I think it would be cool to have a mode in an operation with a map that has 4 spawn points, 2 T, 2 CT, and they switch randomaly each round. Am I overcooking?
@@DualPlayzzz Like 4 teams? I think that's overcooking, would be hard to tell who's who. Also makes a room for weird alliance situations that you definitely don't want in CS, like 3 teams ganging up on 1. Maybe it could be a different game mode entirely? Like capture the flag or something? When I was cooking I had in mind that on normal maps you build strats just around the 5 spawn points and switch players, tactics don't change much. But think of Dust T side, they have spawns for long and for B, that's what I mean, but even more extreme, like 1 spawn in one corner of the map, and the 2nd in the other corner, 50/50 every round. This would make retakes much more common, there's also a higher risk/reward in picking a site to execute/defend.
Only complaint I have is the brightness makes it hard to see models. I always feel there's an 'ick' period to new maps (just because they are new/different) but the more I see Mills the more I really like the simple design and straightforward layout!
waiting for valve to add brand new mappool with new textures
Me too. The fact that the same 5-6 maps have been played for 12-20 years is just dumb.
Cool Walkthrough:)
The map doesn't feel really Dutch.
In what sense. Inb4 i just cant explain it broo
@@aegyobot1923 because its not grey and rainy 24/7
It's too small honestly, too compact for a small village like this.
The surroundings should have had more buildings at least.
I wondered what city in nl looks like this
@@SPG063 Volendam and Urk
This map is so heavy.
layout reminds me of austria and some other old csgo map
They released the map and I have arrived to Rotterdam now, where the de_mills looks like located 😅 just a coincidence
nobody mentioned it, but the optimization of the map is not very good.
I think it would be cool to have a mode in an operation with a map that has 4 spawn points, 2 T, 2 CT, and they switch randomaly each round. Am I overcooking?
I actually like the sound of that, What if instead of 2 teams it was 4 wingmans? Now i might be overcooking
@@DualPlayzzz Like 4 teams? I think that's overcooking, would be hard to tell who's who. Also makes a room for weird alliance situations that you definitely don't want in CS, like 3 teams ganging up on 1. Maybe it could be a different game mode entirely? Like capture the flag or something?
When I was cooking I had in mind that on normal maps you build strats just around the 5 spawn points and switch players, tactics don't change much.
But think of Dust T side, they have spawns for long and for B, that's what I mean, but even more extreme, like 1 spawn in one corner of the map, and the 2nd in the other corner, 50/50 every round.
This would make retakes much more common, there's also a higher risk/reward in picking a site to execute/defend.
on maps like dust2 t will be insta winning on ct spawn
Just launched csgo and playing it rn lets see what its like
it looks very nice but its mad complicated and it feels like impossible to win on the T side
random custom map like I used to play in CSGO
wat was that map in that operation that had the trams near t spawn, reminds me of that
Overpass
@@rrk069 nah blud it was an operation map. T spawn had tram tracks (not trainz), had a huge middle and one of the sites was a fountain/monument
canals?
this map is a ct sided one
map is lekker jajaja
I dont care it sucks just bring anything new lol, im tired of playing the same old maps
the map is in the game
@@fer_6969 thanks
It looks like a less futuristic Valorant map
That’s what I’m also saying to my friends. It also looks big of a map, bigger than overpass
Я думал тут ремейк de_cpl_mill из cs1.6, а тут дерьмо какое-то разноцветное, с текстурами кирпича
This maps needs a change to lighting
Feels fine to me
I'd rather have old mill (de_cpl1_mill)
Such a boring map really waiting for nuke2
Im ngl this map looks so bad and generic
Has way to many corners and small passage ways, also pretty hard to spot the models from what iv seen...
Only complaint I have is the brightness makes it hard to see models.
I always feel there's an 'ick' period to new maps (just because they are new/different) but the more I see Mills the more I really like the simple design and straightforward layout!
@@juleintheruff The brightness of the map in game just feels so off :/ and the map looks so bad compared to other ones
@@px8 I think is better than thera, vertigo and inferno atm
looks like a valorant map
braindead
What the hell you smoking mate? Valorant doesn't even have the same quality, the worst CS2 map looks better than Valorant
@@somebodyanonymous5725 the layout
@@M1ster_man ragebait
The map looks so skibidi.
Looks washed out and boring
Boring