I loved this as much as you said I would. 😁Very nice to see Kruleboyz get some love! I'll go ahead and be "that guy" for a second and point a couple of small things. I don't think it would have made a difference here (and I don't remember if Michael said this in the actual battle report or the tactics video), but the Kruleboyz Waaagh! works with 2 other units and the general, not just the general and 1 other unit. Useful if you have the general and two other heavy hitters on the frontline, like a Mirebrute (or 2... heh heh...) or another Snatchaboss or a mounted Killaboss of some variety. Also, even though the Snatchaboss' mount works with Venom-Encrusted Weapons, its only the talons and bite. The tail doesn't do mortal wounds on 6s. I do think that a way to make Kruleboyz more dangerous in the competitive scene (considering the latest GW report labeled them as the most losingest faction with a win rate of 38%) would be to just give the whole army the ability. Now, that might be tipping the scales a little TOOOO much, but another annoying thing about the army is keeping track of who actual benefits from the trait. "This unit does it, this unit doesn't do it, this unit does it but only with the non-mount attacks, this unit and its mount both do it, and this unit does it but only a couple of its mount attacks do it." Like... Its pretty irritating. It's muddled, it's inconsistent, and the army is obviously underpowered anyway. Love the list, though! Bummer that the ballista didn't do the damage it needed to. But it's a dice game at the end of the day! 😆 I maybe would have gone with Big Yellers instead of Grinnin Blades, just because I think its still a little too easy for enemy units to close 12" gaps, especially against mobile units like the dragons and the chariot. The longer range doesn't sound like a lot, but 27" for the Boltboyz and the ballista can be pretty scary. And the first round ability to re-roll hit rolls gives you a little extra insurance in case you just roll a 1 on the ballista's hit roll. Also, Gutrippaz are bad. In my experience anyway... They're *okay* screens, but they still die way too easily, their wound/mortal wound output is always disappointing, the spears are just objectively worse than axes with the new formation rules (and no reasonable human being wants to shell out cash for non-Dominion Gutrippaz), and they're expensive in terms of points. That's another reason to take Big Yellers, so you don't have to be bogged down by bad battleline units and you can just go Oops All Archers. It's also fun to take Supa Sneaky as a command trait and just plop a Mirebrute either behind enemy lines or just right outside the front door to absolutely annihilate something in the first round. Anyway, yeah. I plan to experiment around more, but I think Big Yellers, lots of Boltboyz, and a front line of all monsters/heavy hitters is the way to go. If you don't go one-drop, make the Boltboyz Expert Conquerors for objective-holding insurance. Also, I absolutely endorse the Sloggoth. +1 to hit rolls for everything sounds good, and in practice its even better. If you play it right, your whole frontline will be hitting on 2s with basically everything. And even though the Mirebrute doesn't deal mortal wounds with the clubs, -2 rend and 3 damage with 6 to 10 attacks makes it worth it. I promise. Anyway, can't wait to see more Orruks featured on the channel! Happy wargaming! Thanks for making great content! 😁
All very good points :) In a few weeks we will post a video with a more classic Krule boys vibe :) And some Trogg allies to hang out with the mire brute of course!!!
LETS GO!!!! While I'm so happy to see KB represented on the channel, I gotta go with the dragon bois here for the victory. Things will get interesting that killabow shows up and knocks off the star drake, because without a hero and command points, it could swing for Michael. Happy to see y'all's faces again so lets get rollin :D
Michael I'm very impressed with how you're playing KB so far! It's so easy and foolhardy to just throw all care and be aggressive and but you're playing to their strengths. We still got a lot of game left, but looking great so far!
Krule Boys are an army that can hit soooooo hard :) Especially with Incarnate back up. I was blessed by the dice gods that the Stardrake survived, killed the incarnate, then rolled the double turn in 5. The stars aligned for that win for sure. I think Michael would beat me 80% of the time if we ran these lists multiple times lol
Please read up on battle tactics: Against all odds. You need to nominate the unit who need to hold the object, not which objective you want to hold. 😅🤔 Second; Chariot vs Krondspind Attack that target a Stormstrike chariot after a ccomplete charge have - 1 to hit And please continue making videos. I do love them ❤
What a game, guys! Unfortunately, once the Incarnate fell apart, the Kruelboyz line of defense collapsed under the blows of the dragons. Thanks for this great Battle Report.
Yes Sindaco, the fourth and fifth battle rounds were very good for stormcast, and they were able to secure the victory. Thanks for watching our stuff :) We appreciate you
Fun bat-rep as always, but it felt like this ork list was tailor-made to destroy this Stormcast list! The incarnate being protected by the bolt-boys is a very nasty combination. The incarnate is so tanky and deals good damage, and the bolt boys can output so many mortal wounds. You really need to get into the bolt-boys early to stop them from doing so much damage. This is an awesome krule boyz list I have to say.
@@BattleshockWargaming what are the odds we see a Paladin heavy Stormcast list in the future? Something like Yndrasta and Protectors along with the Imperitant and Grandhammers can make for a nasty hammer/anvil
We dont currently own protectors in the collection. But can i interest you in imperitant grandhammers and evocators on dracolines? That will be out very soon
@@BattleshockWargaming that certainly does interest me! Battlecats should be quite good! I think they also qualify for the Boat endless spell to teleport them around
@@BattleshockWargaming give them poison in big yellers in the first battle round you are looking for a rerollable 5+ at 27 inches. That’s pretty reliable.
Great report guys!! Too bad kruelboyz can only really test Sigmar's finest in the lore. Poor armor and no army-wide wards take the spice out of their lives
@@BattleshockWargaming absolutly no shade on your skills but what I meant was that the book need a gamer that is specialized on Kruleboyz, like really focused to learn all the ins and outs. The book is weak or rather the Kruleboyz are.
Thanks for watching Dan! The stormcast should have lost this game, but a key pile in and a double turn on 5 sealed it. Krule boys are a lot stronger than people think
@@BattleshockWargaming great pile in there! At the end you discussed David eating his own endless spell, I think that changed and restricted to endless spell summoned by en ennemy wizard 🧙 Am I right?
I loved this as much as you said I would. 😁Very nice to see Kruleboyz get some love!
I'll go ahead and be "that guy" for a second and point a couple of small things. I don't think it would have made a difference here (and I don't remember if Michael said this in the actual battle report or the tactics video), but the Kruleboyz Waaagh! works with 2 other units and the general, not just the general and 1 other unit. Useful if you have the general and two other heavy hitters on the frontline, like a Mirebrute (or 2... heh heh...) or another Snatchaboss or a mounted Killaboss of some variety.
Also, even though the Snatchaboss' mount works with Venom-Encrusted Weapons, its only the talons and bite. The tail doesn't do mortal wounds on 6s. I do think that a way to make Kruleboyz more dangerous in the competitive scene (considering the latest GW report labeled them as the most losingest faction with a win rate of 38%) would be to just give the whole army the ability. Now, that might be tipping the scales a little TOOOO much, but another annoying thing about the army is keeping track of who actual benefits from the trait. "This unit does it, this unit doesn't do it, this unit does it but only with the non-mount attacks, this unit and its mount both do it, and this unit does it but only a couple of its mount attacks do it." Like... Its pretty irritating. It's muddled, it's inconsistent, and the army is obviously underpowered anyway.
Love the list, though! Bummer that the ballista didn't do the damage it needed to. But it's a dice game at the end of the day! 😆 I maybe would have gone with Big Yellers instead of Grinnin Blades, just because I think its still a little too easy for enemy units to close 12" gaps, especially against mobile units like the dragons and the chariot. The longer range doesn't sound like a lot, but 27" for the Boltboyz and the ballista can be pretty scary. And the first round ability to re-roll hit rolls gives you a little extra insurance in case you just roll a 1 on the ballista's hit roll.
Also, Gutrippaz are bad. In my experience anyway... They're *okay* screens, but they still die way too easily, their wound/mortal wound output is always disappointing, the spears are just objectively worse than axes with the new formation rules (and no reasonable human being wants to shell out cash for non-Dominion Gutrippaz), and they're expensive in terms of points. That's another reason to take Big Yellers, so you don't have to be bogged down by bad battleline units and you can just go Oops All Archers. It's also fun to take Supa Sneaky as a command trait and just plop a Mirebrute either behind enemy lines or just right outside the front door to absolutely annihilate something in the first round.
Anyway, yeah. I plan to experiment around more, but I think Big Yellers, lots of Boltboyz, and a front line of all monsters/heavy hitters is the way to go. If you don't go one-drop, make the Boltboyz Expert Conquerors for objective-holding insurance. Also, I absolutely endorse the Sloggoth. +1 to hit rolls for everything sounds good, and in practice its even better. If you play it right, your whole frontline will be hitting on 2s with basically everything. And even though the Mirebrute doesn't deal mortal wounds with the clubs, -2 rend and 3 damage with 6 to 10 attacks makes it worth it. I promise.
Anyway, can't wait to see more Orruks featured on the channel! Happy wargaming! Thanks for making great content! 😁
All very good points :) In a few weeks we will post a video with a more classic Krule boys vibe :) And some Trogg allies to hang out with the mire brute of course!!!
Stormcast Eternals vs Krondspine Incarnate, and some other guys.
So true lol. The krondspine is aggressively good at 400 points
LETS GO!!!!
While I'm so happy to see KB represented on the channel, I gotta go with the dragon bois here for the victory. Things will get interesting that killabow shows up and knocks off the star drake, because without a hero and command points, it could swing for Michael.
Happy to see y'all's faces again so lets get rollin :D
Michael I'm very impressed with how you're playing KB so far! It's so easy and foolhardy to just throw all care and be aggressive and but you're playing to their strengths. We still got a lot of game left, but looking great so far!
Brilliant pile in top of 4, David 👌🏻👌🏻
Kudos to both of you guys! Insanely fun to watch as always! I didn't really see anything that Michael could have done to change this outcome.
Krule Boys are an army that can hit soooooo hard :) Especially with Incarnate back up. I was blessed by the dice gods that the Stardrake survived, killed the incarnate, then rolled the double turn in 5. The stars aligned for that win for sure. I think Michael would beat me 80% of the time if we ran these lists multiple times lol
For a new player like me this battle reports are amazing! I’ve been learning the game thanks to you guys!
Thanks Eduardo! Lots more on the way :)
Them Krule Boyzzzzzz thooooo haha loved it! That was so fun to watch!
Little sneaky Ork bastards lol
Them boyz turned out so nice! Happy to see them on the channel! Great report as always guys!
I love you Shaun! Your Krule Boys are the 💣
Love seeing more army choices on the table!
Also new Tzeentch next week :)
Nice report! At 28:00 - remember Bolt Boyz has 13 shots and not 12, because the leader has 3 and not 2 :-)
Thanks for the reminder! This was the first time fielded the Krule Boys :) He did a great job!!
just found your channel, great content. Love the amount of stormcast battle reports. Keep it up!
Glad you are enjoying the content, hope we see you more in the comments :)
Please read up on battle tactics: Against all odds. You need to nominate the unit who need to hold the object, not which objective you want to hold. 😅🤔
Second; Chariot vs Krondspind Attack that target a Stormstrike chariot after a ccomplete charge have - 1 to hit
And please continue making videos. I do love them ❤
Thanks Tor! We always forget the -1 to hit on chariot :) Thanks for watching !
You guys do such a great battle report video. Great job.
Thank you very much, more to come :)
What a game, guys! Unfortunately, once the Incarnate fell apart, the Kruelboyz line of defense collapsed under the blows of the dragons. Thanks for this great Battle Report.
Yes Sindaco, the fourth and fifth battle rounds were very good for stormcast, and they were able to secure the victory. Thanks for watching our stuff :) We appreciate you
Beautiful scenery!
Thanks! Michael puts alot of time into our terrain and we try to bring nicely painted models. Thanks for watching our channel :)
Fun bat-rep as always, but it felt like this ork list was tailor-made to destroy this Stormcast list! The incarnate being protected by the bolt-boys is a very nasty combination. The incarnate is so tanky and deals good damage, and the bolt boys can output so many mortal wounds. You really need to get into the bolt-boys early to stop them from doing so much damage. This is an awesome krule boyz list I have to say.
I will say I am impressed that the Stormcast came back and won this, I didn't see that coming after the first several rounds haha! Fun game!
That sneaky pile in to kill the incarnate and the double turn swung the game hard! This was a very fun game :) Tzeentch vs Stormcast next week!
@@BattleshockWargaming what are the odds we see a Paladin heavy Stormcast list in the future? Something like Yndrasta and Protectors along with the Imperitant and Grandhammers can make for a nasty hammer/anvil
We dont currently own protectors in the collection. But can i interest you in imperitant grandhammers and evocators on dracolines? That will be out very soon
@@BattleshockWargaming that certainly does interest me! Battlecats should be quite good! I think they also qualify for the Boat endless spell to teleport them around
Great battle report. Just FYI venom encrusted tail doesn’t work on thrashing taiL
Thanks Limp Brisket! We appreciate the views dude ;)
Ohhh yeah!! Let's go cunning lads!!
The Krule Boyz finally made it to the party!! Let's see how they fare against the armored Stormcast Eternals!!
Thrashing tail does not do poison on sludge raker
And not worth moving the killbow for 1 extra mortal on a 6.
Michael is not sold on the killbow lol
@@BattleshockWargaming give them poison in big yellers in the first battle round you are looking for a rerollable 5+ at 27 inches. That’s pretty reliable.
@@rmulshine you can reroll one die only
@@gameslord3706 killbow only has one!
@@rmulshine sorry I thought you meant the boyz, for the ballistas sure it's worth it :)
Great report guys!! Too bad kruelboyz can only really test Sigmar's finest in the lore. Poor armor and no army-wide wards take the spice out of their lives
They put up one hell of a fight though! If battle round 4 went differently, I'm confident Michael would have crushed them haha
Kruleboyz certainly needs a dedicated general to make a game
Sludgeraker is an awesome general :) He just needs to stay close to the Incarnate :)
@@BattleshockWargaming absolutly no shade on your skills but what I meant was that the book need a gamer that is specialized on Kruleboyz, like really focused to learn all the ins and outs. The book is weak or rather the Kruleboyz are.
Go go Krule!
Krule Boyz!!!
no KO love !
We just filmed a report with them hold on they are coming
Oh look incarnate plus other plastic vs a whole stormcast army
Thanks for watching Dan! The stormcast should have lost this game, but a key pile in and a double turn on 5 sealed it. Krule boys are a lot stronger than people think
⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️⚔️💥
Oh, Stardrake! Still one of my most favorite models in Warhammer!
But never bought it, however. Prices have risen terribly recently.
Beautiful model! Very fun to play, tanked a bunch of damage this game and killed both the Incarnate AND the general, he's great!
SCE WILL WIN!
Watch till the end lol. I'm a sneaky little stormcast player lol
@@BattleshockWargaming great pile in there! At the end you discussed David eating his own endless spell, I think that changed and restricted to endless spell summoned by en ennemy wizard 🧙 Am I right?
You are correct, I just wanted it to be even better than it already is haha. Thanks for watching bro!
Yeah dragons forever!!!
I am a simple man. I seek Kruleboyz action, I watch. Great battle 👌
Appreciate that! We love the Kruleboyz :)
Where did you get these objective markers? They look amazing. I could not find them on the Internet.
Baronofdice.com PROMO code : battleshock. Link in the video description 😉
@@BattleshockWargaming they don't have these objective markers anymore, which is quite sad because they looked so cool.