Showcasing of a procedural voxel terrain for a game I am currently working on. The terrain is rendered using GPU instanced mesh quads and lit using native Unity HDRP lighting.
Thx! I am running this on my 3070 at a stable ~120fps in-editor but I can easily get up to ~200fps or more by not updating shadows every frame and by lowering the LOD thresholds a bit.
very unusual and cool
nice showcase
do you have a 4090? because theres no way this runs smooth for everyone!
Thx! I am running this on my 3070 at a stable ~120fps in-editor but I can easily get up to ~200fps or more by not updating shadows every frame and by lowering the LOD thresholds a bit.
meanwhile minecraft: 100 blocks, take it or leave it. ad dotn move to fast or its gg