Halo Levels That Make Absolutely No Sense From Every Halo Game
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- Опубликовано: 15 окт 2024
- Sometimes there is that one Halo Level and you wonder: Why is this here? Or why did they design it this way? Well some Halo Levels Make Absolutely No Sense.
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Yes, I went all the way to Paris, France, for the sake of this investigation. Aaaaall the way. Which means roughly 20 minutes of subway.
thank you for your sacrifice
The great journey waits for a baguette
He flew pretty good for a croissant
You never know if there's any subfloors on the crown underneath this building you're trying to guesstimate the height of there could be that many floors underneath round level and the elevator goes all the way through them giving the total floor height 512 ft floors rather my bad
You poor soul.
Ya eat any frogs?
Hey! I worked at Certain Affinity on Halo 4. In Skyline, we put it on the 512th floor because we developed the game in Austin, TX.
Our area code here is 512! It's just a little Easter egg!
Also. The Halo CE ship. Assume it was built in space so no constraints on construction.
Dank
@@davidgormunt9031 except the pillar of autumn was Canonically 1.17 kilometers as it was a halcyon class cruiser
@@kace002pumpkinwizard more to my life than video games. Not that concerned.
@@kace002pumpkinwizard That wasn't it being finished just it bring refit
"Why are these ships so close together?"
It's in the name... Boarding Action..
Lmao 👌
Tho u gotta wonder why two opposing ships have teleporters to each other. I know lore wise it's a battle SIM but why would anyone waste time on getting Teles on the other guys ship?
@@allbankbasalisk___2005 or the sides being open
It was said by bungie that it was supposed to be a similar experience to sword base
@@allbankbasalisk___2005 same reason as why the chicken crossed the road
Funniest part of the Maw is that you actually travel 3.5 KM down the WIDTH of the ship, as the longsword is seen taking off from the side of the Autumn. This implies that the Pillar of Autumn is 1.17KM long and 3.5KM wide
Dayum, the PoA is _thicc!_
@accelerationquanta5816I wanna girl built like Cortana
@@showalterlifts2020ai is getting better bro just wait 😂
need a proportional photoshop
On The Maw, Chief is able to walk from the bridge to the engine room in only a few minutes. He literally walks from one end of the ship to the other in only a few minutes. Honestly, the whole layout of the Autumn in The Maw is screwed.
Having it capable of extending/contracting for various mission modules to be attached would explain a LOT there.
in the lore spartan-IIs can run 60mph supposedly, maybe thats an easy explanation
@@Calebsyoutube that's like full Sprint, they're usually going about 45-50mph which is still like you know a few minutes for a one mile long ship like the Autumn
This next part is for everyone not just Caleb, the Autumn is screwed in the Maw is a busted wreck being haphazardly repaired by the flood it's clear the ship has broken into a couple big pieces.
@@sorrenblitz805 The fact that it was cut cleanly in half except for a bridge, at the spot where we say our final goodbyes to Foehammer, seems unlikely. However, I never thought about it when I played the game! Bungie embraces the rule of cool (make an artistic choice just because it’s cool, even if it supersedes other rules), and I love them for it.
@@AzraelThanatos it would fix the huge plot hole there
Maybe the Pillar of Autumn has a pump-up action like a shotgun mandated by Johnson because *he knows what the ladies like*
I choose to believe your theory
Well to be specific if you could expose all your armor plating at a very strong weak point you could have some nice point defense weapons temporarily exposed for some hot fu lot of fire
Maybe it's just secretly the Halo 5 shotgun? 🤷♂️
the devs made a joke in a livestream that the ring added stuff to the autumn after it crashed and thats why it had that extra long warthog run that is 4x the size of the actual ship and nowhere in lore designs.
Pillar of Autumn is pump action so it can reload its Mac.
(May or may not be canon)
People who made the pillar of autumn must have really liked mario kart.
You know they got that mk14 deluxe
Lol warthog go brrrr
Maybe it's a built in training track for the marines to get better at warthog driving?
I was about to argue but... Yes, yes I do
4 real do
14:14
Spartan A: "ever wonder why are we here?"
Spartan B: "Just to suffer... Everynight I can feel my leg and my arm..."
Spartan A: "No, I mean, in this canyon... Also, dude, that joke is over 400 years old..."
@ッShadows i mean,, i assume almost everyone in this comunity has watched at least the beginning of RvB or at least knows the memes
@@neonvalkyrja Definitely hard to avoid, that's for damn sure
@@neonvalkyrja Love how you Referenced RvB AND Metal Gear solid, a man of culture indeed!
@ッShadows The world calls for wetwork, and we’ll respond.
Ah, the classics.
Rocket sloth: wonders why there would be spartans in a canyon.
Me: "hey, you ever wonder why we're here?"
It's one of life's great mysteries, isn't it? Why are we here? I mean, are we the product of some cosmic coincidence, or is there really a God watching everything? You know, with a plan for us and stuff. I don't know, man, but it keeps me up at night.
@@PatrickAshe41 No, I mean why are we here making Red vs Blue references in this random comment section?
Do you need to talk about it?
great show ... and older than RUclips itself!
Love seeing this, I had the exact same reaction!
512 floors high is perfectly understandable. Any good programmer knows that the best numbers are 2, 4, 8, 16, 32, 64, 128, 256 and 512.
Austin texas area code
@@friendlyfrenzy3498 good job buddy
Counter point to your "There can't be a floor 512" section
How do you know every floor is above ground?
Sure to me please
Bruhhhhhhhhhhh
Its Level 512, not floor 512. so yeah it could be
I mean they have space elevators, 5,120 feet in the air is perfectly reasonable for a the top of a building
@@xandorian8242 doesn't fit the math done in the video tho. I could totally see as part of the whole "space tech" theme that the building is meant to go deep into the earth's crust and then harness the heat from the earth in some sort of generator to power the building (hence the reason why they would even bother making that many stories underground)
The tower is in a futuristic setting like coruscant from Star Wars. The tower actually goes underground so floor 450 could actually be at ‘ground level’
Never doubt how deep ONI is willing to bury its secrets
On one hand, maybe, on the other, they'd probably need to start pumping in O2 at that point and stopping the elevators to prevent people getting the bends.
My thoughts while watching that
@@RAFMnBgaming It's supposedly an ecumenopolis, I am sure they have figured out how to handle any problems. If they can build an entire planet-sized city, they can pump oxygen and figure out how to transport people between the levels safely.
Maybe the floor measurement is for a very small floor.
"why are these ships so close together on boarding action?" BOARDING ACTION. I have no clue, maybe they pulled over to ask them directions 🙄
Yeah but if the boarding party is ideally going to the other ship via a smaller ship why not just park further away and have the smaller ship go further
@@andrewmoore7022 Because it may be harder to protect that smaller ship if you are miles away, compared to if you were much closer.
At that distance, I'd assume they'd ditch the boarding craft and just dock with it directly. Only reason for it, they're not firing off broadsides like some pirate ship or a Star Wars pizza wedge.
@@DerCharacter a a MAC round doesn't care if the target's a mile away
also if it was for protecting the smaller ship why are both of the ships Main armaments pointed away from each other
Why tf are there teleporters to each ship? Real question we shouldve asked
When it comes to the Pillar of Autumns size, Installation 00 did a video to fix the scale and it fixes the warthog run pretty well. As for the reason behind random Spartans being in Blood Gulch, there is an entire web series that explains that lol
this entire post sent me thru memory lane without even saying the name of the show lol
@@Eight1Eight187
Simmons: You ever wonder why we’re here?
Grif: It’s one of life’s great mysteries isn’t it? Why are we here? I mean, are we the product of some cosmic coincidence, or is there a God watching everything? You know, with a plan for us and stuff. I don’t know, man. But it keeps me up at night.
Simmons:........... What?! I mean why are we out here, in this canyon.
Grif: Oh. Uh...yeah.
Simmons: What was all that stuff about God?
Grif: Uh...hm? Nothing.
Simmons: You wanna talk about it?
Grif: No.
Simmons: You sure?
Grif: Yeah.
Simmons: Seriously though, why are we out here? Far as I can tell, it's just a box canyon in the middle of nowhere. No way in or out.
Grif: Uh hmm.
Simmons: The only reason we set up a Red Base here, is because they have a Blue Base over there. And the only reason they have a Blue Base over there, is because we have a Red Base here.
@@luxintenebris1776 ‘ell That’s because we’re fighting.
The 512th level could be explained by having floors underground, notice it says "level" in the game not "floors"
Would make sense in a universe where the enemy glasses city's from orbit you put all your important areas underground like sword base and the bunkers under new alexandria
The skyscrapers not on earth. 2 moons in the sky.
@@ikill7731 who said they were?
Well the video never said that. So...just saying
The guy acts like its impossible, but on another planet it could very well be possible. He never eludes to that
This video
1 Minute Halo 3 Map
1 Minute Pillar of Autumn
Almost the rest of the video: MATH
Wait a minute...
It is almost as if he is trying to TEACH US SOMETHING!!!
*trows phone out of the window*
@@ChickenRieder
HERESY!!
Yeah I skipped most of that
The worst thing about the math point is that the city could be like coruscant, with a city just being built upon itself so much that at first glance it looks like the ground level is much higher than it actually is.
@@ChickenRieder I love how you spelled it trows even if it was a mistake
I'm fine with the halo ce pillar of Autumn length because its massive ship. But the gap makes no sense
At least if they made it look like the shell of the poa look like it chipped off and added other bridges to show its just path ways that stayed attached
Installation 00 made a video on the PoA warthog run, I think he explained it as some loading dock for heavy materials on top front of the ship or something.
that gap can make sense if you look closly at 3:51 near the forward mid section at the top end there is a gap which could be the location of the bridge you cross while you speed past and ignore foehammer's death
“Why did you design the ship like this?”
“So Master Chief can do a cool car scene!”
“Ignoring ship design so the player can look cool is TIGHT”
Maybe if there were something like a reimagined CE campaign the ship could be cracked in half and in place of the bridge there could be some covenant landing station they set up there to help with docking ships while they explore the Pillar of Autumn
Did you ever consider that the building's ground level was deep beneath the city?
I don't think you understand what a _ground_ level is...
@@Tomn8er how do you know if there isn’t a true ground floor and that there’s a false ground that we are seeing
Yeah there could be sub levels but for them there negative numbers so 1 level down from ground would be -1 if not the it would have a b for basement levels
I was thinking the same
There's also the possibility that while there is a floor "512", there aren't another 500 or so floors and they decided to play 'one, two, miss a few'...which has even been done in the real world.
...granted usually they usually only skip a dozen or so, not a few hundred, but eh, it's the future, everythings bigger in the future, including the lies.
I’m French, and your accent when you said “l’école militaire” was 👌
My brother
I call bs
The building could easily have been over 500+ feet if part of the building was underground
🥖
Salut
The Pillar of Autumn section had me ROLLING.
It had me rolling... over to be crushed by my warthog. Not a fan of the Halo:CE driving lol.
Is anyone gonna mention the fact that there’s no rats on Rat trap.
Seriously I’ve looked, young me has never been soo disappointed
Just means that the rat trap worked.
We were the rats all along.😞
They're in the campaign
Isn’t it rat race?
@@colesephhh9546 maybe rats nest?
This Pillar of Autumn comes with an extendable bridge, giving it the flexibility to fit into all those hard-to-Reach corners!
this is what im choosing to believe
There's actually an easy reason for the bridge being there for it.
The Pillar of Autumn being designed as semi-modular could easily make sense there, having a central core that can extend and/or contract for various mission modules would make a lot of sense there. Add the crash, and it either extended during the crash, was extended later to clear hangers/weapons as some protection against hostiles while the ship was grounded...or FoeHammer extended it in order to try picking up Chief early enough there rather than the skin of the teeth launch at the end of the run there.
Hard to *reach* corners. Hehe
I see what you did there
That got a good laugh out of me. You earned this ⭐️
_Architects who designed Pillar of Autumn must’ve been on something._
ITS THE FUSION COIL MAN AGAIN!!! DEMON!!
Man whatever it was they were thinking that thing would fall apart in slipspace
Shouldn't it have been a rugged bridge? , but to be honest they should have cut that part out
It's mentioned that the flood were repairing the pillar of autumn to get off of the halo. That bridge seems in character for zombies to install.
@@scorpionkiller19 That is definitely a cool theory but i reckon flood boys would repair things with biomass
That bridge at the end of "The Maw" level always bothered me too! lol I was like: why is there one tiny ass bridge connected to the other side? Did the Pillar of Autumn split into two? Was it an emergency bridge that was put in after the Autumn crashed?
Yes, in a way. They even say ingame that the sides are opening up for a you to be picked up, but things go sideways and the LZ is moved again. I really don't get how all of you are confused about it.
@@shockmazta3116 The LZ wasn't moved, Echo 419 was shot down by two Covenant Banshees. But yeah, I think I remember Cortana talking to Echo 419 about where to pick up the Chief. But I remember her calling at "the external junction." not a bridge. If it was extended, it would make sense. It's just that the bridge doesn't look like it was extended. It looks like it was always there.
The bridge is located in the gap at top, which you can clearly see on the ship.
You could argue it started to fall apart during the explosion sequence, but we see it relatively intact at the end.
@@sideburngthepeacebringer27 This. If you look down below the bridge, you can even see the Pillar Of Autumn's exterior which you couldn't do if it was straight up torn in half.
With the pillar of autumn mission "The Maw" and the bridge, if you stand to the edge of the bridge and look down there is literally structure there
_And here we have some Red Spartans and Blue Spartans are supposed to be playing some BTB, even though the whole planet's about to go under_
Meanwhile...
*"Those damn blues are up to no good."*
"Sarge, up at the sky!"
*"Why those diabolical SOBs."*
Let’s be real. *Sarge* is the reason the planet’s about to go under. I mean, he DID wipe out the Blues a la Thanos in S17...
A la Thanos is my new term for a total squad wipe thank you for that gem
@@LeFrenchman-id5xb Glad I could help 😂
The ships are so close together because it's called "Boarding Action". And the teleporters in Chiron are for testing. Not really big leaps for those.
3 words to solve every problem brought up in this video: RULE OF COOL
shave it down to 2 words:
video game
You could explain everything with stuff to fit the game lore. Just the pillar of autumn one would be a bit unconvincing
@@RoachCatJr might as well drop it to one: s c i e n c e
Ayy I'm like number 117
BuT tHe LoRe IsNt BeInG fOlLoWeD
I could get behind the idea that the city grew so much that it started having to layer upward, so we're really only seeing the top layer of a multi-layered city from the tower
the sign you show in the skyscraper doesn't say it's the 512th floor, it says it's level 512 - it's pretty common in big industrial buildings to refer to floors by their elevation above site datum so the 512 could be 512m or 512' which are in the ballpark of your estimates (especially if you don't know if it's referenced to local ground level or sea level or some other datum)
A guy just commented
Hey! I worked at Certain Affinity on Halo 4. In Skyline, we put it on the 512th floor because we developed the game in Austin, TX.
Our area code here is 512! It's just a little Easter egg!
I'll be honest 512 floors isnt that much when you think about it. We can have space zombies and 10km long spaceships but not 512 floors I mean chances are there are sub levels for all we know ground level is level 300 or something, admittedly unlikely.
They have space elevators so a tall building ain't that much
I was thinking sub levels myself,.... this guys talked sooo so long about it and didn’t mention sub levels
Yeah, we don't really think about underground levels because most buildings nowadays try to go higher but certain European countries have been thinking about going lower. Although, no idea how that's panning out.
they explicitly said 'yeah sci-fi you can have tall buildings', but that doesnt mean the building actually is that tall.
The New Alexandria level already had buildings about 2.4 km tall of more, for instance.
Does a lot of maths. Travels to France.
"Yeah bro, this map doesn't make sense."
3:26 Cortana calculated the entire distance based on schematics of the ship to help indicate to chief how far he would have to drive linearly so he could have accurate situational awareness instead of being .4kms away then doing a random loop and being temporarily .8kms away than back to .4. that's my explanation anyway.
14:16 "it's one of life's great mysteries isnt it?"
“If we pull out today, they’ll have two bases in a box canyon. Whoopdefuckingdo.”
“All we do is stand around and talk”
Props for that tower section dude, that ruled
me: "ill never use this outside of math class"
rocket sloth: "well actually i was playing halo and..."
12:30 Nothing stopping it from being a post war training scenario where UNSC conducts combat exercises while the Swords of Sanghelios are excavating a forerunner structure
Spartans using it as a makeshift base to hide from the Covenant could be a possibility.
I don't think the Sword of Sangheilios are that religious anymore
@@Matheus-ki9zo Forerunner artifacts would still be incredibly useful for research and development of technology. Just because it isn't a religious mission any more doesn't mean there wouldn't be significant benefits for a warrior race to learn things that could benefit them in war.
343 in the CE remaster could’ve at least added some torn ship pieces on the mail, to show that maybe during the crash, the Pillar of Autumn tore itself apart and maybe even extended it’s length. This would help the bridge part make more sense, as long as it look as if the ship had a huge rip in the middle.
The tower in Skyline might have split level floors, where either side of the tower only goes up by half a normal floor every floor. Could be a triangular floorplan that goes up by a 3rd of a floor each time. That can add up fast.
Boarding action and TL34 are two of my all time favorite maps. They offered a unique and fun experience with all of the teleporter action. Unlimited grenades on boarding action, and invisibility and shotguns on TL34 were two of my favorite things to do
14:09 me rn “you ever wonder why we’re here”
It's one of life's great mysteries, isn't it. Why are we here? I mean, are we the product of... some cosmic coincidence or, is there really a God... watching everything? You know, with a plan for us and stuff. I don't know man, but it keeps me up at night.
@@Gold-vb2kk what?.... no I mean why are we here on the base.
@@Equalsundew Oh, uh... yeah.
@Ashton-Joseph Alexander nothing
@@Equalsundew The "Puma"
"I meant why are we here in this canyon if we left what would they have 2 bases in a canyon"
“And the only reason that we set up a red base here, is because they have a blue base over there. And the only reason they have a blue base over there is because we have a red base here.”
"Whoop-dee-fuckin-doo"
"Wonder why were here?"
Dude... I literally cannot believe you went to Paris to even do a search just to be sure🤣 the dedication is crazy!
He lives in london
@@joelcomer which is in a different country
K M Dude London and paris have a interconnected subway it only takes like 3 hours
"Sword Base is a great map."
Except for when the entire game just devolves into a tedious, cramped game of defend the castle over that one little room with the grav lift.... which is every single time.
To people who haven't noticed, the external access point on the Maw warthog run does not cut the ship. If you dont believe me, look down when you get to the bridge.
I wasted a good few minutes of my life listening to your calculations about Paris, you really did all those calculations for someone to comment that the floors could be underground. HAHAHA
Doesnt make sense for a building to have floors underground.
The truth is the developers made up numbers to sound futuristic and didnt expect people to actually attempt to verify their poor math.
That's highschool geometry wouldn't take more than a few minutes
@@robosing225 explain why it makes no sense for buildings to have floors Underground
@@andrewmoore7022 yes considering there are currently existing buildings with floors underground. Many many floors... underground. Entire malls and subways, why it's possible to get around some areas of Toronto without ever stepping foot on the street, all thanks to everyones good friend, underground.
@@andrewmoore7022 it actually makes perfect sense in a universe like Halo to have floors underground.
If this is a major city with a dry-dock, you need the airspace for space craft, hence you can't really build 2km tall skyscrapers.
Yooo The issue with the Maw was explained by Installation00 or how he thinks it actually looks like i believe he did a video that fixed the warthog run at least and fits it into the Lore
I saw that as well and he made it fit pretty well especially the bridge section
@@ValiantXD818 thats why im mentioning it here
The gap in the warthog run is likely that gap at the front of the ship when that little drop at the front of the ship and if you look at the halo reach version of the poa there’s a gap at the front of the ship
Lol no the engineering room is farther to the back of the ship than that
@@horrificpleasantry9474 you never know also I think installation 00 did a video explaining that or halo canon made it
@@NotKameron people have 3d modeled the first mission's level and it fits perfectly inside the ship so there's in game proof the final mission ending was tacked on last minute
it ain't that deep the autumn sustained heavy damage from so many things obviously it's missing a few panels.
@@horrificpleasantry9474 3:35 you can see the bridge but you have to pause it really dast
I love how you went really in depth on how the pythagorean theorem works, but then you zoomed out and you were just using an online calculator lol
The bridge in "the maw" issue was kind of fixed in anniversary. In the beginning cutscene, when they do the flyby around the ship, you'll notice that there is a small gap in the ship where the small front section meets the large rear section. That small gap has a bar running the length. I'm pretty sure that is where that bridge is.
Legit studying trig rn, was screaming at you guys to use it for the tower from the very start :P
I never realized this, but the Pillar of Autumn is 100 meters longer than an Imperial Star Destroyer.
1.17km not 1.7km
Could it be that the crash caused the bridge to open on the pillar of autumn in the maw? I doubt its a viable theory but still
The floor number is an easter egg referencing the area code the devs work in, and this theory doesn't consider that all floors are above ground, so to skip what is a pretty large chunk of the video, go to 11:08
For real. Talk about filler.
Crazy how the levels make no sense yet they are so amazing at the same time
Ok, so I just remembered something for the argument that the building really is 512+ levels, if anyone remembers the fact that swordbase is really just a cover for the massive facility *underneath it* then that makes a great possibility of the building being able to go down as well.
I feel like you really could have just counted the floors on an equally tall building in the distance
Remember the Legendary ending of Halo: ODST where Truth stares down a seemingly city-wide underground base?
It's basically the portal to the ark but what section, idk. Though maybe it's part of the structure of how the original halo 2 ending where truth activated the rings from earth. Idk
Really good theory. but in the book, this building is the top of a massive mine, and shipping subway for minerals.
So with the building thing, it actually is the 512th floor because that is part of a tourist building that is spread vertically across multiple city recreations. Street level of the Paris city recreation is on the 454th floor. Street level of the city recreation below, New York, is on floor 360. That is a nod to the Xbox 360.
Generally in modern day buildings one floor is 10 feet tall, so if all the floors were above ground then the tower would be around 5120 feet tall, which is almost a mile high
I mean, it is the future, mile high buildings are probably the norm. They built space elevators too, so it's not out of the question.
I love how these videos always start out simple yet interesting and then slowly turn into things like s i g n t h e o r e m
Lmao
s i n e
You can actually see where the bridge is supposed to be at 3:35.
Oh shi-
I recall for the map pack development that Highlands was a part of, Bungie had this specific thinking about the three maps, with each showing the progression of Reach's destruction. The Firefight map that came with it was sorta the beginning, when the covenant were just touching down. Highlands was during the fall, and then Condemned or whatever the space station map was, was viewed as the final hours of Reach's glassing.
I’ve never been more triggered in my life than when he whipped out the Pythagorean theorem 😰
My go to explanation for the length of the warthog run in The Maw is that The Pillar of Autumn crash landed earlier so it's probably not the most in tact structure at the moment. That and a combination of the twists and turns point
RocketSloth: Theatre's were all wiped out in 2020
Australia: HAHA THEATRE GO BRR
I didn’t know I was going to have a math class in a halo video...
12:50 My university did something similar for 1 of the buildings. They don't want it to be optimal, they want it to look cool. And I think 1 of the reasons is so that it takes you longer to reach your destination so that you can talk to others along the way. Or get lost and ask for directions which promote socialbility.
Is your university telling you to get lost?
@@Specoups Yeah, so that you talk to other people who are also lost. To promote social lifestyle one of my tutor said.
@@sleepingpaws6449 Ik ik. I just found the phrasing of this funny. "Getting lost", you know, as in the expression.
Yes I'm a simple man enjoying simple and trivial pleasures c:
Back in the days where videogames actually tried to be as much fun as possible and not as realistic as possible
The map in halo 4 says level 512, not floor so my theory is just that it had underground levels to it. I don’t know the location of map but odds are it isn’t earth so who’s to say it isn’t on an alien planet that can allow buildings 400+ floors underground.
Remember in reach where you see the city that has no surface levels and just fades into clouds?
it depends on if they count floors from ground level or from the bottom level.
That makes sense tho
The floor is 512 because the map was developed at Certain Affinity in Austin, Texas. Our area code is....512!
i've heard that there are two places in the first "warthog run" where you can take shortcuts, because of the way the main route twists around.
but i agree, that bridge is really silly.
If I were trying to retcon the level 512 thing, I would argue that “level” in that context 500 years on the future means something different, or even that it means something different depending on the location. Like how Americans call the floor at ground level the first floor and Brits call it ground (right?)
I mean in a future where people populate multiple planets and with advanced architecture, I could believe that for one reason or another, “level 512” just means something else. But ye it prob is just an oversight.
My thought is that a giant building in the future might be section for different purposes. The top might be fancy apartments. So you go to Section 6, Floor 14. If that makes sense.
@@Delta040301 I was thinking the same. I've been in places where room were numeroted this way. Floor 1 room 12 would be room 112, Floor 4 room 01 would be room 401, etc..
Here, it could be something like level 512, floor 51 part 2, because the map that shows the floor number is in the higher part of the multiplayer map, the floor of the map being 511 and down the stairs, at the spawn points, 510?
They are already divising a same floor in horizontal areas (The east part of the multiplayer map being Area A06, just as shown of the map in gold I suppose), so why not vertically as well?
I was thinking along similar lines myself - they just immediately assumed "Level 512" is the same as "Floor 512", but that's not necessarily the case, as "Level x" could mean a lot of things in different contexts. Even in the event that they are "floors", they're still assuming each one is the exact same height and that those heights correlate to modern construction standards. It could be that they're called "Levels" because each one isn't the same height at all and there could be a number of maintenance or storage levels in between habitable and office levels that are significantly "shorter" than the others.
The floor is 512 because the map was developed at Certain Affinity in Austin, Texas. Our area code is....512!
My favorite odd map is sandbox, with the lasers it would have been a challenge getting everyone inside, so why did they go inside just to shoot eachother?
lol If I ever teach a trigonometry class again, I'll point my students here for an application.
I actually can't believe how far you went with that h4 map but maaan was it cool!
c a l c u l a t i o n s
As a former theatre employee, that bit towards the end hit pretty close to home for me.
You can make 512 floors in a skyscraper shorter than 512 stories by having sub floors or alternate towers. For example, 100 floors split upon 5 towers that all make up one building.
We have to take in account the limitations of hardware when the game developed. The the pillar of autumn drive was probably made that way to render small sections. Halo 3 was made for an Xbox 360, this limited render distance problem would still be in effect.
This could perfectly have been an April's fool's day video
I like how over half the video just about just one level
14:13...
“You ever wonder why we’re here?”
It was extremely entertaining seeing all your guesses about where that parisian picture was taken from.
Though in the end you were right >> It was indeed taken from the top of the Montparnasse Tower (which is just a bit further away from Montparnasse Trainstation that you quote).
I recognized it instantly because this exact viewpoint is that of a wonderful restaurant with an amazing view where we had a dinner following my wedding. Highly recommended place, btw, it is called "Le Ciel de Paris".
Anyway, I pretty much looked like that DiCaprio pointing-the-screen meme during half of the duration of that video. And great investigation work!
This is now my favorite rocket sloth video, purely for the fact that yall did low level trig and calculus. I am a math buff so it was fun!
This is literally the only time in the real world that I've seen my math class in 6th grade put to use
part of the tower could be underground, making it have more floors than you’d think
It says level
I always thought of the pillar of autumn "bridge" was a quickly constructed ridge between 2 parts of a broken ship
I know that one of the developers explained that the 512th floor was just an Easter Egg, but I still want to make another point.
The University I go to has several 'campus' buildings in our city centre. Instead of making each building independent in its floor numbers, the University made them 'cumulative', I guess.
So the first building has something like floors 1-15. The second building, instead of starting at 'first floor', starts at the sixteenth floor. So if you on the third floor from the ground at building two, you'd be floor 18 or whatever.
The highland map could be a real installation and the multi-player battles could be a re enactment of two factions developing in the chaos and turning on one another to try and survive the covenant
So I guess we would need the math that we all said was useless in school
But RocketSloth admitted this is the first time he's used that kind of math since school, even though the teachers promised us it would be useful in the real world.
To add a thick layer of irony, those same teachers also told us that video games were a silly waste of time, yet here's RocketSloth not only literally getting paid to play and talk about video games, the only time he's needed to use that math that the teachers said would be so "useful" was to prove a point in one of those "silly" video games.
Love this channel, you guys are hilarious and Luke's monotone scandinavian accent (I'm guessing?) cracks me up. Don't really have anyone to play classic halo with these days so im grateful you guys still let me enjoy my favourite childhood game even in 2021. Keep it up!
I will play with you
Bungie exec: “why do we have this giant gap on the Pillar of Autumn?”
Bungie Level Designer: “Warthog go BRRRR”
The weird non human architecture is cool, reminds me of tommyknockers. I mean, idk if that’s a human or alien spaceship in the level, but if it’s an alien ship, it would make sense that the layouts unique. They wouldn’t physically move the same as us.
CE anniversary had an opportunity to make the maw look like the structure was all warped from the crash and over time just sitting and rusting away caused the ship to split with just a bit of service access holding the two together or just have one huge hole in the hull for foehammer to fly in.
there’s wayyyy too many halo level parts which make no sense
Subscribe to me to
@@TheOriginalBarbarian1 no
Because they focus on game play first then story
While there are definitely a few multiplayer maps that make no sense, you can sum up 99% of the map scenarios, especially the ones in halo 1 as MILSIM
Or, hear me out, a secret offshoot of the UNSC is researching how AIs interact with mjolnir, and the director of the project lost his wife and after locking away the imperfect smart AI he made of himself, wanted to cause the AI so much pain that it developed dissociative identity disorder so hopefully one of the personalities would be his dead wife Allison. Allison is revived, with no memories, but a mysterious grudge against her daughter Carolina, one of the soldiers in training, a disagreement which fractures the entire project. The cloned brain of the director is then hidden away in a testing ground for the other agents where they fight against the military's worst recruits. Also there's a computer who had a vasectomy in their basement.
@@cyanimation1605 tf you just summed up rvb kinda
@@cyanimation1605 nvm I finished reading it and I am so confused
You deserve a like and a suscribe for figuring out the height of that tower. And finding out the picture was taken from that building.
The thumbnail got me because I always wondered how did the pillar of autumn had a bridge in between two part of the ship xD
14:10
One of life's great mysteries you