BIG SWEEPING HIGHWAYS are Beautiful in Cities Skylines II
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- Опубликовано: 29 сен 2024
- A beautiful, non-grid based, region is what we end up building in my first project in Cities Skylines II.
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Music:
Cities Skylines II Official audio track
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#CitiesSkylines2 #CitiesSkylines #CitiesSkylinesII
24:33 I think it would be a good idea to move the industrial area to a further location, and instead the cargo port become a passenger port, which would be a classy place for cruise ships. You can create a luxury marina with skyscrapers and star hotels and there are a small number of reclaimed islands for luxury housing. You can also create an island containing city landmarks. I'm also thinking about connecting the city's sea route and the industrial area by making a canal that can be passed by cargo ships from the marina in the city later, where you can make many iconic bridges across the canal. I really hope you can make this happen, thanks my friend.
I already have a passenger port built with some landmarks around. This is closer to the city center, an area I plan to expand on further in time.
I think those high pollution factories should stay in the port area, give yourself the limitation of building around the pollution. Also, those factories would be realistic to stay there, and you likely would have the large employment base closer to residents.
Noted. Thanks for the feedback.
16:47, your underground PIPE is blocking your tunnel build. Electric cables, water pipes, subway line, tunnels, everything underground can interfere each other.
Thanks for the observation!
I think it is time to upgrade the main highway through your city to three lane minimum!!
One more lane bro
@@sebastientumahai9560 it's gonna save traffic bro!
For what it's worth, we are technically outside the city. The main highway running through the city has already been upgraded to 3 lanes. Either way, as development continues to increase around the highway, it'll be upgraded accordingly.
@@SanctumGamerUsually in metros in North America has 3 or 4 laned highways on the suburbs before it fades off into 2 lanes. My city has a 4 to 5 laned beltway around for all the outer suburbs. For example look at Houston, Toronto, Boston, Baltimore, Columbus, St.louis or Montreal
It looks like dev mode allows you to do almost anything. Would changing the prevailing winds be within its capabilities?
Ooooo, well that's something I never considered. Will explore that and see what is possible. Thanks!
The time you take to smooth out every bump and fix every corner gives us viewers so much satisfaction. Like I said before your builds are a sweet meld between aestheticism
and realism. Over all the city and towns are very organic and nothing looks out of place. And to top it off your have a calm and collected demeanor and a soothing voice.
Thank you so much 😊
Great work.! When you're starting a new episode, can you show the progress of the previous build? For example, this video could have include how the subway system is performing, how many people are using it, etc?
I think more suburbs would be nice. It highligths the downtown
Agreed.
I like the idea of sprawling some medium rise commercial buildings in the harbour, it would make it less robust and more modern. Keep it up!
Now that you have the tree line tool maybe you could create some orchards in those dead spaces.
Oh that's a brilliant idea!! I've been thinking what to do in such areas. Thanks for the suggestion!
Do you still get the achievements (Steam) if you use the Developer Mods?? coz in CS1 no achievement if using mods from steam...
Slow simulation on and off probably is auto save
I have auto save disabled....unless it was re-enabled in all those early game fix updates. Will check to make sure it's not auto save. Thanks.
Thanks so much for showing your graphics settings ❤
You are welcome!
How come when I play C:S2 on high everything it still doesn’t look this good 🤔🤔
The sped up sound effects actually sound better than the original sound effects.
It's time to consider noise pollution around the residential zones.
I'd like to suggest something for your videos if you'd like;
You should add a 15-20 minute segment in your videos from now on, either adding on or taking a chunk out of your existing video length, simply improving upon or making adjustments to existing infrastructure within the city. Based either upon how it has interacted with the added content or based on the viewer's comments with existing, valid, ideas.
Again, just a suggestion.
It's great idea, and it's something I do, but I usually plan it as a big chunk of a video. But will try and squeeze more fixes into videos more regularly.
Great stuff as usual, but I feel like the track going to the cargo harbor train station is really impractical, looping all the way around. It would be quicker for the trains to connect the station to the existing tracks going out from the opposite direction of the station. You'd have to redo a bit of area but it would be much more practical. :)
Might be impractical, but when I experimented with cutting the tracks through the industry, I didn't like the look. So I made a "creative" decision to rather run it out wide 😅 If my plans work out, I think it will all come together once the area is developed up.
I'm loving the series! If you use the parallel roads mode, the ll button, it makes highways really simple with even spacing even with curves! Keep up the great videos my friend
The only reason I didn't use it is because I couldn't get it to line up with the existing road. But otherwise, will definitely use it for bigger highway developments.
might be worth mentioning that tunnels (at least from what i know IRL) are more expensive to maintain than overpasses/bridges.
I agree. That's why I generally don't like building tunnels unless absolutely necessary...or I get lazy to replan the roads 😅
Good stuff as usual. Highway mess kind of looked like a lower back tramp stamp tribal tatt prior to you fixing it.
😂😂
hot damn that opening shot... this game doesnt need to run at 200fps. its beautiful
24:23 I think that this area of pollution should just be farmland anyway. It’s a very open and flat piece of land and if that other area is gonna be that fertile, this area should be too. You can keep small residential pockets in the blue shaded areas.
Thanks for the ideas and feedback.
great video and city growth. is it possible to share your save game?
we should call the town Oak Town
I share the save game with my Patrons and RUclips members as a way to thank them for the additional support they show.
This city is one of the best I´ve ever seen!!!
1) you need to design the subway system like you did your bus network. 2) i like the habour being the location for your industry, it feels integrated into the city rather than shoved off onto some other area of the map, if you were to move any industry then moving the power plant that's creating the poisoned forrest down to the harbour would be best, it would open up a lot of land for new suburbs. 3) you don't have to worry so much about new suburbs near poisonous industry if..... you have a decent subway network to move the workers around your city, then the poison plume from the habour stops being so difficult.
I'd think the poison plumes affects cims in the residential areas and not whilst they in transit or at work? That's why residences complain, but shops, industry, and offices don't?
@@SanctumGamer yes, my point is you don't have to place the suburbs next to your industry because your subway system will connect them efficiently as if they were next door, so you don't have to worry about the pollution because you can palce your suburbs further away and still have easy access for your workers.
I still love your style of city building but please 😢 I'm crying that all the neighbours separated by highways and rails are not connected nicely neither for cars or pedestrians 😭 that's one of the worst elements of American cities 😭
Well, this is an American city right 😂 But I get your point. Perhaps we'll have an episode to address some of them. If you have any suggestions of areas that should be connected, do let me know.
@@SanctumGamer think about common high volume destinations and how people nearby can access them - for example, if one has the train station in sight, can they walk there, is it possible to cross the railway etc. check along railways and highways and keep an eye on important destinations along them. Bus routing tool can also provide insight on how cars travel around significant barriers like rails.
50 minutes of Sanctum Gamer playing CS2 😍 I’m in heaven 😍
Great vids dude!
CAN WE BUILD A RACE TRACK?
Kind of... see Sully's excellent Silverstone build.
I SEEN IT, IT WAS AMAZING AND THATS WHY I AM SAYING@@tigonologdring9189
I do not possess the skills of Sully to even undertake such a thing right now 😅
Very nicely done. Do you have a mod list ?
Will add the list to the video descriptions going forward. For now, it's Anarchy, Tree Controller, Extra Landscaping Tools, and Line Tool, with Developer Mode enabled. To be fair, I only really use Tree Controller and Line Tool in case you are interested.
cant wait for mod support. prop line tool, natural resources painter, and concrete painter are must haves
Will this series fill the map?
That's the plan.
Your city is looking better and better everyday!
Loving your videos.
I have 2 questions, why dont you use the parallel mode for the highways? And I have also noticed you dont seem to use the slope tool for doing a nice gradient between to elevations.
Also I dont think you need to actually use the dev mode panel anymore for resources. I think the anarchy mod now has all the resources in the landscaping tools menu so you can paint them down.
I use the parallel mode when things are properly planned. Sometimes, I just forget. Regarding the dev mode, you are right. I only found out afterwards that Extra Landscaping Tools and Anarchy make my life easier. I've now got those installed for the future.
Loving the series. Recently discovered this game through RUclipsr Keralis. As he took a break for the holidays, it brought me to your channel along with a few others. Thank you!
Also, I don't know why, but I feel like you should name the new area added today "Dolphin Cove". To me the highway that surrounds it resemble the shape of a dolphin.
Thanks for being here and thanks for the name suggestion.
Great expansion SG! Welcome to the Dark Side of course... (mods)
Wee tip for the line tool: set the rotation to random to give less of an identical look to tree lines. The "dice" icon... you can also use it for any prop too (via pressing "Home" to bring up the asset picker).
Nice birthday shout-out to ChubbyPanda too! There were a few of us on his stream earlier today... new map almost finished, but no goats yet...
Thanks for the tips!
Your traffic volume is high! Keep it at 3 lane minimum! And this on off ramps should be longer! 😊
Noted!
I don't know if you are doing it intentionally but I see you using alot of the three lane asymmetric roads is there any for this? It seems to be in areas that don't really need it. Otherwise keep up the good work.
I use it on purpose so that the third lane can be used as a turning lane. Problem is, I keep forgetting to change the direction according 😅
Love your videos😊
We really need a node editor to make smooth roads quickly! Glad to see someone with an eye for beauty.
Can't wait for a node controller! Better yet, a Move It!
binged this entire series since last week can’t believe i’m at a point where i’m this early into a video!!! ik the game sucks rn but damn still excited for the console release regardless. and your city among many others will be my source of inspiration. keep doing what you’re doing with the city because i love it.
cant wait to get my hands on this savegame! your amazinggg