Column collapses into water - A computer simulation using the Fracture Modifier & FLIP Fluids Addon

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  • Опубликовано: 17 дек 2024

Комментарии • 23

  • @violentpixelation5486
    @violentpixelation5486 2 года назад +1

    crazy good.

  • @terg2567
    @terg2567 2 года назад +1

    Amazing

  • @landgrenwilliam
    @landgrenwilliam 2 года назад

    How was the motion blur done?

    • @FLIPFluids
      @FLIPFluids  2 года назад +2

      This time it was added in post. But our addon + blender render motion blur natively

    • @FLIPFluids
      @FLIPFluids  2 года назад +1

      @@traderz13 I like being able to variate motion blur strength, or turn it off for any reason. Rendering with motion blur is fix- but better quality of course.

  • @foufoulini
    @foufoulini 9 дней назад

    any tutorial? ho to do that?

    • @FLIPFluids
      @FLIPFluids  7 дней назад

      This has been made with an older build of blender. Here is a tutorial: ruclips.net/video/l0tUkP3rGRw/видео.html

  • @foufoulini
    @foufoulini 9 дней назад

    i use rigid body i make it fluid obstacle , but its not working.

    • @FLIPFluids
      @FLIPFluids  7 дней назад

      There could be some reason for why it isn’t working. Sometime just „export animated mesh“ must be enabled.
      Or did you check for nonmanifold data?
      You can also send your blend file and we check it for you. Use our support form to send a link :)

  • @ScenegraphStudios
    @ScenegraphStudios 2 года назад +1

    Noice!!!🤟

  • @Unformedbreak
    @Unformedbreak 2 года назад +2

    Looks real. Could you give the fluid settings? Such as whitewater and domain size etc.

    • @FLIPFluids
      @FLIPFluids  2 года назад +9

      Sure! WorldScale 1.15 (Domain 4,6m). Resolution 450. Whitewater particle settings (advanced) - Depth 0.4 and offset 0.25.
      Nothing else has been changed.
      Full tutorial for FM + ALEMBIC is on the BlenderPhysics channel ;)

    • @Unformedbreak
      @Unformedbreak 2 года назад +1

      @@FLIPFluids thank you so much!!!

    • @violentpixelation5486
      @violentpixelation5486 2 года назад

      @@FLIPFluids Thank you!

    • @joej6427
      @joej6427 Год назад

      Just picked up FlipFluids the other day! Is it normal for the foam to render as large Ico Spheres by default?

    • @Unformedbreak
      @Unformedbreak Год назад +1

      @@joej6427 I don't know if you've already solved this or not and sorry someone is just seeing this now, but the reason the particles look small is because your scene is very small. You can change the particle size somewhere in the whitewater settings I believe if you desire

  • @LeeShey_
    @LeeShey_ 2 года назад +1

    Did you enable debris option of fracture modifier?
    I can't sure that every fracture scene need debris, dust and debris.

    • @FLIPFluids
      @FLIPFluids  2 года назад

      No - just real objects. I have used the generate smaller shards feature

    • @LeeShey_
      @LeeShey_ 2 года назад

      @@FLIPFluids Thanks

  • @LeeShey_
    @LeeShey_ 2 года назад

    Why did you use fracture modifier rather than cell fracture?

    • @FLIPFluids
      @FLIPFluids  2 года назад +1

      The fm is much more comfortable as it is a modifier (non destructive). It’s also much faster and has an included constraints system!

    • @LeeShey_
      @LeeShey_ 2 года назад

      @@FLIPFluids oh thanks