What's worse is that when they notice the camera, instead of being afraid of being seen doing what they did, they wave to it, and the news describes them as "dedicated boys keeping the peace in newly annexed Canada." Before the war, this kind of behavior was seen as normal and glorified.
I remember playing this game as a kid, the ending hit me so hard... did all that work, all that adventuring, then after all my labors and toils were over i return to my HOME... my vault... to only be told by the Overseer that i no longer belong and that i cannot ever return. I can't tell you how much this crushed me as a kid watching my character walking off into the sands his head hanging low.
Lol, I'm not sure if it was a mod or because I played like a psychopath but my character just shot him after he said told me I had to leave the vault and walked off. I think I much prefer how that turned out moreso than the base game ending.
The audio quality of the Brotherhood of Steel victory is significantly better than all other endings, showing that with their leadership, technology was able to advance so much faster allowing for the narrator reminisce of this event with a high quality audio recorder
I thought it was because that character shown during that ending was also the narrator, and since he wasn't wearing a helmet his voice didn't sound like it was going through a comms device.
“US Annex Canada” And the footage of the two soldiers executing the bound soldier, and the second soldier starts laughing after he’s executed. All to some beautiful old music.
and what would that be? you're not mistaking that famous photograph of the south vietnamese officer killing the VC right? if so, i don't need to tell you that you're wrong.
Would've been so cool to see other characters' reactions to Vault Dweller as a Super-Mutant, Bet Harry wouldn't recognize you as a ghoul or normal and talking with him would just have you sent back to Lou Tenant.
@That Scribe Would have been awesome to play the rest of the game as super mutant. It have been even more awesome if they let you take on quests for the Master or murder him and take his place.
Also when you bring him disc about mutant infertility, why can't you say "it's okay, lets fix it somehow, or grow more humans and turn 'em into mutants".
@@mollyracca237 I wish they didn't turn them into mindless brutes. Somehow Deathclaws in F3 are scary sight but Mutants did not survive this transition.
They also actually cared. Bethesda didn't give a shit, they just cared to make Elder Scrolls with gun to try to appeal to the lowest common denominator.
@@okagron A lot of franchises that get picked up by a separate company end up milking it for money rather than expanding upon the universe in a meaningful way. It's a sad state of affairs, but when you have something popular while also lacking any connection to it, why not try to extort its fanbase?
Jaced Johnson Jaced Johnson Ron Perlman is just the perfect actor to tell a story. In Fallout 1, Ron’s voice was youthful, yet well spoken and mature. Good thing, he knows how to make the endings sound more intense. In Fallout 2, his voice started to sound more rough and edgy. The way he tells the fates of the characters and factions are still spine-chilling. In Fallout 3 and New Vegas, the voice has aged quite well into sounding more like a elderly, veteran wastelander. Ron’s narration in F3 and its spin off weren’t as good as the first two games, but it was still damn intense to listen to his storytelling.
Every time it cuts to black is a different ending. No, mutants do not end up ruining every single ending. Each location has their own separate endings, some can be good and others bad.
yeah looks like a lot of people didn't pay attention to that detail of the video. It's all the endings not a continuous story about each city/faction ending.
You march, towards the like button. Leaving the comment section behind you as you sarcastically change and add words of the last 10 seconds of the video.
Just finished this and no, 95% of people watching this who didn't play it. The mutants didn't ruin the good things that happened to certain places, those are different endings. One slide, one ending.
It's a timing thing. If you take too long, the mutant army advances and the towns get destroyed, thus you get the "Mutants fucked everything" slide for that location.
@@CrizzyEyes Usually they do, because you can't continue the game after the ending. Never wanted to finish quickly and kept running around or killing mutants for fun 😊
@@CrizzyEyes apparently there was some sort of timed events very similar to the one in Necropolis where the mutants slaughter everyone, but in every location, it seems they only kept the slides telling about it, which doesn't make much sense when you've seen Necropolis destroyed and the other towns safe and you're like "guess they're safe" and they are clearly not
@@177SCmaro Yes they're lazy at making the fallout 76, but fallout 4 I don't think so. Perhaps the reason why fallout 4 has only 2 ending is because they're focusing on improving the gameplay, visual, and graphic. I mean just look at it, the power armor is more badass and more understandable than the old fallout, the creature in the wasteland is more detail than the old fallout, and lastly the settlement that we can build on. To be honest that is a Major improvement for fallout, just put a heart into it and it will be as good as a new Vegas.
@@gumslinger5867 Fallout 4 is a decent game. However, it suffers all too much from the "illusion of choice", and a seriously dated game engine and graphics, even for the time. I still play Fallout 4 sometimes. What gives the game incredible replayability is the mod community. That is where the game shines to this day.
@@177SCmaro I play fallout 4 regularly and I have to say that the game in my opinion is great on its own but the mod community makes it one of my most favorite and played games.
dude the BOS dictatorship ending in honestly so scary, I kinda want a game were your an NCR trooper hopelessly fighting off onslaught of the BOS as they take over the wastes
Yeah, I'm tempted to learn how to make mods so I can make a mod which takes place in a Fallout Universe dominated by a version of the Brotherhood who rule the wasteland via a regime which mixes Caesar's Legion with the Outcasts.
@@jamie_d0g978 that's been a while back tho, and I still haven't heard any relevant news. Besides, the devs have aged and changed as people, they'll probably be able to make a good game but not sure if we're ever going to get the old FO spirit ever again.
That's what 6:38 is. All endings posit that the mutants were getting more active as you did your final mission. In fact, I believe that due to a bug that's the only one that would ever play. I sure never knew how to get the other one.
Yo have to complete "Blackmail Iguana Bob" to have the good ending of The Hub, that quest was cut but remains in the game like an unmarked quest that start in Junktown when you go to the basement of Doc Morbid's hospital
Your involvement with the various videos and commentators of RUclips is well documented by the massive likes and heart pins of your comments. Only a single question remained unanswered: What happened to you? You log out and walk back into the real world, leaving the computer behind you.
There’s just something about the story telling in the first two that is so good. Even waste land. Not knocking the Bethesda fallouts because I enjoyed them but I think the og formula has something more.
The originals had the right balance between comedy and being fucking terrifying that not even New Vegas (which is my favorite in the series) can keep up with
Because the original devs (Before, Black isle, Now obsidian) were trying to make a comedical horror experience (A mix between serious horror and overrealistic comedy) and they did it! Fallout, Fallout 2, Fallout NV hell even the outer worlds had alot of elements of comedy mixed in with some horror. There's a reason NV is aconsidered to be the best fallout so far.
@@mat8791 Honestly hate how over rated fallout NV is. Like everybody who's never even played fallout 1 or 2 pretends it's some great ode to the first games and that obsidian didn't completely botch their own franchise over and over again till bathesda literally saved it with fallout 3. Yea, we get it. NV was good, 4 was decent but not for a fallout game, and 76 sucked. But three literally saved the franchise that was getting destroyed while still being true to the lore and even improving it in a lot of areas. Compare that to BoS, Tactics, the God awful attempt at FO3, and the other two games that didn't come out because of how bad they were. New Vegas, like Obsidian, is overated as all heck. Good, but INSANELY over rated.
The slides and music of each faction and area brought back some nostalgia for me. The good endings are great and but the bad endings...so sad and bleak. They remind me of how much the original Fallout is different from the others; the sense of urgency was real. I remember stressing the hell out over the water chip shit and the (pre-patch) shorter time for the super mutant invasion if you send the water caravan to the vault. Very good job putting this together and bringing back that terror. 10/10.
@@GanjaMasterBlaster The voice changes between the two threw me off SO HARD when I saw Jason Mardsden's name on the Wiki as both Myron and Boone. I love Boone SO MUCH. But Myron? Fuck him.
I've never seen most of these, despite finishing the game over 20 times. I never realised that it was possible to save most of the towns from the mutants. I guess I was always too slow.
Actually I always wonder why in the sequels people and groups kept turning up despite having been (as far as I knew) wiped out in what I'd thought was the only ending if you were playing a good character.
Man, with these graphics and imagery, even the GOOD endings are still creepy. Like yeah, what happened was good, but what about the world without nuclear war? I LOOOOVE it!
@@elmovanners7091 I think the main problem is that the wasteland is a desert, making it impractical to have a large population due to the difficulty of growing and transporting food crops
@@Pihsrosnec the first fallout games are set in California which is way hotter than Washington DC and Boston and they have built actual towns with thousands of people
No, one slide = one ending, if you blow up the mariposa military Base and cathedral you don't get the super mutant ending, actually you can have the sm ending only if you don't blow the places in time (500 day in game in original but then it became 13 years in game)
The 5th ending slide is the one where you get captured by the super mutants and get turned into a super mutant. Also it's just a slide so it just says what happens after you get turned into a mutant.
To those that haven't played the game. The mutants will raze settlements based on how long it takes you to complete the game(although you can kill the master to slow down the process.) The follows will always fall to the master due to a cut quest despite NV making the follows survival the actual cannon ending, necropolis falls after 110 days/you kill the mutants at the watershed, the hub will fall after 140 days, the BOS will fall after 170 days, junktown falls after 210 days, shady sands(NCR) falls after 230 days, and if you did the quest where you get the water merchants to send water to vault 13 to extend the chip time, your vault will get discovered by mutants and raided at 250 days, otherwise it takes 500 days for the mutants to find your vault. If you go to a area after the time limit has passed, there will be mutants there and a bunch of human corpses. Also as the game progresses, you will start to run into mutant encounters further away from their strongholds. The timer is stupid and you will likely have a place or two fall on your first playthrough. My advice is to install the restoration project for 1 and during the install set the times for stuff to fall at double whatever they are set to so you don't have to minmax your time and can actually enjoy the world. If you don't want to do that, just stay away from rest until healed, reading books, the glow(long travel time) and stalling to join caravans until you've killed the master. Once you kill the master, the mutants will no longer invade cities but you still have to destroy mariposa to end the game, but you no longer have to minmax your time. Killing the master isn't that difficult, just grab a plasma rifle, max your agility/perception with mentats and a character can take him down easily by taking a pot shot, then hiding behind the walls in the masters office where his gatling lasers cannot shoot you. On a completionist playthrough i do things in the order of shady sands>vault 15>junktown>the glow>the hub>the la boneyard>the cathedral>nectopolis>vault 13>mariposa. Gives you all the good endings while not wasting any time although i would reccomend tagging energy weapons so you can put all your points into it after you reach the glow to destroy the cathedral with the plasma rifle you get at the glow. If you grinded on the deathclaws, use the gatling laser with sniper, you can 1-3 shot the master with a 200 in energy weapons and a sniper perk crit with a gatling laser, otherwise just stick to the plasma rifle
Possible hot take, but I feel like Jacoren (the unnamed-in-game Vault 13 Overseer) was right. Yeah, as a kid, I was pissed about getting thrown out and I shredded his shit with a minigun like everybody else did, but playing again as an adult, I realize that the old man was really in an unwinnable position. If he lets you come back, you're going to tell people about everything that happened outside the Vault, and people are going to start acting on it. The revolutionary faction of the Vault will flare back up when it inevitably becomes common knowledge that you not only survived the wasteland, you traveled all over it and found several civilized communities - oh, and you also destroyed an entire army singlehandedly. Even smart people can be dumb; even stalwart people can be too curious for their own good. The people in the Vault will want to start venturing out - where a lot of them will ultimately be killed by raiders, roving bands of Supermutants, giant mutated animals, organized crime organizations, feral ghouls, lingering radiation, malfunctioning robots and machines, and God knows what else. Remember why you were sent out at the start of the game: You were chosen because you alone were deemed to be the most likely to succeed - even if you're a literal retard. By telling you to leave, he's able to effectively keep a lid on the whole 'Supermutant army' thing and tell the other Vault dwellers that you either decided to leave yourself or you tragically died out in the wastes (probably the latter). That'll keep the revolutionary community's complaints stifled to hear that even the Vault's champion couldn't survive outside Vault 13 for long, and life in the Vault can (hopefully) go back to the way it was before the Water Chip crisis. Yeah, we learn in Fallout 2 that it was all for naught anyway, but Jacoren couldn't possibly have known that. His job is to keep the integrity of Vault 13 secure and its people happy, which as far as we can see in-game, he does. It sucks, but he made the logical choice with the information available to him.
You aren't chosen because you're the most likely to succeed. 1. You aren't the first guy they sent out. They sent Ed, the skeleton you see when you exit the vault and they sent Talius, the FEV mutant who you can talk to at the Followers library in the boneyard. 2. The Vault Dwellers memoirs say that it was basically a lottery on who was chosen. The previous 2 attempts had failed with Talius' attempt having taken multiple years. At that point they were completely desperate and just sent some random guy out as a last resort who happened to be the vault dweller.
damn, my game sucked. mutants killed almost everyone. the places were not even destroyed, and did not have any dead inhabitants in them before doing the ending.
If you want to save Necropolis, you have to kill the Master before the Lieutenant, and you have to do it before 25 March 2162 (after 110 days have passed). To get the good ending, you should never return to the city after the date has passed. That was my main problem. I just rushed through the game to get the Water Chip from Necropolis and I saved the Vault. After that, you have approximately 13 in-game years until the Master kills everyone and everything. That amount of time is more than enough to explore every location and complete every quest. That's why I took the freedom to explore at the expense of Necropolis' slaughter, because you can finish the game in less than a 100 days. Idk, after all these times I replayed the game, it seemed that the mutants slaughter most of the towns after 120 days or so. Like, I found Shady Sands completely obliterated after 150 days or smth. I tried to finish early to save all the other towns. But I always would leave out Necropolis. Worth it, tho. Every single fucking ghoul in Necropolis was an asshole. I saved the city and Set told me to fuck off. Fuck Set. He can die for all I care.
So this is the reason why in my game the hub was destroyed, i didn't know you have to kill the master and destroy mariposa as soon as possible to get the best ending possible.
roguishpaladin no. You save Necropolis only for a little while longer. Even if you kill every supermutant in the city, after 120 days or so The Master's Army kills everyone in the city. The only way to save Necropolis is to finish the game in time.
I love the old look of this animation. It gives me so much nostalgia. I wish I knew the name of it so I could look at more stuff similar to it. Anyone got an idea?
@Brian Barlow Yeah and there was even a time limit until the master finds the vault 500/400 days (If you got with the water merchants). Now its removed in patch 1.1 as the devs didn't want players to get a surprise bad ending for just exploring the game for a little bit too long.
It’s sad that there is a counter throughout the hole game so if you take too long to finish it you get the mutant invasion ending on all cities independent of your choices (except Junktown since the bad ending is cut lol)
Yeah, I just finished the game earlier today and I took a *lot* of time on it, because I enjoy exploring. Sadly, I wasn't aware that would mean I'd get the worst ending for most areas. There's just something that doesn't sit right about having an invisible time limit on such an immersive game. Especially when you've destroyed the FEV vats, murdered every super mutant on the map, destroyed the Cathedral and killed the Master, only to then be told that little of your work saved anyone from the mutant army.
it’d be cool if they remade all of the games and made it like this; whatever ending to the previous game effects the new ones, so for example if shady sands was raided, in fallout new Vegas, there would be a different faction
Bad move. The mutants are infertile, they murder most of the wasteland instead of infecting them, the results are very mixed, the enclave would exterminate all the mutants without the chosen one's intervention,the humans would team up and defeat the mutants etc.
In my first playthrough. I got a pretty bad ending. I did no sidequests for anyone other than the one that gave me Chemically hardened power armor and literally everyone died. But hey... at least the master died...
The people that live in shady sand are truly visionaries democracy and a republic takes a lot of guts trying to bring those thing back in a post apocalypse
@João Linhares Wait. Are You saying that the mutants attacks the map locations if You take to much time to prepare and kill the Master? I thougth that that happens if You don't complete the places secondary missions. I personally did not helped followers of the apocalypse find the spy and did not helped the Hub finding the cause of Missing caravans and they got raided by mutants (i'm not a great English speaker so i'm sorry if something of what i said does not make sense)
@@alancerimele7582 Yes, there is a second hidden timelimit within Fallout 1. You have 500 days to destroy the Cathedral or supermutants discover Vault 13. Before that happends Unity invades other locations. However this is a case only for the unpatched CD version of Fallout 1. Patched versions (including the Steam ones), only have 150 day timelimit for retriving water chip. This means that supermutant invasion endings in your - most likely - patched version are impossible to get (except Necropolis - to get invasion ending just go back after fixing water pump and taking the chip and then it will trigger. It's actually cannon). As for the bad ending for the Hub and Followers of the Apocalypse - you need to get Fallout 1 Restoration Project that brings back a lot of cut content. Among the many cut quests were the ones to lower the tensions between ghouls and humans and report Iguana Bob to the police for the Hub and to find traitor within the ranks of Followers. Without this you will always deafult to bad endings for both factions (as a additional side note compleating any of Decker's quests in Hub will also trigger the bad ending.) I hope this explains it.
@@shamusson well Supermutants have an superincreased lifespan, and FEV is reproduced by the Master. Humans could be used as we use cattle, like the Machines did in Matrix to turn them into Supermutants. Also the Master was actively studying the FEV to fix the reproduction problem.
yo thanks for uploading this I really enjoy playing this classic fallout game during quarantine. But i gotta say for a 1997 game this game is surprisingly long and fun but honestly i really hate turn based rpg games so annoying especially the rng system. But still it feels so weird playing an old game in a modern time.
East Coast BOS is the exact opposite in 3. Letting in newbies and for some reason defending the people of the wasteland against the super mutants. Only the "Outcasts" are OG BOS
Cryogenic fridge and it was fully stocked when he woke up last week XD jk Bethesda’s fallouts have a few continuity errors in them with missions contradicting lore in the same games
Cool, so the Brothehood of Steel bad ending implies they became the same thing as the Guardians of the Old Order, makes sense, since the BoS is a reference to the Guardians.
It's impressive that bethesda managed to keep the idea of the BoS mostly the same even after rebooting the game. They are sometimes kind to wastelanders and share their technology, but they can also be extremely overzealous to their ideals and be ultra-raiders who take technology and treat wastelanders as beneath them.
"Until he chokes to death while eating some iguana-on-a-stick."
Why did I laugh so hard
Joey Abbadessa Who dosent
So he choked on human meat. Lol
@@comradeurod9805 your thinking of Iguana bits on a stick, thats the Human meat
When does it say that
@@omagarcia72
5:10
Never realized how dark that intro scene was. Straight execute him but need a second bullet to stop his moving.
Then his buddy beside him laughs.. definitely brutal lol.
+TebowJitt
That wasn't the Brotherhood of Steel, that was the US military annexing Canada pre-war.
What's worse is that when they notice the camera, instead of being afraid of being seen doing what they did, they wave to it, and the news describes them as "dedicated boys keeping the peace in newly annexed Canada." Before the war, this kind of behavior was seen as normal and glorified.
@@DoctorPorkenfries That's like North Korea.
You never realized that? Wow did you even notice it's about the annexation of Canada? Fuckin idiot
I remember playing this game as a kid, the ending hit me so hard... did all that work, all that adventuring, then after all my labors and toils were over i return to my HOME... my vault... to only be told by the Overseer that i no longer belong and that i cannot ever return. I can't tell you how much this crushed me as a kid watching my character walking off into the sands his head hanging low.
Lol, I'm not sure if it was a mod or because I played like a psychopath but my character just shot him after he said told me I had to leave the vault and walked off. I think I much prefer how that turned out moreso than the base game ending.
@@NightmareBlade10 that happens if you have the carnage special
@Flyin' Steve yes
did you kill that bastard at least?
@Flyin' Steve It also happens if you have low enough Karma, I think.
The audio quality of the Brotherhood of Steel victory is significantly better than all other endings, showing that with their leadership, technology was able to advance so much faster allowing for the narrator reminisce of this event with a high quality audio recorder
I thought it was because that character shown during that ending was also the narrator, and since he wasn't wearing a helmet his voice didn't sound like it was going through a comms device.
@@zackcoggins9752 naw man ive played the game and the audios a lot higher quality than the video shows
this video just has poor audio bitrate
I blame America, or China. Im not sure yet.
???
“US Annex Canada”
And the footage of the two soldiers executing the bound soldier, and the second soldier starts laughing after he’s executed. All to some beautiful old music.
Sonny James This scene is based off of a famous real-life scene of a US soldier executing a Vietnamese person.
and what would that be? you're not mistaking that famous photograph of the south vietnamese officer killing the VC right? if so, i don't need to tell you that you're wrong.
Wow
Need a "Little America" title for the Fallout series where you explore the remains of resource exploited annexed Canada.
I am your 800th like.
Master's victory is unused. If you join the Unity you get instantly kicked out back to menu after the cutscene.
Brian Barlow That felt like a real kick in the head.
Would've been so cool to see other characters' reactions to Vault Dweller as a Super-Mutant, Bet Harry wouldn't recognize you as a ghoul or normal and talking with him would just have you sent back to Lou Tenant.
@That Scribe Would have been awesome to play the rest of the game as super mutant. It have been even more awesome if they let you take on quests for the Master or murder him and take his place.
Also when you bring him disc about mutant infertility, why can't you say "it's okay, lets fix it somehow, or grow more humans and turn 'em into mutants".
Brobje V You can tell him he needs more test subjects and then he says he’ll start with you!
Only game were the supermutants are an actual danger.
What about fo3?
@@mollyracca237 FO3 super mutants are easy to kill
@@johnfrohman3650 oh yeah I thought he was talking about them story wise
@@mollyracca237 Story wise the Super Mutants of Fo3 would have been more terrifing if lyons didn't want to help the wasteland by destroying them.
@@mollyracca237 I wish they didn't turn them into mindless brutes. Somehow Deathclaws in F3 are scary sight but Mutants did not survive this transition.
Fallout 1 and 2 were so good because the developers did so much with so little. More resources don't necessarily mean better games.
restriction breeds innovation
@@1034486 You're right!
They also actually cared. Bethesda didn't give a shit, they just cared to make Elder Scrolls with gun to try to appeal to the lowest common denominator.
@@okagron A lot of franchises that get picked up by a separate company end up milking it for money rather than expanding upon the universe in a meaningful way. It's a sad state of affairs, but when you have something popular while also lacking any connection to it, why not try to extort its fanbase?
@@okagron they only use fallout to fund elder scrolls at this point
Especially the creepy narration of the endings by Ron Perlman. They are just so eerie
Jaced Johnson Jaced Johnson Ron Perlman is just the perfect actor to tell a story.
In Fallout 1, Ron’s voice was youthful, yet well spoken and mature. Good thing, he knows how to make the endings sound more intense.
In Fallout 2, his voice started to sound more rough and edgy. The way he tells the fates of the characters and factions are still spine-chilling.
In Fallout 3 and New Vegas, the voice has aged quite well into sounding more like a elderly, veteran wastelander. Ron’s narration in F3 and its spin off weren’t as good as the first two games, but it was still damn intense to listen to his storytelling.
Even the good endings feel creepy with his voice
I think its the Sound quality
The deaths are way worst
Wait... this was Ron Perlman???? What??
Every time it cuts to black is a different ending. No, mutants do not end up ruining every single ending. Each location has their own separate endings, some can be good and others bad.
yeah looks like a lot of people didn't pay attention to that detail of the video. It's all the endings not a continuous story about each city/faction ending.
Seems like a lot of people have not played these games, those endings aren't even in the game i think they are just unused lol
You march, towards the like button. Leaving the comment section behind you as you sarcastically change and add words of the last 10 seconds of the video.
You are a viewer... and you have to leave.
@@aKaDanielS98 It has been 2 years since I posted that and you reply now?
@@tsusci I didn't see that, sorry to bother you
@@tsusci 10 months
@@tsusci 1 year later. im not sorry about bothering you.
Just finished this and no, 95% of people watching this who didn't play it. The mutants didn't ruin the good things that happened to certain places, those are different endings. One slide, one ending.
Lmao yeah what are people on about?
@@Pihsrosnec fallout 2 I guess? Or fallout NV
It's a timing thing. If you take too long, the mutant army advances and the towns get destroyed, thus you get the "Mutants fucked everything" slide for that location.
@@CrizzyEyes Usually they do, because you can't continue the game after the ending. Never wanted to finish quickly and kept running around or killing mutants for fun 😊
@@CrizzyEyes apparently there was some sort of timed events very similar to the one in Necropolis where the mutants slaughter everyone, but in every location, it seems they only kept the slides telling about it, which doesn't make much sense when you've seen Necropolis destroyed and the other towns safe and you're like "guess they're safe" and they are clearly not
All other protagonist pale in comparison to the vault dweller. He saves the rest of humanity from becoming mindless super mutants.
The enclave in fallout 2 wanted to kill literally everyone who was irradiated so the chosen one is a little better. I guess.
Mutants ain't mindless tho.
@Mihai Craciun The ones touched by radiation a dumb not the one with low radiation, best example Marcus.
The chosen one is a god among men
@Chan Kideoke Most humans wouldn't have turned out like the Lieutenant or Marcus. It wasn't viable.
If only Fallout 4 could have multiple endings like this. Literally just carbon copies of each other with different factions.
Yeah, they are so lazy now with Fallout 4 and 76 compared to the old stuff or even New Vegas.
@Excuse my Sass that's maybe coz they've just learned to wrap the world of fallout, and they did well by wrappin' it into New Vegas
@@177SCmaro Yes they're lazy at making the fallout 76, but fallout 4 I don't think so. Perhaps the reason why fallout 4 has only 2 ending is because they're focusing on improving the gameplay, visual, and graphic. I mean just look at it, the power armor is more badass and more understandable than the old fallout, the creature in the wasteland is more detail than the old fallout, and lastly the settlement that we can build on. To be honest that is a Major improvement for fallout, just put a heart into it and it will be as good as a new Vegas.
@@gumslinger5867
Fallout 4 is a decent game. However, it suffers all too much from the "illusion of choice", and a seriously dated game engine and graphics, even for the time. I still play Fallout 4 sometimes. What gives the game incredible replayability is the mod community. That is where the game shines to this day.
@@177SCmaro I play fallout 4 regularly and I have to say that the game in my opinion is great on its own but the mod community makes it one of my most favorite and played games.
dude the BOS dictatorship ending in honestly so scary, I kinda want a game were your an NCR trooper hopelessly fighting off onslaught of the BOS as they take over the wastes
It would be impossible to fit into the lore. Would make more sense to be a BOS Knight fighting of waves of NCR Troops
@@Nikkeels yeah in canon the NCR is way bigger than the BOS, they can also beat their asses(helios one)
I remember getting that ending for the first time. I thought “what would happen if I killed Rhombus who is shown in the ending?”
Yeah, I'm tempted to learn how to make mods so I can make a mod which takes place in a Fallout Universe dominated by a version of the Brotherhood who rule the wasteland via a regime which mixes Caesar's Legion with the Outcasts.
@@Nikkeels It could be some kind of canon fodder troops the Brotherhood develops.
It was more like a horror game back then. Holy crap. I like it, but I'm not used to it.
They should do it again
@@pareesgillard Yes
@Flyin' Steve Microsoft owns Fallout now, and some of the original creators too so we will see
Not for me. Did a 1 intelligence run and dialogues were gold.
@@jamie_d0g978 that's been a while back tho, and I still haven't heard any relevant news. Besides, the devs have aged and changed as people, they'll probably be able to make a good game but not sure if we're ever going to get the old FO spirit ever again.
Long story short, mutants wrecks any ending of yours
ikr
XD IT'S TRUE THOUGH
"Fuck yo ending, THIS IS THE AGE OF THE SUPER MUTANTS!"
YES
Not really they keep dying. Also theyre sterile so theyll die and thats it
“Maybe....
You’ll think of me...
When you are all alone....”
Missed some endings. At least one I know for sure. Hub can just collapse. Doesn't need to get destroyed by mutants.
That's what 6:38 is. All endings posit that the mutants were getting more active as you did your final mission. In fact, I believe that due to a bug that's the only one that would ever play. I sure never knew how to get the other one.
Yo have to complete "Blackmail Iguana Bob" to have the good ending of The Hub, that quest was cut but remains in the game like an unmarked quest that start in Junktown when you go to the basement of Doc Morbid's hospital
Your involvement with the various videos and commentators of RUclips is well documented by the massive likes and heart pins of your comments.
Only a single question remained unanswered: What happened to you?
You log out and walk back into the real world, leaving the computer behind you.
Oof
We need more comments like this
There’s just something about the story telling in the first two that is so good. Even waste land. Not knocking the Bethesda fallouts because I enjoyed them but I think the og formula has something more.
The originals had the right balance between comedy and being fucking terrifying that not even New Vegas (which is my favorite in the series) can keep up with
Because the original devs (Before, Black isle, Now obsidian) were trying to make a comedical horror experience (A mix between serious horror and overrealistic comedy) and they did it! Fallout, Fallout 2, Fallout NV hell even the outer worlds had alot of elements of comedy mixed in with some horror. There's a reason NV is aconsidered to be the best fallout so far.
@@Grox3000 I agree even though I prefer NV
@@mat8791
Honestly hate how over rated fallout NV is.
Like everybody who's never even played fallout 1 or 2 pretends it's some great ode to the first games and that obsidian didn't completely botch their own franchise over and over again till bathesda literally saved it with fallout 3. Yea, we get it. NV was good, 4 was decent but not for a fallout game, and 76 sucked. But three literally saved the franchise that was getting destroyed while still being true to the lore and even improving it in a lot of areas. Compare that to BoS, Tactics, the God awful attempt at FO3, and the other two games that didn't come out because of how bad they were.
New Vegas, like Obsidian, is overated as all heck. Good, but INSANELY over rated.
@@spiffygonzales5899 You have no idea how good it feels to know I'm finally not alone.
The slides and music of each faction and area brought back some nostalgia for me. The good endings are great and but the bad endings...so sad and bleak. They remind me of how much the original Fallout is different from the others; the sense of urgency was real. I remember stressing the hell out over the water chip shit and the (pre-patch) shorter time for the super mutant invasion if you send the water caravan to the vault. Very good job putting this together and bringing back that terror. 10/10.
Fallout 1 had the best atmosphere of all Fallout games.
I agree. Almost no humor. Limited resourses. Tough opponents...
Facts.
@@MikhailVolochaev1 intelligence is humor
Hi Nate good to see you 0:03
That fact he laughs too 😭😭😭
everybody gangsta until an army of super mutants is spotted on the horizon towards your village
I love how they have the same voice actors for like, every single fallout.
Ron Perlman is always going to be the narrator in fallout and I wouldn't want it any other way.
Like with Myron's voice actor in Fallout 2
He also voiced Boone on New Vegas
@@GanjaMasterBlaster The voice changes between the two threw me off SO HARD when I saw Jason Mardsden's name on the Wiki as both Myron and Boone. I love Boone SO MUCH. But Myron? Fuck him.
I've never seen most of these, despite finishing the game over 20 times. I never realised that it was possible to save most of the towns from the mutants. I guess I was always too slow.
Actually I always wonder why in the sequels people and groups kept turning up despite having been (as far as I knew) wiped out in what I'd thought was the only ending if you were playing a good character.
I swear some of these ending screens look like they could be used in SCP articles
I remember one particularly spooky one has an ending animation where it looks like a clip from Fallout 1
But why tho
But why tho
Man, with these graphics and imagery, even the GOOD endings are still creepy. Like yeah, what happened was good, but what about the world without nuclear war?
I LOOOOVE it!
You Love Daddy
I don't see a problem with it. It's basically just a modern day dark age like what happened after Rome collapsed... Humanity will recover.
@@anonymousmobster2444 a lot of places have recovered it’s just the east coast that hasn’t for some reason
@@elmovanners7091 I think the main problem is that the wasteland is a desert, making it impractical to have a large population due to the difficulty of growing and transporting food crops
@@Pihsrosnec the first fallout games are set in California which is way hotter than Washington DC and Boston and they have built actual towns with thousands of people
its amazing how far we went with Fallout
Every single ending is all is well everyone is happy then the mutants came
No, one slide = one ending, if you blow up the mariposa military Base and cathedral you don't get the super mutant ending, actually you can have the sm ending only if you don't blow the places in time (500 day in game in original but then it became 13 years in game)
The 5th ending slide is the one where you get captured by the super mutants and get turned into a super mutant. Also it's just a slide so it just says what happens after you get turned into a mutant.
To those that haven't played the game. The mutants will raze settlements based on how long it takes you to complete the game(although you can kill the master to slow down the process.) The follows will always fall to the master due to a cut quest despite NV making the follows survival the actual cannon ending, necropolis falls after 110 days/you kill the mutants at the watershed, the hub will fall after 140 days, the BOS will fall after 170 days, junktown falls after 210 days, shady sands(NCR) falls after 230 days, and if you did the quest where you get the water merchants to send water to vault 13 to extend the chip time, your vault will get discovered by mutants and raided at 250 days, otherwise it takes 500 days for the mutants to find your vault. If you go to a area after the time limit has passed, there will be mutants there and a bunch of human corpses. Also as the game progresses, you will start to run into mutant encounters further away from their strongholds. The timer is stupid and you will likely have a place or two fall on your first playthrough. My advice is to install the restoration project for 1 and during the install set the times for stuff to fall at double whatever they are set to so you don't have to minmax your time and can actually enjoy the world. If you don't want to do that, just stay away from rest until healed, reading books, the glow(long travel time) and stalling to join caravans until you've killed the master. Once you kill the master, the mutants will no longer invade cities but you still have to destroy mariposa to end the game, but you no longer have to minmax your time. Killing the master isn't that difficult, just grab a plasma rifle, max your agility/perception with mentats and a character can take him down easily by taking a pot shot, then hiding behind the walls in the masters office where his gatling lasers cannot shoot you. On a completionist playthrough i do things in the order of shady sands>vault 15>junktown>the glow>the hub>the la boneyard>the cathedral>nectopolis>vault 13>mariposa. Gives you all the good endings while not wasting any time although i would reccomend tagging energy weapons so you can put all your points into it after you reach the glow to destroy the cathedral with the plasma rifle you get at the glow. If you grinded on the deathclaws, use the gatling laser with sniper, you can 1-3 shot the master with a 200 in energy weapons and a sniper perk crit with a gatling laser, otherwise just stick to the plasma rifle
Holy shit, how many times have you completed Fallout 1? Also, kudos to you for writting this essay.
They should do a remake of the first 2 fallouts
They dont wanna runned it. I mean the game of fallout is evolving like it stared out as click game and 3rd view and the one today
Plus the 2 games was made by another company and besastda took over
But it's still worth a try
Game would be too big tbh
@Cameron Hudson Get a vpn, go on pirate bay and torrent them. They dont require much.
Possible hot take, but I feel like Jacoren (the unnamed-in-game Vault 13 Overseer) was right.
Yeah, as a kid, I was pissed about getting thrown out and I shredded his shit with a minigun like everybody else did, but playing again as an adult, I realize that the old man was really in an unwinnable position.
If he lets you come back, you're going to tell people about everything that happened outside the Vault, and people are going to start acting on it. The revolutionary faction of the Vault will flare back up when it inevitably becomes common knowledge that you not only survived the wasteland, you traveled all over it and found several civilized communities - oh, and you also destroyed an entire army singlehandedly. Even smart people can be dumb; even stalwart people can be too curious for their own good. The people in the Vault will want to start venturing out - where a lot of them will ultimately be killed by raiders, roving bands of Supermutants, giant mutated animals, organized crime organizations, feral ghouls, lingering radiation, malfunctioning robots and machines, and God knows what else. Remember why you were sent out at the start of the game: You were chosen because you alone were deemed to be the most likely to succeed - even if you're a literal retard.
By telling you to leave, he's able to effectively keep a lid on the whole 'Supermutant army' thing and tell the other Vault dwellers that you either decided to leave yourself or you tragically died out in the wastes (probably the latter). That'll keep the revolutionary community's complaints stifled to hear that even the Vault's champion couldn't survive outside Vault 13 for long, and life in the Vault can (hopefully) go back to the way it was before the Water Chip crisis.
Yeah, we learn in Fallout 2 that it was all for naught anyway, but Jacoren couldn't possibly have known that. His job is to keep the integrity of Vault 13 secure and its people happy, which as far as we can see in-game, he does. It sucks, but he made the logical choice with the information available to him.
You aren't chosen because you're the most likely to succeed. 1. You aren't the first guy they sent out. They sent Ed, the skeleton you see when you exit the vault and they sent Talius, the FEV mutant who you can talk to at the Followers library in the boneyard. 2. The Vault Dwellers memoirs say that it was basically a lottery on who was chosen. The previous 2 attempts had failed with Talius' attempt having taken multiple years. At that point they were completely desperate and just sent some random guy out as a last resort who happened to be the vault dweller.
And I mean, the second he does that it gets him overthrown and killed as seen in the sequel
damn, my game sucked. mutants killed almost everyone. the places were not even destroyed, and did not have any dead inhabitants in them before doing the ending.
i think it was me waiting too long before killing the master
If you want to save Necropolis, you have to kill the Master before the Lieutenant, and you have to do it before 25 March 2162 (after 110 days have passed). To get the good ending, you should never return to the city after the date has passed.
That was my main problem. I just rushed through the game to get the Water Chip from Necropolis and I saved the Vault. After that, you have approximately 13 in-game years until the Master kills everyone and everything. That amount of time is more than enough to explore every location and complete every quest. That's why I took the freedom to explore at the expense of Necropolis' slaughter, because you can finish the game in less than a 100 days.
Idk, after all these times I replayed the game, it seemed that the mutants slaughter most of the towns after 120 days or so. Like, I found Shady Sands completely obliterated after 150 days or smth.
I tried to finish early to save all the other towns. But I always would leave out Necropolis. Worth it, tho. Every single fucking ghoul in Necropolis was an asshole. I saved the city and Set told me to fuck off. Fuck Set. He can die for all I care.
So this is the reason why in my game the hub was destroyed, i didn't know you have to kill the master and destroy mariposa as soon as possible to get the best ending possible.
What? No, to save Necropolis you had to fix their pump - that's it.
roguishpaladin no. You save Necropolis only for a little while longer. Even if you kill every supermutant in the city, after 120 days or so The Master's Army kills everyone in the city. The only way to save Necropolis is to finish the game in time.
Every choice ever made has a butterfly effect on history
The Khans in Fallout 1, The New Khans in Fallout 2, and the Great Khans in New Vegas
I just started playing fallout one and honestly it’s so much fun this game is almost three decades old and it still is amazing
The way the narrator reads the endings make these endings feel like they really hold weight
The first time i got the super mutants ending i was like did i just win the game??
I love the old look of this animation. It gives me so much nostalgia. I wish I knew the name of it so I could look at more stuff similar to it. Anyone got an idea?
3:37 They Formed the NCR
I've never played through the first Fallout but I love watching videos about it.
Just finished it today. Mutants killed the Followers, the Hub, and Necropolis in my first run. Oops.
Until He chokes to death on some iguana on a stick.
LOL 😂👌
all ended with mutants invasion, the game developer must in despair when creating fallout game...
Yeah its because they cut out quite a few quests for some reason and with them locked players out from certain "good" endings (hub,followers)
@Brian Barlow Yeah and there was even a time limit until the master finds the vault
500/400 days (If you got with the water merchants). Now its removed in patch 1.1 as the devs didn't want players to get a surprise bad ending for just exploring the game for a little bit too long.
@@mat8791 true, but it doesn't help prevent the other bad endings for Necropolis, the Hub and such :(
@@mat8791 personally I think it would've been cool if you could complete certain quests to delay the supermutant invasion
They dont they arr diffrent endings and slides you doofus.
This video deserves more views. Earned a sub.
Great job on these ones
It’s sad that there is a counter throughout the hole game so if you take too long to finish it you get the mutant invasion ending on all cities independent of your choices (except Junktown since the bad ending is cut lol)
Yeah, I just finished the game earlier today and I took a *lot* of time on it, because I enjoy exploring. Sadly, I wasn't aware that would mean I'd get the worst ending for most areas. There's just something that doesn't sit right about having an invisible time limit on such an immersive game. Especially when you've destroyed the FEV vats, murdered every super mutant on the map, destroyed the Cathedral and killed the Master, only to then be told that little of your work saved anyone from the mutant army.
Any good ending: Exists.
Mutants: *Haha. Fuck you*
At first I thought that intro was one of the actual endings lol
Same
The first ending regarding tandi and aradesh is cannon
Don Gizmo, increased his casino size, took control of junktown, and choked on some iguana on a stick. Beautiful.
it’d be cool if they remade all of the games and made it like this; whatever ending to the previous game effects the new ones, so for example if shady sands was raided, in fallout new Vegas, there would be a different faction
i want this heavy gritty atmosphere back into fallout
I love how you divvy them up, much more pleasing to view.
Wish I had picked up this and 2 up when they were for free a couple years ago, these games may have be old, but they are pure gold
The tv series on prime is amazing
can't wait for fallout 5 see you guys in 7 years
We need a remaster of this.
BETHESDA!!!
"You're Happy" that's the best finale to me. I would join the Unity if it was real in a heartbeat.
They're sterile, the Mutants are either sadistic or stupid, and the Master actually knows little about his Mutants'problems and actions.
Bad move. The mutants are infertile, they murder most of the wasteland instead of infecting them, the results are very mixed, the enclave would exterminate all the mutants without the chosen one's intervention,the humans would team up and defeat the mutants etc.
Praise The Holy Flame!
So becuase fnv is a fallout 1 sequel, every ending is either canon or not, the followers live, Tandi and Aradesh stay alive and other stuff
New Vegas is a Fallout 2 sequel, more or less. A lot of the stuff from that game are actually referenced in the game.
Who wants a remake of Fallout 1?
I would love.
"-until he chockes to death while eating some iguana-on-a-stick."
Why that made me laugh?
In my first playthrough. I got a pretty bad ending. I did no sidequests for anyone other than the one that gave me Chemically hardened power armor and literally everyone died. But hey... at least the master died...
This was interesting also gives you a better idea of what happens in the endings if you never played fallout 1
Ron Pearlman
The contaminated zone has changed the protagonist... But the war, the war never changes...
Bruh i legit tried saving the followers of the apocalypse only to realize that it's content got cut.
The people that live in shady sand are truly visionaries democracy and a republic takes a lot of guts trying to bring those thing back in a post apocalypse
This game’s time limit pisses me off.
Its not that bad actually. I was able to find water chip with 66 days left.
@João Linhares Wait. Are You saying that the mutants attacks the map locations if You take to much time to prepare and kill the Master? I thougth that that happens if You don't complete the places secondary missions. I personally did not helped followers of the apocalypse find the spy and did not helped the Hub finding the cause of Missing caravans and they got raided by mutants (i'm not a great English speaker so i'm sorry if something of what i said does not make sense)
@@alancerimele7582 Yes, there is a second hidden timelimit within Fallout 1. You have 500 days to destroy the Cathedral or supermutants discover Vault 13. Before that happends Unity invades other locations. However this is a case only for the unpatched CD version of Fallout 1. Patched versions (including the Steam ones), only have 150 day timelimit for retriving water chip. This means that supermutant invasion endings in your - most likely - patched version are impossible to get (except Necropolis - to get invasion ending just go back after fixing water pump and taking the chip and then it will trigger. It's actually cannon). As for the bad ending for the Hub and Followers of the Apocalypse - you need to get Fallout 1 Restoration Project that brings back a lot of cut content. Among the many cut quests were the ones to lower the tensions between ghouls and humans and report Iguana Bob to the police for the Hub and to find traitor within the ranks of Followers. Without this you will always deafult to bad endings for both factions (as a additional side note compleating any of Decker's quests in Hub will also trigger the bad ending.) I hope this explains it.
Also feel free to correct any typos. I hate writing on touch keyboard.
If the Vault Dweller actually sided with the mutants, the entirety of post-war America would be infested with Super Mutants. That's pretty freaky.
I mean with bethesda being lazy and just introducing new FEV strains America already is infested with super mutants
@@dovahkiin7253 well i mean smart super mutants. not the stupid ones out east
@@Kisseyhersh123 Yeah I get what you mean but still it is pretty badly infested
Wrong, they'd die out cus they couldn't breed cus of the Master's virus killing their reproductive organs
@@shamusson well Supermutants have an superincreased lifespan, and FEV is reproduced by the Master. Humans could be used as we use cattle, like the Machines did in Matrix to turn them into Supermutants. Also the Master was actively studying the FEV to fix the reproduction problem.
yo thanks for uploading this I really enjoy playing this classic fallout game during quarantine. But i gotta say for a 1997 game this game is surprisingly long and fun but honestly i really hate turn based rpg games so annoying especially the rng system. But still it feels so weird playing an old game in a modern time.
Who else is watching in 2019?
RIP Master :( would have led to not only a peaceful time, but a prosperous one.
Canada did not deserve what it got during the war in fallout.
Mario Jump-man yes it did
Your right
It deserved much worse
I would like to see what it looks like in the fallout universe
EpicLiamPaul why exactly
Oz TheWizard Not you.
I like the fact that the game doesn't jusdge you for siding with the master.
Long story short, mutants take over the world .End
7:23 surprisingly sounds like the east coast brotherhood
East Coast BOS is the exact opposite in 3. Letting in newbies and for some reason defending the people of the wasteland against the super mutants. Only the "Outcasts" are OG BOS
I should have clarified that, I was talking about the brotherhood in fallout 4, not 3
FEV ending
Me:mom come pick me up im scared
the vault dweller walking away from vault 13 with the black ops 2 tranzit theme hits different
Someone notice a Master is Alien from movie Thing 1982?
I had a game breaking bug in the final mission whilst escaping Mariposa, so imma just watch this and pretend I completed the game.
I am so sorry.
What happened?
WERE IS YOUR POWER ARMOR
Wrong game
hmmmmm. Welcome to Navarro!
Sure, Sarge. Whatever.
If I like you, you can call me Sarge. But guess what? I don't like you! Do you undersatand?
Yes, Sergeant!
Sorry i fucking hate the enclave as the dweller,lone wanderer,and courier
+Frank Horrigan
We should talk about those turrets I hacked on the way in here...
So if ghouls can't survive without food or water, how do we explain Billy "Kid in a Fridge" Peabody?...
Cryogenic fridge and it was fully stocked when he woke up last week XD jk
Bethesda’s fallouts have a few continuity errors in them with missions contradicting lore in the same games
@@toddstanton7930 That's what I'm saying too. It's like they don't do their research
I swear that was a reference to a movie from the 80s or something
@@gerald1495 Could it be Indiana Jones and the Kingdom of the Crystal Skull?
On god the power armor animation in the first clip looks like something made by robot chicken
90s kids - nostalgic
2000s kids - nostalgic
2010s kids - nostalgic
Cool, so the Brothehood of Steel bad ending implies they became the same thing as the Guardians of the Old Order, makes sense, since the BoS is a reference to the Guardians.
fallout 1 and 2 are more gruesome than fallout 3, NV, 4
Fallout 1? You mean ROBOT CHICKEN
There’s just something about these old graphics that makes Fallout seem a lot bleaker and depressing.
Wow shady sands just gets dunked on for most of its endings
Man that beginning it's kinda brutal.
It's impressive that bethesda managed to keep the idea of the BoS mostly the same even after rebooting the game. They are sometimes kind to wastelanders and share their technology, but they can also be extremely overzealous to their ideals and be ultra-raiders who take technology and treat wastelanders as beneath them.
Is this where I find my canvas bag?
i like how they made it all good endings
They should remake these games for Xbox and Playstation!
What an amazing game. So much choice and freedom. Most of the games these days have shiny graphics, but lack feeling like this. Beautiful but hollow.
It is done, vault 13 belongs to the Unity and the Master.
War. War never ends.