything. I had fun the closed beta weekend experiencing the new stuff, however testing out the necro and druid yesterday and today my opinion has changed quite a bit. Now that I've DONE all the dungeons and have done several of them multiple times for the story, OOF. Honestly I enjoyed the skills, combinations, and legendary interactions. I actually had the most fun with sorc because it felt the most overall viable and interactive. Rogue or necro (OP brokeded) comes in second, rogue is actually REALLY fun once you get your fan of knives and self healing, traps were also fun to play with at 25. Barbarian was boring imo, maybe I built it wrong but I had no desire to keep going at 25. Druid was the worst for me, it felt like an abomination of the class fantasy and was a real slog to level, though it does pop off about level 15. Maybe I'm just biased though because Druid was my boi in D2, I still think back occasionally to my broken werewolf druid, so fun. I refunded my 70 bucks, maybe I'll change my mind but probably not, D3 taught me a very valuable lesson about speaking with my wallet.
There's no reason to prepurchase, even if Blizz bribes us with some perks. It only encourages bad launches and makes games worse and worse. Gamers need to learn that their wallet is what's funding the bad practices in gaming.
What about lightning storm? It saved druid for me. That was such a fun skill and interactive in a way that was different from the other classes. Bear form isn't my thing in general but the massive movements and hits from the abilities were also kind of satisfying
I agree with most of your points MrLlama, especially the *graphics/artstyle* of this game (makes me appreciate how well *Vicarious Visions* captured the feeling of D2 in D2R). RIP Vicarious Visions.... :'(
@@z0ttel89 It is true technicaly or engine wise, but it looks kinda bland now, but of course we haven't seen the other place since this is only beta. It is a bit unfair to judge it right now. I just prefer the atmosphere more and artstyle of D2R though. And the monster design
Will agree on the typography faux pas of having too many different typefaces visible. 2-3 at most is generally what you want because you want visual consistency to tie all the text elements together. Even if it there's boxes that popup over other boxes you still want only 2-3 typefaces used.
That’s alooot lol. He said he got over 30k hours in d2. That’s more then every game I’ve ever played in my life put together and multipled several fold lol
that's what.. an average of 3 or 4 hours a day since it came out? Might have to check that math because I'm a dumb..but if that's right then it doesn't seem that unreasonable since it's his job. I can't think of any recent games I'd be happy putting 1000 hours into, let alone making it a job.
@@king.eternal5980 I believe that to be around 3.5 years he has wasted in d2 (about 43 months) (30960 hours) lol I tend to shy away from games without endings so my life doesn’t slip away without me really remember what I’ve even been doing lol point, click, insert dollar, kill unique, spin slots, identity, repeat.
@@viperswhip internet pan handling, or w.e. You crazy kids do with your vidya games now a days aside…that’s a lot of hours in one game with only 5 acts!
Thank you Llama, I only watched 4 minutes so far and you have explained exactly why I enjoy D2, and probably why I won't enjoy D4 as much.... I hope I enjoy it a lot, but what you said about D2 grind vs D4 grind.... blew my mind. Thanks
Items need to be hard to get like d2 so when you get them it feels good. Also it motivates you to keep grinding. If items are easy to like d3 it's not worth it
What he said about good grind vs bad grind has merit but it's the same as if I said do I eat my hit chips with salt or no salt, the end result is the same we get fed and we do it over n over n over again
@@ryu-ken d2 grind is too much honestly. i don't think anyone actually enjoys running the same dungeon 1k+ times just to get possibly 1 good drop. there's a huge range between d2 and d3 drop chance as well. it doesn't have to be one or the other. a middle ground would be best.
I totally agree. Regarding the art style I feel like the rogues attack animation is was too much and overdone. I've shot bows all my life you don't have to go into an over dedicated power shot every time. Kind of immersion breaking. Looks like D 3. D1 Rogue and D2 Amazon shoot the bow like normal people.
Yeah that was my biggest problem with the dungeons that it felt bad if you missed a key and had to basically back track to the beginning. Also, I wouldn't be surprised if this is kind of low-pitched way to always play in a group for efficiency sake. I can already see groups splitting up depending on the map layout to grab each key for quick clears
They have this one-way layout because of the coach co-op, so every character is always on screen. What a sacrifice they made for this feature, disgraceful
FAIR if you dont like that. Completely disingenuous especially coming from someone like MrLlma or anyone who has played a Diablo game. Backtracking is paramount in the franchise. ESPECIALLY in Diablo 2. MrLlama is the D2 fanboy yet completely ignores the fact you backtrack prolly about 1million times in the den of evil in D2 but its now and issue in D4?
The den of evil is small and you backtrack maybe on your first and second play trough. I did and it took a marginal amount of time compared to d4 backtracking because of a mandatory implementation. It can be keys/specific monsters/ all monsters. Basicly d4 is a backtrack simulator ^^
I agree with a lot of what you said here I started to feel like I was the only one who wasn't that impressed with the game. Few things that really annoyed me is that there was no overlay map! I don't like wasting time opening a big solid map that covers my entire screen to see what side room I missed. Also not having a stash in any of the small towns I visited. Almost as if they want to funnel everyone into a central hub main city for that "MMO" interaction/feeling instead of letting me dump my loot at the nearest village. I'll be trying the Necro though next beta just to check it out. Maybe if endgame/pvp is decent I might end up buying the game but for $70 I need more info and convincing so we'll see.
The designers of this game are zoomers that have no understanding nor respect for the D2 and classic game designs, they just want to do something their new way because it is "modern". There's hardly any reason behind a lot of the designs such as the map, the skill UI, and the way object interaction works. They just want it done in ways that modern casuals are familiar with so they can say this is a modern game, not because these are superior ways of doing things.
This is everything I feared, I was considering buying the game but I'll pass ultimately. Thanks for the honest review! I feel that games today are focusing so much on graphic quality and the scale of the worlds that the intricate details often overlooked. You get a beautiful bland game. With older games, you just couldn't spend as many hours on graphics / in game models alone.
@@nikmidclayton5933 you think this is a good game? It would’ve been great in 2013. It could’ve been decent as Diablo 3 but this just feels like a mediocre Diablo clone. Nothing about this game is new or refreshing. Honestly Diablo immortal is more impressive than this.
The absolute worst dungeon I experienced during the beta was one of those which asked me 'kill all the monsters in this area' AND the monsters in that area were the ghosts that can disappear! So if one decides to run away from you and vanish, it also stops showing as a red dot on the mini-map! Meaning you have to wander around the area doing nothing until it randomly decides to appear again and attack you.
I played D4 for about 3 hours. It just made me want to play Diablo 2, so that's what I did. I started a new Diablo 2 ladder character. As long as I can still play D2, I don't care how bad D4 sucks.
Older games gave us the dark gritty atmosphere to allow our minds to imagine the scenarios in a much more impactful way. The newer graphics are amazing, but you will never feel the depth of everything.
I'm glad you actually have the same criticisms a lot of us do. The majority of streamers and media giving their thoughts on it have been extremely dismissive and defensive of the game. I feel like I'm being gaslit. It's 2023, how have our standards and expectations become so complacent and lax? I hope the release proves us wrong but we shouldn't be at a point where games are sold half finished/broken/or just plain worse than their predecessors. I don't want to wait over a year after launch to enjoy the game I paid for, BF2042 I'm looking at you. I'll be looking forward to your full review when the game comes out if you actually play it. That'll be what determines if I drop the cash or not.
This. Idk if blizzard sent envelopes of cash out or what, but there are some seriously defensive videos coming out and I’ve been questioning why. Just blatantly overlooking and defending some of this games undeniable flaws. The best guess I’ve seen so far is from someone in bioboy’s latest video on defending d4 criticisms: smaller Diablo streamers stand to gain more by being on the side of a new blizzard game that will be popular no matter what. Pandering to a new audience to grow your channel is the world we live in.
I am with you 100% no one will bash the game and they are gaslighting hard! This game is super trash! I played the beta and almost shut it off to go play d2..
Do you know how the prime evils could defeat the hero, the nephalem? by hiding behind a locked door and throwing away the key. Game Over, bad guys win.
@@nikmidclayton5933 News? This is my opinion, sir. Today's society REQUIRES you to respect it, otherwise you will be rejected and called a bad person. So tread carefully here (:
There's a difference between grinding through the waves of hell like they're grass and you're the lawnmower, vs you having to do chores to unlock a door so that you can grind regular content.
To me D2R is the D4 we needed. The Diablo franchised died after D2. D4 just solidified this notion. The folks making the games arent even the creators anymore so the true creativity isn’t really there. They got skills but not the right creativity. It’s like what happened to Lord of the rings with the Ring of Power. After Peter Jackson, any one trying to follow the footsteps will never be as good or as genuinely masterful as Peter. Sure they’ll micmick it in many ways.. buts it’s not genuine and it’s not masterful. A mimic will always be a mimic.
The big question is - if you played Diablo 2 Beta for the first time, would you immediately conclude that the itemization is great? Or whether the difficulty and challenges you faced in the late stages are what made them great. The same goes for other mechanisms, like skill. I believe the latter is true, which doesn't mean that D4 did it right, but does mean that it's too early to tell.
Again I will say llama has valid criticism (at least so far in the video) I think as an influencer you need to maybe give more suggestions on changeing dungeons objectives that aren't so broad. For example if you would say things like adding new mechanics like what I would call a "demon alter" where it spawns a few demons to start and is indestructible but as you slay demons and it ramps out of control summoning them it overloads and you have to destroy it as well as deal with the hoard it's spawning. That could be an interesting objective over retrieving objects. Also can anyone mention how outdated the text on items on the ground and the "white, blue, yellow and ect" rarity looks? Can we get like maybe a bordered word with dark and gothic text with indicators for it's rarity in any other fashion? Like runic edges for magic items and spiked outlines for rare and so on. You guys feel what I'm getting at? These are things that developers need to hear and they need to come from someone with influence like llama. Also the health orbs look tacky and the UI needs help but the game feels like a beta.... Release is going to be a beta, I'm sincerely sad but I honestly don't think I can write this game off it's a 6/10 and they have enough of a foundation to make it an 8. Now let's hope they can get constructive feedback to maybe improve it sooner than late. We can all hope.
Just made it through dungeons. It sounds like they wanted an MMO style dungeon grind but with a D3 randomness to it. I think it would be cool to have certain dungeons be set a specific way. Like in WoW (vanilla)
Two things from me 1) You should make a video of "Things I wish to see changed by the next expansion", then review it when the next expansion comes out. 2) As far as the emote quest goes, sure it could be better. But the point is to show you there's an emote wheel and how to use it.
Emotes have been around for years already... People know how to use them... You can just put it on tips screen or Tutorial notes something like that...
@@Athenianz dang lol, 2 minutes costed them a better rating. It looks like a darker d3, so people just gotta admit they like current blizzard. I wouldn’t waste my time on developers who hire psychologists for the eshop, but that’s just me.
Tried the beta on PS4 and man... the things that bug me are things that are so easily fixed with some extra UI options. The option to resize/remove the minimap, the option to turn off ALL combat floating text, the option to hide quest and challenge popups... simple issues with simple fixes. As for the UI presentation... we can only hope it's a tacked on placeholder that'll get a makeover before release.
@Messiah Show That's gotta be a bug because it only shows up when you elect to not show damage numbers. Ended up switching back to the numbers cause it was less intrusive than all the immunes. I need like, 70% of this UI gone.
@@kevinoneil5120 Yeah maybe but I hope they fix it so all dmg and effect name disappear. I want it clean, I even hated the red outline so fixed that as well. My game ended up looking really clean and nice except the immune immune immune stuff and so on.
D2 was a masterpiece in terms of storytelling. Those retrospective cinematics completely blew my mind when i first played it. Now all these long cheesy dialogues are so boring :
Your forced to watch it too, which is the worse part. It slows down the game and that has no place in an ARPG. And to make matters worse the voice acting is bad in most of D4.
One thing I don't understand is how the locations in D2 could have so much more personality and be so much more unique than areas in a game made 20 years later.
Answer: Nostalgia. It was just innovative at that time and so cool that one thinks they are great. If you really want bland dungeons and repetitive gameplay. Just play D2 dungeons. There's a reason everybody goes enigma to just teleport all over the place to skip them. Finding yourself in a lot of dead ends is boring.
I actually just had what I think would be a cool idea... What if D4 introduced a form of like time-walking? Where the dungeon is just those old grind spots with the old randomized tilesets? Obviously updated graphics loot mechanics and boss mechanics to a degree. But like... for example one of the dungeons is the catacombs and you start at level 1 and just have to descend 4 levels and kill the boss.
Man your honesty vs blizzard partners.. is miles apart. I remember the time where they invited ALL but the hardcore D2 content creators. At the same time they threw your face early on to “hype” the core Diablo players. Here we are. The game is about as flat as D3 was.
I agreed on most of the things you said. I played d2 when it first released and then the expansion for quite a while, the story and progression through the different acts was excellent. It kept getting darker and darker as you progressed. In d4 it almost seemed like there was too much light both in the environment and in the UI. Seemed like pop art. And the multitude of different fonts was what popped out the most to me. I hate there’s no map overlay. It’s like they had all these features and stripped the good ones away. And there’s no reason we should be limited on ability usage. Have the devs never played GoW or Hogwarts. Even those games on controller made you hold down multiple buttons to perform a move. Smh
Biggest gripe for me is you can't see the stats of gear on the ground, have to pick it up, find it through 30 items in your bag, look at the terrible UI just to find its not even worth the mob dropping in the first place
it is interesting that it bothers me as well. In D2 the size difference of the item and smaller inventory makes it very easy to find the items you have picked up but with D4 every item graphic is the same size so you are having to look at more.
escort tasks were the worst as they are extremely slow. Repetitive dungeons: I am hoping they have more variety designed for the full game and maybe this was just for the beta. I really like the ability to pull the aspect off of legendary items to add to rares, that is exciting towards itemization.
Maybe they hid most of the really exciting/compelling side quests so people don't spoil as much of the game with the beta, I'm still not hopeful though.
@@Ackbar223 I think it paints a bad image for the game you're trying to market if you're using bad designs in your demo... And it's not just a couple or heck even handful of dungeons that have this kind of bad design... Majority of them are...
It's exactly the same for the rest of the endgame, and the nightmare dungeons, it doesn't change anything in this aspect, it's the same as well, so yeah there's that. I put 200 hours in the endgame beta, i've seen it all.
It saddens me to say I have to agree with many of the points yet I enjoyed playing though it with the different classes and would still rate it higher. I mainly explored and tried all the classes but didn't really play much more on my character after the main quest, reaching 25 and exploring the whole map there was a bunch of dungeons I didn't even do.
if the fonts and whole ui don't bother you, hold yourself to a higher standard.... you deserve better. if no one else loves you, I do, you deserve good ui...
The 6 skill slots limit would be fine if the game was better balanced for it. When you're sometimes forced to take one of the weak basic skills because you never have enough resource, and half of the rest have cooldowns (often long ones), it feels like half of your already tiny bar is being held ransom by filler.
Been playing D2 recently as a more casual player. The reason I like D2 itemization is that each item slot feels meaningful to get an upgrade. Its not a constant flow of small upgrades that get even more smoothed over with enemy scaling. What I want also changes over the course of the game. Add to all of this that I have more than six skills I regularly use. I do really like the QoL changes with the addition of the controller though. I don't think the console-ization is a big issue by itself. Its the dumbing down that companies choose to pursue in addition to that.
I totally agree with you on the dungeon layouts. Also, the quests that require the emotes took me out of the immersion a lot it would be better without all of them. Thank you for your video. as a person who played the beta version, I could really resound with you on your opinions.
@@Excaliber158 no, not the tutorial quests :) there’s two I could think of (I think llama went over them) but I was stuck at a side quest where I had to say sorry at a shrine or something. Was stuck until later looking online to find hat I had to emote the I’m sorry emote in front of it to finish the quest
@@Excaliber158 yeah and the cheering quest was a bit cringe tbh but easy exp so I guess it’s ok? But yeah, I agree that the emote wheel has a lot of useful functions beyond mere emotes :) I don’t mind the wheel at all. It’s just, the game is really dark and grim and here i am emoting like I would in Fortnite or something lol.
Good question. He is one of a handful of people that liked that game enough to play it for 20 years and has to realize he's deep into the "exception" territory. I grew up with Diablo 1 and 2 and I couldn't ignore all of the other pc and console bangers that came out between 2000 and 2012. I'd praise his diligence but I think it was more of contest to him and something where he thought he could be the best of the best at. I don't dog that mentality but it does beg the question that if one commits to ONE game for 20 years, their opinions have to be heavily skewed, if not terribly flawed and narrow, because of the lack of variety to pull subjective analysis from.
@@bobby45825bro come on d2 is just a very very well made game and that's y they made d2r there is no skewed view d4 beta was boring thats just the honest Truth and ppl just because a game feels good and plays good don't make it good prime example destiny 1 and 2
@@garrettanderson1531 I'm not claiming d2r is shit. I own the game. It's visually phenomenal. I haven't played the beta and I'll try out the druid this weekend to give my own personal opinion on the beta.
@@garrettanderson1531 There's no universal metric for what makes a game good or bad to the individual. I'm sorry, but this is just such a dead end argument. You will and won't like a game based on your own individual preferences. Same goes for me. There will be overlap, but conclusions will vary even based on similar criteria. We're dealing with taste here. D2 is a masterpiece. But its a 20 year old game. The franchise needs to experiment and adapt if it wants to make new games. It win't always be successful, and its impossible to please everyone. Case in point, Comparing MrLlama's and DBrunski's opinions on the beta. Both die hard D2 speedrunners and content creators. Both have some overlap in criticism and praise. Both forming completely different conclusions. The former is obviously more pessimistic, the later more optimistic. I think Bobby has a point. MrLlama's views are more than likely skewed here. D2 isn't just a game to him either, its a livelihood. The stakes for him aren't the same for you and I, so his views will inevitably be influenced by this too.
Blizzard developers are not Diablo developers. The team that was responsible for its genius was disbanded decades ago. Blizzard's corporate perspective on gaming doesn't include the original goal of giving their adult players content that invokes fear and nightmares. "Let's make something terrifying to sell" and "Let's make something to sell and make it terrifying" are not the same. They've never adhered to the philosophy that went into the creation of Diablo and they never will. Diablo III was blizzard's attempt to make a passable but "sell to everyone" marketable knock-off. This is just the next iteration of that knock-off.
Every floor had its own uniqueness opening doors after the butcher experience really set the tone..it didn't feel like a chore evey upgrade of eq..was earned and felt so good..as ur char gained new skills and ability u felt the impact u had in Tristram from the quests and rewards and ppl npcs..ur character had value..every floor u went down u were closer to he'll shit got intense crawling thru the dungeon slowly not knowing what to expect..felt amazing really grasped the I'm the last hope for humanity I have to push on can't stop it all depends on me..
Was replaying D1 with the HD mod. Got to like level 8 on my warr and found a magic axe that had knockback on it, went back to the butcher wtih a full belt of pots and shift + left click just destroyed him and got the dagger. so satisfying Only had to use like 2 pots lol and of course i saved just before going in, but that felt so good :P D1 is still so fun to this day.
Yeah it's just a shitty game, Blizzard devs think that cinematics are more important than having something to look forward to....When I played D2 as a kid, I snuck off during a Christmas party we were having to log on for like 30 minutes at a time...Parents would have been pissed if they caught me. And me and my brother were literally fighting over who got to log on lmao...won't ever feel that with this game
He and Llama are D2 Boomers stuck in 2004, theyve been waiting 20 years for D2.5 and are going to have to wait 10 more years it looks like. Guess Id be upset too. For them Its gonna be play D4 and get the views or play D2 for the simps and get no views.
@@nikmidclayton5933 everyone wants to see wat kind of animal D4 is. D1 - genre defining D2 - genre defining D3 - experimental, considered a failure even by Blizzard internally (according to jay wilson) D Immortal - considered a failure by the community (probably financially successful thanks to China) so 2 exceptional icons, and 2 strikes against the Diablo IP...everyone is curious if D4 is strike 3 or genre defining or...like WoW...generic and boring and just fading into mediocrity. After trying for 2 beta weekends on PC & PS5 i gotta say - its looking pretty generic. Maybe PoE 2 will be more interesting with its skill revamp coming that Chris has been silent about for too long now... the arpg genre is in sore need of innovation and D4 is touting seeing ur character in cutscenes as some sort of selling point like it has never been seen before...
"Damage gets up into the 10's of millions". Welp, that's annoying. I pine for the days of Diablo 1 when damage didn't feel like a high score on a pinball machine. I liked it when high damage was in the hundreds. I absolutely hate that aspect of D3 and will definitely hate it in D4. I understand that it's basically all relative, but making the damage you do 1 million instead of, say, 100 doesn't add anything to the game for me. D1 and D2 were much more grounded in that aspect, and they were better for it.
Hi. Great film. I fully agree with You. Tell Me, what do you think about itemization, codex of power, aspekts? In my opinion, this is a bigest problem when you can do legendary items from nothing. When The legendary items can be another legendary items. Item power, item tiers (normal, ancestral etc.) are really bad for me.
The inventory UI also has a weird priority. It's like the reverse of what I'm looking for. I'd argue that seeing your current resistances, dodge and critical hits is more important than seeing your current attributes and an abstract power value. Like who in the world cares that you have 38 Dexterity? Now what about 1% dodge chance going up to 2%? Relegate the attribute numbers etc. to the secondary screen and turn it on its head: when pointing on your _crit/dodge/etc chance_ on the main screen, then show how your gear reaches that number. "Aha, it went up because this and that" and then your vital survival stats is glanceable too.
We are so screwed as Diablo players. D4 looks extremely unimpressive because of all the cutting corners, such as the cheap font imports. It's a microcosm of a much larger problem.
A most honest and refreshing review. Daily D2 player since the game's inception who did not enjoy D3 whatsoever and having no shortage of concerns involving this game, many of which seem to have been validated. As is, I cannot honestly see myself playing this game.
Level scaling was AWFUL. Not only did I get weaker as I leveled up (while taking on the exact same creatures I took on at like level 5), I joined up with a level 1 @ something like level 15-20, and we were seriously doing about the same damage. Bring back power leveling. If I put time into the game, I deserve the ability to destroy stuff and power level my friends.
Diablo 2 quests - Fight through Hell, bring Mephistos soul stone to the hellforge and destroy it Diablo 4 quests - The soldiers are feeling a little sad, perhaps you should clap to cheer them up
As I stated in my previous comment, I don’t think the issue is about repetitive dungeon designs and quests, it’s about the reward. In D4 you get bored because you know you are dropping that “legendary” in the final boss, the “legendary” probably will be a rare item with some random affix that increase your damage by 40-50% and that’s the grind. In D2 you had so much more to go for, runes, cool uniques that could improve your build not by just 40% more damage wow! But by making some quality of life change in the build, or giving some survivability. I do think D4 will revolutionize itemization, but in the worst way possible. The “legendaries” dont feel like legendaries and just a rare with orange color. IMO rpg games must have content and itens that barely .1% of the player base will get acess to!
There's 2 tiers of gear above legendaries,and also the leg drop rate for beta is cracked..blizzard said they boosted it way up so people could see how the gear and stuff works/skills interact
Crazy idea: they should take a page out of the Dark Souls book and make everything much closer to each other in terms of difficulty. Whether you have a starter weapon or a fully upgraded weapon, the difference isn’t 1 million x
You want to get to the point where you one shot everything pretty much though. It signifies that you’ve kinda beaten the game and can stop now. Its all about kill, loot, kill, loot. You leave the game as quick as possible and join a new one..quick as possible. Then you put another dollar in the slot machine and see what pops out after a spin. That’s what Diablo is to me personally. A gambling game, but you use your time instead of money.
@@kirby-ll2jl right. To me it’s about an immersive experience of a fragile individual making its way through a dark and dangerous path, in search of the light at the end of a probably lethal tunnel.
one possible solution for level scaling would be not to upscale the arealevel, but to downscale the character (thats also done in Guild wars 2 and it works very well)
Yet any little thing that is forcing him to wait for 5 seconds he's upset about? Or something as simple as an emote quest intended to teach you how to use the emote system that's literally right next to the quest giver? The emote system exists for people to have another way to communicate without typing.
@@surgegaming123 I agree it's probably being unnecessarily petty and I mentioned I think it's his speed running mentality most likely popping up when he makes some of his comments.
Not trading Legendarys has most likely to do with their statement "They dont want hideout gamers" like in PoE. If you can get the perfect rare base, you still have to go out of your way and grind the legendary over and over for the perfect roll of the legendary power. If you can trade both its gonna be "wtb X-rare and Y-legendary (max roll)" and hideout gaming all over again
Some people will never understand how much fun Diablo (1 and 2) was back in the day. I’m just glad I was there and got to experience it.
We're a dying breed, brother.
diablo 2, cs 1.6, quake 3. the golden age of pc gaming man
@@kevinoneil5120 You both need to hop on the PoE bandwagon. That's where we've all flocked to. It's the natural successor to D2.
The key thing is back in the days,
There's a reason why most d2 fans (not hardcore fans) didn't play D2 resurrected for long. Because it's actually not a fun game to play, it's just a cookie clicker loot simulator, and while it's really good at it, that's all.
I was there too and D2 was big part of my childhoold, Dota was even bigger for me, and it took me a lot to realize I would never get back the days I had fun playind dota with my friends as teenagers. Time moves, games move, you should try to move too!!!
Diablo 1 on PlayStation……. Those were the days!
I will farm mephisto for hours. But if I have to gather all the organs to make the flail EVERY time I am not getting past 5 runs.
exactly, blizzard if for some reason wanted to make dungeons with such mechanics maybe they could've done it in a couple of storie dungeon and leave the others to be more of a maze with a boss in the end, people would tolerate a 2 boring dungeons per difficulty, now 26 boring dungeons in a single act? that will be hard to swallow, or people find what dungeons are worth and skip most of them if not I don't know if I would want to do so many dungeons
Yeah exactly. I hate the Flail....I hate arachnids lair vs spider cavern, hate the Flayers in the jungle. Lordy
not a fair comparison when the dungeon objectives in d4 are in the same dungeon. they're not spread out across the whole map of act 1 lol
@@iamdopeasfcuk that distance only matters the first time normally. if you HAD to collect organs over and over you could do it very quickly using waypoints and teleport on your re-runs. It also doesn't change the point that they're making... collection objectives are awful to have to repeat period
You do know this is skippable right??...
One thing that I'm scared of, is Diablo 4 will take the same route as Diablo 3 did in terms of dropped items. I feel much more excited to find a unique in Diablo 2 after a day of playing, than I am to finding 100 legendaries in the span of 10 minutes in Diablo 3. Having something be 'legendary' should feel as though it is special to find, not have 20 of those items drop every second.
I mean we say this just to trash 95% of legendarys in d2 and just use rune words.
I share the same sentiment, and it's the primary reason why I don't envision myself dedicating much time to Diablo IV. It's baffling how this issue has largely gone unnoticed or unmentioned by the majority of RUclipsrs.
Have fun getting the same items every 10 levels to find the one that meets your level so you can kill the level scaled monsters...lol. the level scaling is insanely dumb If you ask me. I don't think d4 will be a game with longevity
There will be unique items in Diablo 4, which are one tier above Legendary items and much harder to find. So that could potentially make your concern a non-issue. However, it's true that unique items being scarce don't automatically make them exciting to find, unless their stats are actually unique and not just another level of linear scaling with some legendary power slapped on. Let's take Skin of the Vipermagi for example, which is literally unique in a sense that it's the only body armor in D2 that gives fcr, all res, and also a skill level.
@@bioboost12 It's not dumb at all... keeps the whole world relevant. I'd rather be able to kill mobs in all different acts with some sort of challenge than just blow them over with a fart. If people really want to feel like they are powerful they can just drop the difficulty in D4 and blow through mobs. Also there is downscaling in D4 dungeons if you die. Almost no one goes back to NM mode in D2 to make themselves feel more " powerful . Also in D4 you get power creep when you find the right piece of gear or get a new skill or passive, also altars of Lilith etc. Level scaling is good and people don't even realize it lol
Agree with all mrllama said. When you say you'll create a 'sequel' it's like a promise that you'll use the same ingredients as the first but improve it and add new things. Examples of these could be God of War, StarCraft, Patapon etc. In Diablo, the 2nd was built on the 1st, but unfortunately the 3rd was built from another game, and now the 4th was built on the 3rd. Simply put, Diablo 1&2 are a different game from 3&4. They're just using the IP to sell.
💯. So many people in the comments are using coping so hard on this game. It’s soo bad, it’s not worth the money. D2r is 10 thousand times better.
I completed D3 once it was released and another time near D2R release, and still felt the same conclusion that D3 is so different from D2 that I consider it a different game. Hence why most also ignore D3 as the D2 successor. Just a shame that in D4 I had hopes that this time it'd be the D2 sequel we were waiting for, but alas, it's actually a D3 sequel. So I'll just detach myself from the coping and just say that D3 and D4 are a different game from D1&D2 (and might just play it once or twice).
you are totally right and i think the main problem is they are trying to appeal to more people and to make playable on consoles. the experience between playing on PC vs playing on consoles is extremely different.
Consoles are what is destroying gaming in general, and particularly the classic game genres such as ARPG. The casual console gamers who overpay for diluted entertainment grew up having been groomed by corporate gaming industry no longer have any self respect as consumers. They just nod to every extortion and coercion put upon them by the big companies and take it up the ass.
If they're trying to appeal to console players and hampering the experience as a whole because of it, they're just fucking up. You can fit 22 skills on your skill bar in Grim Dawn and it has a console version. Blizz is just doing the same thing they did with D3: making a baby's first ARPG, stripped of complexity, cause god forbid somone wants to make a cooldown-based piano build with no spammable attacks. We wouldn't want that, how would the poor, poor devs ever balance it! Meanwhile in Grim Dawn and PoE...
@@zxbc1 pc gamers do the exact same thing buddy, so go ahead and blame consoles...it's the industry as a whole that is rotten. It's all about a cash grab and I would say mobile gaming more than consoles has destroyed/is destroying gaming right now
Honestly I love diablo on controller. Much easier on the body and more dedicated buttons for skills that don't require me to sit in a chair. I try and put as many skills on my mouse as I can, but unless you got a mmo mouse you usually only get 2 at most
I have play all diablo games on PC and console, and i 100% prefer console port. It's just more fun. So games like Bloodborne on PS4 r 2 ez?
diablo 1 and d2 were created by condor game studio in california in the 90s
they were bought by blizzard and renamed blizzard north
the d1 and d2 devs then left before they made their d3
d3, immortal, and d4 were not made by the diablo 1 and 2 devs
thats why its not the same spirit, D1 still the best, D2 still the best in some ways too
And that’s the problem
I just finished D2 normal mode for the first time and i can assure you the devs who made this masterpiece are aliens.
No way we're gonna see something like this ever again.
Glad the Ressurected remake happened and allowed me to enjoy this legacy treasure.
@@yagami999913 lucky, congrats for the first win^^
@@yagami999913 I remember being SO EXCITED for Diablo 3 when it first came out, because I loved D1 and D2 and I could not wait to dive into it and explore the new world that awaited me. And then I started playing it.... and I quickly realized that there was zero exploration to be done, the game was just holding my hand as I went down a straight path killing enemies that were far too easy. I am so happy they released D2 Resurrected, so I can enjoy that masterful game with modern graphics and visuals.
Here's a thought, if you've already cleared the dungeon and gotten the aspect, any future visits, the door should just be opened and a mob kill progress counter gets put in, once you've killed 90%, the boss room is opened. Removes the shitty door mechanics as you've already opened them in the past, and adds a very tolerable mob clear objective, which allows for a decent margin of missed enemies so no back tracking unless you're super careless.
Great idea. I like it. And it won’t require them to change much of the code. Just keep it as is and change so when you clear it stays open. Also that way they could pretend that was always the
Plan post beta
Love this idea honestly
So...turn it into a greater rift from D3? I'm fine with the combination. Personally I don't see what was wrong with the way D2 used the generated tilesets to add variations to the layout. Not too heavy on the resources but not too heavy on the copy paste method. Somewhere in the middle.
Makes sense...I still think the core idea of making up unique mechanics for each dungeon would be perfered so each one is unique..then after yes..make it like a simple progression system to unlock the boss or something..kill enough mobs and the door unlocks and its pretty straight forward. Unfortunately i do think the game is to far along for them to come up with unique ideas for dungeons beyond what they did for simplicity sake and just copy pasting a base idea over 100 dungeons..
If you need to kill 90% you would still have to almost clear the whole map and then backtrack empty areas. literally nothing would change
I am completely against the shared open world. I can't stand the idea of monsters being killed around you and having to wait for respawns. Respawns in diablo are just wrong.
also causes the annoying lag or dc because your game trying to synch up with server, the other people's game trying to synch...then you all trying to synch ...why people were having issue with loading thats why...at least that what i theorised after seeing what was happening. amount of time i left the town got up then saw the even before i even get there....lag....oh i pressed potion button because i knew monsters are attacking me...as i have died few times because of it.
"Just a dude, pounding away at the guys." My favorite kind of RPG
I'm ded. I don't know how this is not upvoted 1000x
lmao
Diablo 2 is a masterpiece.
Diablo 2 was made in 2000. All the cope saying 'but D2 maps were repetitive' how about we demand some innovation and creativity from game creators 20+ years later.
Imagine what Blizzard North would have done with a contemporary AAA budget. I keep saying this: Linear dungeons are a design _decision_ not an oversight. The shadow of WoW looms large over D4. Go and look at some raid maps and compare it to D1. This is the old "FPS map design" meme 2.0.
and with D2R, they have made more zones ilvl 87 and added value to previously, unfarmed zones with Terror Zones. D2R is still innovating while D4 is now an MMO.
@@infantiltinferno Hopium
@@omensoffate I've come to terms with the fact that, much like in music or cinema, quality is left to small scale indie. Resignatium.
@@peepopoo4387 hahahaha.... you still need to drink Stamina potions or piddle out in the Stoney Field... what innovation?? LOL. Oh, you mean slight modifications? That's not innovation. Old games retooled are NOT innovations. Look up the definition of that word, lol
Honestly i think the most important thing about d2 was the itemization. Which is why d3 and d4 wont last as long as d2 has. Every item type that drops has uses or the chance of being a best in slot for a character. Whites and socketed gear can be your bases for your runewords. Whites can also be imbued via charsi quest (2/20 tiaras!). Blues can roll BIS for some characters with stats like +3 jav +20ias. Rares can roll with many mods and get some crazy boosts, 3 res boots, hit recovery etc. Sets when combined can offer really great boosts as well. Uniques are just that, unique, nothing else like them. Low level uniques can be BIS like magefists or goblin toes, mid and high lev uniques also, everyone wants a shako if they can find one. Than you add in the runes/gems/charms that you can also find along the way...every item has a reason to exist and be used rather than picking them up, never looking at them, salvage all, rinse and repeat.
I truly believe that this system and how rare some of the items are, has been one of, if not the biggest reason d2 has been around as long as it has, enough people still play it, that they went through the nightmare of trying to remaster it and they nailed it
many d2 affix are useless, and normal etc 90% useless too, rares... its way bad balanced with later patches, but in the original D2 its cool, so of course the D2 system (like the D1) is the best, just need a general balance!
What itemization? Grief, enigma and infinity? Blizzard is not gonna make games that only cater to hardcore players.
@@jkc877 the itemization i described... not once did i mention enigma grief or infinity
And they have character and awesome artwork. I remember being fascinated by what type of item they were too... like I would love finding scimitars for their fast attack or the light armors etc.
@@jcalle2 thats another element on top of it. Weapon bases and armors have innate bonuses too. There is so much more depth here. Attack speeds on base weapons vary, movement speeds on armours vary etc.
I absolutely love the way you explain the dungeons. It’s perfect , hilarious , and the best accuracy of the dungeons I’ve heard.
Good point. Back to the Pit for another 1000 runs.
The dungeons in this game are an embarrassment.
@@aaronchamberlain1491 And yet, that would still be more fun
Ya I will play D2r. D4 is is mega crap.
@@aaronchamberlain1491 Well you never have to kill every monster in the pit tho. Otherwise I’d hate pit farming too.
About the limitation of the number of skills on skillbar: I think it is not just an UI choice, it is also a balancing mechanism, otherwise builds that just spam every cooldown that doesn't cost "mana" would be the meta.
i am with Llama: I hate cooldowns because it is limiting how you play which to me is bad game design. It is akin to playing a hockey game where the players have different skills but the cool down makes it so the player can only use the skill they possess once in awhile.
@@ThynqikanI would agree with you but now I kinda like some of the cooldowns. You have to use it wisely instead of just spamming it like a cookie clicker.
yeah.. but then the whole skill tree would've been different
I feel like this is a cop out answer. The burden of balancing should be placed on the devs, not on the players. I do agree that accessible slots should be limited to some extent but 4 is a bit too restrictive considering the state of the current skill trees. There is some potential for combat rotation diversity but I feel like its presently underutilized. I think 8 would provide enough balance between freedom and limitation. If you only want to utilize 4 skills thats your choice and thats perfectly fine.
Wouldn’t you agree that it would be interesting to see hybrid core or even skill builds? I mean I’d like lunge to close in then bash as a barb. Or whirlwind then ground pound. Some space for a mobility skill and another shout would be nice. I’m sure other classes would benefit as well. If I had that then I’d likely be missing out some effective passives, or maybe the hybrid build would be more effective as skill points are already limited. In the end, its open to interpretation and creativity which would play a factor in how fresh the game feels even in the long term.
@@Thynqikan you, like him, probably dont play a lot of modern games lmfao
On the topic of itemization -- when I was playing around with my rogue I found a lot of passives for skills and within the tree that cared about making things vulnerable. Because of this I was actively seeking items that had boosts for vulnerable enemies. It is something small, but it did mean that I CARED about the stats on the items. On numbers occasions I passed on a "better" weapon for example because I had something that was weaker but had vulnerable bonuses which actually increased my damage potential.
Yeah this is good imo, but the trouble is it just won't matter if the scaling is what MrLlama noted from what he's heard from other testers. If numbers are scaling exponentially/into the tens of millions, then it's going to be very tricky to stick with specific builds, because you'll end up finding that piece of gear that just boosts your damage by +500%, and no amount of Vulnerable mods will cover for that (unless it's damage to Vulnerable +500% lol).
Yeah, that is a bit crazy if scaling goes that high because at level 25 I was seeing like... 350-500 damage on one of my strongest skills tooltips I know its only 1/4 of the level cap and there is the whole paragon board from 50+, but that is scaling on the order of 20k times as much damage
@@nekrazero8331 someone on a lvl25 Barb was hitting 350k crits
@@DietWarlord oh please god no incoming billion damage numbers
@@otrain46 there's a vid of a guy hitting like 11.3 million damage but I heard it's some kind of bug that has to do with a shout and attacking at the same time or something lol
I know it's a pretty minor thing but I wish there was a better way to telegraph enemy statuses than "immune" immune" "immune" popping up above them,. Just looks really stupid. Maybe it'll be something in the settings that can be disabled.
I didnt play closed beta, but I was told it was possible to hide dmg numbers. Hiding numbers dont also hide these "immunes" messages?
@@Lonoty maybe. Could be two separate things though.
Three words: mobile game design. If you think of it as a mobile game, a lot makes sense.
@@Cocc0nuttt0 I can see that. When llama pointed out that the inventory looks a lot like they just ported the diablo inmortal inventory over I could totally believe that is something they'd straight up do.
i can't stand those messages but the unfortunate reality is that how the game is designed if you turn off those messages then you don't immediately know what is going on.
Even Skyrim, with its five Dwemer / Barrow / Fort / Cave / Ice Cave tile sets, managed to make each single dungeon feel unique. Same with Elden Ring, most of the time. Surely Blizzard could have done the same if they wanted a more slow-paced, "dungeon delving" experience. On the other hand, if the goal was to stay true to the fast paced Diablo formula, I think a big part of annoyance in D4 is the key / door / event gimmicks. Durance, Chaos Sanctuary, Countess, Nihlathak, they're great because they play to the central pillar of the game: figure out the path in a sprawling procedural map -> explode demons into chunky salsa along the way -> kill cool unique boss. No BS to slow you down. Keys and puzzles and events break that loop. They're a net negative on the core experience.
Their staff in 2023 are not exactly that creative and it’s showing in all their game updates
The Elden Ring dungeons that troll their fan bases were 🤌
Saying that dungeons in Skyrim or Elden Ring feel unique is a, pardon me, literal brain rot take.
Did you specifically pick two games that are known for having the most generic dungeons in video gaming? Sure, Skyrim and ER has some unique dungeons, I won't argue with this, but overall they're pretty generic and reused assets really make them look the same.
@@DezZzO_YT yeah elden ring has over a hundred reused bosses and every dungeon looks identical lmao. The open world in that game was pointless, just like it will be in d4.
For me dwemer dungeons were the best part about skyrim. I just loved that steamy old mechanic feel in a mythic setting. So mysterious
This is the closest I've seen to Llama being angry, and I love it.
He has mained 1 game for 20 years
Who thought he we like anything else?
@@cwhit2575 true.
@high-end-utot the dude has complained multiple times about...... FONT.
He is out of touch on new games at this point.
@@cwhit2575
It is distracting, unpolished.
@@cwhit2575 font and ui add the atmosphere and aesthetic. They're not nothing.
I think you're missing the point though. If they're sloppy with something so easy, they're going to be sloppy with more.
The clapping for soldiers fucking cracked me up too. i was thinking, "Wtf? I just saw some villagers shank the FUCK outta one of their own, and they fed me the blood of a demon 5 minutes ago.... but these soldiers are sad, so..."
Cracked me up again to listen to you vent about it. ty
The whole "endgame" concept is destroying gaming. I hate that devs AND players don't care about the actual GAME anymore. All anyone focuses on is rushing as fast as they can through a boring, uneventful 30 hour story and gameplay just to get to the end where the game "really starts" the game should start at minute 1! I have no reason to want to play any game that doesn't get good until hr 50 and even then it's still not even good because the gameplay loop wasn't made to be good, it was made just to farm, and there's more to gaming that farming. That's why D2 is so great, it balances every aspect of gaming into one
Krip rated it a 6/10 and im pretty sure he wasnt thinking about d2 when he did so. He also had a lot of the same complaints. Its crazy!
D2 boomers stuck in 2004
@@nikmidclayton5933 this should be Diablo, not F-ing Candy Crush!😁
@@nikmidclayton5933 Zoomers have poor taste in everything, especially gaming.
@@nikmidclayton5933 I agree with you! Llama acts like as if D2 grinds is fun and not repetitive?
Kripp had a MUCH more balanced and nuanced take and praised the game. Llama just wants D2, this guy should just stay in the fucking stone age.
i have a hard time understanding how people just dont get the repetition argument when it comes to the dungeons. it almost seems like they are playing dumb as a form of defense for some weird unknown reason
They are defending the game because they don't want to regret spending 100$+.
@@Unknown-sz8kg NEVER pre-order !
I can not agree with you more! I have a friend who is trying to convince me it’s good. It’s sooo, so bad! D2r so much better!!
Comments are filled with Llama simps, what do you expect? Too many D2 Boomers stuck in 2004 wanting D2.5
@@nikmidclayton5933 awe need your hand held like a little baby in d3? maybe you will grow up some day
I don't always agree with Llama, but damn I couldn't agree more with everything he had to say about Diablo 4.
I have no freaking idea what's so hard about making a killer random generated dungeon these days... Even Diablo 1 had awesome dungeons compared to D3 and D4. I still remember how awesome was the Chamber of bones or Arkaine's Valor in D1. It would be so easy to build a dungeon upon these ideas. Yet they botched it.
Arkaine's Valor chamber of bone quest was actually set up very similar to these d4 dungeon objectives, grab the key, put it on the pedestal, grab the key put it on the second pedestal, door opens you can get the armor.
I do agree the dungeons are repetitive from the bit we've seen for sure, and the reason a quest like that worked was because you only had to do it once. If you had to do the Arkaines' Valor quest 200 times to keep getting loot drops it wouldn't have had a fond memory so much as a negative one.
@@Swordadpt39 That was my point. These quests were based on the same thought but done properly. Great dungeon layout, interesting ideas inside of it and no backtracking.
it's like bli$$ makes a point in ignoring anything d1d2 on purpose.
@@Swordadpt39 the size of the map is the problem. Picking up the stone to drop it on the pedestal in D1 it took 10 seconds, in D4 it is very time consuming.
I think it comes down to how you set up the player lobby. D1 and d2 created a world seed that allows random generation of every map. D4 has tried to include a more mmo focused game where you can interact with random people running around and random generated maps can block that aspect or just require much more ingenuity in how these graphics or the game engine runs. I enjoy D2s randomized format but this is not the same game engine as we had 20 years ago
It never ceases to amaze me how offended people get when someone doesn't share the same opinion or interest.
in CB I did around 90% of them and your concern about the dungeons is real. not only are they filled with extremely repetitive tasks. on top of hat the linear layout structure + the low monster density. And I clearly agree. After doing all these dungeons many times with many different classes I couldn't tell you which one was where. And I took screenshots of every single layout. I had to write notes on the screenshots to be able to remember their location and if they would be good or not.
UI is horrible, not only the fonts. There are actually rly 4 different fonts. Inventor tabs (Character) Charname, Profile button, Item name.
DMG DMG DMG DMG = millions of DMG ... as soon items start to have attack speed + skill cooldown reduction or recourse reduction the game starts to get interesting but weapons are super limited on every other skill than base and core skills all other skills have a really limited dmg improvement. Superbad is also that you are very limited on certain weapons for certain skills. Freedom of choice is almost not existent. The best items are unique class-specific items. By far. Rares are just better statsticks. You cant remove unique aspects so think about it ;D
Difference to D3 gambling is that you are not hunting for the items you will behunting for the rare aspects with high rolls. and can then trade them which makes is a lot different. Vendors are rly selling very nice items. In CB i found crazy strong rolled juwelry. So checking in if you have weak slots its for sure worth. Espeicaly if you play HC you wanna be up to par with your character lvl.
I also did CB and from what i remember, all dungeons have those annoying, very high HP, tower-thing you have to destroy while monsters spawns constantly around it. and once destroyed, it spawns a rare boss. upon destroying 2-3 towers and killing it's bosses of the map. only then unlocks the boss room. I remember having a very long feedback in the feedback form about it being very annoying at dungeon repetition. i guess they kind of listen and changed it into just 'keys'. But its still feels the same annoying mechanic of slowing you down. correct me if i'm wrong. im just recollecting it from what i remember.
@@ParanoiaAndroid there were both. So killing mobs is for sure prefered since this packs could drop gear and.most of the time.more.the the bossmit self.
Your legs are too short
Honestly, I was never really excited about D4. I finally got hardcore into D2 after D2R was released. I've been playing the Diablo franchise ever since the very 1st game was released, and I still have A LOT of nostalgia for D1. For some reason I didn't play D2 until like 5 years after it was released, and even then I would start to play it and then quit after I got to Hell difficulty. I would always get frustrated with creatures that had certain immunities, such as physical attacks. After D2R was officially announced I finally started to get into D2, the way it's meant to be played; and D2R is pretty much everything I wanted it to be. I'm glad they are continuing to support the game with new content and updates.
If I could have 1 video game wish granted it would be that Blizzard would do a Diablo 1 Resurrected, fixing bugs, adding new loot and integrating the majority of content that was created for the game but was removed before release to be held over for D2. Quests, NPC's and areas were developed, but ultimately left out. Yes, I am hyper aware of the Belzebub HD mod that does exactly everything I just mentioned. I'm also very aware of the other popular mods. I've never really been a mod guy. They're fun for a weekend, but ultimately they feel like fan fiction to me. I prefer official releases, and I would absolutely love an official HD remake of D1.
If I had a 2nd video game wishes I would wish for the Cleric class in D2 that has been mentioned by David Brevik several times through the years. I know the Paladin is basically what a Cleric would be, but I still want it, dammit. The Paladin's healing skills have never been worth a damn, and a dedicated healer would be an awesome addition to any party.
Diablo 1 remastered would be awesome
It's funny how Kripp gave it a 6/10 and discussed much of the same problems. I REALLY hope blizz polishes the crap out of this game. It has so much potential
I’m with you. I see the flaws, but I see the potential.
@Ryan Bobrowski Yeah that's what I'm afraid of...that it's gonna take another year after release for it to be an actual game
Kripp still plays? Thought he was a paid blizz hearthstone influencer these days
a year,you guys are supremely optimistic. only 2 out of 4 diablo games have been good so far (immortal doesn't count) they are struggling to make a real good game that this franchise deserves, dont feel bad about saying anything that needs to change so we can get more games from this franchise as we get older. or it will die.
sO MuCH PoTEntIAl
I appreciate the genuine honesty of this review, I wouldn't expect the level of honesty from all blizzard partners.
Ok, well consider how much money D2R makes for this guy...And reconsider your opinion based on basic psychology. So no f*ckin way this guy is honest. His entire pay check each month is based on the interest of DR2. And yes DR2 is amazing, but anything that doesn't perfectly align is seen as inferior automatically. No one with a balanced perspective would ever think that way. This guys opinion is completely unbalanced and biased 1000%.
@@glow4417So you don't think he will become a huge D4 streamer/youtuber? And you really think he don't want a new game to replace D2. I call bullshit on your comment.
@@glow4417 Do you actually think that his viewer base would somehow suffer if he played diablo 4 and blew up with that? Do you really think more people are interested in D2R compared to D4?
That's completely bullshit. This man is so passionate about the series. He just wants the best for it. I've heard the exact same thing from ppl I know and myself. His points are all spot on. Am I worried about my d2r pay cheque?
"Honest" lol! I almost spit my drink out
I don’t think anything will ever disappoint me as much as Diablo 3 but that’s only because I don’t have any expectations anymore 😢
Still baffled as to how they got the tone so wrong. Saturday morning cartoon villains, followers are just joke machines, weirdly colorful and exaggerated art style.
I want each dungeon to be random as well, so that if you run the Pindle dungeon, and then run it again later, it will have different mechanics/layout/monsters. Hell, have boss monsters have a group of random mechanics that they choose from, so they have different attacks to watch out for each time you run into them, to make fights different, especially when you are expected to run them over and over for the end game.
If they have the overworld map as largley static, they need to lean into the randomness where they can. One of the main pillars that makes Diablo what it is, is randomness, and not having that makes it leas like Diablo, no matter what name they call the game.
Diablo without randomized dungeons is like a cheeseburger without cheese
It really baffles me, that after more than a decade of the long-lasting rogue-lite boom, they still refuse to implement more elaborated procedural systems into their game. The core gameplay loop of ARPGs consists of extremely repetitive tasks. Why the hell would the game designers neglect this important aspect. D2 had very rudimentary ProcGen Systems. D3 toned it down, but rogue-lites weren't popping off yet and the game had other deeply rooted issues. However, I have no excuse for D4.
It's said that bad ProcGen makes everything feels the same, but the success of Rogue-Lites have proven that ProcGen can be fun & exciting, increase replayability or even tell a compelling story (e.g. Hades). I already gave up on Blizzard after D3 and decided for myself that they dont make games for me anymore, but it's still astonishing to see how little they understand about diablo.
boss monsters with random mechanics is the heart of Diablo2 with the unique packs you encounter. You do not know what abilities they have and it creates that "uncertainty" that is extremely appealing. It absolutely MUST be in Diablo 4 otherwise the game is dead on arrival.
@Thynqikan Not just the suffixes/affixes though. I would like to see actual attack patterns be from a randomized pool, so that you have to figure out how to fight the boss each time. This would add a very large element to boss encounters especially that seems to be missing.
@@LordJaroh now that would be innovative. Fighting a certain bossmob in one game would have them fight defensively, in another game offensively, in another game they try to flank you, etc. Hell, maybe even bossmobs that emulate real life pvp fighting patterns. But i dont see blizzard implementing something like that. Atm they tend to simplify eveything. Attack power instead physical damage, attack speed, attack rating, frame data, Fhr, etc. No stats (instead of balancing them out properly), etc..
I agree the biggest annoyance of the end game is going to be these dungeons with pick up the thing and bring it here mechanic. It was cool the first 5 times. Over hundreds of times it’s going to drive me nuts. I hope with modifiers and added difficulty they won’t feel as repetitive.
You're not supposed to farm dungeons, thats not the endgame.
@M It's a narrative issue, people keep pushing it onto the game. D2 is a fun and cool game, I'm playing it now and enjoying it. But I didn't grow up with it. And one can draw similiarities with music bands going mainstream, the OG fans get annoyed of the new "players" and for gaming the environment is alot more toxic than music.
@@olejakobaune8033 That's why they have key crafting mechanic making them harder, right? You know, Nightmare DUNGEONS. Because it's not the endgame, yes.
One thing that kind of bothers me is the devs perspective on this game. They made Immortal for the common person, and now it seems like Diablo 4 is made that way as well. The whole "item Power" term is frustrating because it can be "stronger" but not actually make you deal more damage. At least in D2/D3 you can tell how much damage you do.
yup..makes 0 logic
I gotta say I agree with pretty much everything. I had fun the closed beta weekend experiencing the new stuff, however testing out the necro and druid yesterday and today my opinion has changed quite a bit. Now that I've DONE all the dungeons and have done several of them multiple times for the story, OOF. Honestly I enjoyed the skills, combinations, and legendary interactions. I actually had the most fun with sorc because it felt the most overall viable and interactive. Rogue or necro (OP brokeded) comes in second, rogue is actually REALLY fun once you get your fan of knives and self healing, traps were also fun to play with at 25. Barbarian was boring imo, maybe I built it wrong but I had no desire to keep going at 25. Druid was the worst for me, it felt like an abomination of the class fantasy and was a real slog to level, though it does pop off about level 15. Maybe I'm just biased though because Druid was my boi in D2, I still think back occasionally to my broken werewolf druid, so fun. I refunded my 70 bucks, maybe I'll change my mind but probably not, D3 taught me a very valuable lesson about speaking with my wallet.
There's no reason to prepurchase, even if Blizz bribes us with some perks. It only encourages bad launches and makes games worse and worse. Gamers need to learn that their wallet is what's funding the bad practices in gaming.
Necromancer was so boring I uninstalled by level 10. Game is pure trash
What about lightning storm? It saved druid for me. That was such a fun skill and interactive in a way that was different from the other classes. Bear form isn't my thing in general but the massive movements and hits from the abilities were also kind of satisfying
Look up the zoo build for Druid, they legit one shot bosses with werewolves as pets
I agree with most of your points MrLlama, especially the *graphics/artstyle* of this game (makes me appreciate how well *Vicarious Visions* captured the feeling of D2 in D2R).
RIP Vicarious Visions.... :'(
Graphics are much better than D2R. Cope harder.
@@z0ttel89 It is true technicaly or engine wise, but it looks kinda bland now, but of course we haven't seen the other place since this is only beta. It is a bit unfair to judge it right now. I just prefer the atmosphere more and artstyle of D2R though. And the monster design
@@z0ttel89Graphics are not better than D2R.
@@z0ttel89 putting a mantle on a turd doesn't make it a knight. Just a turd with a mantle. That's D4 for you.
@@z0ttel89 D4 still looks cartoonish and silly with overuse of effects. D2 graphics are more appealing.
Will agree on the typography faux pas of having too many different typefaces visible. 2-3 at most is generally what you want because you want visual consistency to tie all the text elements together. Even if it there's boxes that popup over other boxes you still want only 2-3 typefaces used.
"Not a type of game I'll put 10,000 hours in"
That made me chuckle.
That’s alooot lol. He said he got over 30k hours in d2. That’s more then every game I’ve ever played in my life put together and multipled several fold lol
that's what.. an average of 3 or 4 hours a day since it came out? Might have to check that math because I'm a dumb..but if that's right then it doesn't seem that unreasonable since it's his job.
I can't think of any recent games I'd be happy putting 1000 hours into, let alone making it a job.
@@king.eternal5980 I believe that to be around 3.5 years he has wasted in d2 (about 43 months) (30960 hours) lol I tend to shy away from games without endings so my life doesn’t slip away without me really remember what I’ve even been doing lol point, click, insert dollar, kill unique, spin slots, identity, repeat.
@@kirby-ll2jl It is not wasted for him, he makes money off of it. I wasted several thousand hours on it if you think enjoying yourself is useless.
@@viperswhip internet pan handling, or w.e. You crazy kids do with your vidya games now a days aside…that’s a lot of hours in one game with only 5 acts!
Thank you Llama, I only watched 4 minutes so far and you have explained exactly why I enjoy D2, and probably why I won't enjoy D4 as much.... I hope I enjoy it a lot, but what you said about D2 grind vs D4 grind.... blew my mind. Thanks
Items need to be hard to get like d2 so when you get them it feels good. Also it motivates you to keep grinding. If items are easy to like d3 it's not worth it
What he said about good grind vs bad grind has merit but it's the same as if I said do I eat my hit chips with salt or no salt, the end result is the same we get fed and we do it over n over n over again
@@ryu-ken d2 grind is too much honestly. i don't think anyone actually enjoys running the same dungeon 1k+ times just to get possibly 1 good drop. there's a huge range between d2 and d3 drop chance as well. it doesn't have to be one or the other. a middle ground would be best.
@@iamdopeasfcuk I can agree with that. My point is dont make it "too" easy
@@ryu-ken the drop rate was just for the beta. They said they're going to decrease the drop rate.
I totally agree. Regarding the art style I feel like the rogues attack animation is was too much and overdone. I've shot bows all my life you don't have to go into an over dedicated power shot every time. Kind of immersion breaking. Looks like D 3. D1 Rogue and D2 Amazon shoot the bow like normal people.
Yeah that was my biggest problem with the dungeons that it felt bad if you missed a key and had to basically back track to the beginning. Also, I wouldn't be surprised if this is kind of low-pitched way to always play in a group for efficiency sake. I can already see groups splitting up depending on the map layout to grab each key for quick clears
They have this one-way layout because of the coach co-op, so every character is always on screen. What a sacrifice they made for this feature, disgraceful
FAIR if you dont like that. Completely disingenuous especially coming from someone like MrLlma or anyone who has played a Diablo game. Backtracking is paramount in the franchise. ESPECIALLY in Diablo 2. MrLlama is the D2 fanboy yet completely ignores the fact you backtrack prolly about 1million times in the den of evil in D2 but its now and issue in D4?
@@maxpowers4436 I get ya
The den of evil is small and you backtrack maybe on your first and second play trough.
I did and it took a marginal amount of time compared to d4 backtracking because of a mandatory implementation.
It can be keys/specific monsters/ all monsters. Basicly d4 is a backtrack simulator ^^
I agree with a lot of what you said here I started to feel like I was the only one who wasn't that impressed with the game. Few things that really annoyed me is that there was no overlay map! I don't like wasting time opening a big solid map that covers my entire screen to see what side room I missed. Also not having a stash in any of the small towns I visited. Almost as if they want to funnel everyone into a central hub main city for that "MMO" interaction/feeling instead of letting me dump my loot at the nearest village. I'll be trying the Necro though next beta just to check it out. Maybe if endgame/pvp is decent I might end up buying the game but for $70 I need more info and convincing so we'll see.
The designers of this game are zoomers that have no understanding nor respect for the D2 and classic game designs, they just want to do something their new way because it is "modern". There's hardly any reason behind a lot of the designs such as the map, the skill UI, and the way object interaction works. They just want it done in ways that modern casuals are familiar with so they can say this is a modern game, not because these are superior ways of doing things.
This is everything I feared, I was considering buying the game but I'll pass ultimately. Thanks for the honest review! I feel that games today are focusing so much on graphic quality and the scale of the worlds that the intricate details often overlooked. You get a beautiful bland game. With older games, you just couldn't spend as many hours on graphics / in game models alone.
"Honest" lol
@@nikmidclayton5933 What seemed dishonest about it to you?
@@nikmidclayton5933 you think this is a good game? It would’ve been great in 2013. It could’ve been decent as Diablo 3 but this just feels like a mediocre Diablo clone. Nothing about this game is new or refreshing. Honestly Diablo immortal is more impressive than this.
Ya this game sucks big time. I played the beta and would not waste the money. Nik must be a bot. No real person could like this game.
Don't get it. We won't miss you guys. Maybe they will make d2.5 in 2033
The absolute worst dungeon I experienced during the beta was one of those which asked me 'kill all the monsters in this area' AND the monsters in that area were the ghosts that can disappear! So if one decides to run away from you and vanish, it also stops showing as a red dot on the mini-map! Meaning you have to wander around the area doing nothing until it randomly decides to appear again and attack you.
thats awful.... i cant stand such a anoyying mechanic
I played D4 for about 3 hours. It just made me want to play Diablo 2, so that's what I did. I started a new Diablo 2 ladder character. As long as I can still play D2, I don't care how bad D4 sucks.
Older games gave us the dark gritty atmosphere to allow our minds to imagine the scenarios in a much more impactful way. The newer graphics are amazing, but you will never feel the depth of everything.
I'm glad you actually have the same criticisms a lot of us do. The majority of streamers and media giving their thoughts on it have been extremely dismissive and defensive of the game. I feel like I'm being gaslit. It's 2023, how have our standards and expectations become so complacent and lax? I hope the release proves us wrong but we shouldn't be at a point where games are sold half finished/broken/or just plain worse than their predecessors. I don't want to wait over a year after launch to enjoy the game I paid for, BF2042 I'm looking at you.
I'll be looking forward to your full review when the game comes out if you actually play it. That'll be what determines if I drop the cash or not.
This. Idk if blizzard sent envelopes of cash out or what, but there are some seriously defensive videos coming out and I’ve been questioning why. Just blatantly overlooking and defending some of this games undeniable flaws.
The best guess I’ve seen so far is from someone in bioboy’s latest video on defending d4 criticisms: smaller Diablo streamers stand to gain more by being on the side of a new blizzard game that will be popular no matter what. Pandering to a new audience to grow your channel is the world we live in.
I am with you 100% no one will bash the game and they are gaslighting hard! This game is super trash! I played the beta and almost shut it off to go play d2..
Do you know how the prime evils could defeat the hero, the nephalem? by hiding behind a locked door and throwing away the key. Game Over, bad guys win.
I played D3 around 10 years ago and when I now play through the D4 Beta I really can't tell the difference between the two games.
Fake news... or youre blind
@@nikmidclayton5933 News? This is my opinion, sir.
Today's society REQUIRES you to respect it, otherwise you will be rejected and called a bad person. So tread carefully here (:
There's a difference between grinding through the waves of hell like they're grass and you're the lawnmower, vs you having to do chores to unlock a door so that you can grind regular content.
To me D2R is the D4 we needed. The Diablo franchised died after D2. D4 just solidified this notion. The folks making the games arent even the creators anymore so the true creativity isn’t really there. They got skills but not the right creativity. It’s like what happened to Lord of the rings with the Ring of Power. After Peter Jackson, any one trying to follow the footsteps will never be as good or as genuinely masterful as Peter.
Sure they’ll micmick it in many ways.. buts it’s not genuine and it’s not masterful. A mimic will always be a mimic.
I appreciate this video much more than your actual speed run first impression.
I do think you bring up a valid points.
The one decimal place also annoys me. 10.7% resistance vs 10.8%... come on just round it to the nearest whole number.
@@Branziman 0.1 is a fraction of a whole number
@TheDgmccool nvm just completely read the way they phrased it, but round won't work for balance.
You are completely right about the art styles, and being different is not always inferior.
The big question is - if you played Diablo 2 Beta for the first time, would you immediately conclude that the itemization is great? Or whether the difficulty and challenges you faced in the late stages are what made them great. The same goes for other mechanisms, like skill. I believe the latter is true, which doesn't mean that D4 did it right, but does mean that it's too early to tell.
Yes. This game is not changing a bit. Its just going to be more of the stuff we saw in beta.
I still feel like blizzard really just wants to make "maggot lair simulator" over and over.
Again I will say llama has valid criticism (at least so far in the video) I think as an influencer you need to maybe give more suggestions on changeing dungeons objectives that aren't so broad. For example if you would say things like adding new mechanics like what I would call a "demon alter" where it spawns a few demons to start and is indestructible but as you slay demons and it ramps out of control summoning them it overloads and you have to destroy it as well as deal with the hoard it's spawning. That could be an interesting objective over retrieving objects. Also can anyone mention how outdated the text on items on the ground and the "white, blue, yellow and ect" rarity looks? Can we get like maybe a bordered word with dark and gothic text with indicators for it's rarity in any other fashion? Like runic edges for magic items and spiked outlines for rare and so on. You guys feel what I'm getting at? These are things that developers need to hear and they need to come from someone with influence like llama. Also the health orbs look tacky and the UI needs help but the game feels like a beta.... Release is going to be a beta, I'm sincerely sad but I honestly don't think I can write this game off it's a 6/10 and they have enough of a foundation to make it an 8. Now let's hope they can get constructive feedback to maybe improve it sooner than late. We can all hope.
Just made it through dungeons. It sounds like they wanted an MMO style dungeon grind but with a D3 randomness to it.
I think it would be cool to have certain dungeons be set a specific way. Like in WoW (vanilla)
Two things from me
1) You should make a video of "Things I wish to see changed by the next expansion", then review it when the next expansion comes out.
2) As far as the emote quest goes, sure it could be better. But the point is to show you there's an emote wheel and how to use it.
Emotes have been around for years already... People know how to use them... You can just put it on tips screen or Tutorial notes something like that...
@@vivid8979 the quest is literally 2 minutes long. It's not a big deal and for people who aren't used to emotes it will be helpful.
@@Athenianz dang lol, 2 minutes costed them a better rating.
It looks like a darker d3, so people just gotta admit they like current blizzard. I wouldn’t waste my time on developers who hire psychologists for the eshop, but that’s just me.
@@Athenianz It breaks immersion, plain and simple.
emotes: so do they think people are stupid?
Tried the beta on PS4 and man... the things that bug me are things that are so easily fixed with some extra UI options. The option to resize/remove the minimap, the option to turn off ALL combat floating text, the option to hide quest and challenge popups... simple issues with simple fixes. As for the UI presentation... we can only hope it's a tacked on placeholder that'll get a makeover before release.
Immune! Immune! Immune! Immune!
Yeah let us remove all the shit!
@Messiah Show That's gotta be a bug because it only shows up when you elect to not show damage numbers. Ended up switching back to the numbers cause it was less intrusive than all the immunes. I need like, 70% of this UI gone.
@@kevinoneil5120 Yeah maybe but I hope they fix it so all dmg and effect name disappear. I want it clean, I even hated the red outline so fixed that as well. My game ended up looking really clean and nice except the immune immune immune stuff and so on.
D2 was a masterpiece in terms of storytelling. Those retrospective cinematics completely blew my mind when i first played it. Now all these long cheesy dialogues are so boring :
Your forced to watch it too, which is the worse part. It slows down the game and that has no place in an ARPG. And to make matters worse the voice acting is bad in most of D4.
yea Diablo2 just has a certain charm in every single aspect which this game just does not. Everything feels boring.
D2 story was 5/10 at best
@@nikmidclayton5933 i agree it wasn't the best story. but the was it was presented was class
One thing I don't understand is how the locations in D2 could have so much more personality and be so much more unique than areas in a game made 20 years later.
Answer: Nostalgia. It was just innovative at that time and so cool that one thinks they are great.
If you really want bland dungeons and repetitive gameplay. Just play D2 dungeons. There's a reason everybody goes enigma to just teleport all over the place to skip them. Finding yourself in a lot of dead ends is boring.
Nah, Llama, you're not out of touch with the kids. The kids, and the AAA gaming industry, are out of touch with good game design.
I actually just had what I think would be a cool idea... What if D4 introduced a form of like time-walking? Where the dungeon is just those old grind spots with the old randomized tilesets? Obviously updated graphics loot mechanics and boss mechanics to a degree. But like... for example one of the dungeons is the catacombs and you start at level 1 and just have to descend 4 levels and kill the boss.
Just imagine the emote quest in D2:
"Cheer up Caine"😂
Man your honesty vs blizzard partners.. is miles apart. I remember the time where they invited ALL but the hardcore D2 content creators. At the same time they threw your face early on to “hype” the core Diablo players. Here we are. The game is about as flat as D3 was.
People have been conditioned over the years to like watered down games, people love having a game telling them what to do at all times now its sad.
I agreed on most of the things you said. I played d2 when it first released and then the expansion for quite a while, the story and progression through the different acts was excellent. It kept getting darker and darker as you progressed. In d4 it almost seemed like there was too much light both in the environment and in the UI. Seemed like pop art. And the multitude of different fonts was what popped out the most to me. I hate there’s no map overlay. It’s like they had all these features and stripped the good ones away. And there’s no reason we should be limited on ability usage. Have the devs never played GoW or Hogwarts. Even those games on controller made you hold down multiple buttons to perform a move. Smh
D2 was boring
It is a d3 reskin with immortal mechanics
Biggest gripe for me is you can't see the stats of gear on the ground, have to pick it up, find it through 30 items in your bag, look at the terrible UI just to find its not even worth the mob dropping in the first place
it is interesting that it bothers me as well. In D2 the size difference of the item and smaller inventory makes it very easy to find the items you have picked up but with D4 every item graphic is the same size so you are having to look at more.
Blizzard south can't make UI. I dislike many things in d4 but UI takes highest rank.
Totally agree. The UI and the skill bar look horrible. The first time I saw it months ago I thought it looked ridiculous.
escort tasks were the worst as they are extremely slow. Repetitive dungeons: I am hoping they have more variety designed for the full game and maybe this was just for the beta. I really like the ability to pull the aspect off of legendary items to add to rares, that is exciting towards itemization.
Maybe they hid most of the really exciting/compelling side quests so people don't spoil as much of the game with the beta, I'm still not hopeful though.
@@Ackbar223 I think it paints a bad image for the game you're trying to market if you're using bad designs in your demo... And it's not just a couple or heck even handful of dungeons that have this kind of bad design... Majority of them are...
@@vivid8979 I did say I'm not hopeful, I'll play the beta this weekend but it's probably also going to be the last time I play D4.
It's exactly the same for the rest of the endgame, and the nightmare dungeons, it doesn't change anything in this aspect, it's the same as well, so yeah there's that.
I put 200 hours in the endgame beta, i've seen it all.
@@Ackbar223 They didn't, there's no side quests that add anything significant to dungeons, there's just fetch quests, kill this, gather this, etc etc.
It saddens me to say I have to agree with many of the points yet I enjoyed playing though it with the different classes and would still rate it higher. I mainly explored and tried all the classes but didn't really play much more on my character after the main quest, reaching 25 and exploring the whole map there was a bunch of dungeons I didn't even do.
if the fonts and whole ui don't bother you, hold yourself to a higher standard.... you deserve better. if no one else loves you, I do, you deserve good ui...
The 6 skill slots limit would be fine if the game was better balanced for it. When you're sometimes forced to take one of the weak basic skills because you never have enough resource, and half of the rest have cooldowns (often long ones), it feels like half of your already tiny bar is being held ransom by filler.
Been playing D2 recently as a more casual player. The reason I like D2 itemization is that each item slot feels meaningful to get an upgrade. Its not a constant flow of small upgrades that get even more smoothed over with enemy scaling. What I want also changes over the course of the game. Add to all of this that I have more than six skills I regularly use. I do really like the QoL changes with the addition of the controller though. I don't think the console-ization is a big issue by itself. Its the dumbing down that companies choose to pursue in addition to that.
I totally agree with you on the dungeon layouts. Also, the quests that require the emotes took me out of the immersion a lot it would be better without all of them. Thank you for your video. as a person who played the beta version, I could really resound with you on your opinions.
The tutorial quests? They're showing you how to use the emote wheel (which has a LOT more function than just emoting)
@@Excaliber158 no, not the tutorial quests :) there’s two I could think of (I think llama went over them) but I was stuck at a side quest where I had to say sorry at a shrine or something. Was stuck until later looking online to find hat I had to emote the I’m sorry emote in front of it to finish the quest
@@Excaliber158 yeah and the cheering quest was a bit cringe tbh but easy exp so I guess it’s ok? But yeah, I agree that the emote wheel has a lot of useful functions beyond mere emotes :) I don’t mind the wheel at all. It’s just, the game is really dark and grim and here i am emoting like I would in Fortnite or something lol.
@@Excaliber158 it's childish and stupid. This isn't an mmo for babies and the devs should not have designed it like this.
Honest question @MrLlamaSC . What other games do you love outside of D2/D2R?
Good question. He is one of a handful of people that liked that game enough to play it for 20 years and has to realize he's deep into the "exception" territory. I grew up with Diablo 1 and 2 and I couldn't ignore all of the other pc and console bangers that came out between 2000 and 2012. I'd praise his diligence but I think it was more of contest to him and something where he thought he could be the best of the best at. I don't dog that mentality but it does beg the question that if one commits to ONE game for 20 years, their opinions have to be heavily skewed, if not terribly flawed and narrow, because of the lack of variety to pull subjective analysis from.
@@bobby45825bro come on d2 is just a very very well made game and that's y they made d2r there is no skewed view d4 beta was boring thats just the honest Truth and ppl just because a game feels good and plays good don't make it good prime example destiny 1 and 2
@@garrettanderson1531 I'm not claiming d2r is shit. I own the game. It's visually phenomenal. I haven't played the beta and I'll try out the druid this weekend to give my own personal opinion on the beta.
@@garrettanderson1531
There's no universal metric for what makes a game good or bad to the individual. I'm sorry, but this is just such a dead end argument. You will and won't like a game based on your own individual preferences. Same goes for me. There will be overlap, but conclusions will vary even based on similar criteria. We're dealing with taste here.
D2 is a masterpiece. But its a 20 year old game. The franchise needs to experiment and adapt if it wants to make new games. It win't always be successful, and its impossible to please everyone.
Case in point, Comparing MrLlama's and DBrunski's opinions on the beta. Both die hard D2 speedrunners and content creators. Both have some overlap in criticism and praise. Both forming completely different conclusions. The former is obviously more pessimistic, the later more optimistic.
I think Bobby has a point. MrLlama's views are more than likely skewed here. D2 isn't just a game to him either, its a livelihood. The stakes for him aren't the same for you and I, so his views will inevitably be influenced by this too.
Blizzard developers are not Diablo developers. The team that was responsible for its genius was disbanded decades ago.
Blizzard's corporate perspective on gaming doesn't include the original goal of giving their adult players content that invokes fear and nightmares.
"Let's make something terrifying to sell" and "Let's make something to sell and make it terrifying" are not the same.
They've never adhered to the philosophy that went into the creation of Diablo and they never will.
Diablo III was blizzard's attempt to make a passable but "sell to everyone" marketable knock-off. This is just the next iteration of that knock-off.
We need this D2 itemization discussion video to happen MrLlama.
Having played tons of hours of D2 and knowing a ton already, no one has D2 itemization knowledge like llama. Would love to hear it from the goat
Every floor had its own uniqueness opening doors after the butcher experience really set the tone..it didn't feel like a chore evey upgrade of eq..was earned and felt so good..as ur char gained new skills and ability u felt the impact u had in Tristram from the quests and rewards and ppl npcs..ur character had value..every floor u went down u were closer to he'll shit got intense crawling thru the dungeon slowly not knowing what to expect..felt amazing really grasped the I'm the last hope for humanity I have to push on can't stop it all depends on me..
Was replaying D1 with the HD mod. Got to like level 8 on my warr and found a magic axe that had knockback on it, went back to the butcher wtih a full belt of pots and shift + left click just destroyed him and got the dagger. so satisfying Only had to use like 2 pots lol and of course i saved just before going in, but that felt so good :P D1 is still so fun to this day.
@@puddlez96 d1 is so good.. u try nox classic rpg fun af
I can tell just by reading your comment you're talking about the og diablo 1. Amazing game
Kripp's vid is VERY insightful as to why its just 6/10 game - he goes into DETAIL, highly recc it
Yeah it's just a shitty game, Blizzard devs think that cinematics are more important than having something to look forward to....When I played D2 as a kid, I snuck off during a Christmas party we were having to log on for like 30 minutes at a time...Parents would have been pissed if they caught me. And me and my brother were literally fighting over who got to log on lmao...won't ever feel that with this game
@@shaquileoatmeal7365 agree. generic is the best i can describe it
He and Llama are D2 Boomers stuck in 2004, theyve been waiting 20 years for D2.5 and are going to have to wait 10 more years it looks like. Guess Id be upset too. For them Its gonna be play D4 and get the views or play D2 for the simps and get no views.
@@nikmidclayton5933 everyone wants to see wat kind of animal D4 is.
D1 - genre defining
D2 - genre defining
D3 - experimental, considered a failure even by Blizzard internally (according to jay wilson)
D Immortal - considered a failure by the community (probably financially successful thanks to China)
so 2 exceptional icons, and 2 strikes against the Diablo IP...everyone is curious if D4 is strike 3 or genre defining or...like WoW...generic and boring and just fading into mediocrity.
After trying for 2 beta weekends on PC & PS5 i gotta say - its looking pretty generic.
Maybe PoE 2 will be more interesting with its skill revamp coming that Chris has been silent about for too long now...
the arpg genre is in sore need of innovation and D4 is touting seeing ur character in cutscenes as some sort of selling point like it has never been seen before...
100% agree about the font and UI
"Damage gets up into the 10's of millions". Welp, that's annoying. I pine for the days of Diablo 1 when damage didn't feel like a high score on a pinball machine. I liked it when high damage was in the hundreds. I absolutely hate that aspect of D3 and will definitely hate it in D4. I understand that it's basically all relative, but making the damage you do 1 million instead of, say, 100 doesn't add anything to the game for me. D1 and D2 were much more grounded in that aspect, and they were better for it.
Hi. Great film. I fully agree with You. Tell Me, what do you think about itemization, codex of power, aspekts? In my opinion, this is a bigest problem when you can do legendary items from nothing. When The legendary items can be another legendary items. Item power, item tiers (normal, ancestral etc.) are really bad for me.
The inventory UI also has a weird priority. It's like the reverse of what I'm looking for.
I'd argue that seeing your current resistances, dodge and critical hits is more important than seeing your current attributes and an abstract power value. Like who in the world cares that you have 38 Dexterity? Now what about 1% dodge chance going up to 2%? Relegate the attribute numbers etc. to the secondary screen and turn it on its head: when pointing on your _crit/dodge/etc chance_ on the main screen, then show how your gear reaches that number. "Aha, it went up because this and that" and then your vital survival stats is glanceable too.
We are so screwed as Diablo players. D4 looks extremely unimpressive because of all the cutting corners, such as the cheap font imports. It's a microcosm of a much larger problem.
A most honest and refreshing review. Daily D2 player since the game's inception who did not enjoy D3 whatsoever and having no shortage of concerns involving this game, many of which seem to have been validated. As is, I cannot honestly see myself playing this game.
Level scaling was AWFUL. Not only did I get weaker as I leveled up (while taking on the exact same creatures I took on at like level 5), I joined up with a level 1 @ something like level 15-20, and we were seriously doing about the same damage. Bring back power leveling. If I put time into the game, I deserve the ability to destroy stuff and power level my friends.
the hype train will hate you, but you're right about most of the things
Diablo 2 quests - Fight through Hell, bring Mephistos soul stone to the hellforge and destroy it
Diablo 4 quests - The soldiers are feeling a little sad, perhaps you should clap to cheer them up
As I stated in my previous comment, I don’t think the issue is about repetitive dungeon designs and quests, it’s about the reward. In D4 you get bored because you know you are dropping that “legendary” in the final boss, the “legendary” probably will be a rare item with some random affix that increase your damage by 40-50% and that’s the grind. In D2 you had so much more to go for, runes, cool uniques that could improve your build not by just 40% more damage wow! But by making some quality of life change in the build, or giving some survivability. I do think D4 will revolutionize itemization, but in the worst way possible. The “legendaries” dont feel like legendaries and just a rare with orange color. IMO rpg games must have content and itens that barely .1% of the player base will get acess to!
There's 2 tiers of gear above legendaries,and also the leg drop rate for beta is cracked..blizzard said they boosted it way up so people could see how the gear and stuff works/skills interact
Crazy idea: they should take a page out of the Dark Souls book and make everything much closer to each other in terms of difficulty. Whether you have a starter weapon or a fully upgraded weapon, the difference isn’t 1 million x
You want to get to the point where you one shot everything pretty much though. It signifies that you’ve kinda beaten the game and can stop now. Its all about kill, loot, kill, loot. You leave the game as quick as possible and join a new one..quick as possible. Then you put another dollar in the slot machine and see what pops out after a spin. That’s what Diablo is to me personally. A gambling game, but you use your time instead of money.
@@kirby-ll2jl right. To me it’s about an immersive experience of a fragile individual making its way through a dark and dangerous path, in search of the light at the end of a probably lethal tunnel.
@@Steph1 “fragile individual” I like that well said
I think the itemization and level scaling is ultimately going to be the largest thing to kill the fun out of this one for me.
The D4 camera is zoomed in way too close. It's suffocating and frustrating that I can't see more of what's around me.
one possible solution for level scaling would be not to upscale the arealevel, but to downscale the character (thats also done in Guild wars 2 and it works very well)
Dear Blizzard
I'm not mad, just disappointed :(
Completely agree with LLama on this terrible mindset of skipping to end game and only end game matters. It's straight cancer.
Yet any little thing that is forcing him to wait for 5 seconds he's upset about? Or something as simple as an emote quest intended to teach you how to use the emote system that's literally right next to the quest giver? The emote system exists for people to have another way to communicate without typing.
@@surgegaming123 I agree it's probably being unnecessarily petty and I mentioned I think it's his speed running mentality most likely popping up when he makes some of his comments.
yes and its fun because 99% time all the fun comes from the journey to the end, like in life !!
RIP Zeal Sorc. RIP WC Barb with a staff. No choice given.
Go play d2 bud
Diablo 1 and 2 were made when games were made before big corporations got involved , that is why they will always be better then these new games IMO
Not trading Legendarys has most likely to do with their statement "They dont want hideout gamers" like in PoE.
If you can get the perfect rare base, you still have to go out of your way and grind the legendary over and over for the perfect roll of the legendary power.
If you can trade both its gonna be "wtb X-rare and Y-legendary (max roll)" and hideout gaming all over again