Honestly open world would be a great style for sonic, *if done right* . You can't just put in a bland world with nothing to do. Then the player has no incentive to explore, and it becomes boring. Alternatively, you can't overwhelm the player with so much that they don't know where to start. In my opinion, an open world Sonic game needs 4 fundamental parts. 1) The world needs to be big. If the player doesn't have enough space to run around in, then it becomes boring. There needs to be varied platforming and terrain, hazards, enemies, etc, to keep the player's interest. 2) Levels need to have reasons to explore them. Things like collectibles and cosmetics, chaos emeralds so you can turn super, or improvings your characters ablities via some sort of progression system (leveling up, skill tree, changing attributes, etc.) 3) The levels need to look good. They should compliment Sonic's speed and distinct visuals. I want to see environments and graphics on par with Sonic Unleashed. 4) There needs to be some system to help keep the player oriented. This could come in the form of a mini-map, compass, or radar. If the players has no idea where they are going, then playing becomes tedious. These are all my opinions, and feel free to yell at why open-world wouldn't be good for Sonic. But all of these things make me both excited, and nervous for Sonic Rangers. Edit: Welp, they got some of it right.
I could be wrong but I think that Sega said the new sonic game would resemble how breath of the wild is in some aspects, and I could be wrong but I believe breath of the wild had atleast 3 out of 4 of the thing you mentioned
oh bro, just seeing Sonic running around free the way he's introduced to us in games makes for such a calm and peaceful atmosphere, it's like a morning walk
In Sonic Utopia, everything is so cutesy and peaceful, it even makes me reluctant to hurt a Motobug! I mean, can you blame me? Look at ‘em! And the little chittering sounds they make, awwww...
I love the momentum-based 3D Sonic fan games like Utopia. The movement is so addicting! I really hope Sega makes a game with that kind of physics some day.
Hey, c'mon QQQ, that's not nice. Lange and I worked really hard our respective projects. And besides, only ONE of these were done in Unreal Engine! Anyway, big fan, stay frosty.
Can't wait for comments of people saying that some empty landscape that took no effort to get running is much better than any official game and should be the hired by sega.
That's true, but i think people are more hooked to the Physics engine and the feel of it, and how well this "empty landscape" succeeds at portraying the engines' capability and making it look fun to play
This is my opinion, so I get it if some disagree- I feel like the "Mach State" would be the perfect solution to the boost vs adventure formula. Classic sonic games were all about building your momentum to go as fast as possible, but with the most recent sonic games, that's no longer something you have to fight for, with the click of a button. This gimmick would allow for smaller, tighter platforming whilst still having the potential for very fast segments. In my opinion, it is a genius idea on the dev's part. Take the indie game defunct, for example. That game was all about building your momentum to reach certain areas, and it was a blast! The spin dash would have a role again, too. Idk, I'm just suddenly in love with the concept.
I think that this might be the best way to make a sonic open world gam work. Have you build up momentum to a mach state. That you can control your movements easily while exploring and if you want to speed it up you need to be skilled. If its high speed all the time then that would make it difficult to control without a preset course. It seems that frontiers is keeping boost gameplay which has me concerned,
@@discountfunnyman I didn't do jack-diddly, gosh dangit! Not my fault that Dakooters stopped uploading the moment I commented that they seemed to be consistent, lol.
@@HueManatee Sonic's very character design is reflective of his ability to roll into a ball. It's one of the core tennants of what Sonic is and always was. Any Sonic game that fails to recognize this and its implications as it pertains to Sonic's speed is an abject failure.
The problem with many open world sonic games and fan games in general (as well as sega official games) Is level design You end up having this big open field or level With slopes and loops And maybe random objects and enemies And that's it You created your goal A open world But what's inside doesn't offer anything That can hold the game long enough After you've homing attacked 1 shot every enemy Ran on all types of slopes and jumps Maybe touched a power box or went under water After a day or even a couple of hours You've done everything exciting That you could do in a area Now multiple that one small area until its the entire open world And you've essential created empty space or filler If you do a open world game And a sonic game You need progression Things need to be mixed up in a way that provide players incentive to play the game past 3 days
Exactly my thoughts. You'd need to shift the sonic formula alot. It would be interesting as someone not too invested with sonic and am someone who's only ever played unleashed. I think sonic could benefit from trying something like Mario Odyssey in the sense that they have levels within Mini worlds but involve fights, races, and other forms of progression based around each world or location. One big reason I'm not too into sonic is that it doesn't feel very engaging from a game standpoint (in my opinion this is a me problem rather than the games themselves) It would be interesting to see some big changes in what makes a sonic game a sonic game.
These are nice and all, but I hope Sonic Rangers adds more RPG elements. Love those in games-- even Sonic. More NPCs to interact with and some actual villages/towns/cities. I also hope they go back to making rings usable currency in shops. Day and night cycles in the open world as well as maybe making day of the week sensitive features would be fantastic. I was kinda joking when I said it before, but a Big fishing feature could possibly make more sense in this type of game lol. So not just enemies, typical pickups and the EXP + skill tree only.
You should definitely check out Unleashed then; it has hub worlds and NPCs! ^^ Rings are currency, and of course, night and day gimmick. But if it ain't your cup o' tea, that's okay. ^^'
I dont truly know what's more depressing the fact that I only remember one spin dash. Or the fact that these guys worked harder than the actual "Sonic Team" if we still even consider them that 🤷
Honestly, you could take these demos as concepts for movement, the exploration aspect of BoTW, and I also think the objective structure of say Just Cause 3 could fit well. Going around destroying Eggman's fortresses, with say mini bosses inside.
Sonic Utopia feels like an alternate universe where the 3D games were made as an accurate and true spiritual successor to the 2D games. Everything about it felt bright, happy, and nostalgic.
In my opinion, Sonic Utopia is the best kind of Open-World style of Sonic. It's a level, and there's a beginning and an end, but the way you travel from the beginning to the end is through an enormous world with tons of twists and turns and alternate pathways. I would definitely like to see this in a boost game :D
The Open World Test Bumper Engine feels so... melancholic. The way he ran around towards the hill reminded me of Sonic X for some reason. Same thing with the second half of the Icecap World. You know how some people say Sonic runs so much, it feels like he's running away from something? This kinda feels like that.
Sonic utopia is my favorite of the open world fan games 1. Good sound effects 2. Amazing and nostalgic music and map 3. Vibrant colors 4. Lots of everything 5. The super peel-out is back 6. Immense speed
Sonic Utopia and Green Hill Paradise are probably the best open world fan games. Everything from the style to the physics and controls just feels absolutely perfect for controlling Sonic in a 3D space
Greenhill Paradise's Mach Speed Mechanic is a unique take that embodies "speed as reward" philosophy. Sonic Utopia feels like what Sonic's jump to 3D should have been: a natural extension of the aesthetic and design of the base line platformer the way Mario 64 did for its respective franchise. The other 2 have...I guess stuff?
0:10 I remember being 7 and seeing a video on green hill paradise 0:55 I remember at the time i didn't even know what mach state was basically mach 1 faster than the speed of sound
Yooo open world test bumper really makes me imagine a google maps sonic game just running around the world shiit but honestly i'd take one with shitty graphics so it can release faster but damn would be so cool
If Rangers is real, then I’d suspect it to have the gameplay of GreenHill Paradise with the art style of the that third realistic open world, if we look at the leaks
Surprised to not see sonic Omens here, it's a masterpiece of a fan game. and I think some of that went into frontiers later on, and combining the frontiers with egg memos that have a ton of references in em. (This is Mike's daughter btw lol)
I think the big problem with these fan projects and even the 3D games from ST is they stick too close to the 2D formula. Even though this mapis big and open with a lot of opportunity for speed it's still a race to the finish so all of that open space is wasted on getting to the end as quick a possible. I think Sonic open world should be oblivion sized with lots of terrain variance and obstacles. Gaining speed should be a matter of traversal, not reaching an end point. There should be a variety of objectives to reach by moving fast and letting momentum carry you, obstacle courses with varied platforming challenges, and scattered around are "Dungeons" that play like traditional 3D sonic levels but with a focus on momentum.
Honestly open world would be a great style for sonic, *if done right* .
You can't just put in a bland world with nothing to do. Then the player has no incentive to explore, and it becomes boring. Alternatively, you can't overwhelm the player with so much that they don't know where to start. In my opinion, an open world Sonic game needs 4 fundamental parts.
1) The world needs to be big. If the player doesn't have enough space to run around in, then it becomes boring. There needs to be varied platforming and terrain, hazards, enemies, etc, to keep the player's interest.
2) Levels need to have reasons to explore them. Things like collectibles and cosmetics, chaos emeralds so you can turn super, or improvings your characters ablities via some sort of progression system (leveling up, skill tree, changing attributes, etc.)
3) The levels need to look good. They should compliment Sonic's speed and distinct visuals. I want to see environments and graphics on par with Sonic Unleashed.
4) There needs to be some system to help keep the player oriented. This could come in the form of a mini-map, compass, or radar. If the players has no idea where they are going, then playing becomes tedious.
These are all my opinions, and feel free to yell at why open-world wouldn't be good for Sonic. But all of these things make me both excited, and nervous for Sonic Rangers.
Edit: Welp, they got some of it right.
You make a pretty good point but what if you had to go uncover the map yourself! With a compass of course.
@@Cyanmartinez That's good too, zelda had us do that
Cool ideas! And also they should make sure the controls are on point and not floaty or too heavy like in many boost games
I could be wrong but I think that Sega said the new sonic game would resemble how breath of the wild is in some aspects, and I could be wrong but I believe breath of the wild had atleast 3 out of 4 of the thing you mentioned
@this guy I think it's been confirmed that they're still using HE2, so if it's done right, yeah it'll look good.
oh bro, just seeing Sonic running around free the way he's introduced to us in games makes for such a calm and peaceful atmosphere, it's like a morning walk
Reminds me of Teaser Demonstration of Sonic O6.
@@MilkIsTheOne nah that thing needs to change name to failed infinite potential sonic the game
In Sonic Utopia, everything is so cutesy and peaceful, it even makes me reluctant to hurt a Motobug! I mean, can you blame me? Look at ‘em! And the little chittering sounds they make, awwww...
Yes
True
I beat them until there is only black burned scraps and a dead bird
@@theunkillablecat8458 🥺
wtf bro
When Sega finally hired that man
SO TRUE
Idk about that, that game looks like a tech demo there isnt much to do in them but of course its still fun
Utopia had good design for a test level and unique assets with a consistent aesthetic, so that’s better than the typical “Hire this man” level fangame
They already do, LoL, why everyone saying that when they seeing good fan game even they already hired
@@tedymanyt wut
You know it’s gonna be a good day when Sonic Overtime and Blue Vivacity both upload at the exact same time
I found the DAMN blue chaos emerald.
Kirby eating no limit gems isn't healthy ESPECIALLY BECOMING ONE
A place to run and be free... That's what Sonic's character always felt like to me yet Sega has failed to deliver us that experience.
but fans fixed it
I think Sonic rangers will do that
@@Sonic_yash hopefully
@@Sonic_yash we can only hope
@@Sonic_yash and then sega will have an idea bringing black knight into it
I love the momentum-based 3D Sonic fan games like Utopia. The movement is so addicting! I really hope Sega makes a game with that kind of physics some day.
Open World in a sonic game. Why not, I miss this possibility since Sonic 06 and Sonic Unleashed
I think the closet we might have to sonic rangers is the open world bumper engine test. Hopefully they find a way to keep it interesting
I think it could be more like the mix between Zelda BoW, Sonic 06 (BUT GOOD), GH Paradise Act 2, Bumper Engine, Infinity Engine...
And, why not, SA1?
@Retroman
It uses 3rd Party Program.
It's just a framework.
I think Sega might code it to Hedgehog Engine instead.
@Retroman
Beautiful?
Sonic Generations came from 2011!
Sonic omens I think
I love how each fangame has his own Green Hill music 🎶🎶
Man, someone is gonna get mad at this comment just for that fact the you said his
“OMG HOW DARE YOU ASSUME A NON SENTIENT ITEM’S GENDER!”
*COUGH COUGH* sonic mini stories icecap world *COUGH COUGH*
Fun fact: GH Paradise Act 2 uses Tee Lopes’ Green Hill ‘12 remix!
yea and btw how do you make infinity engine stages?
OMG HOW DARE YOU ASSUME A NON SENTIENT ITEM’S GENDER!
[Secret Agent Man riff intensifies]
*Watchmojo top 10 hireable men*
Also nice seeing you here. Your mashups are top tier.
Hey, c'mon QQQ, that's not nice. Lange and I worked really hard our respective projects. And besides, only ONE of these were done in Unreal Engine!
Anyway, big fan, stay frosty.
@@SuperSonic68 ...okay, I'll give you that one LMAO
ayo its knuckles the echidna in knuckles and knuckles and knuckles guy
Gotta go Fast
Can't wait for comments of people saying that some empty landscape that took no effort to get running is much better than any official game and should be the hired by sega.
That's true, but i think people are more hooked to the Physics engine and the feel of it, and how well this "empty landscape" succeeds at portraying the engines' capability and making it look fun to play
@@Maxithicc yeah it’s less of the landscape and more of the engine that I like
@@Stag_Z
If it has great/better framework I'm fine with it.
@@MilkIsTheOne I don't care for the framework as long as the game itself doesn't become stale and boring to play.
Utopia isn’t an empty landscape and has actual design and secrets spread around, but yeah things like the Icecap world thing cannot compare
This is my opinion, so I get it if some disagree- I feel like the "Mach State" would be the perfect solution to the boost vs adventure formula. Classic sonic games were all about building your momentum to go as fast as possible, but with the most recent sonic games, that's no longer something you have to fight for, with the click of a button.
This gimmick would allow for smaller, tighter platforming whilst still having the potential for very fast segments. In my opinion, it is a genius idea on the dev's part. Take the indie game defunct, for example. That game was all about building your momentum to reach certain areas, and it was a blast! The spin dash would have a role again, too. Idk, I'm just suddenly in love with the concept.
This is a great point. Adventure fans can get platforming while boost fans can still have high speed action.
I think that this might be the best way to make a sonic open world gam work. Have you build up momentum to a mach state. That you can control your movements easily while exploring and if you want to speed it up you need to be skilled. If its high speed all the time then that would make it difficult to control without a preset course. It seems that frontiers is keeping boost gameplay which has me concerned,
The exaggerated speed of a blue hedgehog
Idk why these feel so nostalgic.
Same here. I remember looking at sonic physics engine tests when i was much younger, so maybe that's why it feels nostalgic to me lol
Jesus you must be young
Probably because they portray the fast fun and colorful essence of older Sonic games...or you’ve been watching these type of vids for years
Either you've seen these before or these games feeling exactly like how a sonic game should be.
@@martinchavez7105 ee🎄🎍🎎🥪🥪🧜♀️🧜♀️🧜♀️🔔🚘🚘🚘🚘🚖🚖🚍🚘🐪🚔🛹🥪🔔🇸🇷🧜♀️
Wow. Haven't seen a new playthrough of Green Hill Paradise in a long, long time!
I saw you in a /v/ thread maybe a week ago, you emphasized the importance of Sonic being able to roll. Glad someone finally agrees.
Yeah..really takes you back huh. :)
Wait aren’t you the guy that killed Dakooters that one time
@@discountfunnyman I didn't do jack-diddly, gosh dangit! Not my fault that Dakooters stopped uploading the moment I commented that they seemed to be consistent, lol.
@@HueManatee Sonic's very character design is reflective of his ability to roll into a ball. It's one of the core tennants of what Sonic is and always was.
Any Sonic game that fails to recognize this and its implications as it pertains to Sonic's speed is an abject failure.
POV: these games are all tryouts for sonic team to see what kind of gameplay they’ll use
Do you know what pov means?
@@DaRoachDoggJrr r/woosh
@@DaRoachDoggJrr yeah point of view. I’m relating to when sonic rangers will be released in the future
@@jjpendejo7407 bruh that’s not a woooosh go back to r/braincels
@@DaRoachDoggJrr its just a meme dude POV is just a meme its not our fault that you are so perfect
The problem with many open world sonic games and fan games in general (as well as sega official games)
Is level design
You end up having this big open field or level
With slopes and loops
And maybe random objects and enemies
And that's it
You created your goal
A open world
But what's inside doesn't offer anything
That can hold the game long enough
After you've homing attacked 1 shot every enemy
Ran on all types of slopes and jumps
Maybe touched a power box or went under water
After a day or even a couple of hours
You've done everything exciting
That you could do in a area
Now multiple that one small area until its the entire open world
And you've essential created empty space or filler
If you do a open world game
And a sonic game
You need progression
Things need to be mixed up in a way that provide players incentive to play the game past 3 days
Exactly my thoughts. You'd need to shift the sonic formula alot. It would be interesting as someone not too invested with sonic and am someone who's only ever played unleashed.
I think sonic could benefit from trying something like Mario Odyssey in the sense that they have levels within Mini worlds but involve fights, races, and other forms of progression based around each world or location.
One big reason I'm not too into sonic is that it doesn't feel very engaging from a game standpoint (in my opinion this is a me problem rather than the games themselves)
It would be interesting to see some big changes in what makes a sonic game a sonic game.
I liked the feeling of the bumper engine had along with the music that was playing
After seeing the trailer for Frontiers, I can say that these games look a lot better. Mainly on the gameplay part, these look so much more fluid.
13:17 well well well, if it isn't Link the hedgehog
Lol
- Ganon man
The last one is how I want sonic rangers to be
@BrianzMe no u.
@BrianzMe no u
Yeah I don't really want it to be like this it seems SOOO empty
@BrianzMe no freaking you
@@sonichasafishonhishead1462 you got a point
the way you killed the momentum every 3 seconds pissed me off so bad
Cook that fraud goat🐐🐐🐐
yo he got access for all these versions of Sonic Rangers!!!!
I hope it’s like this.
An Open world Sonic Game isn't a bad idea.. Honestly.
Yes so maybe sonic rangers would be good
And why would it be?
These are nice and all, but I hope Sonic Rangers adds more RPG elements. Love those in games-- even Sonic. More NPCs to interact with and some actual villages/towns/cities. I also hope they go back to making rings usable currency in shops. Day and night cycles in the open world as well as maybe making day of the week sensitive features would be fantastic. I was kinda joking when I said it before, but a Big fishing feature could possibly make more sense in this type of game lol. So not just enemies, typical pickups and the EXP + skill tree only.
You should definitely check out Unleashed then; it has hub worlds and NPCs! ^^ Rings are currency, and of course, night and day gimmick. But if it ain't your cup o' tea, that's okay. ^^'
I dont truly know what's more depressing the fact that I only remember one spin dash. Or the fact that these guys worked harder than the actual "Sonic Team" if we still even consider them that 🤷
9:04 this is what I expect for the open world to be sorta like in Sonic Frontiers
Same
sonic frontiers be like 9:11
9:04 Holy shit sonic frontiers beta build
Honestly, you could take these demos as concepts for movement, the exploration aspect of BoTW, and I also think the objective structure of say Just Cause 3 could fit well. Going around destroying Eggman's fortresses, with say mini bosses inside.
Sonic games can have an Open World, but should be regulated as a large Hub world.
Sonic Utopia feels like an alternate universe where the 3D games were made as an accurate and true spiritual successor to the 2D games. Everything about it felt bright, happy, and nostalgic.
HOLY FRICK, GREEN HILL PARADISE ACT 2??? Haven’t seen that fan game in YEARS
In my opinion, Sonic Utopia is the best kind of Open-World style of Sonic. It's a level, and there's a beginning and an end, but the way you travel from the beginning to the end is through an enormous world with tons of twists and turns and alternate pathways. I would definitely like to see this in a boost game :D
Na no boost just normal
The Open World Test Bumper Engine feels so... melancholic. The way he ran around towards the hill reminded me of Sonic X for some reason. Same thing with the second half of the Icecap World.
You know how some people say Sonic runs so much, it feels like he's running away from something? This kinda feels like that.
Sonic utopia is my favorite of the open world fan games
1. Good sound effects
2. Amazing and nostalgic music and map
3. Vibrant colors
4. Lots of everything
5. The super peel-out is back
6. Immense speed
Green Hill Parade is so beautiful
9:05 hey it's Sonic Frontiers
Mach state is actually a genius idea, wow that perfectly mixes boost and adventure!
That’s sonic 06 stages
essa musica desse primeiro fan game parece as intro do faustão KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK
Mach state is a very cool concept that can be used to combine boost and adventure style gameplay
in sonic 06 it was a pain and i never finished it from that time.
It's so immersive it makes you actually FEEL like you're Sonic!
How does a fangame from 2011 know how implement better loop mechanics than the current fangames of now?
Better than the official games even
yeah what all of the polygon from 2D sonic one?@Speedy V. what do you think?
If this was a full retail game, I'd buy in an instant. Sega should be taking notes from you guys
Sonic Utopia and Green Hill Paradise are probably the best open world fan games. Everything from the style to the physics and controls just feels absolutely perfect for controlling Sonic in a 3D space
I love 3 and 4 simply because of physics and graphics. Just running around must be fun
if you don't know in the green hill paradise act 2 fangame have the seven chaos emeralds, and you can transform into super sonic if you find them ;>
"open world test bumper engine" looked like that new sonic game that will be releasing
I really like the idea of earning mach speed rather than just pushing a button for it.
Dang....some of those transitions gave me chills. How is this not how sega decided to develope thier games???
Im just waiting for those comments saying "dang they did better than sega"
Dang they did better than sega!
Hey wait a minute...
Ok the last 2 games are actually insane
I think the reasons why 3D Sonic Games don't always work too well is the same reasons why the Flash doesn't have a game...
That 1st and 4th game looks really good!
Another good open-world fangame would have to be big's big adventure. It combines a lot of sonic zones together into one open world.
Green hill paradise and sonic utopia bring back memories
Greenhill Paradise's Mach Speed Mechanic is a unique take that embodies "speed as reward" philosophy. Sonic Utopia feels like what Sonic's jump to 3D should have been: a natural extension of the aesthetic and design of the base line platformer the way Mario 64 did for its respective franchise. The other 2 have...I guess stuff?
I can tell you were having fun by the length of the video
watching Sonic in his natural habitat is calming and relaxing
I LOVE THIS IM SO EXCITED FOR FRONTIERS SONIC AND STAR WARS THE SKYWALKER SONIC PLUS SONIC 2
THANK. GOD. I've been looking for fun 3D Sonic Fan Games for a long while now, so THANK YOU for this video.
Literally the only video in this channel that reached 1M views!
In open world test it’s amazing you can explore the world!
Wow I cant believe SRB2 isnt here
Sega: w-we finally m-made a new s-sonic game called Sonic Ranger-
The fans: already made it 9:15
Sonic utopia is still beautiful
Green Hill Paradise is an absolute masterpiece
0:10 I remember being 7 and seeing a video on green hill paradise
0:55 I remember at the time i didn't even know what mach state was basically mach 1 faster than the speed of sound
it is real now
Green Hill Paradise also has Super and Hyper Sonic BTW guys
Watching this makes me want to play sonic frontiers even more
Weve been running most our lives living in a green hill paradise
I could go to bed with the sonic Utopia music. They should have this in Sonic Origins
imagine a mash-up of sonic utopia's gameplay and open world test bumper engine graphics
I know ima get swatted but i like sonic 06 its just fun to me
Sonic 06 has nothing with this video
same
@@evansguardiola1908 ik did i ask
In the Last one, Sonic sounds like Link. Im pretty sure that is Ocarina of Time Link’s Voice.
Not quite its actrally sonic's japanise VA. But i can see why you would think that.. :)
I came from the future to say that we got open world sonic games.
Yooo open world test bumper really makes me imagine a google maps sonic game just running around the world shiit but honestly i'd take one with shitty graphics so it can release faster but damn would be so cool
The question mark guy in Green Hill Paradise Act 2 sound like Tenzin from The Legend Of Korra.
If Rangers is real, then I’d suspect it to have the gameplay of GreenHill Paradise with the art style of the that third realistic open world, if we look at the leaks
Green hill paradise is beautiful man
Damn green hill paradise looks amazing.
I like sonic utopia the most and it even added sonic CD's Peel out
3rd and 4th is basically the next mainline Sonic game and holy shit I am terrified
I Like That Sound Extra Lives also Goods
9:05 Its Sonic Frontiers (fan made)
I came from the future, we got one of the best sonic games and its open world and similar to that realistic style from the test
the third game looks like the new sonic game thats coming out
9:14 sega truly hired the man
I'd much rather play the sonic stranding game they showed at 9:04 I'd pay 60 bucks for this just so I don't have to buy frontiers
So you'd rather Play a game with an empty landscape with nothing to do but run around
@@ALegendaryBlueHedge yeah gladly
@@lordkiza8838 Wouldn't that contradict the argument of frontiers being empty
I love the idea of Mach state
Waiting for the obligatory "wow sonic rangers is looking sick" joke
Amazing video
09:04 I love the peacefulness
Surprised to not see sonic Omens here, it's a masterpiece of a fan game. and I think some of that went into frontiers later on, and combining the frontiers with egg memos that have a ton of references in em.
(This is Mike's daughter btw lol)
13:34 Why'd he have to fire there tho
I hope sonic rangers is like one of these because they are really good.
I think the big problem with these fan projects and even the 3D games from ST is they stick too close to the 2D formula. Even though this mapis big and open with a lot of opportunity for speed it's still a race to the finish so all of that open space is wasted on getting to the end as quick a possible. I think Sonic open world should be oblivion sized with lots of terrain variance and obstacles. Gaining speed should be a matter of traversal, not reaching an end point. There should be a variety of objectives to reach by moving fast and letting momentum carry you, obstacle courses with varied platforming challenges, and scattered around are "Dungeons" that play like traditional 3D sonic levels but with a focus on momentum.
All right, guys, here's a question: Which of these games, if any, do you want Sonic Frontiers to be the most like, gameplay-wise?
Utopia !