Speedrunners Have Already Broken the SMRPG Remake
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- Опубликовано: 1 июн 2024
- What a great remake, go play it if you haven't, or watch me or one of the others linked below stream it.
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Do you think a major skip will be found? Or will the run remain a bunch of small movement based time saves and minor sequence breaks?
As we often say in I.T., where there's a will, there's a workaround.
There is only one proper response to this question:
*begins to play home, we're finally landing*
It's like Rule34 but for speedrunners: "If there is a game - there's a skip in it".
Yeah, I wouldn't be surprised if there was at least one major skip, but I think it'll take awhile to find.
Could you jump off the edge of the spring onto the beezo to the chest and to the ledge?
It’s already interesting to see what skips and glitches were intact from the SNES and what’s new in the remake.
Yeah, like I knew about being able to avoid the greapers in the sunken ship back on the SNES version, just by accident.
That lands end sequence break is definitely possible, I found a way to jump on the spring before it sends you back through the pipe, though the exact timing is still unknown to me. I’ll try to upload a video of it soon
It’s up on my channel, although the quality isn’t the greatest because the screen recording is kinda bad
nice man
Most of the enemy skips seem to come from the original. That's how faithful the remake is. It carries over SKIPS.
some big OoT3D energy
Yeah I don't think I ever fought the reapers in the sunken ship not willingly in my million playthroughs
Sadly this is true. It's the exact same game copy and pasted with less charm and 60$ to play it. I wish they made a sequel instead, as I've already beaten the snes version tons of times 😢
@@LunchMeatTrump Not sadly.. it's exactly what most would have wanted, just to play this game again with a fresh coat of paint. This was my fav SNES game and with the amount of effort put into this remake with all the gameplay tweaks, post game content, and amazing new soundtrack (which I thought impossible to improve upon the original OST, but they certainly did in most of the tracks IMO), $60 ($50 for me since I used a game voucher for this and ToTK) is totally worth it.
@@LunchMeatTrump definitely not a "sadly" case. We've begged for any SMRPG content for years. A 1:1 remake is WAY more than we could ask for, especially after the soulless superstar saga fiasco. Yeah we want a sequel but this is like complaining you won the lottery because you didn't get the jackpot
I saw the minecart jump "skip" while playing casually and performed it on my own. I highly doubt it needed to be "found" by anyone. The developers clearly put it there for the player to use intentionally.
You could attempt something similar on SNES, and it didn't work there.
Doesn't mean it wasn't intentional on the remake + it's one of those glitches that you'll definitely just come across while playing, doesn't really need to be "discovered"
It was almost certainly intentional. You can tell because the track clearly has a turn connector there. All the others are just normal turns; so if they didn't want you to make that jump, they would've just made it a normal turn like the others.
@@natanaelvicenteferreira590 It's not a glitch. If anything it's fixing an oversight. It's possible to reach that part of the track like that on the SNES version, but there's nothing in the code that allows the game to consider that a valid move, so it acts as if you've gone off-track even though you land on the track.
the minecart jump i found day one casually cause i was hoping they would add it. In the original the track layout is the same and you can jump there but despite the tracks lining up it counts as going off road and slowly drags you back. So im glad they just made it a feature as a shortcut this time lol
Holy moly that final clip of you barely missing the 100 super jumps is absolutely tragic. Great video!!!
LOL I saw that too. Pour one out for the homie
The land's end skip was in the original except there used to be a guy there who told you to turn around because you shouldn't be there yet. Devs obviously knew about this.
Funnily enough, I unintentionally avoided the Greaper blocking the puzzle door on my first playthrough of the remake.
I fought them all on my playthrough
Master of Hyrule used some hacks to get on top of the ledge in the Land's End cave, but there's nothing of note to be found there. It doesn't load the enemies in the area and you can't skip ahead in the game, so the only way it would be useful is if you can advance the GameState as well.
the exor instakill *was* a mistake. the line you circled is only intended to null his immunity to damage when the eye is killed- it's most likely they just forgot the geno whirl crit immunity flag for him, and then just left it in for the remake since it was like that in the original game.
Yeah I think this was meant to trigger a comment response tbh and we're both falling for it. It's not a "bug" and it's also not intended. It's just a simple oversight. "Putting it to rest" is a bait statement
Exor has the OHKO immunity flag. The battle command that unsets his invincibility also unsets his OHKO protection bit at the same time. I'm not convinced it was completely an oversight tbh.
I tested this a bit more by applying those flags to other enemies in a modded rom and the behaviour is consistent, so we know it's also not some fuckery going on with Exor's custom battle events, which are probably the most fragile script sets in the original game.
The skip i'd like to find is one where i dont have to do 100 super jumps but still get the damned super suit.
"There are many secrets in this game. Many of which drive some peeps insane."
"Why you try and cheat at a really good game, just means you suck and it makes you look lame."
But seriously, aside from making me think of the line from Rawest Forest, (would this count as "cheating" in the same sense?) I did find it pretty interesting how much Super Mario RPG Remake is JUST Super Mario RPG even down to the glitches. I feel like a good number of these HAVE to be intentionally left in for fans of the original to re-discover.
Heart for the Rawest Forest. Newgrounds OG.
It's "Just sounds like crap and it makes you look lame"
@@AbyssoftPersonally, I prefer Christopher Niosi's most recent remake of Rawest Forest (the one with Rustage doing the rap break), but I also have found memories of the original on Newgrounds
Fuck if those lines didn't just send me back in time, both Newgrounds, and in a random game music pack for Stepmania back in the day. Good times
Geno's Forest ROBOvoice predates Rawest Forest and Christopher Niosi even credits it. IMO the iconic version is the one with Metropolis behind it.
Once I noticed different physics from jumping on things like the head of that one Toad in the Mushroom Kingdom shop basement that teaches you about hidden boxes, my first thought was the missable Mushroom Kingdom Castle hidden box that you only had two chances to get in the original. The updated physics now let you reach that platform from the regular Toads that patrol that hall. Whether that’ll be faster than getting it on first visit for runs that require all hidden boxes is another story entirely, but at least it’s an option now.
Actually the jump physics are essentially unchanged. The original didn't have NPC Toads wandering around the castle halls. I imagine they were added to (secondarily) give some life to the Mushroom Kingdom hub world and (primarily, heh) allow you to reach the hidden chest even if you miss your ONE chance to get it before the Mack fight.
@@user-ui8og6px1x I say two chances because I remember being able to jump off the Shyster's head in the original SNES version probably by some sheer stroke of luck frame perfect post-battle jump or by jumping after running from that battle while the world sprite was flashing. I only remember doing it once because afterwards I always reloaded the save if I ever missed the original Toad jump.
As for NPC Toads, there are NPC Toads in the hall in the SNES version sometime after the Mack event (definitely after finally recruiting Princess, though I don't recall about earlier) but those heads never let you reach the upper platform either because of an invisible wall there after the Mack fight (which the SMRPG editor "Lazy Shell" can confirm or deny) or because of a momentum difference between the slow-moving later Toads and the fast-moving Prime Toad or both. The Remake definitely has different physics that are noticeable because when you jump on a Toad's head you will see Mario slip off if you're on the rounded edge.
The only idea I can think of to reach the Land's End skip is somehow being able to double-jump. I could see a couple options, such as a frame-perfect jump command after winnging/leaving a battle, leveling up, or using an item (taking from TTYD's jump glitch). Unless there's a jump storage or another frame piece of collision from the wall you can jump on, that looks tough - but would be an incredible time save!
Abysoft is the closest thing to a father I've ever had.
he's everyone's dad at this point
Glad to hear it
He's more like that cool uncle you see on holidays who is fun to hang out with every time.
Agree
cringe dude.
I actually noticed the "use enemy as platform" bug during my normal playthrough, but most of the other stuff (that wasn't part of the SNES) was unknown. Thanks for the video!
Any time a big Nintendo release happens I'm always sure to let everyone know what glitches, or lack thereof, the game has.
It's not a bug 😅
The Machine Made Bowyers aren't required at all, and you don't even need to do a skip to go past them without fighting them. You just wait at the bottom of the conveyor belt, and go up after the Machine Made Bowyer falls off the bottom of the conveyor belt. It's slower, but you don't have to do a precise jump to do it.
Awesome video. Thanks so much for all the glitch showcase!
interestingly for the removed mack/calymorton skip in the remake, I noticed Mario will automatically walk&jump forward to the upper platform the exact moment he gets close to either of the holes, which seems to be the exact trigger range of the cutscene.
I even pressed the jump button thinking I could jump while in the hole.
but no, I found the moment Mario touches or gets in the exact range of the right or left hole(excluding just jumping to the upper platform), he does in fact automatically jump to the upper platform(with no input from the player) and continues the cutscene, skipping the first 2 shymores.
but on the bright side this skips the first 2 shymores dialogue.
kinda feels like the remake team intentionally went "okay we know what you're going for here and we're not gonna let you do that, but we'll let you skip something with that."
You can also use the save block to reach the pipe in the sewers, no need for the boo fight. Just a small note =).
I only got and finished the remake yesterday. One thing I remember testing thoroughly on the emulated snes version was that there was definitely a hidden "timed hit" for freebies. I remember going through the entire game with save states just to test it and I was able to complete a full playthrough using tons of items while getting freebies on absolutely all of them. I figured it would translate to the remake so I tried it on the remake and yeah, it works well. For example, of the two rock candies I got on my playthrough, I used 5 towards the end of the game. I think I missed the freebie on about 20% of the items I used. My timing isn't always frame perfect, I'll admit, but still something to test.
I can't help but point out some inaccuracies:
0:14 It's not a Flower Tab (consumable, increases max FP by 1 and completely refills) in the chest, just a regular Flower (increases max FP by 1 instantly). However, a Flower Tab is hidden on the left side underneath.
2:20 I'm not 100% certain if it's been changed for the remake, but that particular Machine Made Bowyer can be bypassed on SNES by waiting for the first one to come down the conveyor, then quickly jumping up before the next one appears; given how 'faithful' the remake is, I imagine it's the same here. (the jump skip is faster, though)
5:30 The remake doesn't have FULL freedom of movement; in the cardinal directions, you can slightly adjust your angle, but the diagonals have a large zone where movement is locked to the exact 45-degree diagonals.
5:48 Either eye can be knocked out to remove Exor's invincibility (although the Left Eye is weaker and thus faster).
7:50 You get the third star after Punchinello, not the second.
8:48 Calling the minecart skip a "40 second" skip is... generous, 15-20 seconds would be a more accurate ballpark.
9:29 Not an inaccuracy per se, but you show a clip of getting the chest early using the Boo trick, when it holds a Flower, as opposed to the Cricket Jam it becomes after coming through Land's End. Just thought it was something worth noting.
Furthermore, the title itself is misleading, because the game isn't "broken", and none of the tricks shown are "glitches" or "sequence breaks". The Stumpet was easier to skip on SNES, jumping on the corners of the Booster Tower save block and Belome Temple Shaman only save a few seconds each, and the minecart skip was intentionally added, while everything else mentioned was carried over from the SNES original.
1:10 I actually did this by complete accident, twice. Decided to beat the Greaper anyway. LOL
Haha! The first time I ever played this game on SNES, I accidentally triggered the Geno Whirl trick at Exor and breezed right through. I could never do it again cause I couldn't remember what I'd done! That's so awesome to know I wasn't imagining anything lol!
idk what it is but when i did the exor instankill on the remake, it just felt amazing, there just something strangely satisfying about it and the fact they still left it like that. Though lets be honest here, less someone actually looks at stuff like this, players new to the super mario rpg wouldn't have a clue. I think its fair, there been other famous RPG games out there where you didn't realize you could just do one move or use a specific item and suddenly you win instantly but the moment like that is rare.
Also Exor is really just a red herring... Newcomers to the story will spend the entire game anticipating the Exor fight only to realize the *real* big bad was Smithy all along. I think that little bit of boss trickery was the intention.
Interesting run & analysis video! Thanks for uploading!
I do wonder how runs for this game will develop....
Stay tuned
I would be surprised if Land's End skip was possible even if you found a way to use the Bezo to get on the ledge. It probably just won't load the next area until you reach Land's End properly even if you get to the usual doorway.
someone did a video where they had a moon jump code on; even getting up onto the ledge and skipping the barrel (which doesn't seem to be able to be dropped from the kero side), once you get out, the ant whirlpools don't load, making it impossible to progress, and Land's End isn't selectable from the map if you leave
@@ce7.0 EVILLLLLLLLLLLL, this reminds me of the super mario world superstar cheat, where it allowed you rolfstomp every killable enemy in the game except bowser himself lol
Really enjoyed this video ❤
This was great, keep covering Mario RPG!
Amazingl stuff to know about, thanks!
You deserve way more subs bro and this is a compliment btw
i recall seeing somebody test a moon jump code in the Land's End area to see what happens if you you do go backwards through and a lot of stuff doesnt behave properly and you cant go back through the underground tunnel. they didnt check much further, and they didnt show using fast travel in the video so idk if they were permanently stuck until loading a save or what.
i also dont know if the rest of the game functions correctly for completion from there as i dont know enough.
Awesome recap, cant wait to start working on the game 😁
Actually you used to be able wall walk to lands end if you bought the super pad with the auto jump button. I used to use the sewer trick back in the day and the beezo panics when you do and yells you're not supposed to be here!
What's that program you used to look at the left eye's stats at 6:00?
I clocked about 4:30 to the final hit on Smithy, but that was with plenty of distractions like minigames and other extra stuff
10:22 I'm not a speedrunner, but I do have a some thoughts here. Is there any way to jump on the smiley spring in such a way that it doesn't activate like it's suppose to? Or maybe you could find a glitch that triggered the barrel to fall from that side somehow, or find a way to get out of bounds. Maybe going in and out of the menu screen at a certain time could trigger a glitch that could lead to something. If so, even if whatever you discovered didn't help you here specifically, it could lead to a major breakthrough elsewhere. You just have to try literally anything you can think of until you hit on something.
I thought the boos were removed from the sewers when you first entered them. Boos didnt spawn for me during my first entry and only started spawning after I came from lands end
Nope, they're definitely there.
I always tried to do that minecart skip in the snes, but it never worked. Cool to see it work now.
Just got SMRPG Remake for the holidays. Welp, time to practice!
I think the Geno Whirl instant kill glitch is more of a slap in the face for Smithy since he shattered the Star Road.
Don't bother with the Land End Skip. I did a moon jump, and there's no ANTS to progress. Most enemies are gone to!
It’s amazing how much time people spend playing a game in order to spend as little time possible playing the game.
And abysoft has already made a video on it! Insane production time
There's another in the works since the speedun has come down a lot from day 1
Okay, so I saw you mention the edge jumping as I'll refer it as, with save points and NPCs, the Spring in the Lands End skip is just barely taller than the ledge, and I even admit I landed on the edge of a spring ONCE, albeit that was an optional one so it had little bearing for me, but it is possible to land on it and potentially skip ALL of the mid game.
I can't believe the cart skip is a thing now, that was only a dream when i was a kid and played that section
Punchinello gives the 3rd star, not the 2nd one
I wonder if you can stand on the edge of the spring in lands end, start the fight with the beezo, then quickly and carefully jump on the edge of the spring onto the beezo then onto the ledge.
This was tried when I had the video almost finished, and the result was that it still wasn't enough to get on top of the Beezo
youtubers stop calling everything "broken" challenge
The Land's End skip does not work. Someone made an artificial jump by hacking, and getting into Land's End from Kero Sewers just results in a bugged Land's End. If you get anyove ground, you can't exit Land's End without the game crashing, and can't return to Kero Sewers either.
what about using the same "clip" landing on the spring after the shyguy gets closer. Then hop on it, hop to the box, hop to the ledge?
Could jumping off the edge of the spring in the land's end area somehow work?
I think I'm gonna try finding a way up in Lands End
I love that they kept the Exor instant kill
I died to bosses quite a bit, but it felt more frustrating because I had to sit through the long cutscenes again.
During my playthrough, I thought to myself, “This must be a nightmare to speedrun.”
Always did the greaper skip on the SNES, I was thrilled that they left it in
There is _not_ full 360 movement in the remake, so not sure what you're talking about here. All they do is map analog stick inputs to the 8 possible movement directions.
6:00
That line of code refers to Exor's protection being gone if you take out one of the eyes, what happens here is that the devs probably forgot to either make it inmune to geno whirl or the invincibility from the eye overlaps with the attack.
it was probably intentional. people digging into the code realized it was a specific state that allowed the kill, not a mistake.
it sounds more like the game gives enemies a special flag to make them immune to geno whirl, like a "boss" flag. In the remake, the special enemies carrying frog coins are immune to it to from my experience so that would imply the existence of such a flag.
The original game likely forgot to give Exor the flag and so dies to whirl, and the remake kept it due to either wanting to be faithful or the fact that the exploit is so well known to mario rpg players it would feel wierd for it to be fixed.
Either way, that line of code does not prove it was intentional; as roll said, it only applies to the protection the eye gives; not the protection having a boss flag would give unless that code accidentally deletes the boss flag too.
It's crazy how quickly people are able to break these new games.
Speedrunners Have Already Broken the SMRPG Remake
as soon as oob is found this game will be cracked wide open
1:04 i did this unintentionally on my playthrough
Sweet video!
Thanks!
I'm not a speedrunner, just a viewer, so this may already be known (and intended), but when you have to follow the ants through the sand portals in Land's End, I was able to skip fighting those ants. I just let them jump out, and then jumped into the sand vortex thing immediately after they disappeared.
Also if you collide with the ants from "behind them" they'll angrily jump out, be unable to see Mario, and dive again without initiating a battle
Awesome video. Speedrunners will in time find new skips. The mentality is still locked in the old version
That 98 jumps at the end was rough to watch. Poor guy.
2:40 wow, that gave me quite a bit of whiplash.
While the original Paper Mario game still looks pleasing to the eye with its muted colors (in my opinion), I do not think the original game has had graphics which aged well. I am glad the remake exists.
I skipped bowyer by jumping up the belts from the small ledge on the right
has it been tested that maybe rng is tied to the switch's clock as it could be the rng function could use that instead
Love how the game was extremely faithful and added frog coins Enemies to make encounters harder. Been skipping fights left and right and it makes the game more challenging than I expected but Still very fun
The special enemies are buffed a bit TOO much, I'd say. Playing through the game at a low level (15 max for Smithy), I was able to handle the bosses quite easily thanks to switching and passive party buffs (the Czar Dragon is a joke now 😐), but beating a "special enemy" version of a _Wiggler_ was a nearly-impossible nightmare.
I had been wanting to play this game for years and was so excited to finally get the remake. It was kinda fun, but I think I built it up too much in my mind. I’m glad it exists, but I think paper Mario is a much better game
5:09 ya hear that Nintendo, it’s pretty hard to keep frame perfect inputs for extended periods of time (frick that 100 jump challenge)
It's actually a 4-5 frame window in the remake instead of the 3 frame on the SNES version. Calebhart42 put up a tutorial on how to do them, it took me about an hour to get them.
@@Abyssoft neat, but still
It blows my mind that after all these years, people have stripped the original down to the RNG, found skip after skip, old and new, yet still don't get that it's pronounced "Below me," as in "Watch out below me!" It's a clear intentional pun from localization.
hey abyssoft remember me? do u know when u gonna ur next stream on this game?
Maybe tonight, or tomorrow for sure
alr thx
Thanks dad
Regardless if the Exor kill was a bug or not, it was too iconic to not bring back. From a bug to a feature. Not to mention Final Fantasy games usually have a few bosses that you can kill with dumb methods, like insta-killing the Phantom Express with a Phoenix Down. It makes sense that they would have at least ONE boss like that in this game.
My favorite is SaGa 1 aka Final Fantasy Legend's insta-kill chainsaw working on the final boss who is literally the creator god of the world. It was originally a glitch but was so iconic that they left in for the remakes and even the recent SaGa gacha makes nods to it by having the god (who's playable, and named Creator because religious censorship) say in some of their random homescreen dialogue how the word "chainsaw" strikes fear into their heart and how the also playable Human Male character class from the Game Boy FFL/SaGa games has a Chainsaw technique with a modifier that does extra damage to God, which only Creator is when you fight them as an event boss. I love it.
Falling on 99 super jumps at the end... ouch
It took me another hour or so before I got 100 after that
That 99 jump fail though.....
Can you maybe trigger the barrel from below?
Seems to be you need to make contact with the barrel with Mario, as kiting the other Beezo from the upper level over the barrel doesn't do anything.
@@Abyssoft OK, thanks!
I passed the greapers on my causal play though lol
Kinda figured they patched the Mack skip
So to be clear the title is a major bait, no major skips have been found, and the most useful exploits have been patched out? Glad to see your maintaining your integrity.
Unfortunately it's hard to make it on RUclips without being clickbaity. Doesn't make me hate to see it any less though.
0:32 you can also do this on SNES
First "glitch" i found myself
Edit: 0:53 for the most part you can also do this on snes
Did you watch the full video?
If someone want a hard challenge takes the last skip I did years ago by making both Mario and mallow level 10 alike u have a chance to survive but the current rings also helps and not forget that must have good timing for block and better for gorse a miss in the unblock moves like fire wall (for force miss mostly used down and b both press while the move happens)
Hot take: every time theres a new wario ware game i only look at the 9-volt microgames and the boss microgames
9:00 I mean that's not odd that's normal, it's a common skip not hidden at all, just saying
Spell glitches woulld never work because all exp is applied to all your party members
That possible skip at the end is just waiting to happen. Guarantee we'll see it within the next few months.
FFS just take in the game, a beautiful wish come true and you want people to ignore the beauty.
Gee, the devs forsaw a lot of things in this game, they definitely watched speedruns lmao.
You mean S-N-E-S?
Lore of Speedrunners Have Already Broken the SMRPG Remake momentum 100
You can't outrun that Machine Made Bowyer on the conveyor steps? I thought you could in the original.
I think you still can
I'm pretty sure that minecart shortcut was in the original.
Negative, you can try it and will make the jump, but you get reset to the other track
what is a "snes"?
yeah I had a feeling this would happen considering it was made in unity lol. really cool to see this
It's honestly surprising how much of the enemy skips they left in from the original game, but god damn did I want Mack Skip to still be a thing.
theres no way these aren't intentional at this point
Is that you, father?
Lol "a pipe dream"