King Boo (Wii Port) - MK7 Mod Showcase

Поделиться
HTML-код
  • Опубликовано: 25 окт 2024

Комментарии • 10

  • @fco64
    @fco64 4 месяца назад +4

    Scares me how well MKWII content fits in mk7

    • @tzgaming_music
      @tzgaming_music  4 месяца назад +2

      Bowser Jr was very close to crashing the game actually, but I was able to optimize him just enough to get him working without issues

    • @duragdee2760
      @duragdee2760 4 месяца назад

      @@tzgaming_music Interesting. What was the issue with Bowser. Jr that caused the game to crash?

    • @tzgaming_music
      @tzgaming_music  4 месяца назад +1

      ​@@duragdee2760 The animations were bloated in size due to more data being added the more bones he has. King Boo does not have leg bones so it saves more data, allowing him to work. For Bowser Jr I had to remove 15 frames from one of the animations (barely a difference) for him to fit in the game's character model size limit

    • @duragdee2760
      @duragdee2760 4 месяца назад

      @@tzgaming_music I see. Very interesting.

  • @angus80w
    @angus80w 3 месяца назад +1

    This is really good! And fitting

  • @chuchus3700
    @chuchus3700 4 месяца назад +2

    Still don’t get why Nintendo didn’t add King Boo to the MK7 roster since it’s possible 😭😭😭

  • @thatdovick29
    @thatdovick29 3 месяца назад +1

    is there gonna be a release for the MKW garage?

  • @andyalex115
    @andyalex115 4 месяца назад +2

    Will you be updating your Luigi’s Mansion version of King boo with the Wii animations?

    • @tzgaming_music
      @tzgaming_music  4 месяца назад

      Yes, but only after this new model is added in CTGP-7 (replacing the current king boo)