Lovely. I've already begun using this video today to create a human bust. I'll group the steps into about 3 stages: 1) Bringing together the basic shapes & compositing the base form/structure 2) Using the brushes to refine the form's shape and 3) Adding the eyes, sculpting out the nose, lips, etc. I'm already familiar with blender but I've tried in vain in the past to sculpt a bust. Many thanks & well done.
Nice vid! Thank you! One note: If you use constant offset instead of relative offset in the array modifier, then there is no need for rotating the vertexes slightly at the beginning. Cheers!
Lovely. I've already begun using this video today to create a human bust. I'll group the steps into about 3 stages: 1) Bringing together the basic shapes & compositing the base form/structure 2) Using the brushes to refine the form's shape and 3) Adding the eyes, sculpting out the nose, lips, etc. I'm already familiar with blender but I've tried in vain in the past to sculpt a bust. Many thanks & well done.
Nice vid! Thank you! One note: If you use constant offset instead of relative offset in the array modifier, then there is no need for rotating the vertexes slightly at the beginning. Cheers!
Cool work, thanks for sharing
Dude really awesome 👏
spiral curve? enable extra objects or something
How do you keep the texture saved while exporting the object and importing it on Blender?
If you have any externaml bitmaps, they can be packed into the file by going to "file" >"External Data" > "Automatically pack resources".
Good luck
Accent ... Afrikaans poerson moved to America ?