DIABLO IV CHANGES TO IMPROVE THE GAME

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  • Опубликовано: 22 окт 2024

Комментарии • 1 тыс.

  • @MrLlamaSC
    @MrLlamaSC  Год назад +449

    FINAL NOTE I FORGOT TO MENTION
    DYNAMIC SCALING
    1. Leveling is a punishment currently. This is not a good feeling when you are playing the game and level up but get weaker vs monsters around you.
    2.Low levels carrying high levels feel strange. If I team up with my friend and I'm level 95 and he's level 70, I want my work I've put into my character to show. Being able to help carry him some would feel great. But when he murders everything I'm struggling with I feel like I shouldn't have leveled up.
    3. Low levels killing monsters at their level still gives me the experience as if I killed it at my level. This makes it even worse where a lower level killing something actually is carrying/farming my hero up better than I can.
    4. Overall progression of your character never changes. I feel just as strong at level 20 as I do at level 50 and 80, and maybe even worse sometimes. Having zones scale never lets me feel my power improve compared to them.

    • @AndreiChawicz
      @AndreiChawicz Год назад +53

      Dynamic scaling feels horrible

    • @ATDF1
      @ATDF1 Год назад +35

      this is a major problem i have with modern game design. I understand it's easier for them to do this as developers, but I don't understand how people enjoy it.

    • @louis-philippenault8741
      @louis-philippenault8741 Год назад +10

      i told since before the game even came out monster scaling sucks massively, listen, i told at the start that level 1 mosquito might be easy but then that same mosquito will level up to 100 with you.. and suddently that mosquito aint so frail..

    • @mitch6962
      @mitch6962 Год назад +31

      It's hamster wheel gameplay. Gross.

    • @Aruxus
      @Aruxus Год назад +11

      Truest segment and you forgot to mention it.

  • @Devydoesgaming
    @Devydoesgaming Год назад +213

    It's all fun and games until Llama brings out the Google Docs.

    • @c.krueger9530
      @c.krueger9530 Год назад

      Fear the Llama 😊

    • @TheStrategist314
      @TheStrategist314 Год назад

      LMFAO!

    • @v02max75
      @v02max75 Год назад +3

      It's like Raxx and ms paint 😂

    • @RareFXChrisC
      @RareFXChrisC Год назад

      I'm pretty sure that's Google Sheets. Either way Microsoft Excel > Google Sheets.

    • @jondoe-qi3vo
      @jondoe-qi3vo Год назад

      @@v02max75 Ol Raxx be going all Bob Ross on us with his diablo reviews

  • @DrunknBraindead
    @DrunknBraindead Год назад +64

    Finally someone talks about the zoom level! This bothers me so so much!
    I feel like playing with a fov of 50 even as melee there are often situations in which you can't even see the enemy that is shooting you from miles away.
    I really really hope they change this because right now it feels awful!

    • @johnjoeson3115
      @johnjoeson3115 Год назад

      The short range thing is most likely an adaptation for console players. Without a mouse they only use directional targeting (vs click anywhere). At least this was the case in... yup... D3. Especially with PvP it would give PC players a big advantange.

    • @jurpo6
      @jurpo6 Год назад +6

      They want everything close and personal so you can see your cosmetic purchases

    • @kylekilgore291
      @kylekilgore291 Год назад +2

      @@jurpo6 still can’t see them so let’s zoom this Shit out

    • @ReecesPiecesInc
      @ReecesPiecesInc Год назад +1

      What? Almost everyone has talked about it...

    • @immatoll4375
      @immatoll4375 Год назад +1

      People already complained about it in Beta.

  • @danijel57
    @danijel57 Год назад +15

    i think premium battle pass holders should be able to ride non-premium pass holders as mounts

    • @ju3tind94
      @ju3tind94 Год назад +2

      Agreed. Also I should be able to car jack the poors off their mounts and ride away with it and they don't get their mount back until they kill me.

  • @travisclark3073
    @travisclark3073 Год назад +17

    I agree with nearly everything here, the best point was the one you made after in the comments. While leveling you feel as if losing power. D2 does this perfectly when transitioning difficulty while still growing in power.

  • @hermannvonsalza9189
    @hermannvonsalza9189 Год назад +18

    The itemization in d4 corresponds to a puzzle game, you are forced to look for the right parts(the predefined optimal build); In contrast, itemization in Diablo 2 forces you to make strategic decisions. Even a monkey can solve a puzzle, solving strategic problems is something else, it requires thinking. In Diablo 4, the game designer tells you how to play; in Diablo 2 the player decides how he wants to play. That is the big difference.

    • @Frilleon
      @Frilleon Год назад +1

      Yes and they will never fix that. D4 is a waste of time and always will be because of the terrible itemization.

    • @mepedro
      @mepedro Год назад

      D2 is like, HotA and enigma and shako or grief and chains of honor.

  • @Wabi-um1xz
    @Wabi-um1xz Год назад +44

    Pre made build that you said is kinda true right now. I feel like there is no incentive for players to try things, it's already there. Felt really bad to go from Last Epoch building system to this, since I was having fun testing things there, and going Diablo 4 was a little too simple.

    • @Bloodyscissors
      @Bloodyscissors Год назад +16

      Yeah its a bummer when you realize that every build will have several legendary effects that are basically mandatory. Worse is when you realize that the devs lied about legendary effects being easily swappable and you can actually only do it ONCE. Fuckers. I have 4 upgrades sitting in my stash until I find more legendaries with the same effects I'm already using. Its such frustrating design.

    • @Nequamm
      @Nequamm Год назад +1

      @@Bloodyscissors Totaly agree!

    • @funkwolf
      @funkwolf Год назад +7

      Kinda true is a massive understatement, I feel like the game is playing itself for me. I have close to 0 decision-making. It's kinda shocking that a company with such resources fail at some of the most important aspects for an ARPG like this.

    • @OneCSeven
      @OneCSeven Год назад +9

      @@funkwolfno one at blizzard has made an arpg since blizz north dissolved

    • @funkwolf
      @funkwolf Год назад +1

      @@OneCSeven facts

  • @4x4TiGrE
    @4x4TiGrE Год назад +6

    For the PvP point: you can set the outline/highlight for your character/monsters/other players and so on under Options>Accesibility

  • @patton3338
    @patton3338 Год назад +25

    I feel like they intentionally made things like Resource Generation etc feel really bad so they could make things like Legendary Affixes and Paragon Nodes feel more impactful.
    This is a terrible design choice. Like you said, it forces players to use specific items and specific Paragon routes. I pray they make some major changes.

  • @Taphosthewarlock
    @Taphosthewarlock Год назад +3

    Also! The loot scaling makes no sense. Item power means very little outside of specific brackets, you can get 820 rares as soon as you hit wt4, regardless of your level. Items have a minimum level requirement (45 for sacred and 60 for ancestral) but then scale with your character level as they drop, so I can't get good rare base items for alt characters, so things being bind to account doesn't matter.
    Can't trade rares to my friends to help as they can't use anything I get until many hours later as I'm max level and they had work so are 60 ish.

  • @chaferraro
    @chaferraro Год назад +18

    The itemisation and dynamic scaling issues are foundational problems.
    I don't think it can be changed anymore, and summed up with all the changes requested it would practically take the making of a new game or at least a couple expansions to achieve that.

    • @Yes-Yes1
      @Yes-Yes1 Год назад +5

      You’re right and it’s sad.

    • @Asgardians3t
      @Asgardians3t Год назад +3

      yeh thats tru but if they at least have an expansion going to improve the game, this game might shine in a few months. i think D4 is gon be like D3. D3 was dogshit until reaper of souls and then it was decent. D4 is gon have a rough start as well. Id say season 2 the game is gon start to shine

    • @chaferraro
      @chaferraro Год назад

      I think after the first expansion we may start to see a shining jewel...

  • @chantzofdeth
    @chantzofdeth Год назад +3

    LOL "I see why that kids grandfather left him"

  • @tehf00n
    @tehf00n Год назад +5

    Playing hardcore in a system where the mobs stay as strong or stronger than you at every point is a mistake.

  • @KillrobPlays
    @KillrobPlays Год назад +12

    Great suggestions! Well put together.
    The camera zoom level is something that has kept me from going back to PoE too. One point I feel is important to make in that context is that the zoomed in camera makes good positioning less important, because monsters will be right there with you anyway.

    • @Malencor5135
      @Malencor5135 Год назад +3

      Zoom makes this game less bearable completely agree👍

  • @1_Sanguine_1
    @1_Sanguine_1 Год назад +17

    Good points as always. Level scaling is the big one for me. It feels completely awful!

  • @dejarocki
    @dejarocki Год назад +2

    1.More squeshy and diverse mobs plx. right now all mobs feel too tanky.
    2. Increase mobs density x3. In addition maybe a way to attract more mobs, like the boomer and loud cars did in Left 4 Dead?
    3.There are too much explosive mobs and "ground" spells/ cc /area effects.
    4. When using Raise Skeleton - doesnt need to show skelleton animation when there isnt nothing to raise cause i already have all my minions up.
    5. Hunting/training grounds where you encounter legions of mobs. A place wgere they use formations.

  • @chantzofdeth
    @chantzofdeth Год назад +7

    Everything on your list is amazing constructive feedback

  • @discorangutan
    @discorangutan Год назад +1

    This is such a good overview of the issues we're facing rn, thanks for highlighting what some (if not most) of us are going through @mrllamasc! Especially the scaling, I'm at that point where I'm scared to level up because my gear hasn't leveled up with me due to the items being so build focused. Thanks again for a great video, super succinct and well delivered!

  • @thegrimace1041
    @thegrimace1041 Год назад +26

    I think that the health globe pickup system hurts the game. Having to use potions to heal makes you feel the damage you take a lot more and makes you have to be smarter about how you engage enemies.

    • @seanie99511
      @seanie99511 Год назад +1

      What do you mean. You have 4 potions to use. 🤦

    • @JohnnieJQman
      @JohnnieJQman Год назад +2

      Agreed. I would prefer to buy/craft potions. That would make the collection of plants and herbs more interesting; if they were required in affordance of potions.

    • @thegrimace1041
      @thegrimace1041 Год назад +1

      @@seanie99511 I mean, healing should either be from regen from skills/equipment or use of potions. The health globes that monsters drop and basically auto heal change the way you play. The 4 potions aren’t a huge part of gameplay.

    • @Wabi-um1xz
      @Wabi-um1xz Год назад +1

      We don't just get 4 potions, that's just the start, if you do quests/things to get renown, you end up with 9. Imo maybe something with our resources, like crafting something that makes the first three potions/last three potions heal more and give us a effect would be nice. Can be anything really, as long as they give us a new effect on it that we can choose to change when we want.

    • @Kmaitland89
      @Kmaitland89 Год назад

      I have no idea what you mean here.

  • @Rage-_-Quit
    @Rage-_-Quit Год назад +7

    Agree, especially on the ranged part. Too smal view distance and mobs starting to rush you as soon as you see them. Range needs more CC tools, blizzard pulling them in or something, plus enough zoom distance to cast before they aggro

    • @jbassguy571
      @jbassguy571 Год назад

      Yeah and it doesn't help that the game literally spawns mobs in around you as well during battle so you are always surrounded by a mob.

    • @Malencor5135
      @Malencor5135 Год назад

      The zoom level is claustrophobic AF

  • @iHookFPS
    @iHookFPS Год назад +3

    Yeah please pull the camera back or give us an fov slider. Seems like the camera also needs tilted down a little as well. Can’t even see my characters face when I zoom in, just all forehead 😅

  • @ncbob91
    @ncbob91 Год назад +2

    Trueee on the camera part. I wish I could pan out some. It would definitely help.

  • @Stratocaster42
    @Stratocaster42 Год назад +21

    I hope they take your feedback into account because it always sounds good to me! Also, please do a whole video on how you'd overhaul the itemisation system! I'd love to see that video :)

    • @MaxiVera-p6m
      @MaxiVera-p6m Год назад +1

      They don't listen to feedback from players that enjoys Diablo 2.

    • @Thomas-ww3hg
      @Thomas-ww3hg Год назад

      Sounds like all diablo 2 player's just want s third diablo 2 game. Diablo 2 resurrected Remake.

    • @Unknown-sz8kg
      @Unknown-sz8kg Год назад

      WokeBlizz would only take his feedback seriously if Llama he was a transgender with makeup on and went into kindergardens and read books for small kids and got payed by tax money for a living, and hanged up a gaylord flag in his room as a background.

    • @LeoFINuTube
      @LeoFINuTube Год назад

      I wouldnt listen guy/s who goes back to D2R in no time. Changes wouldnt change anything. This guy is D2R and end of story.

    • @MaxiVera-p6m
      @MaxiVera-p6m Год назад

      @@Thomas-ww3hg D2R kinda failed. 95% of the users are botters and blizzard neglected their original fans by letting botters thrive. I don't think they want another d2r. They just want a good game to enjoy, and d4 looking pretty bad so far.

  • @apulporange
    @apulporange Год назад +1

    I think the "skipping through unskippable non-cut scenes" is a bug. It would happen eventually and then alt-tab would fix it. And it never happened to my wife playing on controller.

  • @kuksio92
    @kuksio92 Год назад +4

    Dynamic scaling should have it's range.
    Like some areas to 20, others to 30, 40 so on and so forth. To give high lvl players some places to shine and show off.
    Normal dungeons too, up to some lvl cap, but nightmare sigils (or however they are named) remove the cap etc. So that they can be farmed in the endgame.

    • @Seizify
      @Seizify Год назад

      That’s the way it should be with capping certain area

  • @ProtoZealott
    @ProtoZealott Год назад +1

    All the random blockades/barriers on the world map are definitely obnoxious. You're going fast on the horse to actually get somewhere, but then you have to dismount to kill 2 whole mobs, then wait 7 more seconds before you can mount again. It's an ACTION RPG. The idea of these road blocks are terrible as they are now, but they don't need to be removed if they're actually fun to engage with. Reduce the amount of them, but at the spots that have them, turn them into a larger battle. Have a bunch of monsters bunkered down, with a boss that spawns after you kill 50% of them. All of a sudden they become to treasure goblin of combat encounters, as opposed to an absolute pace killer.

  • @SerafiniAGaunt
    @SerafiniAGaunt Год назад +3

    I say let level scaling be done this way: Have areas with a set monster level range (ex. area near starting town is Lv. 1-4) and these rangers get higher as you progress through the Acts. Then, with each World Tier, there is a min/max range that gets progressively higher (Ex. World Tier I is Lv. 1-30, WT II is Lv. 31 - 60, WT III is Lv. 61 - 85, and WT IV is 86- 100). Characters in a world tier only show up on that world tier (like a player playing on WT I wouldn't run into a player doing WT IV) and each world tier can have additional challenges/affixes to make monsters tougher and generally give better loot. That way leveling actually feels GOOD and it wouldn't mess up the MMO aspect of free range story play.

  • @FREEDOMFIGHTER28s__Left__Dent
    @FREEDOMFIGHTER28s__Left__Dent Год назад +1

    Yo that lack of drop from inventory key on pc is the exact reason us console players need to awkwardly hold the drop button for seconds on every single item instead of tapping. They want us to use up time simulating drag and drop from pc.
    Need this small change.

  • @tomasnovellino5980
    @tomasnovellino5980 Год назад +4

    I would like to see 2 changes. 1st one is to bring back one of the things I've always loved the most about Diablo games... bring back the random map building. This goes without saying this change scope is limited to dungeos but would improve replaying the game and has been a trademark of Diablo games.
    The second is a new feature (maybe borrowed from MMOs like WoW) and is to have at least one extra build template. You can unlock it by doing a quest and/or paying a one time feed... so you can switch from between those 2... this will help PVPers, AOE fights, world exploration, boss fights, CCs.. and so much more. E.g. Corpe explosion is hard on boss fights or single target due to the lack of corpses especially after nerf requiring much more CE to do damage. But changing corpse explosion to another skill takes at least 10 clicks and that's if you have enough skills points you don't need to remove a skill further the line to have the spare gap to do the switching

    • @witheringhs7766
      @witheringhs7766 Год назад

      lol random maps.. imagine... you know a trick nobody talks about on this game? if you can go down always go down first because all of the exits are to the north... there is no southbound progression on these maps, not once

  • @jeremyroberge1570
    @jeremyroberge1570 Год назад +7

    "I can see why that kid's grand father left him there." 😂😂😂 True!

  • @Yes-Yes1
    @Yes-Yes1 Год назад +3

    Agree with you. A few more things, the core recovery method in the game is potions. Why? Also there’s no mana potions? We should be able to use more skills than the 6. Like come on.

  • @lukesdewhurst
    @lukesdewhurst Год назад +3

    Dunno if you will mention it but i would like them to incorporate I-frames into the dodge mechanic.

  • @crimsondemonx
    @crimsondemonx Год назад +3

    My main thing they need to add is access to your horse waaaaay sooner

  • @zanido9073
    @zanido9073 Год назад +2

    bro you didn't mention stash space, you have 4 stash tabs shared across your entire account.

  • @michelzero5012
    @michelzero5012 Год назад +17

    Like this review more than the one before. Good job SCLlama

  • @cyborg7162
    @cyborg7162 Год назад +3

    bravo, cant agree more and really well structured for the devs, these items could make improve d4 in a realistic way by a lot

  • @danteincarnate5662
    @danteincarnate5662 Год назад +49

    Hope Blizzard sees this and takes your inputs. Amazing as always!

    • @Squatch_11
      @Squatch_11 Год назад +1

      Unfortunately most of the things he complained about in this video will never be changed. They are too foundational to the game. Things like re-working itemization and re-evaluating the level scaling system needed to happen YEARS ago.

    • @notsblarg
      @notsblarg Год назад +1

      He made most of these points already before months and months before the game released, you think Blizzard cares? Not likely.

    • @HalobravoJJGaming
      @HalobravoJJGaming Год назад

      Well I love the scaling and I am fine with the itemization so I hope blizzard doesn't take his inputs personally. I disagree with a lot of what he said here.

    • @Kai-oh7se
      @Kai-oh7se Год назад

      @@HalobravoJJGaming I'm interested in why you think that. Can you elaborate?

  • @Thynqikan
    @Thynqikan Год назад +3

    agree with all of these points. Generally I strongly dislike cool down model of using abilities ( lousy design )

  • @lazaron1
    @lazaron1 Год назад +5

    I pretty much agree. Item affixes are boring and confusing. Camera is a massive point and would do absolute wonders for the game. I think that game speed is a major thing - you are slow which means ground effects and massive hit animations are slow, so you can move, however it results in feeling sluggish and having to wait when fights are done. The speed along with the camera also makes it difficult to get a real feel for hit box size, and of course ranged play in general.

    • @Duoprism
      @Duoprism Год назад +1

      The low movement speed is a deliberate choice because of the mount system which to no ones surprise is an MTX revenue stream.

  • @boredgeek
    @boredgeek Год назад +4

    When people talk about how itemization needs an overhaul, they always leave out what they would actually do to change it. I'd like to hear MrLlama talk in depth about what he would want the itemization would be. What affixes would be better, etc.

    • @jbassguy571
      @jbassguy571 Год назад +3

      I think the item system is broken from the ground up, based on the "item power" number or "gear score" system D4 (and D3) uses. You can't find a gg rare pair of boots at level 40 and keep them for the entire game like you can in D2. In D4 items just keep scaling up and up with small iterative mmo style progressions that force you to keeo recycling and upgrading.
      So to fix it i think they would need to entirely ditch that model, and frankly i am surprised they carried it over from D3 at all.

    • @boredgeek
      @boredgeek Год назад +1

      @@jbassguy571 I think finding a pair of boots at level 40 and having them last you the entire game is also a broken system.
      But I do get that the constant small increments is not the best system either. I usually just scrap/sell anything that has a small increment cause it just doesn't seem to matter.

    • @Kai-oh7se
      @Kai-oh7se Год назад +3

      I'm only a couple hours in D4 so I'm grouping that w my experience with D3 - I'm already getting the feeling that the two play basically the same.
      Anyways, I wish there was more purpose in all item types. Do white items even have a purpose? What about magic items? Or rare? I'm finding myself constantly salvaging blues and yellows, and whenever I look at other (more leveled) players, they're just fully decked in legendaries sprinkled with a couple yellows.
      This ties in with the gameplay aspect, but I feel like every character in D4 and D3 plays, and feels the same... You essentially just max out your gear with legendaries, and you just build to whatever pre-set build Blizzard has created.
      In D2, different classes would use different items. Some classes need certain runewords, some classes used set items, some classes needed specific uniques, and blues and yellow items were best in-slot items for some builds. Not to mention, crafted items was a thing. This gave every item some sort of purpose. Heck, even ethereal items had value (eth titans, or e-bugging for mercs).
      In D3/D4, I feel like you don't look for any specific item, but just look for stats. In D3 and D4, whenever I get any legendary item, they don't actually feel like a "legendary" item.

    • @jbassguy571
      @jbassguy571 Год назад +1

      @@boredgeek finding a gg item at level 40 is half the draw of ARPGS imo. It validates the entire levelling process and doesn't make the "endgame" the only worthwhile activity.

    • @boredgeek
      @boredgeek Год назад +1

      @@jbassguy571 Finding an item at 40 that isn't upgraded at the endgame would be awful imo. What's the point of the endgame if you can get the best items way earlier in the game?

  • @Snugs_TTV
    @Snugs_TTV Год назад +2

    I do agree with most points in this. Sorc. Should feel like sorc. And it doesn’t right now. It feels like caster melee.

  • @ProfessorT687
    @ProfessorT687 Год назад +4

    A lot of the (what I thought were) non-skippable cutscenes, were skippable by alt tabbing out and in of the game. Then I was allowed to hold escape or click through the cutscene. Really odd, easily fixable bug!

    • @thisGuy481
      @thisGuy481 Год назад

      I found this too, definitely an odd bug

  • @Tandoliga
    @Tandoliga Год назад +1

    For me, personally, the fact that most skills have long cooldowns is the biggest issue. I always have the feeling that I am levelling up in an MMO with all that cooldowns and occasional damage spikes. In an ARPG, I want to use my favourite skills all the time. I understand that some ressource management has to come into play in order to avoid that the game is too simple, I personally would not even mind mana potions, but at least I want to be able to spam high damage skills after some investment. This combined with all the other MMO aspects such as open world, quest hubs, many fetch/escort/talk side quests, all those POIs you have to grind, prevent the typical ARPG/Diablo flair for me. It's probably a matter of taste, and there are probably a lot of people out there who like that kind of ARPG/MMO hybrid concept, I personally don't. Also, combined with the clunky, console-compatible UI, the gameplay just does not feel fluid.
    And, by the way, very good list, pretty much agree with everything, well put.

  • @procow2274
    @procow2274 Год назад +5

    13:00 i mean D2 has stuff like that. Run speed is usually a boot thing attack speed a glove thing ect.

  • @justinTime077
    @justinTime077 Год назад +9

    Everything was designed ahead of the player, for the player… to be on rails evermore…

  • @bluedog3966
    @bluedog3966 Год назад +2

    Hey Llama, great feedback. In terms of reality, how likely is for Blizzard to take any of your suggestions on board and change the game?

  • @bsherder
    @bsherder Год назад +9

    Remove the scaling. That would be a tremendous undertaking but if done properly it would make things so much better.

    • @mitch6962
      @mitch6962 Год назад +6

      I agree, but I don't really know how they can remove the scaling with this "open world" approach that they're using.

    • @ju3tind94
      @ju3tind94 Год назад +2

      Removing scaling would give you basically no reason to go back to any zone beyond the highest lvl zone. I'd rather have scaling and occasionally feel a little weaker than to be forced into a single zone for 90% of my play time.

    • @ju3tind94
      @ju3tind94 Год назад +1

      @@TommyV8898 Yeah I'm sure there's a work around. But just removing scaling and calling it good ain't it

    • @thadavid
      @thadavid Год назад +1

      Make it so monsters in an area stay the LV you for faced them until they are 5 lvs behind you then they stay 5 lvs behind what ever LV you are
      Or make it so they don't scale when you LV, they scale when you press the reset scale button

  • @dagan5698
    @dagan5698 Год назад +2

    I agree with everything.
    it feels like an ellusion of choice atm, I hope they add more aspects per skill and branch passives to choose with skill points.

  • @hotpancakes9814
    @hotpancakes9814 Год назад +7

    legendary items and rare items are the exact same thing minus the legendary power, just turn legendary items into aspects. and lets the aspects drop. currently legendary items just feel like a left over thing from an early iteration of the game

    • @GamePlayMetal
      @GamePlayMetal Год назад +1

      It's a leftover from the previous game lol

  • @cylejh
    @cylejh Год назад +2

    Blizzard had both, the greatest trading system, (in diablo 2), and the greatest trading system, (in Classic wow). and since that point that have done nothing but make trading worse and worse and worse.

  • @Moritz_269
    @Moritz_269 Год назад +7

    I agree with all of this but you but my biggest issue is the lack of power fantasy. I know a lot of people enjoy the struggle and want it to always be that way but the main reason I like arpgs is the feeling of progressing towards becoming powerful and that only the strongest enemies can challenge me. I don't like feeling exactly the same strength lvl1 compared to lvl.50 especially when my build also still nearly feels the same. Definitely regretting my purchase, hopefully they can somewhat salvage it a few seasons in.

    • @grmigrim9834
      @grmigrim9834 Год назад

      That is unfortunate! I hope you can either get your money back or "find your fun" in the game.

    • @FoodDipFan
      @FoodDipFan Год назад

      No refunds lol

    • @ju3tind94
      @ju3tind94 Год назад

      What class and build are you running? I'm doing a werebear druid and I definitely feel much stronger from 1-20-40-60-80. Maybe your build needs some tuning?

    • @Moritz_269
      @Moritz_269 Год назад

      @@ju3tind94 Played twisting blade rogue til 50 and tried out penetrating shot and it just feels so meh. I despise having to constantly manage my resources and then only doing damage when all conditions are met. I just want to blast and feel good while doing it, not playing an arpg for skillful combat (except for bossing)

  • @TheGamingDandy
    @TheGamingDandy Год назад +10

    The only kinda escort mission I actually did enjoy was near the end when you were marching with the army into the gates of hell. I thought that was epic.

    • @cakimiric5034
      @cakimiric5034 Год назад +2

      that was a slog and that was not an army but 6 soldiers and mother Prava...

    • @TheGamingDandy
      @TheGamingDandy Год назад +2

      @@cakimiric5034 it was part of the army, you know what I mean lol. I still thought it was cool. I can see it being a slog if you're doing a Speedrun or something. But you only have to do the campaign once, so I didn't mind it.

    • @slippers8000
      @slippers8000 Год назад +3

      Agreed, the only escort i didn't feel was complete filler. Moving above them battling after moving unto the roof was dope.

    • @twinstars8812
      @twinstars8812 Год назад

      @@TheGamingDandy It was a very cool mission! I loved it! However, the crusaders felt so underwhelming thou.

  • @ntall123
    @ntall123 Год назад +6

    I feel like all this is obvious and also said during all the betas. Blizzard either goes unresponsive or doubles down.
    A bit on the camera... The world looks great. I was standing in front of a statue that had a plaque with some lore on it. Would have been nice to be able to see more of the statue then just the feet.

  • @Hennesg
    @Hennesg Год назад +2

    One can only hope. I expected this tho and am not getting my hopes up for quick change, or good change ever. Im done playing for now but I will be back for Season 1 with another build and see if anything changed. Lets just hope I dont have to farm renown again because then Im gonna drop it really quick

  • @Tom_Van_Zandt
    @Tom_Van_Zandt Год назад +2

    I don't know if D4 is like this, but one of the things I didn't like about D3 was there weren't really specific farming areas. I felt like running rifts was basically what you did to get gear in the endgame. Sure, if you needed specific crafting parts you would have to go around and do all the bounties, but as far as gear I never knew of any areas similar to D2's lvl 85 areas. I hope D4 doesn't follow D3 in that aspect. I always found fun in watching people play D2 or looking it up on the innerwebs to find the best places for specific items or runes to drop. Also, the crafting in D3 was lame. You don't have the boots you need for that particular set, but you have 2 helms? Use 1 of the helms and crafting material until you finally roll the item you need. I felt like that was cheating, and it really took away from the joy I feel when finding specific items that I want or need. Can't find it? Just make it! That pretty much ruined the Diablo experience for me.

  • @Katzh
    @Katzh Год назад +1

    Camera range, Combat Text and Loot Filter are a MUST have.
    I don't really care for the rest.

  • @deaDParrot88
    @deaDParrot88 Год назад +6

    We need interesting items again, cast when struck, cast on strike casting other class abilities, was great putting a lacerator on my blade fury sin and casting amp damage, just an example. Would really make build crafting more interesting

    • @bjornolfactory9363
      @bjornolfactory9363 Год назад +1

      We also need more aspects that let you use different skills. Right now almost every build uses the core skill alone to do damage. There just isn't any actual freedom of choice in this game unfortunately.

    • @brandonkruse6412
      @brandonkruse6412 Год назад +1

      Reasons why PoE perfected build making. Sometimes I forget until I play other games

  • @rafinery576
    @rafinery576 Год назад

    +1 for the camera adjustment.
    When camera zooms out in a few areas it looks so much better, and when it zooms back in it's just pure sadness.

  • @brandonkruse6412
    @brandonkruse6412 Год назад +3

    I love how everyone was giving the game 9.5 out of 10 before the servers went online

  • @mvpmvp2980
    @mvpmvp2980 Год назад +1

    i really like parts of diablo 4 but I never realized how much i actually hate resource gen systems until now.

  • @stevolam182
    @stevolam182 Год назад +3

    Wait so you can’t trade items you get to your party members? Why? I haven’t partied up yet I’m just confused. Can’t you just open up the trade window and trade it to them?

    • @MrDoggson
      @MrDoggson Год назад

      To combat RMT, can only trade up to yellow.

    • @papasmurf205
      @papasmurf205 Год назад

      ​​@@MrDoggson to combat rmt? You so realize RMT is simply a side effect of a game that has great itemization. People WANT to pay money for items because the game rewards you for finding them and/or trading them. As long as it is done within the game and not blizzard selling you them its a win.

  • @elsupermano4646
    @elsupermano4646 Год назад

    7:13 Dynamic camera range. No enemies close, camera far. Enemies close, camera moves in. Camera adjust speed can be decided per character.

  • @FoodDipFan
    @FoodDipFan Год назад +8

    Where are all the people that claimed D4 is a masterpiece and that Diablo 2 is terrible? It's like they've vanished into thin air.

    • @duyhoanguyen7944
      @duyhoanguyen7944 Год назад +1

      I don't think people said diablo 2 is terrible. d4 is indeed a decent game though. People seems to be mad over others that enjoy both games lol.

    • @FoodDipFan
      @FoodDipFan Год назад

      @@duyhoanguyen7944 They spam it all day every day in llama's chat--or at least they did up until a few days after the game released. People are realizing that it's deeply flawed. His older videos were also filled with comments like that.

  • @SpartanWarrior76
    @SpartanWarrior76 Год назад +2

    Glad your playing the game and pointing out the flaws. Flaws that I agree need to change. You hit the nail on the head with every one tbh. Great video!

  • @SlimStarCraft
    @SlimStarCraft Год назад +3

    the greyscale overlay on the game is way to much, rocks, grey, grass, grey, inside dungeons, grey, outside dungeson, grey

  • @blakethrash4558
    @blakethrash4558 Год назад

    Spot on. Found myself agreeing with every. single. point. Great job putting into words what many of us are feeling.

  • @Danny0dbert
    @Danny0dbert Год назад +9

    In other words. Remake the entire game blizzard. But this is the kind of thing I've come to expect sadly.

    • @Mduffy-yo6rb
      @Mduffy-yo6rb Год назад +1

      Lol no, I don’t want boomer mechanics.

    • @brandonkruse6412
      @brandonkruse6412 Год назад +2

      @@Mduffy-yo6rb boomer mechanics? You mean, improve the game in most aspects?

    • @tomwalker8944
      @tomwalker8944 Год назад

      @@Mduffy-yo6rb No you want moron mechanics.

  • @pulsss
    @pulsss Год назад

    Quick tip for the "Slay All" dungeons, if you leave straggler trash mobs, eventually they will tp to you when you come across a big group, basically, you dont have to stop andkill every single trash mob, you can just run to big packs and then kill them there. its still all of the mobs, but its a little less tedious

  • @0x2d
    @0x2d Год назад +4

    the most disappointing thing about D4 is dynamic scaling.

  • @Neero_90
    @Neero_90 Год назад

    you can skip all quest in the game btw, its just that it bugs out sometimes, if it happens u press windows key then click back into the game and it shows option

  • @atalos1126
    @atalos1126 Год назад +3

    I believe you can use imprinted items on your other characters. They become account bound not character bound.

    • @papasmurf205
      @papasmurf205 Год назад

      So on your second sorc or barb? They are class specific and with respec there is zero reason to have 2 of the same characters.

    • @atalos1126
      @atalos1126 Год назад

      @@papasmurf205 Not all legendary powers are class specific and I think some people might find making a second character of the same class more appealing than having to farm the gold to respec the same character every time. I do wish respec costs weren't even a thing though.

  • @worldpopcoin
    @worldpopcoin Год назад +1

    THAT'S WHY MY HORSE IS SPEEDING UP AND SLOWING DOWN ALL THE TIME ITS MY CURSOR DISTANCE? omgggggggggggggggggggggggggg

  • @Brutalcup
    @Brutalcup Год назад +3

    Bosses definitely feel underwhelming in a lot of scenarios, even the Butcher you can just stand in front of him out dps him once you get into t3 and sacred gear. World Bosses are also dropping like flies, thinking back to the challenge of Ashava from the beta when everyone was capped at 20 was difficult and you felt accomplished for winning.

  • @abragelboy
    @abragelboy Год назад +1

    Also the level world capping at 50 before you finish the campaign feels really bad for a game that's built to allow you to go anywhere and explore. I was having fun exploring and not doing much campaign and then i found out I'd be locked at a level 50 world until I finished the campaign, so now I'm blitzing through campaign just to avoid this stuck point and I'm not taking in this cool world to explore.

    • @kylelibby2241
      @kylelibby2241 Год назад

      Did the exact same thing. I was already up around 50 and hadn't even started A4 yet... I then just rushed through campaign since enemies were now meaningless to me and I felt like I was wasting my time

  • @TuneL0wDieSl0w
    @TuneL0wDieSl0w Год назад +6

    i feel like i have to prefice this but i love D2, D3, and D4 and i agree with almost everysingle thing you said especially the QoL changes. great video Llama appreciate you!

  • @williamdonofrio7458
    @williamdonofrio7458 Год назад +1

    I have been playing the necromance since early release. I love the summon build and have a really good build. One thing I have seen that is an issue is the Ultimate Ability " Army of the Dead ". When you cast AotD, the minions that spawn will attack breakable things like crates and barrels instead of attacking the monsters. This would be something I would like to see changed. It feels like a waste of an ability.

  • @procow2274
    @procow2274 Год назад +3

    How do i feel about escort quests?
    Depends on who the escort is and whats the quest 🤔

  • @user-xe8vi8ud4n
    @user-xe8vi8ud4n Год назад +1

    im a d2 lod legacy player. because of all the negativity surrounding this game i was hesitant to get it but i did and i am very much enjoying the veteran playthrough with a melee character. so far i really like it.

  • @markhantla7915
    @markhantla7915 Год назад +3

    Thanks for your thorough input, Llama! Let's hope Blizzard is listening.

  • @dindjarinn2241
    @dindjarinn2241 Год назад +2

    I agree with the most of your feedback, but the one that baffled me the most is ability to see possible rolls on affix, EVEN D3 has this, idk why they left it on D4.

    • @ZMshout
      @ZMshout Год назад

      advance tool tips in the options menu might be what you're looking for

    • @dindjarinn2241
      @dindjarinn2241 Год назад +1

      @@ZMshout no i mean when you want to REROLL it at the occultist

  • @Berigan725
    @Berigan725 Год назад +3

    Good points over all. The 2 most important ones for me is itemization and trading, scaling enemies is also up there.
    Itemization is such a huge part of a successfull arp and if they dont nail this one i fear for the games longevity. Itemization is not only about good balance of uniques and stats on each pieace gear(Still very very important). It is about all the items in the game as a whole. I feel in this game a lot of items just becomes useless to quickly. white items has basicaly no value at all and blue ones looses its appeal at like level 20, after that it is basicaly only about legendaries and rares, mostly legendaries.
    There are no other interresting items in the game a part from armor and weapons. Gems has no value, there are no runes etc. In the end all you do is picking up high end rares and uniques.
    Early game is also very uninterresting in the long run since there is basically nothing good you can find from it. You will swap out everything because the good stuff only excists in the end. I feel there is nothing to gain from leveling. It will just be a long repetetive road to the end game where things finaly start to happen. Give us some items of value in the early game, not just mats from salvaging items, where is the fun in that? We are gona run through early game each season so it better be interresting!
    Good itemization also connects to item rarity. If an item is really rare it feels better to find it, plain and simple. This ties to why trading is so important, without trading you cant have super rare items. Only the no lifers would ever be able to get them. With trading you can slowly work you way up to an item you would never been able to get, and it still makes you feel close to equaly good scoring a real good deal as to find it your self.
    Blizzard has solved the rarity issue in the only way possible, but it is still bad. Now items arent as uncommon as lets say d2. Finding a really high tier of that said item is what counts and what will take time. This makes it so that casuals can still complete builds and the try hards can try and score the highest possible tier of the same item. This works in practise but not in the same way. Items looses their impact and wow factor when you find them, since by the end of things you will probably already have found like 10 version of the same item already.
    To end it, i hate the affixes on legendaries. They should be in the skill tree instead of items. I feel i build my character around items instead of my actual build/skill tree. Make the uniqes and rares more general. Instead of impacting a single skill make it impact a part of your tree etc. there is a ton to say about this but i think its already out there.

  • @sn5101
    @sn5101 Год назад

    I agree with everything... it surprises me how much positive feedback this game gets. Yes, I come from a D1/D2 background, but the D2 LoD is legendary for a reason. I am surprised they took so little from to build upon in D4.
    Thanks for the list MrLlama - spot on!

  • @Zordiak17
    @Zordiak17 Год назад +3

    i think most of the things you mentioned here mrllama kinda is caused by beeing console port, im not hating or anything but this might be it ( the ui/options/text )

  • @NonnyStrikes
    @NonnyStrikes Год назад +2

    I feel ya on this one man. I wasn't really on the same path of understanding early on, but as I progress, Yeah.

  • @TommyTSquared
    @TommyTSquared Год назад +6

    Keep up the awesome content Llama!

  • @vitomccartney
    @vitomccartney Год назад +2

    Blizzard needs to put you on Salary

  • @Aruxus
    @Aruxus Год назад +11

    I’d rather the kill all monsters over the find all “keys”

    • @TH-dg2mm
      @TH-dg2mm Год назад +1

      Just FYI you don't actually have to kill every monster in those dungeons.
      Kill like 90-95%, leave the single stragglers. When you get near the end it will give you a random number which only includes the nearby packs. All those single mobs you left just... cease to exist.

    • @WhopperCheeseDota
      @WhopperCheeseDota Год назад

      Rather just have the greater rift system

    • @boinghot
      @boinghot Год назад

      ​@@TH-dg2mm not true i have many dungeons that at the end there's 1-2 normal white trash mobs sitting in one of the rooms, and i can clearly see them, they have dots, backtracking sucks

  • @Nahelus
    @Nahelus Год назад +3

    Im so done with d4 but i wish you guys doing content on it luck and i hope the game improve!

  • @brandonkruse6412
    @brandonkruse6412 Год назад +2

    Looks like i’ll be sticking with Last Epoch and Project D2 for a while longer

  • @tgo007
    @tgo007 Год назад +4

    scaling is good but they need to dial it back. The concept is right. The numbers are wrong.

  • @nihlify
    @nihlify Год назад +1

    After having played the game now a fair amount, I have to say I agree with most of your criticisms you had during the beta and now after release. Knowing Blizzard though from the past 10 years I doubt even a fraction of these concerns will ever be addressed.

  • @claudiorf
    @claudiorf Год назад +4

    Diablo 4 is so boring!
    Generic gameplay
    No full screen
    Lore "meh"
    The builds don't have any beauty (Except the Druid)
    Horrible level progression
    Repetitive and mechanically poor dungeons
    The horse is useless
    Positive things:
    Graphics
    Try as Blizzard might, they will never have the triumph of Diablo 2 again.

    • @TheSnackAttackingSnorlax
      @TheSnackAttackingSnorlax Год назад +1

      I legit think , and I’m guilty of this myself , but people put too much weight into d2 because of nostalgia. Some of the gripes you mention and mr llama as well , could basically be said about d2 as well .
      I mean what do we do in d2r? Non stop Baal runs to level/farm ??? Cow level runs over and over
      And over again …. People doing 1000 Mephisto runs …. Doing 500 chaos sanctuary seal popping runs ….
      D2 is horribly repetitive…. Just gotta try and keep an open mind … not saying the games perfect but I think people being a little too hard on it because of nostalgia factor .

    • @claudiorf
      @claudiorf Год назад +1

      @@TheSnackAttackingSnorlax Diablo 2 dictated how grinding games were going to be for a long time.
      About the repetitive factor, we will never escape them. From your point of view, D3 is a game of infinite rifts.
      D4 follows the same path, what differs it from infinite Baal?
      Don't get me wrong, I understand your criticism and partly agree with it.
      Does D2 have its nostalgic appeal? Yes. But everything there has a purpose and everything there works very well, including several builds. In D4 we are entering a funnel where only X and Y builds will be really viable for your endgame content.
      D4 It's beautiful, it's partially well optimized. But he's passing on the spirit of D3 with a more updated skin.

  • @kuksio92
    @kuksio92 Год назад +1

    About monster CC i thought they could just add potion system. You craft them or buy from other players, and use them when CC'd.
    Thawing potion, waking salt etc. Highly situational use.

  • @kizziezizzler8080
    @kizziezizzler8080 Год назад +7

    the game doesn't need to change because nothing can save this mess that they call diablo

  • @alexandg423
    @alexandg423 Год назад

    100% agree. Blizzard had this same feedback before release. I dont see them making drastic changes.

  • @FotisNorscan
    @FotisNorscan Год назад +3

    stamina bar missing

  • @Werow09
    @Werow09 Год назад +1

    I agree to everything , especially the trading part. make everything tradeable, even the cosmetics.

  • @bradystewart5534
    @bradystewart5534 Год назад +3

    Made the right decision to not buy this money extractor disguised as a Diablo game.

    • @Bobsob
      @Bobsob Год назад

      You don't need to buy anything besides the game.

    • @brodieb5066
      @brodieb5066 Год назад +1

      So true imagine being out of 100 right now

  • @DDoubleOZ
    @DDoubleOZ Год назад +1

    35:00 Barricades around the map are really annoying. 9 times out of 10 my gps pin takes me right into a path with a barricade with there being a non barricaded path kinda near it. Sometimes, I can drive the horse around the barricade but other times not so it is inconsistent.

    • @Dertro
      @Dertro Год назад +1

      The only time I enjoyed a barricade was when I had a chuckle going another path around the barricade only to get caught in an bone wall ambush forcing me to dismount anyways.

  • @bellenber
    @bellenber Год назад

    Love the game myself and I'm not even on World Tier 4 yet. However, your criticisms are very valid. I have experienced many of the same grievances, some of which Diablo 3 already fixed ages ago. For example, enchanting at the Occultist and not being able to see possible rolls, you guessed it, is already in D3 with the Mystic.