Man.... why... why you don't have a video making that character!! it looks dope, probably the best looking character i've seen in your channel, nice work on it!
@@ArmoredColony Oh you should release them man, even as a timelapse or probably comentary like the one you did for sculpting the legs, that kind of videos are informative and chill, nice work tho. Or maybe make a sculpt real time course for paid, that'll be good too
I actually do have paid tutorials but they're getting old so I don't promote them a lot anymore. I'm gonna start making new ones that are much better and way cooler as soon as I can. I'll make some noise in this chanel whenever I make a new one.
Your channel is immensely underrated, honestly I kinda feel like I've stumbled across a total gem on RUclips :'). I've been learning Blender recently, and hadn't really considered the possibility of sculpting hard surface/sci-fi characters, but honestly you've really inspired me to try it out. I know Blender isn't your main program but if you have any tips for doing that kind of stuff in it, or just a workflow timelapse you'd make my year and help beyond thanks. Either way, just keep up the great work, Armoured!
Something that might be easier to request: Add Alpha to the "View Overlay" theme color under 3D Viewport. However, there's yet another line that is drawn where the camera border overlaps geometry that I think would need to be made themeable(with alpha) too. At least, I haven't found it yet if it's already in there.
Yeah, not a big fan of using the camera like that but it works well enough for presentation purposes. Alpha view would also be nice but I don't think they will implement it, because its most useful for rendering and in that context there's already ways of getting an alpha pass.
Thanks, and no, this is mostly a ZBrush sculpt with a few select pieces modeled in blender. Cloth with marvelous designer. I didn't know how to sculpt in Blender back then but I'm learning.
You can hide the camera object from the selelctable and hide panel.
Man.... why... why you don't have a video making that character!! it looks dope, probably the best looking character i've seen in your channel, nice work on it!
I do, I just never released the sculpting videos because they're boring af. Oh, and thanks :)
@@ArmoredColony Oh you should release them man, even as a timelapse or probably comentary like the one you did for sculpting the legs, that kind of videos are informative and chill, nice work tho. Or maybe make a sculpt real time course for paid, that'll be good too
I actually do have paid tutorials but they're getting old so I don't promote them a lot anymore. I'm gonna start making new ones that are much better and way cooler as soon as I can. I'll make some noise in this chanel whenever I make a new one.
@@ArmoredColony That's good man! glad to hear about it :) gonna wait for those!!!
Your channel is immensely underrated, honestly I kinda feel like I've stumbled across a total gem on RUclips :'). I've been learning Blender recently, and hadn't really considered the possibility of sculpting hard surface/sci-fi characters, but honestly you've really inspired me to try it out. I know Blender isn't your main program but if you have any tips for doing that kind of stuff in it, or just a workflow timelapse you'd make my year and help beyond thanks. Either way, just keep up the great work, Armoured!
Thanks for the support friend n.n
Something that might be easier to request: Add Alpha to the "View Overlay" theme color under 3D Viewport. However, there's yet another line that is drawn where the camera border overlaps geometry that I think would need to be made themeable(with alpha) too. At least, I haven't found it yet if it's already in there.
Yeah, not a big fan of using the camera like that but it works well enough for presentation purposes.
Alpha view would also be nice but I don't think they will implement it, because its most useful for rendering and in that context there's already ways of getting an alpha pass.
nice technique, thanks for sharing
No problemo
Cool design. Did you sculpt this model completely in blender?
Thanks, and no, this is mostly a ZBrush sculpt with a few select pieces modeled in blender. Cloth with marvelous designer. I didn't know how to sculpt in Blender back then but I'm learning.
@@ArmoredColony Thanks for answer:)