Linked Viewports in Blender

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  • Опубликовано: 10 янв 2022

Комментарии • 15

  • @rajendrameena150
    @rajendrameena150 Год назад +1

    You can hide the camera object from the selelctable and hide panel.

  • @MattproThe
    @MattproThe 2 года назад +3

    Man.... why... why you don't have a video making that character!! it looks dope, probably the best looking character i've seen in your channel, nice work on it!

    • @ArmoredColony
      @ArmoredColony  2 года назад +1

      I do, I just never released the sculpting videos because they're boring af. Oh, and thanks :)

    • @MattproThe
      @MattproThe 2 года назад +3

      @@ArmoredColony Oh you should release them man, even as a timelapse or probably comentary like the one you did for sculpting the legs, that kind of videos are informative and chill, nice work tho. Or maybe make a sculpt real time course for paid, that'll be good too

    • @ArmoredColony
      @ArmoredColony  2 года назад

      I actually do have paid tutorials but they're getting old so I don't promote them a lot anymore. I'm gonna start making new ones that are much better and way cooler as soon as I can. I'll make some noise in this chanel whenever I make a new one.

    • @MattproThe
      @MattproThe 2 года назад

      @@ArmoredColony That's good man! glad to hear about it :) gonna wait for those!!!

  • @Sebastian-lf5ze
    @Sebastian-lf5ze 2 года назад +2

    Your channel is immensely underrated, honestly I kinda feel like I've stumbled across a total gem on RUclips :'). I've been learning Blender recently, and hadn't really considered the possibility of sculpting hard surface/sci-fi characters, but honestly you've really inspired me to try it out. I know Blender isn't your main program but if you have any tips for doing that kind of stuff in it, or just a workflow timelapse you'd make my year and help beyond thanks. Either way, just keep up the great work, Armoured!

  • @tmilker
    @tmilker 2 года назад +3

    Something that might be easier to request: Add Alpha to the "View Overlay" theme color under 3D Viewport. However, there's yet another line that is drawn where the camera border overlaps geometry that I think would need to be made themeable(with alpha) too. At least, I haven't found it yet if it's already in there.

    • @ArmoredColony
      @ArmoredColony  2 года назад +1

      Yeah, not a big fan of using the camera like that but it works well enough for presentation purposes.
      Alpha view would also be nice but I don't think they will implement it, because its most useful for rendering and in that context there's already ways of getting an alpha pass.

  • @Hejirah
    @Hejirah 2 года назад +2

    nice technique, thanks for sharing

  • @dimmArtist
    @dimmArtist 2 года назад +1

    Cool design. Did you sculpt this model completely in blender?

    • @ArmoredColony
      @ArmoredColony  2 года назад +1

      Thanks, and no, this is mostly a ZBrush sculpt with a few select pieces modeled in blender. Cloth with marvelous designer. I didn't know how to sculpt in Blender back then but I'm learning.

    • @dimmArtist
      @dimmArtist 2 года назад +1

      @@ArmoredColony Thanks for answer:)