5 Reasons Why You Should Play Summoner/SMN (Arcanist)
HTML-код
- Опубликовано: 26 авг 2024
- It is an honor for me, to start this video series again.
I hope you enjoy it and let me know, which Job you want to see next !
In the meantime, check out my Endwalker Summoner Guide:
• Summoner Guide - From ...
For some live Summoner or FFXIV Action, join me on Twitch:
Twitch: / desperius_ffxiv
A big "Thank You" to all those, supporting me on Patreon, you are amazing: www.patreon.co...
You can get Final Fantasy XIV here:
• FFXIV: Endwalker: amzn.to/3AXI1Bx
• Complete Edition (30 days included): amzn.to/3opVeh8
• 60 days Subscription card: amzn.to/3GqUP4n
My Gaming/Recording setup:
• CPU - (Intel I9 12900k): amzn.to/3Sa9WW3
• GPU - (Asus RX 6900XT TUF Gaming): amzn.to/3Hwhpd4
• Display - (Asus PG32UQ): amzn.to/3LoSsmA
• Rec/Mic - (PreSonus Revelator Dynamic): amzn.to/3xwdhHc
• Headset - (HyperX Cloud II Wireless): amzn.to/3qLCcCT
• Keyboard - (Logitech G915 TKL Linear): amzn.to/3qOA3X7
• Mouse - (Razer Naga X): amzn.to/3dhdJ5r
• Webcam - (Razer Kiyo Pro): amzn.to/3RVO80W
• Speaker - (Razer Leviathan): amzn.to/3dsGpIt
The links provided are linked to my
Amazon Affiliate account at no extra cost to you
Music:
Bill Xtillidiex Muir - Otherworld (FF10)
Nobuo Uematsu - Braska's Daughter (FF10)
Masashi Hamauzu - Besaid (FF10)
Nobuo Uematsu - Ending Credits (FF10)
FINAL FANTASY, FINAL FANTASY XIV, FFXIV, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd.
ENDWALKER, SHADOWBRINGERS, STORMBLOOD, HEAVENSWARD, and A REALM REBORN are registered trademarks or trademarks of Square Enix Co., Ltd.
© 2010 - 2021 SQUARE ENIX CO., LTD. All Rights Reserved.
LOGO ILLUSTRATION: © 2010, 2014, 2016, 2018, 2021 YOSHITAKA AMANO
#FFXIV #Endwalker #Summoner
The one thing that always excited me about FF games when I was a kid when seeing others play it (didn't have a console) was the summoning of huge, badass monsters that did crazy attacks.
Naturally I picked SMN as my first class and mained it but until Endwalker I never really clicked with it. Sure the Bahamut phase (and Phoenix phase later when they introduced it) were the highlights of the rotation but it never felt like the thing I fell in love with as a kid.
Now that Endwalker Summoner is here I couldn't be happier with it. Finally, FINALLY it feels like you are playing a summoner where your main damage comes from your summons.
F p
L99
You’re telling me I can play through an mmo with badass looking spells and experience all the story content while mainly just pushing 3 keys? I’m in.
daaamnnn! you got me wanting to try this job out 100% now. As a casual player who plays on PS5 on controller, I could go for some easier job, as well as leveling 2 jobs at once. I guess I know what i'm doing tonight, thanks!
The new Summoner (never played it before) was built for controller. I just picked it up yesterday. Fits on the cross bars just right and feels pretty smooth. A bunch of extra space also, even with Sprint/LB/TP/potions/etc.
As a still-kinda-salty former 5.x SMN main, I appreciate that a lot of people like new SMN, including a lot of content creators. I just find it frustrating that there doesn't seem to be a voice in the community representing the people whose main job and unique playstyle niche was taken from them.
And not to mention was replaced with a playstyle that I feel can largely be found in other jobs, just with an (admittedly great) summoner ascetic
Imagine how Dark Knight mains feel 🥴
I relate to this. I liked that the egis pre shadowbringers had 4 moves. Yes, it was a lot of micromanaging to coordinate contagion, radiant shield, play tank-lite, and eye for eye (among others) with the party depending on circumstance, but I liked it for what it was trying to do. Utility was baked into its kit and now it's gone. It feels very homogenized when compared to the other jobs with the only defining features being what was shown in this video.
Also as a fellow SMN main I'm frustrated that we still only have Carbuncle as egi glams 😒
@@justinjones1475 IIRC correctly you can also put the primal egis as well, but I understand
I mean, I don't blame you? I did appreciate mastering the 3-minute rotation, but honestly, I don't think I would've ever been able to do it at end game content in ShB. I do believe EW SMN definitely needs something that adds to its niche, maybe reintroducing Bio to manage on top of the regular rotation or something else that makes the job a bit more complicated...
I feel you. I tried Arcanist when I first began playing last year and I hated it. My pet was AOEing mobs and drawing in lots of Aggro and since its not a tank mechanic that draws aggro to it the mobs just ganked him over and over. While I did like my Pet having the ability to attack and do its own thing I di like they removed this as an issue because I couldn't get into it because I had to try and figure out how to approach any group of mobs and not just mass pull the lot with Carbuncle jumping in like a maniac. I kinda wish there was a halfstep back to allow for the summons to be a little more pet-like and not just a visual.
I played old SMN for 2 years and really miss it, I really hate the rework even though I feel like I should love it. Switched to MCH, PLD and NIN these days
Same. What’s the point of a summoner if it’s just visual. Make a decent AI or some player control over it if it’s a issue. When they ruined it I abandoned DPS altogether and was an exclusive healer main.
The damage over time focused concept was so cool. Now it’s just a generic caster with an incredibly simple rotation. The MCH is a better summoner cuz their robot actually fights
I never reached max lvl, I leveled up slowly, trying to enjoy the story. At first I was excited by the rework, then I unlocked prettu much every spell and realized the rotation had become easy, spammy and repetitive. Ended up quiting FF14 as there were no class which I liked the rotation + class fantasy. I'm quite sad about it, I was loving this game !
@@marycorn3621 ok but hear me out. poison mage was never a job identity staple of the smn, never in any iterations of past final fantasy games. why smn had dots in ffxiv is beyond me. removing dots is more true to the job identity.
@@k4g7 because ffxiv smn used to be a classic wow warlock. I would know, I mained warlock.
I'd like to add one more reason, for normal people:
You've played other jobs, and just don't like/feel comfortable with them. It's why I started playing SMN 9 years ago, and still applies today.
I would like to raise a compromise. Since i love the pet style of the old SMN, why don't they just let carbuncle out the entire timen even when the (greater) primals are out? And while we're at it, let carbuncle at least do some damage via auto attacks.
You can glamour your summons
At this point carbuncle is just a "toggle" button that you press once and never touch again. He is not actually a combat unit, just a cosmetic companion.
the carbuncle should always be out since the smn cant function with out it, same also applies to sch and its fairy.
@@UnusualDeathCause and thats v lame. The reason its like that tho is bc meta pickers who picked up the job in later shb were mad a job was original and not just another caster.
Because pet AI is trash.
summoner is a simple job but it makes it easier to do harder content without having to worry about rotation as much, and uptime for melee jobs
you make it sound like its a bad thing lol
The intro song brought me some memories! oh sweet Zanarkand, let's go!
If you never played SMN before Endwalker I think you'd really like it now but, if you played old SMN like me it just feels incredibly boring to play now imo.
I get u i played ffxiv as a smn for 2 years never wanted to play anything els i loved it then EW happened now i am a mch
I think alot of people liked the DoT caster part, and i hope they add a class for that at some point now that no class fulfils that role
Facts
I mean, your experience is valid, but not necessarily universal. I enjoyed the hell out of old SMN and I enjoy the hell out of new SMN and also acknowledge why those changes needed to be made, even with the improvements to pet responsiveness.
The complexity was never the draw for me, like it was for you. Though I do say, I do hope they add more of it in future updates and/or the next expansion, to expand on what we have laterally rather than making our rotation longer.
I liked both old and new. I can see where some people find the new boring. I think itd be nice if they have more for carbuncle to do or just take him out of the equation completely if they end up taking his shield away too though. I like that hes a defensive summon only since thats how he was in the old games but i dont want just a cheerleader. Smn is a good class to run content for the first time blind.
So I have a little confession, I have spent way too many hours playing FFXIV, beginning my journey as a clueless sprout, marveling at the liveliness of this incredible world of Final Fantasy. Completely clueless to MMO's, clueless on how to set up a hotbar, clueless to the path I have chosen as an arcanist. As the world began to shut down to brace itself for the full impact of the Coronavirus, I was pushing the very limits of jumping over obstacles in FFXIV.
Originally I didn't enjoy the casting times with the Arcanist, and to be blunt, I didn't like the idea of having a book as a weapon. I thought it was lame compared to something like the Astrologian providing aid with a literal mini solar system in her hands, or the righteous shield of a Paladin as he stood in watch, blade in his hand, ready for whatever might come his way. What was I to do with a book?
Then a friend that has been a long time veteran of the game showed me how he could summon the tiny versions of the primals I have faced in my earlier journeys. And then... I saw bahamut! At a moment, I lost all shame holding a book as my chosen weapon, I knew right then and there that I must continue my journey to learn the craft, and eventually be able to summon the ender of worlds. And by the time I ended my journey at the end of shadowbringers, with yet another powerful summon of Phoenix, I felt like my kit was complete and I was at last faced with the ultimate trial of my sanity as a human being......Learning the summoner rotation -__-
(Little did I know, spamming my dots wasn't how you actually play the class xD)
Eventually I became pretty hardcore into FFXIV, leveling every single job, whilst dipping my toes into the endless farm for glam and mounts in the game.
However, despite the endless grind that I eventually fell in love with, ever rewarding in my ventures, there was something missing. I never felt.... challenged. My thirst for savage has begun to take its roots. This was the period of time where I truly, and I really do mean truly fell in love with Summoner. Knowing every little detail, every mistake that I make within the two minute cycle, using tri-disaster at the precise moment the dots expired to not over extend the 30s cooldowns. Everything was ticking by the half minute mark, give me two minutes and I can lay down hellfire to the enemy. Sure the class had annoyances, Ifrit failing to cast the party buffs before Bahamut was clocking in for his 20 second shift, or the awkward moment when you have to manually cast your DoTs as you only have three tri-disasters for the whole two minutes, leaving 30s of awkward DoT timings. But you learn to live with it, you eventually learn to love it. A perfect class is just like a lover with a perfect personality. It sounds nice, but flaws are what makes us human. It is what gives the Summoner its personality. The discipline and commitment required to play the class to it's fullest potential, while learning to work around its flaws and all. This deep connection is what I have felt with this job. Dare I say, I was in love with it, although I would admit, I would need breaks from time to time lol.
Endwalker promised to fix all of the flaws for summoner. It promised a dedication to be faithful to the summoner of old. A summoner that I came back to experience after some time off the game... only to realize that I no longer recognized my favorite job. The Grimoire that I opened time and time again, was full of pages I did not recognize. I know a lot of people were excited for the new changes, and I agree with the changes to the pet AI and certain other aspects that came off as janky and outdated when playing the job. I still gave it a try, played through the entire expansion with her and even the first tier of savage. At the end of the day, I couldn't find it in myself to enjoy the new changes. I no longer felt the mental stimulation this job used to offer, and as I am writing this and looking back at the many words I had to say about this job, I guess it really is akin to a love lost. Lost to the winds of change, and although I miss the summoner of old, I am also glad that there are many players picking up the class and enjoying the new changes, whereas before they might have not even given it a try. I am not writing this as a complaint about the new summoner changes and about how I miss the class and I wish for the old summoner back. This is just a little story that I wished to share about my love for the job which no longer is with us. At least, not the one I fell in love with. The job that then showed me many great moments of this beautifully crafted world of FFXIV. This is my love letter to that summoner, tucked between the pages of that very first Grimoire.
Very well written, you expressed your feelings about the old and new job very well. Even though I don't share your feelings, I can't help but applaud the time and effort you put into this.
Based off of this, have you considered Bard? While I never particularly enjoyed old SMN's complexity (though it didn't impede my enjoyment at all), I will say BRD's complexity does feel very good to me, even though it's more based off of priority than plotting out a specific rotation (though at least your opener is usually consistent enough)
Though maybe BRD is one of those things that's simple on paper but complex in practice. But it is definitely mentally stimulating to me.
I have the same feeling. Hopefully old summoner play style can come back as a new job.
Yes I have actually! I enjoyed bard even in Shadowbringers. And now with the changes to your party buffs actually applying to yourself, along with having stacks whenever you get procs feels a lot better than it used to. The bard rotation was always enjoyable to me, but I think due to how FFXIV has server ticks and such, it makes the fast paced button mashing quite difficult to play for me personally. I enjoy machinist quite a bit, and it is my favorite ranged class. I tend to enjoy classes with less rng procs into their rotation due to the server ticks as I mentioned before.
I appreciate your comment on my little essay haha, thank you for being respectful. I think most of my emotions when writing that long essay was due to me coming to terms with leaving FFXIV for a while.
Xenos did a great video where he mentioned how combat in Endwalker just felt like an extension of Shadowbringers. And that might be why I felt a burnout recently, it felt as if I was doing the same thing as I did in Shadowbringers. And to a certain point, don’t fix what’s not broke I guess. But also, nothing much was added as well, lot’s of quality of life, but no new flavor to combat in FFXIV. So at the moment, I am taking a break but I have heard PvP is a lot of fun with the recent changes. I will go back one day, It's always home for me :)
I hate that 2 of 5 reason to play summoner is asking if you would like to change to a healer, as much as a revive is useful, it's useless when dead
You use a book as a weapon. Your auto-attack is hitting the enemy with the spine of the book.
Do you need any other reason?
me personally i love the current state of smn. simple rotation, decent damage, good mobility, a res. i was never the type of guy that liked convoluted rotations while worrying about mechanics.
SMN was my default dps ever since ARR, there’s those who hate the new SMN, but I absolutely love the change. It just plays great and it’s quite fun.
I never fully understood the appeal to the previous SMN other than “hard class.” New SMN has been one of favorite classes
@@VTsimpingSan It is just dick measuring. It is an elitist way of thinking. If a job is hard to play it means it is the best job in the game. Far from it. While I do appreciate simplicity, summoner needed that simplicity, maybe not as much of course but they could go the dragoon way. One of the jobs that had a kinda complex rotation at heavensward but they made it simpler abd more fluid without making it too easy. Summoner could have benefited from that.
@@Yokai_Yuri true. IMO, it barely even felt like a summoner class too. Admittedly the only SE game I’ve played with a summoner was Bravely Default
@@VTsimpingSan new summoner is horribly boring and uninteresting. You can parse purple with a 1 button macro. That should never be possible
@@VTsimpingSan Yeah, a lot of it's just "hard class" (even though I didn't get why people called it a hard class). I like feeling mildly overwhelmed all the time, thus why I didn't like it when it became easy to master and everything I had to keep track of got replaced with short but frequent dopamine boosts (that I don't get).
That outro music killed me...
haven't expected those crystalline tears in a Job presentation. GJ !
I literally had the same issue when recording the final bits 😅
I do catch myself getting microsleeps while playing summoner from time to time.
Tbh, my biggest frustration with Summoner is just how *long* it takes for the lego phases to start feeling at all different from each other - you don't get to have colourful-elemental-based effects until level 82/84, so until then Ifrit, Garuda and Titan all just look like "Ruin III" on endless repeat. Same for the unique primal-specific abilities - as somebody who's taking their time in progressing through the story, Summoner's playstyle before Endwalker feels like a hollow shell of the job it's supposed to become later.
I love the new smn. I could care less about stats. Stats are for raiders and I'm not one.I'm here to have fun with friends.
Dat intro music. It brings back memories.
I loved the old smn, but I also very much enjoy the new smn and use it as my "msq" job. It's what i tackle new content with for the first time. It's basically 4 dopamine hits a minute, but i can't deny that it does sometimes feel a little simple. Here's what i hope they add in the future:
1.) More for Carbuncle to do. I like that he's basically a defensive/ support pet as that is what he always was in previous entries in the series. But they already took searing light from him. From a practical point of view that makes sense, but if they take his shield too then he's literally just there to be a sentient pokeball. So i hope they either give him more to do or just remove him completely as a pet and just stick to the pre-egi carbuncles.
2.) The energy drain/siphon, fester, painflare, and ruin 4 abilities just feel like relics from an old age tacked on. I would love if they were incorporated into the rest of the job somehow. Perhaps we could be given an extra primal or two that are connected specifically to that to summon too? Or maybe if we were given a 3rd demi primal we could spend the aether stacks on shuffling which primal comes next instead of following a set pattern of bahamut to pheonix?
3.) Connected to what i said before, a 3rd demi summon.
I'm sure there is plenty more they could do but i think these changes could make it feel much better. I also wish theyd allow for petglamours for sch. I dont see why we dont have the option to glam the fairy into alphie's carbuncles. You know, for us "manly" men that dont wanna use fairies lmao.
Because I normally play only tanks or healers, this gives me a DPS job/class by default, which is cool to have when a tank or healer spot isn't available... I really don't have a lot of interest in leveling a DPS class, so I can level this easy by healing and just using to DPS when I want to do that when needed...
WHAT ON EARTH was that tome in the opening of the video it was red gold glowing glyphs all over the place...i mean...DAMN it was cool. i'm referring to 33 seconds into the video if anyone wanted to know what i'm talking about.
The new Ultimate SMN weapon
Nice use of Daughter of the High Summoner on the background!
I love the new summoner.
I miss my dot spread and void pool
I have to admit, even as someone who strongly prefers the simpler classes in the game (e.g. dnc, rdm, mch, war) I actually find smn almost too simple for its own good, to the point that the job feels incomplete even at 90. I'm hoping they find ways to use this rework as a starting reference then find other ways to flesh it out and give it a more interactive feel.
Another disadvantage of the class is since your Garuda/Ifrit/Titan stances are tied to first using Bahamut or Phoenix, if you die and get revived all you can do is cast Ruin until you can summon Bahamut again, which depending on when you died could leave you waiting upwards of 30 seconds to start up your main rotation again, giving smn arguably one of the harshest death penalties of any class in the game.
Only if you die while the Demi summons are out, once they finish, you keep your legos until they're used or you use another Demi
tha definately seems to be the intention since it seems ideally made as a foundation from which to build multiple expansions worth of complexity atop of. More tiers of demi's and a trio of primals. Increased layers of smn flavored complexity.
Phoenix could get Shiva, Ramuh, Leviathan HW could bring Demi Alex with the warring Triad. SB perhaps provides Demi Shinryu with Susano, Tsukyumi and Lakhsmi but it seems more fitting for these to be mechanics, abilities or CDs. Plus they would probably want to avoid creating too many tiers for the summoning cycle.
Along those lines ShB could inspire a mechanic for the hybrid primals, not necessarily summoning them but changing the next tier into them. Same with EW lunar primals being a CD phase which boosts our primals.
SMN is the best damage to mobility ratio for a ranged class (both magic and physical). Love it!
SMN does really great damage for how little effort you need to put in, so if that’s your thing then summoner is a great job. For others who want engaging gameplay/combos they will definitely be left with something to be desired of the job.
Recommend Black mage for all the smns that feel dejected and bored. Mnk is p fun too
absolute banging into tune :)
@desperius
I didn't realise what it was at 1st but knew i heard it in my childhood then looked up to see the characters from FF X and got nostalgic feelings :)
Long time smn main and I have to say I am one of those who dislike new smn for alot of reasons. The issue is I still play it bc I dont like any of the other casters and my static already has a rpr(the only melee job I enjoy). The new smn would be fine if it was just little more complex and offer something to manage or build up too. I dont mind the idea of new smn and like what they show so far but I wish they did more. Right now at lvl 90 smn feels unfinished to me, it feels like a lvl 60 job and not a lvl 90 job. The video is really good tho and you did a good job pointing out the pos and the neg of smn. I just wish I enjoy it as much as others do and as much I enjoy SB and ShB smn. v.v Also hoping for a new caster in 7.0 that brige the huge gap between the casters right now in terms of dps, RDM and smn bascilly do the same dam while blm is way up on the charts. I like a caster to be in the middle of rdm/smn and blm.
The only thing I would change about Summoner is the level progression and unlocks of the summons.
I think the leveling journey would benefit greatly in giving you the bigboi summon versions of Ifrit, Garuda, Titan, Bahamut and Phoenix at lvl 50, 60, 70, 80 and 90 respectively to show your growing power as a summoner and have your character slowly collect the bigbois in your story.
As it stands now queueing for potentially lower than lvl90 content always feels like they take away the coolest parts of Summoner away entirely and while hitting 90 and finally getting the Big Three I find it just plain weird that the three primals we subjugated during the first part of FFXIV are the reward for the last part of FFXIV.
That is like putting the cart infront of the horse.
Give us Ifrit, Garuda and Titan first I say.
After all the core rotation basically revolves around the fire, earth and air phase anyway.
love the ffx music
"Way of the Bald" sounds like a secret Monk training style that is only taught to the most devoted practitioners.
So I'm coming back to the game after like 2 years...and wtf happened to my summoner, lol. The new abilities are neat but now I just feel like a regular mage. Like I feel like I may as well just play Black Mage now instead of ever playing my summoner. Feels bad man
just the fact that you can summon bahamut is pretty cool.
I really enjoy your video! Keep up the good work! I recently picked up the new SMN after the rework and fell in love with it. Simple but very flashy and satisfying rotations.
I joined in late ShB and pick SMN as my firsts job and feel in love with it,played the whole MSQ and cleared my first raid with it i was super excited to do it on EW but the rework absolutely killed it for me, i tried to enjoy it but it's mind numbingly boring and i hate it how everyone seems to think this rework was a good thing.
It definitely wasn’t in my opinion. I thought i was the odd one out but i loved the challenge of the old summoner and took time to try and master the job. All of that was taken away and everyone seems to think this new SMN is so great. I don’t know. I play RDM now and its fun and a challenge. I’ll be using this class as my main from now on. But I definitely quit playing the game for awhile after the rework. Maybe I’ll pick up black mage later on as well
The main issue was that as of ShB, SMN had hit an absolute roadblock in terms of growth and creative stagnancy with what they could do with its mechanics moving forward. Plus how it was basically an arcanist with only 2-3 actual summon abilities we ever used. It had to be scrapped and remade entirely. I do miss the dots tho.
there definatley seems to be an intention with its design where it seems to be a foundation from which to build multiple expansions worth of complexity atop of without ending up like the previous build did. There is space for more tiers of demi's and a trio of primals. Increased layers of smn flavored complexity.
Phoenix could get Shiva, Ramuh, Leviathan HW could bring Demi Alex with the warring Triad. SB perhaps provides Demi Shinryu with Susano, Tsukyumi and Lakhsmi but it seems more fitting for these to be mechanics, abilities or CDs. Plus they would probably want to avoid creating too many tiers for the summoning cycle. Along those lines ShB could inspire a mechanic for the hybrid primals, not necessarily summoning them but changing the next tier into them. Same with EW lunar primals being a CD phase which boosts our primals.
I NEED to know the name of that gorgeous grimoire in the beginning. Names people. I need names
Smn is simple to play but it gets borning af real quick tho
I’m so excited to finally play summoner. I leveled scholar before, but I’m giving myself the challenge of getting those two to 90 by doing summoner. I love BLM and RDM, so I’m optimistic that I’m love this too!
It is different but I love it ! Some complexity being added and it could be the perfect job !
Great as always. Love my Bard (rare I know), but you really have me thinking now. lol.
the problem i have with smn is that it just does not fit in the caster mold anymore(above level 50). which is why its memed as the 4th phisical ranged. i feel like the class feels better at level 50 then at level 90 in that regards cause it fits in that caster mold and ads the missing complexity which is cast times and knowing when and when not to move. I think my biggest problem is not actual with the class but the lack of clarity of the intention of the class unlike what we got for the sam and ninja 6.1 changes. i feel like if the devs where more clear on the current stance on smn and there intentions there would be much less of a divide. with the 6.1 they specifically stated that if there is changes that we don't like post it on the forms.
That FFX music... Now I want to play it again!
I still think phoenix phase should turn ifrit, titan, and garuda into leviathan, ramuh, and shiva. Would give more interesting difference between the 2 phases
I’m still just a sprout 🌱 summoner (51) I actually live longer on my scholar. It could be player error tho 😂 I can’t wait to get to higher level for the true power
Im a legacy player so ive had quite a up and down relationship with smn. It was my first job i ever completed ARR msq and early endgame with. But i couldnt ever stick with it for long. it lacked the "feel" and aesthetics and style of a real smn. Hw smn was a step in the right direction and i liked the dreadwyrm trance focused style. Then SB summoner got Bahamut which was really cool but the dot focus and the changes didnt flow together right. Was mixing too many concepts trying to please everyone imo. Shadowbringers smn was one of the worst iterations of it, and having a 3 min rotation sucked especially if you died at any point which messed you up for the entire fight. Phoenix was a nice addition but still felt clunky to use. EW smn is where i finally felt like i was playing a summoner. Yes, its simple, but it really embodies a way that a summoner from the series would fight but still in a unique way. Its good, efficient, and nails the feel of smn that was missing for me, and i love it. People really overglorify old smn, it had positives but it wasnt this perfect identity they act like it was tbh. If you want a more busy complex rotation, go play ninja. I love ninja, and mained it for a long time. it will fill your niche if thats the only thing you require to be satisfied.
Admittedly, when they "fixed a bug" where ShB SMN was able to Firebird Trance still if they died after summoning Bahamut, I was upset.
Storm Blood smn was awesome, then it went down hill from there for me personally but I do like the look of End Walker smn , some new summons would be nice as I think the play style is rather bland atm.
I don't care about complex rotations, but I started the game with smn, because wanted to play a pet class - old smn relied on pets (admittedly a bit less in recent expansions, when they could no longer take aggro) - now the summons are just a decoration and you might just as welljust get a toggle and cast the spells yourself. The new smn is quite cool, but it's an entirely different class, and we didn't get anything to replace the old one.
There definetly should be MUCH more hard casting. There is NO bloody reason, gameplay or THEMATICAL for Titan to have instant spells. Hes a freaking immovable rock come on.
Can you do a similar video for DRK, please? I want to know your input since the recent changes to DRK. Is it still the worst tank for the dungeons? Is it true that DRK’s survivability and self-sustain are the worst among the tanks? What does DRK do better than other tanks?
Even tho it was buffed recently, even 9 months ago it was still in the top 2 tank lol, and for endgame it was the main number 1 tank for savage and ultimates as warrior just wasn't good enough besides being a sponge.
SMN MAIN!
I was seriously confused how to make a summoner.. so the method is
Start as arcanist..
Get to lv.30
Then do both job quests for the crystal abd sync 1x to a job role and the other sync with the other stone to another job role.
Now you have a summoner
Mines lv.87 atm
So you were all about RDM being your new main, now its SMN again. Giving me whiplash.😂
I wasn't a RDM Main for too long. At least I decided against it very quickly. I always Was a SMN Main in PvE and now I am also a DRG Main in PvP 😊
I killed Garuda EX for my WT in 9 seconds, she literally blew up. But to be honest I find it boring. It's easy and good to start but it's boring for me now, I started playing this game when I heard there was a class that had a static 2 minutes rotation that people consider the hardest rotation in the game, that's the reason I started playing FFXIV, cause of the promise of an in depth rotation and this is not it anymore sadly... I still love Bahamut and Phoenix but not seeing the 1-2 1-2 in Phoenix sucks too, I loved the animation on the second attack and now it's just an AoE and the amount of time I see it is limited. Anyways, summons feel epic but the rotation is really disappointing and I would rather play old summoner.
Were you expecting to jump into a game that never changes?
Good video thanks
Intro hooked me, sorry
I'm one of those losers who misses pre-EW summoner, but the job looks really cool now I will say for certain.
Great vid but now I am off to install FFX. Been thinking about playing it again lately and now I definitely am.
I do miss old SMN but honestly the job is a lot more aesthetically on flavor now and I appreciate it. It’s great for savage content and optimization is whether it gets more complex now.
If I want something more complex, I typically play BLM now. It’s great to use my SMN for prog to learn fights, the. Swap to blm to deal with optimization.
i think SMN need a LITTLE tweak to somehow make it a LITTLE more complex. idk how but at least i wont be shamed for playing the cool monster summoning badass just bc its easy.
I really like the summoner as I like nature themed wizards and arguably the summoner is the only one in FF14. And I'm in the simplicity camp as well.
Conjurer/white mage???
@@GayLPer They become holy mages and lose their nature spells.
I read someone talking about changing SCH Aether.
How would you feel about Aether mechanics being cut from the Summoner Kit and traded for a second primal rotation? I mean, no longer having Energy Drain/Syphon, Fester and maybe Painflare(could it be upgraded into something else?).
Say, Ifrit-Titan-Garuda working for Bahamuth demi, and Phoenix granting Ramuh-Leviathan-Shiva. Maybe they could bring back the DOT damage element people always miss from older smn.
Also, if we could do away with the currently pointless Physick, I personally would love for Carbuncle, if not transformed, granting additional heal/dmg or something like the SCH fairy does if it's left on it's own, so we could have carbuncle animations back. It would be a single heal focused on you for soloing/auto attacking whatever you're hiting rn, and do away with physick.
Do you think changes like that would address the simplicity?
I think it has become very fluid with this rework, I loved it. Although I still miss the DoTs, also I feel like fester and Ruin IV are kinda there just for the sake of being, rather than having coherence with the rest of the kit, but I did wish it was a little bit busier
It is a very strict rotation and it is soo boring. The game does the rotation for you, It is the only job I never needed a guide with. It feels incomplete. Red mage is easy but not a boring as summoner is. I miss the wyrm trance
@@lushdontu4015 Idk, In boss fights it sure feels less challenging but in all other forms of content it feels so much more engaging, summons primals on AOE feels much more fun than tri disaster bane outburst spam with an ocasional Egi Assault, also open world it feels more powerful and with more options.
@@ThPFreitas it feels incomplete. It’s like a level 70 job. It feels like we get our Demi summons for free. You just spam elemental ruins and we get a free Demi summon. Before, we used deadwyrm trance to get a demi summon, now we get it for spamming elemental ruins
@@lushdontu4015 I don't think having the Demi without dreadwyrm trance is a problem, also, using elemental phase kinda feels like DWT tbh...but I do think it's incomplete in the sense that it is too basic, there should be more things for us to concern during the rotation
@@ThPFreitas maybe, but I feel like scholar needed the rework more than summoner. All summoner needed was a new Demi summon, a second version of egis, a finisher and dots removed since some people found it “hard”
More important, what is the skin he wearing? :D
I wish I could still play smn. It was my main since arr, now I just get so sad anytime I see its icon on my gear list. I literally never see anybody playing it after the new car smell wore off, maybe once a day I see a SMN and thats spending 5+ hours a day sometimes. Sorry to be bitter, but damn am I bitter, at least for me they killed the class. I felt like more of a smn having a constant pet that I spent hours in the open world with, maybe if they added an auto attack back to the egi id feel like I had an actual smn out. Now I just summon a flashy summon for 1 second and spam 2 buttons. Sorry for those of you that enjoy the new class, but I just don't understand what is fun about the class anymore, there is just no satisfaction in the rotation for me :c If I personally noticed more SMNs I guess I wouldn't mind as much, but it just seems like they made the changes, people enjoyed it for a few months, and moved on. Yes I'm being selfish, they killed the class I spent probably 3000+ hours on. Sorry to rant I just had to vent. I understand this is just my personal opinion, I'm happy for those who can enjoy the class the way it is now, but Id go back in a heartbeat if I had a choice >:D
I will add, If they simply added a few more complex things to do in this current smn rotation, id be fine with it, I just can't have fun with the 1 button spam basically.
Nice video!! What's the job at @8:44 though, Black Mage?
I miss when Titan could tank
Look up persona 3fes Unavailable battle hard mode
If you like this opening's song you won't be disappointed with that one trust me
I really hope they'll reduce the Level Req for those extra Attacks (don't remember the name right now, like Ifrit Gap Closer). You have barely enough to do at 90, but those make up like what, 30-40% of what you're doing? Makes syncing down to pre EW so much more boring
I got into summoner back in Shadowbringers. To me, I didn't fall in love with summoner as much as arcanist's flavor and lore. A magical school less focused on the mystic mumbo jumbo and more on utilizing logic and strategy? That's more my speed. After an initial adjustment, I enjoy summoner quite a bit. Also helps my preference is for barrier healers over pure healers like white mage or astro.
Welp, might pick summoner back up again. I love Samurai but without Kaiten it doesn't feel right.
Summoner is great if you haven't had much sleep recently but also want to play the game at the same time tbf...
It's just so braindead and im salty yes, I am happy there are people who want an easy class so they can now pick up summoner sure, but that was my class since HW they dumbed down to do it so I am entitled to be pissed off like I am. Also, the argument of "it now fits the class identity better so why are you upset" doesn't make up for the fact that the class is so boring that you can LITERALLY macro a whole rotation for it... I could go into depth about why it sucks now but I cba, though if someone replies annoyed at what ive said or wants to know then sure ill detail it...
That’s exactly how i feel lol
My only issue with EW SMN is that you are forced into a boring rotation of usinga Primal once within a single rotation in terms of dungeon runs. Kind of wish they maintained a bit more of the original identities such as Garuda for ads and Ifrit for single target but with the added twist where for example having Ifrit out as a "stance" where all the other attacks from Garuda mode and Titan mode are augmented to be Ifrit themed, then a Garuda trance for ads pulls and Titan being a trigger to invoke Bahamut and Phoenix maybe
Curious what "shenanigans" you're referring to when it comes to WoW's combat system. One of the things I appreciated back when I played WoW was how they could make even simple specs like Fire Mage and Arms Warrior engaging to play. I think a lot of it has to do with procs and RNG which is something XIV doesn't do nearly as much but achieves much closer parity in DPS as a result.
There's actually a way to make RNG "less random" for procs, and I wish this was implemented. It's like having a bowl of ten different flavored candies. To get the flavor you want, you keep picking candies until you get the flavor before you refill the bowl. It's basically guaranteed that you will get the flavor you want in at most ten tries. Instead of the normal RNG where you take a candy and immediately put it back in if it's not the flavor you want. I just hate the fact that 50% chance can still be a no-proc in 10 hits if you have very bad luck.
It’s a shame that smn became by far the most boring job to play on the entire game
Idk man..miner is pretty boring lol :P
To be fair, I doubt any of us can really say the old summoner felt like a summoner. It played almost more like a plague mage. We could see something like that again as its own thing come next expansion, but this feels more like an actual summoner who, you know, SUMMONS
I wish we had stronger heals.
Mained summoner till ew dropped and stopped playing all together because of how bad it is now. Was going to come back and play any other class since it still seems terrible
Hear me out, can summoner players pres raise too every now and then. I feel like if I'm the o lying healer up and there's dead, you can stop dpsing and cast a raise, and no I don't mean in ex or savage content I'm talking roulettes like alliance raids and normal raids. I feel summoner never cast raise anymore.
I love new smn I played both but new smn is more like what's it ment to be the big summons are so cool. Lot better then the ruin mage it was before.
Yessss thank you! That’s mainly why I dropped it after a while. And then it took me a minute to get use to the new job but I prefer it now then back then it’s 2 min unforgiving rotations
I think SCH could really use some complexity, I never get bored of SMN because it's flashy and fun and in some content I just dance around the arena, but SCH can get a bit repetitive and is nowhere near as flashy.
My favorite thing about EW SMN is the ungodly burst damage that is getting enkindle bahamut and deathflare to land right after one another with an astral impulse/flare sliding in between. I'm curious how SE is going to add to the job going forward.
Heres the reasons, its easy and still out preforms RDM while filling the same niche. Its no longer a pet job so everyone who hated the pet job part of it no longer have to complain while **META PICKING**
Rip pets, another thing culled so that the ppl who didnt play the pet job for the pet job felt better about ruining another class
List of interesting things that were culled off of smn
Titan tanking
Cool and interesting Aetherflow
Individual health bars for your summons making em more like pets
Dots
Pets as a whole
And finally *a fun rotation*
The problem with the pets was that you were fighting against server ticks to avoid having your pet just randomly decide not to do what you told it to, like use an egi assault.
If you actually listened to what summoner players were complaining about during Shadowbringers, you'd know why these changes were made.
@@GayLPer and these changes made smn less interesting and less unique. Pet jobs have their place as a niche job, If you dislike having to play around that, play another job.
Additionally they could've kept the pets and make it less janky the same way the did with Demi bahumut and Phoenix.
"Ooooh noooo I don't wanna deal with pet jank!"
"Then play another job"
"But that job doesn't have petssss boooohoooo"
@@CleopatraKing the nail in the head was less people complaining and more Yoshi-P stating he doesn't like pets. The moment I heard he had said that I knew egis were on the hit list. That said, yeah new summoner lacks complexity but it FEELS more like a traditional summoner. Traditionally summoners call forth powerful espers/aeons/eidolons/avatars who come out and do big hit and then leave.
If he ever has a change of heart perhaps one of the truer pet classes will be added like Beastmaster or Puppetmaster. Summoner now being truer to its identity kinda makes me happy.
@@stormkeeper1741 Yes in all non mmo ff summoners werent pet jobs but it makes me sad that a job that i enjoyed was shafted and reworked into the most brainless job that an amoeba can play. Because who wants a diverse set of jobs designed for different reasons, No Every job has to be similar and not be unique. and Smn is Just Mch but playable on high ping
My name is lil b and I love youuuu
New player here (1 month) came from hack 'n slash mmo's like BDO, Tera and Grand Chase, picked the summoner and was disappointed in the early game cause it was basically spam ruin. BUT after reaching level 53+ and getting a taste of harder raids I sometimes mess up my easy rotations lol. After memorizing my rotations by heart I can finally focus on learning the mechanics of each raid/dungeon without having to worry about my rotations so this is really good for people who are new to the mechanics of GCD, OGCD and weaving etc..... also the fact that it levels scholar is so worth it (because I do plan to try to make all classes to 90)
I started playing this game around August 2021. And coming from wow where I played warlock and hunter primarily, I naturally gravitated towards SMN. It was pretty neat, but changed while I was still leveling up and doing msq stuff.
I really liked the new aesthetic and flow of the job. However I miss the pet feeling part of the job. Hopefully one day they introduce a new job with pet things.
For now this is still the most visually and thematically appealing job to me. Though mechanically it needs some spice.
Dude, the music at 7:35 onwards, why you do this lol Making me super Sadj.
0:36 can somebody tell me where to get the chest piece and the helmet? How are you wearing the alliance chest for tanks as a magical dps?
For the second question: The ultimate has not been cleared yet, so its most likely a 3rd party program force-loading in the weapon with the tank armor
@@Felinaxo ohh thx, that explains it. Here i was getting excited XD
@@valala2987 The top is for tanks only in the new 24 man raid and the helmet is the artifact helmet you get after beating the 6.0 msq. He's modded his game to swap them onto SMN.
I was one of the weird people who loved old Summoner just fine, though admittedly the ghosting was driving me up the wall.
I love new Summoner even more, though, it just feels so much better.
People who complain about it being too easy, however, are also right, and I say this as someone who is generally "Just because something is complex doesn't make it engaging."
However, let me follow that up with... "Yeah, it's too easy *right now*."
Summoner is effectively a whole new class, with Arcanist and Summoner being rebuilt from the ground up (side note: the only spell Scholar gets from Arcanist is Resurrection, which is hilarious because SCH Physick is actually a different spell from ACN Physick since Shadowbringers)
Because of this, and the previous complaint about the freaking 2 minute long rotation (which, on paper, does sound kind of ridiculous), they definitely wanted to aim for making something simple and easy to approach. That doesn't mean they won't *add* complexity (and yes, I know people are probably cynical about that statement since SAM got Kaiten removed - I do not blame them) it just means that they're building a solid foundation before building upon that in a future expansion/update.
And honestly, I'm fine with that, too.
There it is dood
I like new SMN, it is a little too simple IMO but it's a very good baseline to add onto in new expansions, it's SO good in new content or with randoms and sprouts and the damage is very high for how simple it is compared to say, BLM. It's fun, it's my go to DPS for DF dailies and PVE content, plus SCH(my actual main) is extremely complex so you get the best of both worlds.
STAY AWAY FROM THE SUMMONER!
Or if you're in CC... focus burst them down! XD
The summoner deals good damage now! But it's soo boring! I honestly regret playing summoner for the msq.
Your a bad man! Lolol
I finally got a new computer so when I get paid again ima re-buy ff14 on pc, and I think ima play summoner!
I'm a new player so i chose summoner, now I'm worried that it's so "easy" that I will have problems learning a new Job
Nah don't worry. People is very dramatic. Old SMN was overcomplicated with a 3 min rotation and had no logic lorewise. A "mage focusing on summoning but also on dots but also on non-elemental spells" so you had your trance phase, your full minute of spamming Ruin, your "re-dot" moment and again a trance phase. It was boring. Now at least at lvl90 it gives the player the options to optimize the rotation of primals to improve your performance. You won't have any trouble learning other jobs. Most of melee jobs are based on a 1-2-3/1-2-4 combo and you fill the gaps with OGCD skills. Then you have the BLM that it's difficulty is based 100% on the encounter and RDM is literally brain dead.
Who is that blue haired guy at 0:26?
He reminds me of Lu Bu from Dynasty Warriors, who I absolutely love as a character next to Wukong
Guess it's time for me to lvl my SMN again
The Summoner and Astro are my 2 favourite class in Endwalker.
Endwalker Summoner might appear to be really easy, but there are times where you actually need to think about what you should do at specific parts of specific fights.
Like you have to plan when you will use Garuda or Titan during a part of the fight requiring you to move a lot vs when you can stay put for a while and thus be safe in using Ifrit.
P3S is one such fight for me where I had to switch up my normal primal rotation at certain parts because of when mechanics happen in the fight.
Endwalker Summoner might be easier, but it kept, or now has an element similar to how Black Mage players need to know the fight so they can optimize their movement to be as little as possible.
they're coming for the smn battle raise its only a matter of time.
I hate using my swift cast to raise a player just to see a healer do it a second or so after I called it out
Currently playing free trial and brought both black mage and Summoner to Lv 53
I agree with the list here, Summoner is much easier to understand and weave than black mage and you don't depend on procs with Summoner (BLM thundercloud and firestarter)
SMN is a Great class to start with the magic dps group
Despairge