@@traderz13 I like being able to variate motion blur strength, or turn it off for any reason. Rendering with motion blur is fix- but better quality of course.
There could be some reason for why it isn’t working. Sometime just „export animated mesh“ must be enabled. Or did you check for nonmanifold data? You can also send your blend file and we check it for you. Use our support form to send a link :)
Sure! WorldScale 1.15 (Domain 4,6m). Resolution 450. Whitewater particle settings (advanced) - Depth 0.4 and offset 0.25. Nothing else has been changed. Full tutorial for FM + ALEMBIC is on the BlenderPhysics channel ;)
@@joej6427 I don't know if you've already solved this or not and sorry someone is just seeing this now, but the reason the particles look small is because your scene is very small. You can change the particle size somewhere in the whitewater settings I believe if you desire
crazy good.
Amazing
How was the motion blur done?
This time it was added in post. But our addon + blender render motion blur natively
@@traderz13 I like being able to variate motion blur strength, or turn it off for any reason. Rendering with motion blur is fix- but better quality of course.
any tutorial? ho to do that?
This has been made with an older build of blender. Here is a tutorial: ruclips.net/video/l0tUkP3rGRw/видео.html
i use rigid body i make it fluid obstacle , but its not working.
There could be some reason for why it isn’t working. Sometime just „export animated mesh“ must be enabled.
Or did you check for nonmanifold data?
You can also send your blend file and we check it for you. Use our support form to send a link :)
Noice!!!🤟
Looks real. Could you give the fluid settings? Such as whitewater and domain size etc.
Sure! WorldScale 1.15 (Domain 4,6m). Resolution 450. Whitewater particle settings (advanced) - Depth 0.4 and offset 0.25.
Nothing else has been changed.
Full tutorial for FM + ALEMBIC is on the BlenderPhysics channel ;)
@@FLIPFluids thank you so much!!!
@@FLIPFluids Thank you!
Just picked up FlipFluids the other day! Is it normal for the foam to render as large Ico Spheres by default?
@@joej6427 I don't know if you've already solved this or not and sorry someone is just seeing this now, but the reason the particles look small is because your scene is very small. You can change the particle size somewhere in the whitewater settings I believe if you desire
Did you enable debris option of fracture modifier?
I can't sure that every fracture scene need debris, dust and debris.
No - just real objects. I have used the generate smaller shards feature
@@FLIPFluids Thanks
Why did you use fracture modifier rather than cell fracture?
The fm is much more comfortable as it is a modifier (non destructive). It’s also much faster and has an included constraints system!
@@FLIPFluids oh thanks