With so much space in the extra deck, why not play super poly? Great way to break boards and can work going first too. Also with how you don’t use your normal summon, lava golem and sphere mode are reasonable in the side.
Doesn't effect veiler need to hit grave to work? If you activate shifter or dimensional fissure she's useless, where as Ash only needs to discard to activate her effect so she's good
here's something im thinking for this deck: 1) add 3 Mist Valley Executor monsters to the deck, maybe replace some of the hand traps to make room. When the monster is normal summoned, it returns all spell & trap cards face up spells/traps to owners hands. I feel the exodia fusion is pretty easy to summon within the 2-3 turns and most likely youll have some other millennium monster on the field too. 2) Once exodia fusion is summoned, use the effect to set obliterate. 3) On your next turn, activate obliterate, pay the life points to attach exodia pieces, tribute one of the millennium monsters for mist valley and all exodia pieces go to your hand.. instant win.
@@averylr32 true but lets say if i already use the negate effect on something like an opponents ash and they have face down cards which could be mirror force, magic cylinder, imperm, or anything that could potentially stop an attack from happening, then maybe in main phase 2 summon mist valley and get the win anyways. Just another way to secure a win without worrying about opponent messing things up.
fusion only negates spells and traps and in order to place the pieces as equip spells u have to use the heavy storm to pop at least 1 card in the backrow. so if the opponent sets backrow u just blow it all away and win anways. its clear that Konami wanted to make exodia a deck that doesn't just stall and get the peices to win. you still technically can by stuff like pot of the forbidden but its so inconsistent and bad i would rather just play a 60 card pile with like 20 handtraps and fiendsmith cards. maybe mist valley could be a side deck card but i just dont see it worth playing imo.
With so much space in the extra deck, why not play super poly? Great way to break boards and can work going first too.
Also with how you don’t use your normal summon, lava golem and sphere mode are reasonable in the side.
Doesn't effect veiler need to hit grave to work? If you activate shifter or dimensional fissure she's useless, where as Ash only needs to discard to activate her effect so she's good
@@martinruiz398 correct veiler needs to go to grave
here's something im thinking for this deck:
1) add 3 Mist Valley Executor monsters to the deck, maybe replace some of the hand traps to make room. When the monster is normal summoned, it returns all spell & trap cards face up spells/traps to owners hands.
I feel the exodia fusion is pretty easy to summon within the 2-3 turns and most likely youll have some other millennium monster on the field too.
2) Once exodia fusion is summoned, use the effect to set obliterate.
3) On your next turn, activate obliterate, pay the life points to attach exodia pieces, tribute one of the millennium monsters for mist valley and all exodia pieces go to your hand.. instant win.
@@ericcapiz6516 why bounce the exodia peices? You can otk with the fusion anyway. Seems like a win more card
@@averylr32 true but lets say if i already use the negate effect on something like an opponents ash and they have face down cards which could be mirror force, magic cylinder, imperm, or anything that could potentially stop an attack from happening, then maybe in main phase 2 summon mist valley and get the win anyways. Just another way to secure a win without worrying about opponent messing things up.
fusion only negates spells and traps and in order to place the pieces as equip spells u have to use the heavy storm to pop at least 1 card in the backrow. so if the opponent sets backrow u just blow it all away and win anways. its clear that Konami wanted to make exodia a deck that doesn't just stall and get the peices to win. you still technically can by stuff like pot of the forbidden but its so inconsistent and bad i would rather just play a 60 card pile with like 20 handtraps and fiendsmith cards. maybe mist valley could be a side deck card but i just dont see it worth playing imo.