I hope the game has some "inevitability" win conditions. Dune showed how much hege and choam help the game progress towards a conclusion, and how much drama they add. SoaSE 1 very much suffered from a late game drag.
The tech trees are chocked full of all sorts of neat stuff, I think half the difficulty in learning the game is figuring out what techs are priorities versus nice to have, because you could easily spend all your money just researching for funsies.
I think the most major reason that stopped me from playing this game - is the horrible outdated UI. Ship icons and important information is just so tiny, while the useless big blue padding takes rest of all the space.
be interested to see it, not gunna lie though, i never much cared for Sins and im a super 4X nerd from way back. always felt a little too simple/mainstream as i like my RTS hard. plus sins came out during a glut of far better 4X games in my opinion. never understood the hype
I think it has its pros and cons like anything. I enjoy the expansion and the battles, but I wish it gave you more information about what your opponents are up to. Scouting is fairly difficult and fleeting glimpses of things.
@@daevohkwhy advent have psi ablites to see shit. Vasari can just see all the fleets moving at one point and the TEC can just spam scouts since they just cost credits
Good introduction to Sins of Solar Empire
Hi Daev!
I used to play this game a lot. Loved the mods for star trek and battlestar galatica.
Stargate mod was great also.
Bruhhh!! your thumbnails are so on point!!
Very Druidish indeed... :D
Thanks for sharing. Your comments about play is really interesting. Great job on the “mic” quality as well.
Looking forward to playing this one!
I hope the game has some "inevitability" win conditions. Dune showed how much hege and choam help the game progress towards a conclusion, and how much drama they add. SoaSE 1 very much suffered from a late game drag.
Agreed. There is an optional win con for something like player controls x% of all systems which might reduce that kinda end game stalemate.
Sins2 looks promising. I didn't put a ton of time into the Original but I enjoyed the advent cultural techs.
The tech trees are chocked full of all sorts of neat stuff, I think half the difficulty in learning the game is figuring out what techs are priorities versus nice to have, because you could easily spend all your money just researching for funsies.
BARF!!!!!! :D
Could just bypass the defences entirely (fly to the other side of the planet), as long as they dont have a planetary shield. (For the first kill)
I think the most major reason that stopped me from playing this game - is the horrible outdated UI.
Ship icons and important information is just so tiny, while the useless big blue padding takes rest of all the space.
They've done some good work on this new UI and some great quality of life improvements on stuff
You make unfair/insane ai difficutly look easy
be interested to see it, not gunna lie though, i never much cared for Sins and im a super 4X nerd from way back. always felt a little too simple/mainstream as i like my RTS hard. plus sins came out during a glut of far better 4X games in my opinion. never understood the hype
I think it has its pros and cons like anything. I enjoy the expansion and the battles, but I wish it gave you more information about what your opponents are up to. Scouting is fairly difficult and fleeting glimpses of things.
@@daevohkwhy advent have psi ablites to see shit. Vasari can just see all the fleets moving at one point and the TEC can just spam scouts since they just cost credits