wParallax inside Vantage 2.1 - No OSL needed | 3ds max 2024 | Chaos Vantage 2.1

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  • Опубликовано: 11 сен 2024
  • تفكير خارج الصندوق لإظهار تقنية wParallax داخل برنامج فانتج بكل بساطة .
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Комментарии • 14

  • @cgprostudio8399
    @cgprostudio8399 8 месяцев назад

    Masha Allah
    great video

  • @youssefchafi9633
    @youssefchafi9633 11 месяцев назад

    شكرا لك استادنا الغالى 🙏

  • @taskinaltinel
    @taskinaltinel 8 месяцев назад

    Mükemmelsin kardeşim Eyvallah

    • @AbdallahIrsheid
      @AbdallahIrsheid  8 месяцев назад

      Allah sizi mükafatlandırsın ve güzel sözleriniz için çok teşekkür ederim

  • @amralsawi2326
    @amralsawi2326 11 месяцев назад

    👍👍👍👍

  • @mimarfatihcan
    @mimarfatihcan 11 месяцев назад

    👏👏👏👏

  • @3DCity1
    @3DCity1 11 месяцев назад

    مبدع دائما

  • @nasserahmad4653
    @nasserahmad4653 11 месяцев назад

    Great tutorial as always 🎉

  • @Aris0281
    @Aris0281 10 месяцев назад +1

    Thanks for the great tutorial. I get white edges using this method. There's white outline on front plants and curtains. anyway you know how to fix that?

    • @AbdallahIrsheid
      @AbdallahIrsheid  10 месяцев назад +1

      white outline on front of plants and curtains due to source depth. if you are using PNG , be sure it contains alpha channel. if you are using EXR as a source for texturing it will solve this problem.
      hope you find this helpful .

    • @Aris0281
      @Aris0281 10 месяцев назад +1

      @@AbdallahIrsheid thank you so much for reply. I was using same exr file you were using from parallax. I've figured out solution for me was to set the "alpha source" in the vrayBitmap to "None(opaque)". Thanks again for the workaround. Hope they will add full OSL support soon

  • @UnrealNabil
    @UnrealNabil 4 месяца назад

    الصوره ظاهره غامقة جدا في نافذة ال unwrap .حلها ايه؟

    • @AbdallahIrsheid
      @AbdallahIrsheid  4 месяца назад

      تاكد من قيمة Gama تكون 2.2