Here's the AKM build I'm doing in the video. Just go to 'loadout' and 'share loadout' and insert the code there: AKM Assault Rifle-1188950323100676103-Havoc Warfare
I will watch later, but wanted to tell you how much I appreciate your work and efforts. I can't even tell you the last time I was on my PS5, so live vicariously through you and other youtube games for FPS amd racing games. I just wanted to say thank you!
The reduction of side to side recoil is a nice idea however if you look closer at what the compensator and grip does it actually increases the vertical recoil by a lot and unlike in bf4 in this game vertical recoil is also random so you want to minimize both and for that the sideways angled grip and the titanium muzzle break are better. When it comes to the stock the 416 light stock seems to be the way since it gives you just as much control and also improves handling. Currently you can also stack the yellow raiser and the black one and then put the panoramic red dot on there which actually gives you more handling but I would assume they will patch it.
Great outline. Any chance you'll do a Key Bind Video? The Operators abilities, Acceleration, Triple Blaster, Tactical and Trait don't have any labeling as to what Key Bind(s) they're associated with and when you change Operators, the Key Binds don't carry over to the next Operator.
I think there may be a translation error in what they are calling hip-fire. I noticed in the aim sensitivity settings that lowering the setting for hip-fire aim sensitivity actually lowers the ADS sensitivity. I'm not sure if this also applies to the weapons detail settings too. When they're saying an attachment improves or worsens hip-fire accuracy they may actually mean aimed accuracy.
The risers limit the optics you can use. So for me they only work sometimes, but most of the time they don't. If a simple red dot is enough though you can use them of course. :)
I BEG TO DIFFER - I NEED a favour... 1. I BEG TO DIFFER(my LOVE for Russian weapons & Intelligence has taught me): Weapon recoil is affected by a few general things - the length of the barrel & the potency of the bullet(how much gun powder is used\how much force pushes the bullet out - etc)... AK's have a lot of recoil due to their use of more powerful bullets & relatively long barrels - & although there are other factors which may affect a weapon's amount of recoil - If The Weapon Being Used Had A Short(er) Barrel & Smaller(9x19mm etc)Bullet, The Amount Of Recoil Could Actually Be Reduced To Near Zero(like the KEDR PARA)... The weapon simply has to be designed to perform in such a way from the very start... How about you test MY theory - & the accuracy of the Devs - by trying out a full auto machine pistol? But that is not the favour... ---> 2. Would you be so kind as to do a video on the various side arms\secondary weapons of the game, & their modifications? I personally prefer to use a(V.S.S. or maybe an M98B)sniper at range, along with a machine pistol(like a Glock 18)for mid to close quarters - I prefer full auto(Russian *Clears Throat*)weapons for general use - & I would like to see what the game has to offer... DANKE!!! =]
Here's the AKM build I'm doing in the video. Just go to 'loadout' and 'share loadout' and insert the code there: AKM Assault Rifle-1188950323100676103-Havoc Warfare
you could do one but with the PTR-32???
i dont need recoil i just need ur peacefull voice to wake me up in the morning
😁😁😁
I will watch later, but wanted to tell you how much I appreciate your work and efforts. I can't even tell you the last time I was on my PS5, so live vicariously through you and other youtube games for FPS amd racing games. I just wanted to say thank you!
I’m a bit late to Delta Force, just got back home from uni dorms ... Thanks TheCadWoman ♥
Very informative, thank you for this!
Nice! I want to try this, but I'm a controller peasant lol. As soon as they add controller support, I'm in.
The reduction of side to side recoil is a nice idea however if you look closer at what the compensator and grip does it actually increases the vertical recoil by a lot and unlike in bf4 in this game vertical recoil is also random so you want to minimize both and for that the sideways angled grip and the titanium muzzle break are better. When it comes to the stock the 416 light stock seems to be the way since it gives you just as much control and also improves handling. Currently you can also stack the yellow raiser and the black one and then put the panoramic red dot on there which actually gives you more handling but I would assume they will patch it.
Great information thanks!
Great outline. Any chance you'll do a Key Bind Video? The Operators abilities, Acceleration, Triple Blaster, Tactical and Trait don't have any labeling as to what Key Bind(s) they're associated with and when you change Operators, the Key Binds don't carry over to the next Operator.
Thanks for the video Cad
NO cad your AWSOME because you are givning us THE BEST vids about delta force
another awesome topic solved,, thx .......
Dankeschön :)
Thanks for the content.. I will try to apply this on delta force moblie
Best of luck! :)
I think there may be a translation error in what they are calling hip-fire. I noticed in the aim sensitivity settings that lowering the setting for hip-fire aim sensitivity actually lowers the ADS sensitivity. I'm not sure if this also applies to the weapons detail settings too. When they're saying an attachment improves or worsens hip-fire accuracy they may actually mean aimed accuracy.
best toutorial i see yet
Why not use the double risers on the sights? I think that's pretty much a no brainer, although it looks horrible! lol
The risers limit the optics you can use. So for me they only work sometimes, but most of the time they don't. If a simple red dot is enough though you can use them of course. :)
AAAAAAAAAAAAAA why your voice is so relaxing 🥺
Can you just copy the next time your wapon id? So that we can check it quick? 🙏
I added it to a pinned comment. But here it is as well: AKM Assault Rifle-1188950323100676103-Havoc Warfare
Oh no you have ver low stability here, it’s very important to have high stability because hit flinch in this game is ridiculous
For low recoil I press the B button.
When is game comes out console on Q1 of 2025 I’m gonna be John Wick
I love your voices ❤️
I BEG TO DIFFER - I NEED a favour... 1. I BEG TO DIFFER(my LOVE for Russian weapons & Intelligence has taught me): Weapon recoil is affected by a few general things - the length of the barrel & the potency of the bullet(how much gun powder is used\how much force pushes the bullet out - etc)... AK's have a lot of recoil due to their use of more powerful bullets & relatively long barrels - & although there are other factors which may affect a weapon's amount of recoil - If The Weapon Being Used Had A Short(er) Barrel & Smaller(9x19mm etc)Bullet, The Amount Of Recoil Could Actually Be Reduced To Near Zero(like the KEDR PARA)... The weapon simply has to be designed to perform in such a way from the very start... How about you test MY theory - & the accuracy of the Devs - by trying out a full auto machine pistol? But that is not the favour... ---> 2. Would you be so kind as to do a video on the various side arms\secondary weapons of the game, & their modifications? I personally prefer to use a(V.S.S. or maybe an M98B)sniper at range, along with a machine pistol(like a Glock 18)for mid to close quarters - I prefer full auto(Russian *Clears Throat*)weapons for general use - & I would like to see what the game has to offer... DANKE!!! =]
I'll do more videos on the various weapons when the game was released. :)