Thank you!! I would love a full menu tutorial! Specifically a 'pause' style menu as that is much harder than a main menu imo. I have had trouble with this problem since LBP2...
@@AecertGaming Kind of, yeah. I wanted to be able to open an inventory/journal screen while the rest of the game freezes. The game pausing and the camera working were the 2 biggest problems for me.
So I solved the set to 0 or 1 problem with a not gate. I just looped a not gate from the variable back into the value of the modifier. If the variable is 1 the next time the modifier is activated it will be set to 0 because the not gate always sets the modifier to the opposite of what the variable currently is. I think that is the simplest solution. Just a modifier a variable and a not gate.
Yeah it should've been Not gate xD when making the settings for santa dash 2 like 2 days after recording this tutorial, i used a not gate. At the time I thought it wouldn't work but I should've just tested it.
Could you make a video on how to make enemies hear sounds like a door opening because I tried making like an emitter that would make a node at the players position when something happened that could be considered noisy that they would follow but that didn't work very well and I'm at a loss.
Ok so let's say enemies hear the sound, would they walk to it to investigate? If so this would be very difficult because they would need to pathfind to get to the point. What do you want to happen once enemies hear the sound?
Mind blown! I didn’t realize calculators using >,
Glad you learned something new!
Im saving Dreams videos to a playlist for the future and this was saved!
:) Very happy to hear it!
@@AecertGaming Ye
Same!
@@hopscoot5728 noice
Same dude
Yes please menu tutorial :)
Thanks for the great stuff
You're welcome :)
Menu series? YES PLEASE!
Thank you!! I would love a full menu tutorial! Specifically a 'pause' style menu as that is much harder than a main menu imo. I have had trouble with this problem since LBP2...
Are you trying to pause your entire game?
@@AecertGaming Kind of, yeah. I wanted to be able to open an inventory/journal screen while the rest of the game freezes. The game pausing and the camera working were the 2 biggest problems for me.
@@System_Anomaly gotchyaaa. Yeah entire game pausing needs to have logic in literally everything to make it work. It's a great tutorial idea though
@@AecertGaming It's my white whale
Just what i needed 😅👌 keep it up
So I solved the set to 0 or 1 problem with a not gate. I just looped a not gate from the variable back into the value of the modifier. If the variable is 1 the next time the modifier is activated it will be set to 0 because the not gate always sets the modifier to the opposite of what the variable currently is. I think that is the simplest solution. Just a modifier a variable and a not gate.
Yeah it should've been Not gate xD when making the settings for santa dash 2 like 2 days after recording this tutorial, i used a not gate. At the time I thought it wouldn't work but I should've just tested it.
Could you make a video on how to make enemies hear sounds like a door opening because I tried making like an emitter that would make a node at the players position when something happened that could be considered noisy that they would follow but that didn't work very well and I'm at a loss.
Ok so let's say enemies hear the sound, would they walk to it to investigate? If so this would be very difficult because they would need to pathfind to get to the point.
What do you want to happen once enemies hear the sound?
For like a stealth horror game so the enemy would hear things
@@avianscience1395 Ok.... What happens after they hear things?
They go to the the noise to investigate
@@avianscience1395 ok so that shouldn't be hard, unless they have to navigate around objects or hallways to get to said sound.
Yes I'd like to know how to make saving menu
so a variable is the only thing that can remember settings everytime you come back in?
Correct. Technically Dreams also remembers the scene you were in, but thats it.
What does intuitive mean?
It means it's easy to figure out on your own basically. Easy to use and understand.
@@AecertGaming so user-friendly?
@@jamespennington6428 yupp