A good lesson! I was looking for a very long lesson about arnold's materials! Everything is clear without translation! Good luck to you in promoting your RUclips channel!
Thank you for your very helpful work; you're a great teacher !! however i have a question: how export a 3d model of a glass with a transparent background in order to import in Powerpoint ?? I tried many times in several format but it is impossible get the glass texture; I'm so disappointed ... (excuse my bad english, I'm French girl )
ciao, l would like to know how to create a water material in 3dstudiomax. I use arnold render and I'm trying to make sea water. Thank you for your reply and all yours tutorials
All this push from Autodesk for accurate viewport visuals you can spin around and show an Art Director etc... and yet the base proper "Standard Surface" for Arnold does not support a Show Realistic in viewport!!! Seems crazy to me. You can't see anything in the viewport. No noise variation in roughness etc... in viewport. But you can with Physical Material. Do you find it is best to use Standard Surface over Physical Material? If so why? Because I'd highly prefer to not have to keep active viewport rendering just to see what i'm doing, but everybody is showing Standard in tutorials.
HI Dear, first of all thanks for sharing your knowledge and your videos. They are Amazing and I follow your channel and your tutorials. I'm Babak and I'm an Animator and Video creator. I had a problem that I hope you can guide me. I recently switch from Vary to Arnold render in 3D max. I have a problem; I can't make a transparent Glass with an Alfa channel when I use GPU mode. Is there any solution for this issue? and could you help me about it? Best BABAK
Two things you need to do: in the Arnold Standard Surface material you need to turn "Transmit AOVs" on and in the render setup - Arnold Renderer you neetd to switch "Background (Backplate)" to your Background image or None. But there is a guy in a YT video showing that 2 steps. here is the link. Good luck! ruclips.net/video/0F3qWVLDVCM/видео.html&ab_channel=MadsDr%C3%B8schler
Hi, I would like to ask you - I have problem with mirrors. I render scene when am looking to the mirror throught next mirror, then it´s always black colored. Where is problem ? I maxed the transmission in render menu, even the limit... can u help me? Thank you! :)
Yes, try to increase the ray depth for both transmission and maybe specular. Don't forget to increase the total ray depth right below, as it stops bouncing or transmitting after 10 times (by default) i guess.
I'd just like to thank you. Been struggling in my class and your videos have helped so much!
A good lesson! I was looking for a very long lesson about arnold's materials! Everything is clear without translation! Good luck to you in promoting your RUclips channel!
Great Lesson - this tutorial answers all my questions, very direct and clear. Thank you!!
big THANKS for all these lessons, great job, cheers!
This video was extremely useful, thank you so much
you get a like at the beginning, I already know it will be helpful
Thanks for the knowledge. Clear explanation. Migrate to Arnold render.
Thank you very much! This has really helped me with the materials I was looking for! Great explanations!
Appreciate this lesson. It's very helpful, especially for the beginner. Thank you!
valuable contents. thank you!
Thank you very much. It is very useful.👍
Great tutorials …thank you so much . If you can do more tutorials about Arnold materials will be great ….God bless ❤ 🙏
Good lesson! I have known some information, but I've found some new facts
Great job sir. Your videos are very informative 👍
very informative ! , thank you
thank you sir, its useful
Thank you for your very helpful work; you're a great teacher !! however i have a question: how export a 3d model of a glass with a transparent background in order to import in Powerpoint ?? I tried many times in several format but it is impossible get the glass texture; I'm so disappointed ... (excuse my bad english, I'm French girl )
I'm half way through the video and my basics are crystal clear.
This is gold thank you so much sir🤍
thsnkyou!
ciao, l would like to know how to create a water material in 3dstudiomax. I use arnold render and I'm trying to make sea water. Thank you for your reply and all yours tutorials
very nice
thanks a lot
All this push from Autodesk for accurate viewport visuals you can spin around and show an Art Director etc... and yet the base proper "Standard Surface" for Arnold does not support a Show Realistic in viewport!!! Seems crazy to me. You can't see anything in the viewport. No noise variation in roughness etc... in viewport. But you can with Physical Material. Do you find it is best to use Standard Surface over Physical Material? If so why? Because I'd highly prefer to not have to keep active viewport rendering just to see what i'm doing, but everybody is showing Standard in tutorials.
thank you i got a good lessen
HI Dear, first of all thanks for sharing your knowledge and your videos. They are Amazing and I follow your channel and your tutorials. I'm Babak and I'm an Animator and Video creator. I had a problem that I hope you can guide me. I recently switch from Vary to Arnold render in 3D max. I have a problem; I can't make a transparent Glass with an Alfa channel when I use GPU mode. Is there any solution for this issue? and could you help me about it?
Best
BABAK
Two things you need to do: in the Arnold Standard Surface material you need to turn "Transmit AOVs" on and in the render setup - Arnold Renderer you neetd to switch "Background (Backplate)" to your Background image or None.
But there is a guy in a YT video showing that 2 steps. here is the link. Good luck!
ruclips.net/video/0F3qWVLDVCM/видео.html&ab_channel=MadsDr%C3%B8schler
Hi, I would like to ask you - I have problem with mirrors. I render scene when am looking to the mirror throught next mirror, then it´s always black colored. Where is problem ? I maxed the transmission in render menu, even the limit... can u help me? Thank you! :)
Yes, try to increase the ray depth for both transmission and maybe specular. Don't forget to increase the total ray depth right below, as it stops bouncing or transmitting after 10 times (by default) i guess.
ARE YOU THE ARNOLD?
Too bad, I am not ;-)
Thank you very much, helpful for me, started using arnold not too long ago 🟢