Star Technology: Episode 41 - Fusion Reactor Finished

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  • Опубликовано: 14 дек 2024

Комментарии • 60

  • @trulyno
    @trulyno Месяц назад +13

    Shhh don't tell him he will need tens of fusion reactors, especially mark IIIs for neutronium

    • @artemonstrick
      @artemonstrick Месяц назад +2

      tbh that is a failure of a questbook to communicate that shit to player. the new questbook is even worse talking to new players and has ZERO sense of progression. beugh

    • @realflemmli
      @realflemmli Месяц назад

      This pack is not meant for new gregtech players.

    • @artemonstrick
      @artemonstrick Месяц назад

      @@realflemmli so what? is an excuse doing a crappy questbook?

    • @realflemmli
      @realflemmli Месяц назад

      No, it was meant for the amount of fusion reactors you need

  • @simonbook1587
    @simonbook1587 Месяц назад +3

    Instead of babysitting the machines, you can turn on distinct busses and then put a different programmed circuit in each one. Then just put the patterns on the bus with the correct circuit.

  • @TheNamedVosto
    @TheNamedVosto Месяц назад +2

    Another tip, processing array is a multi-block machine that you can put 16 of the same machine type in the machine interface access hatch, ex, 16 iv autoclave so requires 16 amps of iv energy amps to run at 16 parallelization, it does not over clock however it is 100% no bug machine that will always run at 16 parallel as long as you supplies it with sufficient resources.

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад +1

      I didn't know about that. The lack of overclocking does hurt it a bit, but that still sounds very useful for mass producing things. Thanks for the tip

  • @TheNamedVosto
    @TheNamedVosto Месяц назад +2

    Tips: fusion reactor don’t explode, you want to keep it running as long as possible so batch craft 64 or 128 at a time as fusion reactors loses heat really quick if it stops working so it will drains a lot of power if you only craft it 1 at a time.

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      I realized that while using it, and it makes sense that it would be the opposite to a fission reactor. And don't worry, it'll be crafting 100s of items at a time almost permanently with how much I'll need it.

  • @harddrive-qp7hc
    @harddrive-qp7hc Месяц назад

    The Me requester is good when you have a machine that is expensive to make but you need it for most of the new stuff in the tier or you dont have the capacity to completely passive certain components, but for example mixer recipes are easy/okay to passive, you can also reduce the drawer size for it. But some chains, like plat line, they are better to have passive, many of "basic" resource (plastics, fluids, ore processing chains (platline, naquadah)), you usually need/will need them in huge amounts, those are kinds of things to truly passive.
    3:15 also you won't

  • @Codergod24
    @Codergod24 Месяц назад +8

    Having passive processes that use dedicated machines seperate to your on-demand machines has several benefits over using the me requester. Sure, it takes much longer to set up and is much more expensive than using the requester, but it means that all of your most commomly used items and fluids will be there at your disposal without any strain on your on-demand machines or your ME system. Since you have infinite of most resources through the large sieve, you can afford to set up these passive processes and leave them running in the background.
    Also set up automated ore processing please.

    • @i.8530
      @i.8530 Месяц назад +1

      All things considered it's not even all that expensive, since it's constantly running anyways you can get away with low machine tiers. I for example set up passive aluminium at MV, by now there's like 50K waiting for me in a drawer. A pretty good return on investment for 10 minutes of my time, a few MV machines, and a blast furnace of the lowest tier. A requester could've achieved the same thing but it would tie up machines I'm actively using in the process, making it infeasible to do for more than a few materials without hindering progression.
      To each their own though, if requesters work for them by all means they should go for it. It'd just be annoying for me personally.

  • @TheNamedVosto
    @TheNamedVosto Месяц назад +1

    Fusion reactor tier 1 is required for Europium and duranium, tier 2 is tritanium and darmstadtium(which is the material for uv machines) tier three is neutronium and a way to convert less useful enriched naquadah to more useful naquadria,
    Americium I recommend fission as it is a better option to obtain it.

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      I dont think you can get Americium from fission, in that specific modpack

  • @Felistig
    @Felistig Месяц назад +2

    You dont have to Passive the machines, but the components they need, so dusts, ingots, fluids and gases

  • @SakuraAdachi-gm2mu
    @SakuraAdachi-gm2mu Месяц назад +4

    bro really had to got that out of chest, i feel you brother.
    just finished my first time playing atm9 and boy oh boy, did i ask a LOT of questions in the discord about gregtech. (thank you Lue)
    I learned a lot about both greg and AE2 and cable management and how to try to be optimal with machines and stuff like that so on my current playthrough of monifactory i'll do way better.
    preparing myself for GTNH 🗿

  • @i.8530
    @i.8530 Месяц назад

    In case you're not aware, you can change the color of the LaserIO nodes/lasers as well as their opacity. That might help them show up better in the video, plus they just look cooler with different colors I think :)

  • @onthepalehorse
    @onthepalehorse Месяц назад +1

    You can shift right click with a terminal on the control block to auto build a multiblock
    It usually doesn't put hatches where you want them but still

  • @TheNamedVosto
    @TheNamedVosto Месяц назад +1

    Gregtech machine can be control by redstone by give a machine controller cover to turn it off and putting a me interface next to the machine and get an robot arm or a conveyor
    Robot arm if you want it to keep exact amount of items in the machine I prefer you to watch a tutorial if there is any as I figures everything out by myself.
    Conveyor if you just want to pull in any amount of item in the machine. Tip: using the screwdriver by shift right click to allow input from output side if you don’t know that already and configured “allow filter: to off in the conveyor or robot arm” to let the machine to automatically send items into the system.

  • @fidekbarrol3127
    @fidekbarrol3127 Месяц назад

    You can put the patterns provider in the crafting table to make it "smaller" like a facade, and put up to 5 patterns in a single block for saving face in a clean room

  • @TheNamedVosto
    @TheNamedVosto Месяц назад +4

    It took me 30 minutes to craft the whole fusion complex and no I did not automate all parts of the fusion I automated, platline, epoxy line, circuits boards, ore processing line, tungsten, automated titanium which gave me 6k titanium ready to use, polyethylene, polyvinyl chloride, polybenzimidazole, Ptfe, iron III chloride, etc… (basically the base of 90% of items)and it does not takes weeks to set up the whole ordeals each process usually took me 10 minutes and 30 minutes for platline. If you were passiving with it’s own machines then I know for a fact you would’ve be in uhv, uev stages of the game.
    And let me remind you this is not an average tech mod, this is Gregtech. If tier 1 fusion tooks you 9 hours, tier 2 is 50

    • @TheNamedVosto
      @TheNamedVosto Месяц назад +2

      And no stand alone machines is not that expensive when you got the sieving automated and it is much better tps
      (Btw the passive requesting is like 30% as efficient)

    • @TheNamedVosto
      @TheNamedVosto Месяц назад +2

      And I’m sorry if I being annoying, but I’m just trying to save you letting your computer running 80 hours for the future machines like that of GTNH, I love you bro, if I don’t then I’m going to be silent, love.
      you can just keep the old process, and just build on, no need to tearing every thing.

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад +1

      Don't sell yourself short, you have been really helpful so far. I'm just getting tired of the passive processing comments from people I've already answered, and your nuclear option was an easy scapegoat to get them off my back. Thank you for your support, and I'm glad you can understand my preferences here.

  • @Vdunik
    @Vdunik Месяц назад +1

    I don't really understand how can passive processes be expensive when you have 2.1 MIL of every raw resourse. Yes it takes time to setup, but it is so worth it. For example blast furnaces for every needed ingot or alloy for each tier

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад +1

      You just answered your own question, it's about the time. Time to craft, time to build, time to debug. It'd take days of active effort to setup, all to lower afk time. In my mind, anytime spent afk is free, meaning 90% of the benefit of passive processes is irrelevant, at least compared to the alternative with the requester.

    • @wabwitdoeslife9386
      @wabwitdoeslife9386 Месяц назад

      @@Thaumiumking9 i feel like the benefit of building passives is over time, you get better at building said passives, the only reason you're taking time and needing needless amounts of effort to do said setup is because you have too little experience. Plus you're playing a modpack, not an afk simulator, better actively playing than waiting cuz like whats the points of playing atp. And also as other commenters have said, you don't have to passive every block and item, just the ones that are needed the most (like steel for lv as an example) or if you want on demand, make enough machines so you won't have to wait, its worth it I promise (I have 8 quad-ebfs that took me about an hour to make and cut over thousands to my afk time). Back on topic, your knowledge will grow exponentially and you will be better at expert modpacks in terms of logistics, there is a learning curve but that learning curve is also exponential speed to finishing the modpack. Also always remember to ask the community about certain stuff you are unsure of, you aren't the only person struggling with logistics and there are tons of people in places like the star technology discord servers ready to help. But if you really don't want to learn how to passive, its your loss, its just a matter of time spent playing the game (afk or actively playing). Anyways, have fun with finishing the modpack.

  • @peterromfeld4091
    @peterromfeld4091 Месяц назад

    I usually have most things on-demand and certain things like ore processing on passive. or other components that are used for almost everything and i need tons one and they need processing patterns instead of crafting patterns

  • @Viny72
    @Viny72 Месяц назад

    to make the multiblock easier use the terminal with all the block in your inventory and shift right click on the controller with the terminal it will place it as is in the emi screen
    seeing what you've done with the cleanroom you should play compact claustrophobia next

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      I know my compactness tendencies are crazy, but I'm not crazy enough for that pack.

  • @dimos6347
    @dimos6347 Месяц назад

    Hey there, i kind of have to agree with the passive proccessing idea.
    Important to note i have never played any modpack with gregtech so i cant say how hard each thing for the passive proccesing is to make but i have played quite a few "expert" mod packs (Project Ozone Kappa mode, Not too complicated 2 and few more) And unless you want to wait hours upon hours for something to complete, its pretty much always a good idea to build more machines for passive/active processing than waiting and making these doesnt have to mean that you cant have your already built lines. You usually add onto that while making upgrades to the past lines.
    Another thing i remember from past episode (couldnt remember the name of the mod then) but if you have the need for fast transport of items then Integrated dynamics is the way to go if its there. (Doesnt lag at all unlike laser io while being faster, but ofc this depends on mod settings)
    And no i really dont care what you LaserIO fanatics have to say, because that is the truth, no matter how inconvenient it is for you. And while yes, huge detterent for integrated is that it can be complicated, if you just want transport of items from A to B then its extremely easy, much easier than LaserIO. Another minus would be the need for cables in Integrated.
    The only two mods better than this (as far as i know) in terms of transport of items being Extended AE and Refined storage.

    • @vacantvisionary
      @vacantvisionary Месяц назад

      Serious question: aren't ME requesters a form of passive processing already? What's the difference between "machine that makes something forever" and "machine that makes so much of something at once that it's effectively infinite"? Unless all the talk of passive processing is just "increase the caps on your requesters" or "add more complex components to the requesters" in which case you should probably just say that.

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      @vacantvisionary That's exactly my point, it does the same thing for so much less.

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      ​@@Thaumiumking9The thing is, to answer your question. Your ME requester, requests items using one machine, or a couple more but they are not dedicated for one item anyways, so you have to wait for 1 item to finish, in order for another to be made (Like EBFs) So if a recipe uses 1000 stainless steel, and tungstensteel, naquadah, silicon ontop you're gonna wait, and sometimes it takes alot with that, its alot easier and timewise to make 1 ebf for almost every ingot in it, same goes for gases like Sulfuric acid, fluorine, chlorine, hydrogen, oxygen and much more.

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      ​@@Thaumiumking9. While making alot of fusion reactors for each liquid may sound hard and crazy, trust me, its alot more smarter and timewise to make 1 fusion reactor ALWAYS making europium, AND NOTHING BESIDES IT, you will need alot more MK3's for only Neutronium

    • @jokerebus4987
      @jokerebus4987 Месяц назад

      @@Thaumiumking9 ​ @vacantvisionary Let me start by saying, I have watched 3 different people play GTNH, and started my own gregtech plays with ATM9 and stopped at HV when I was struggling with processing clean room blocks, and stainless steel casings with AE2 taking almost 4 hours. I shifted over and am now playing Monifactory, so I have not played star technologies and am not aware of all the ores that come from sieving in that pack. You will have to excuse my lack of star technologies knowledge and understand where I am coming from as someone who would prefer to have AE2 do all the work. That being said, here is my thoughts:
      While I agree that ME requesters are a form of passive processing, I also think the point people are making is that you should have some resources set up for passive processing on separate lines rather than solely relying on the requesters. They aren't saying you need to passive every single resource you use, more so saying the ones that don't really take much to passive like Aluminium for example. The reason for it, if something has say 20 steps to process, and you rely on 8 of those steps being setup in a ME requester, as soon as you trigger the need for the item that needs 20 steps, the ME system is going to then trigger the other 8, which may also have multiple steps to produce. If each of those requires similar machines, then you could run into your Crafting unites being tied up due to this, machines being tied up and thus waiting to input their items for what ever else the requester is working on. The requester is good, and should definitely be used for things like hatches, circuits, buses, etc, but relying solely on requesters is going to severely lengthen your processing times because it ties up your ME system entirely. If you set up passive processes, they are on their own lines and use their own dedicated machines to make those more commonly used items and fluids, so when you pull from them, your main processing machines are still available for the craft you requested in the first place. Which ultimately would reduce the time it takes for you to get all the components needed for a fusion reactor. You said in the video it took 9 hours, AND you had to babysit the machines, where if you took the say, maybe 1-2 episodes to replace some of your infrastructure with more passive lines, it would significantly reduce the 9 hour crafting time down to something more manageable allowing you more time in your episodes to focus on what you want to focus on, rather than waiting for crafts to complete. All that being said, use whatever system you want to use, but I would also say don't ask for sympathy and understanding about 9 hour crafting times when people are giving you options that would shorten those times and you are choosing not to listen to them.

  • @Felistig
    @Felistig Месяц назад

    Maybe look at the playthrough of Melbourn w/o Coffee. He passives almost everything in Star Technology

  • @vacantvisionary
    @vacantvisionary Месяц назад

    Might be a good idea to start putting common components and stuff like hatches (even in relatively small quantities) into your requesters. Might need some more crafting CPUs to make that work tho.

  • @Felistig
    @Felistig Месяц назад

    You also dont need so many hatches on the Fusion Reactor, One output and two inputs are enough.

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      Saves materials

    • @Felistig
      @Felistig Месяц назад

      @ GregTech is not a modpack to save materials

  • @LeoMendesM
    @LeoMendesM Месяц назад

    i would at least passive circuits, they take a long time to complete and the main material for each tier

    • @LeoMendesM
      @LeoMendesM Месяц назад

      And at the point you are, you should have more of the same machines so you dont need to babyseat anything bc of the circuits(at least where you are having problems)

  • @6tobi6hana6
    @6tobi6hana6 Месяц назад

    You should make ae2 wireless terminals so you dont have to run to the terminal all the time

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      I've put wireless off for a while now because I've had other priorities. But I'll admit, I'm starting to travel quite far to and from the terminal, so it probably should be a priority now.

    • @6tobi6hana6
      @6tobi6hana6 Месяц назад

      @Thaumiumking9 btw wireless pattern terminal cant encode patterns from emi but it works fine in 1.20

  • @ezofire4390
    @ezofire4390 Месяц назад

    You should have used terminal for easy build

  • @Dakku_22
    @Dakku_22 Месяц назад

    Did u know u can lock the output hatch with liq like water so, don't need to extract from each output hatch. Just leave 1 and extract from that.
    Also, use quad input hatch and put pattern provider directly on that

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      I figured the would be a way to input/output items more efficiently, but this system looks so much cooler. I do that if/when I need to though, so thanks for the tip.

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      ​@@Thaumiumking9Sadly enough, locking is glitched in this modpack and does NOT work, after your rejoin.

  • @ezofire4390
    @ezofire4390 Месяц назад

    flux point can power with out Converter

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      That's a change in 1.20 that I don't have.

  • @6tobi6hana6
    @6tobi6hana6 Месяц назад

    Eh 1 fusion reactor mk1 took 30 minutes for me

  • @tomaszpogorzelski8397
    @tomaszpogorzelski8397 Месяц назад

    when base resign?

  • @ForcedGoku250
    @ForcedGoku250 Месяц назад

    Bro stop put stuff inside that tiny clean room just make a Cleaning Maintenance Hatch it acts as a automaitenance hatch and make the mutiblock act as if it were in a clean room

    • @Thaumiumking9
      @Thaumiumking9  Месяц назад

      Oh yeah, I forgot about that. I noticed that way back when I first made the cleanroom, but put it off because I didn't have a high enough power tier. Thanks for reminding me

    • @Даня-в3ф
      @Даня-в3ф Месяц назад

      Its UV if I recall it correctly

    • @ForcedGoku250
      @ForcedGoku250 Месяц назад

      ​@@Thaumiumking9Np

  • @Sergeantemu2
    @Sergeantemu2 Месяц назад +1

    you got a discord?