Voxel terrain grid test

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  • Опубликовано: 10 сен 2024
  • Showcasing of a procedural voxel terrain for a game I am currently working on. The terrain is rendered using GPU instanced mesh quads and lit using native Unity HDRP lighting.

Комментарии • 4

  • @ХадоукенХадоукевич

    very unusual and cool

  • @oshinwane6902
    @oshinwane6902 Месяц назад

    nice showcase
    do you have a 4090? because theres no way this runs smooth for everyone!

    • @Xypone
      @Xypone  Месяц назад +1

      Thx! I am running this on my 3070 at a stable ~120fps in-editor but I can easily get up to ~200fps or more by not updating shadows every frame and by lowering the LOD thresholds a bit.

  • @angulinhiduje6093
    @angulinhiduje6093 Месяц назад

    meanwhile minecraft: 100 blocks, take it or leave it. ad dotn move to fast or its gg